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Resplendent Marshal
   ( 3)
Creature — Angel Warrior
(3/3)
Flying When this creature enters or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than this creature that shares a creature type with the exiled card.
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Resplendent Mentor
  ( 5)
Creature — Kithkin Cleric
(2/2)
White creatures you control have " : You gain 1 life."
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Restless Bloodseeker
  ( 2)
Creature — Vampire
(1/3)
At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this token: Draw a card.") Sacrifice two Blood tokens: Transform this creature. Activate only as a sorcery.
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Restless Dead
  ( 2)
Creature — Skeleton
(1/1)
: Regenerate this creature.
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Restless Dreams
 ( 1)
Sorcery
As an additional cost to cast this spell, discard X cards. Return X target creature cards from your graveyard to your hand.
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Restless Ridgeline
( 0)
Land
This land enters tapped. : Add or .
  : This land becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land.
Whenever this land attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.
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Restricted Office // Lecture Hall (Restricted Office)
   ( 4)
Enchantment — Room
When you unlock this door, destroy all creatures with power 3 or greater. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Retraced Image
 ( 1)
Sorcery
Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.
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Retreat to Kazandu
  ( 3)
Enchantment
Landfall — Whenever a land you control enters, choose one — • Put a +1/+1 counter on target creature. • You gain 2 life.
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Retributive Wand
 ( 3)
Artifact
, : This artifact deals 1 damage to any target.
When this artifact is put into a graveyard from the battlefield, it deals 5 damage to any target.
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Retrofitted Transmogrant
 ( 1)
Artifact Creature — Zombie
(1/1)
 : Return this card from your graveyard to the battlefield tapped with two +1/+1 counters on it.
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Retrofitter Foundry
 ( 1)
Artifact
: Untap this artifact.
, : Create a 1/1 colorless Servo artifact creature token.
, , Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying.
, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token.
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Return from the Wilds
  ( 3)
Sorcery
Choose two — • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. • Create a 1/1 white Human creature token. • Create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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Return of the Wildspeaker
  ( 5)
Instant
Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.
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Return to Dust
   ( 4)
Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
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Return Upon the Tide
  ( 5)
Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens. Foretell  (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Returned Centaur
  ( 4)
Creature — Zombie Centaur
(2/4)
When this creature enters, target player mills four cards.
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Returned Pastcaller
    ( 6)
Creature — Spirit Cleric
(4/2)
Flying When this creature enters, return target Spirit, instant, or sorcery card from your graveyard to your hand.
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Returned Phalanx
  ( 2)
Creature — Zombie Soldier
(3/3)
Defender  : This creature can attack this turn as though it didn't have defender.
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Returned Reveler
  ( 2)
Creature — Zombie Satyr
(1/3)
When this creature dies, each player mills three cards.
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Revealing Wind
  ( 3)
Instant
Prevent all combat damage that would be dealt this turn. You may look at each face-down creature that's attacking or blocking.
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Reveille Squad
   ( 4)
Creature — Human Rebel
(3/3)
Whenever one or more creatures attack you, if this creature is untapped, you may untap all creatures you control.
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Reveka, Wizard Savant
   ( 4)
Legendary Creature — Dwarf Wizard
(0/1)
: Reveka deals 2 damage to any target and doesn't untap during your next untap step.
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Revenge of the Drowned
  ( 4)
Instant
Target creature's owner puts it on their choice of the top or bottom of their library. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
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Revenge of the Hunted
   ( 6)
Sorcery
Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Revered Dead
  ( 2)
Creature — Spirit Soldier
(1/1)
: Regenerate this creature.
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Revered Elder
  ( 3)
Creature — Human Cleric
(1/2)
: Prevent the next 1 damage that would be dealt to this creature this turn.
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Revered Unicorn
  ( 2)
Creature — Unicorn
(2/3)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this creature leaves the battlefield, you gain life equal to the number of age counters on it.
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Reverse Damage
   ( 3)
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
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Reverse the Sands
   ( 8)
Sorcery
Redistribute any number of players' life totals. (Each of those players gets one life total back.)
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Reviving Melody
  ( 3)
Sorcery
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target enchantment card from your graveyard to your hand.
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Revoke Demise
  ( 5)
Sorcery
This spell costs less to cast if it targets a creature card with mana value 3 or less. Return target creature card from your graveyard to the battlefield. You gain 2 life.
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Reward the Faithful
 ( 1)
Instant
Any number of target players each gain life equal to the greatest mana value among permanents you control.
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Rewards of Diversity
  ( 3)
Enchantment
Whenever an opponent casts a multicolored spell, you gain 4 life.
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Rewind
   ( 4)
Instant
Counter target spell. Untap up to four lands.
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Rex, Cyber-Hound
   ( 3)
Legendary Artifact Creature — Robot Dog
(2/2)
Whenever Rex deals combat damage to a player, they mill two cards and you get  (two energy counters). Pay  : Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery. Rex has all activated abilities of all cards in exile with brain counters on them.
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Reya Dawnbringer
    ( 9)
Legendary Creature — Angel
(4/6)
Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
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Rhoda, Geist Avenger
  ( 4)
Legendary Creature — Human Soldier
(3/3)
Partner with Timin, Youthful Geist (When this creature enters, target player may put Timin into their hand from their library, then shuffle.) Vigilance Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda.
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Rhonas the Indomitable
  ( 3)
Legendary Creature — God
(5/5)
Deathtouch, indestructible Rhonas can't attack or block unless you control another creature with power 4 or greater.  : Another target creature gets +2/+0 and gains trample until end of turn.
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Rhonas's Last Stand
  ( 2)
Sorcery
Create a 5/4 green Snake creature token. Lands you control don't untap during your next untap step.
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Rhox Bodyguard
   ( 5)
Creature — Rhino Monk Soldier
(2/3)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) When this creature enters, you gain 3 life.
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Rhox Faithmender
  ( 4)
Creature — Rhino Monk
(1/5)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) If you would gain life, you gain twice that much life instead.
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Rhox Meditant
  ( 4)
Creature — Rhino Monk
(2/4)
When this creature enters, if you control a green permanent, draw a card.
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Rhuk, Hexgold Nabber
  ( 3)
Legendary Creature — Goblin Rebel
(2/2)
Trample, haste Whenever an equipped creature you control other than Rhuk attacks or dies, you may attach all Equipment attached to that creature to Rhuk.
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Rhys the Exiled
  ( 3)
Legendary Creature — Elf Warrior
(3/2)
Whenever Rhys attacks, you gain 1 life for each Elf you control. , Sacrifice an Elf: Regenerate Rhys.
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Rhystic Deluge
  ( 3)
Enchantment
: Tap target creature unless its controller pays .
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Rhystic Shield
  ( 2)
Instant
Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays .
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Rhystic Study
  ( 3)
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays .
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Rhythm of the Wild
   ( 3)
Enchantment
Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
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Ria Ivor, Bane of Bladehold
   ( 4)
Legendary Creature — Phyrexian Knight
(3/4)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) At the beginning of combat on your turn, the next time target creature would deal combat damage to one or more players this combat, prevent that damage. If damage is prevented this way, create that many 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block."
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Rib Cage Spider
  ( 3)
Creature — Spider
(1/4)
Reach (This creature can block creatures with flying.)
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Richard Garfield, Ph.D.
   ( 5)
Legendary Creature — Human Designer
(2/2)
You may play cards as though they were other cards of your choice with the same mana cost. You can't choose the same card twice. (Mana cost includes color.)
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Rick, Steadfast Leader
   ( 4)
Legendary Creature — Human Soldier
(3/4)
As Rick enters, choose two abilities from among first strike, vigilance, and lifelink. Humans you control have each of the chosen abilities. As long as you control four or more Humans, Humans you control get +2/+2.
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Riddle of Lightning
   ( 5)
Instant
Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's mana value to that permanent or player.
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Riddleform
  ( 2)
Enchantment
Whenever you cast a noncreature spell, you may have this enchantment become a 3/3 Sphinx creature with flying in addition to its other types until end of turn.  : Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Riddlekeeper
  ( 3)
Creature — Homunculus
(1/4)
Whenever a creature attacks you or a planeswalker you control, that creature's controller mills two cards.
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Riddlemaster Sphinx
   ( 6)
Creature — Sphinx
(5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, you may return target creature an opponent controls to its owner's hand.
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Riddlesmith
  ( 2)
Creature — Human Artificer
(2/1)
Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.
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Ride Down
  ( 2)
Instant
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
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Ride Guide
  ( 5)
Creature — Human Employee
(4/4)
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
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Ride the Avalanche
  ( 2)
Instant
The next spell you cast this turn can be cast as though it had flash. When you next cast a spell this turn, put X +1/+1 counters on up to one target creature, where X is the mana value of that spell.
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Lonesome Unicorn (Rider in Need)
  ( 3)
Sorcery — Adventure
Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.)
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Riders of Gavony
   ( 4)
Creature — Human Knight
(3/3)
Vigilance As this creature enters, choose a creature type. Human creatures you control have protection from creatures of the chosen type.
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Riders of Rohan
   ( 5)
Creature — Human Knight
(4/4)
When this creature enters, create two 2/2 red Human Knight creature tokens with trample and haste. Dash   (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Riders of the Mark
  ( 7)
Creature — Human Knight
(7/4)
Affinity for Humans (This spell costs less to cast for each Human you control.) Trample, haste At the beginning of your end step, if this creature attacked this turn, return it to its owner's hand. If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness.
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Ride's End
  ( 5)
Instant
This spell costs less to cast if it targets a tapped permanent. Exile target creature or Vehicle.
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Ridgeline Rager
  ( 3)
Creature — Beast
(1/2)
: This creature gets +1/+0 until end of turn.
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Ridgescale Tusker
   ( 5)
Creature — Pangolin Beast
(5/5)
When this creature enters, put a +1/+1 counter on each other creature you control.
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Ridgetop Raptor
  ( 4)
Creature — Dinosaur Beast
(2/1)
Double strike <I>(This creature deals both first-strike and regular combat damage.)</I>
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Riding Red Hare
  ( 3)
Sorcery
Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.)
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Riding the Dilu Horse
  ( 3)
Sorcery
Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)
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Riftmarked Knight
   ( 3)
Creature — Human Rebel Knight
(2/2)
Protection from black; flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I> Suspend 3—   When the last time counter is removed from this card while it's exiled, create a 2/2 black Knight creature token with flanking, protection from white, and haste.
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Riftwing Cloudskate
   ( 5)
Creature — Illusion
(2/2)
Flying When this creature enters, return target permanent to its owner's hand. Suspend 3— (Rather than cast this card from your hand, you may pay  and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
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Righteous Indignation
  ( 3)
Enchantment
Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.
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Riling Dawnbreaker
  ( 5)
Creature — Dragon
(3/4)
Flying, vigilance At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn.
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Rime Dryad
 ( 1)
Creature — Dryad
(1/2)
Snow forestwalk (This creature can't be blocked as long as defending player controls a snow Forest.)
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Rime Tender
  ( 2)
Snow Creature — Human Druid
(2/2)
: Untap another target snow permanent.
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Rimebound Dead
 ( 1)
Snow Creature — Skeleton
(1/1)
: Regenerate this creature. ( can be paid with one mana from a snow source.)
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Rimefur Reindeer
  ( 4)
Creature — Elk
(3/4)
Whenever an enchantment you control enters, tap target creature an opponent controls.
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Rimescale Dragon
   ( 7)
Snow Creature — Dragon
(5/5)
Flying  : Tap target creature and put an ice counter on it. ( can be paid with one mana from a snow source.)
Creatures with ice counters on them don't untap during their controllers' untap steps.
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Rimewind Cryomancer
  ( 4)
Creature — Human Wizard
(2/3)
, : Counter target activated ability. Activate only if you control four or more snow permanents. (Mana abilities can't be targeted.)
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Rimewind Taskmage
  ( 2)
Creature — Human Wizard
(1/2)
, : You may tap or untap target permanent. Activate only if you control four or more snow permanents.
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Rimewood Falls
( 0)
Snow Land — Forest Island
( : Add or .) This land enters tapped.
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Rimrock Knight
  ( 2)
Creature — Dwarf Knight
(3/1)
This creature can't block.
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Rin and Seri, Inseparabler (playtest)
  ( 2)
Legendary Creature — — Dog Cat Scientist
(3/2)
All Cats you control are Dogs in addition to their other types. All Dogs you control are Cats in addition to their other types. Cats and Dogs you control have haste.
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Ring of Xathrid
 ( 2)
Artifact — Equipment
: Regenerate equipped creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Ringwarden Owl
   ( 5)
Creature — Bird
(3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Rionya, Fire Dancer
   ( 5)
Legendary Creature — Human Wizard
(3/4)
At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.
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Riot Ringleader
  ( 3)
Creature — Human Warrior
(2/2)
Whenever this creature attacks, Human creatures you control get +1/+0 until end of turn.
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