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Riphook Raider
( 0)
Creature — Werewolf
(6/4)
This creature can't be blocked by creatures with power 2 or less. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Ripples of Undeath
  ( 2)
Enchantment
At the beginning of your first main phase, mill three cards. Then you may pay and 3 life. If you do, put a card from among those cards into your hand.
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Ripscale Predator
   ( 6)
Creature — Dinosaur
(6/5)
Menace (This creature can't be blocked except by two or more creatures.)
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Riptide Biologist
  ( 2)
Creature — Human Wizard
(1/2)
Protection from Beasts Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Riptide Chimera
  ( 3)
Enchantment Creature — Chimera
(3/4)
Flying At the beginning of your upkeep, return an enchantment you control to its owner's hand.
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Riptide Chronologist
   ( 5)
Creature — Human Wizard
(1/3)
, Sacrifice this creature: Untap all creatures of the creature type of your choice.
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Riptide Crab
   ( 3)
Creature — Crab
(1/3)
Vigilance When this creature dies, draw a card.
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Riptide Entrancer
   ( 3)
Creature — Human Wizard
(1/1)
Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.) Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Riptide Gearhulk
     ( 5)
Artifact Creature — Construct
(2/5)
Double strike Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
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Riptide Mangler
  ( 2)
Creature — Beast
(0/3)
 : Change this creature's base power to target creature's power. <I>(This effect lasts indefinitely.)</I>
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Riptide Pilferer
  ( 2)
Creature — Merfolk Rogue
(1/1)
Whenever this creature deals combat damage to a player, that player discards a card. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Riptide Replicator
  ( 0)
Artifact
As this artifact enters, choose a color and a creature type. This artifact enters with X charge counters on it. , : Create an X/X creature token of the chosen color and type, where X is the number of charge counters on this artifact.
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Rise and Shine
  ( 2)
Sorcery
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way. Overload   (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Rise from the Tides
  ( 6)
Sorcery
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
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Rise of the Dark Realms
   ( 9)
Sorcery
Put all creature cards from all graveyards onto the battlefield under your control.
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Rise of the Dread Marn
  ( 3)
Instant
Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Rise of the Eldrazi
    ( 12)
Sorcery
This spell can't be countered. Destroy target permanent. Target player draws four cards. Take an extra turn after this one. Exile Rise of the Eldrazi.
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Risen Riptide
  ( 3)
Creature — Elemental
(0/5)
Whenever you cast a kicked spell, this creature has base power and toughness 5/5 until end of turn.
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Rishadan Airship
  ( 3)
Creature — Human Pirate
(3/1)
Flying This creature can block only creatures with flying.
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Rishadan Brigand
  ( 5)
Creature — Human Pirate
(3/2)
Flying When this creature enters, each opponent sacrifices a permanent of their choice unless they pay . This creature can block only creatures with flying.
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Rishadan Cutpurse
  ( 3)
Creature — Human Pirate
(1/1)
When this creature enters, each opponent sacrifices a permanent of their choice unless they pay .
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Rishadan Dockhand
 ( 1)
Creature — Merfolk
(1/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) , : Tap target land.
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Rishadan Footpad
  ( 4)
Creature — Human Pirate
(2/2)
When this creature enters, each opponent sacrifices a permanent of their choice unless they pay .
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Rishadan Pawnshop
 ( 2)
Artifact
, : Shuffle target nontoken permanent you control into its owner's library.
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Rishkar, Peema Renegade
  ( 3)
Legendary Creature — Elf Druid
(2/2)
When Rishkar enters, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has " : Add ."
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Rising of the Day
  ( 3)
Enchantment
Creatures you control have haste. Legendary creatures you control get +1/+0.
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Risona, Asari Commander
   ( 3)
Legendary Creature — Human Samurai
(3/3)
Haste Whenever Risona deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it. Whenever combat damage is dealt to you, remove an indestructible counter from Risona.
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Rite of the Dragoncaller
   ( 6)
Enchantment
Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying.
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Rite of Undoing
  ( 5)
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .) Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands.
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Rith, Liberated Primeval
    ( 5)
Legendary Creature — Dragon
(5/5)
Flying, ward  Other Dragons you control have ward . At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.
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Ritual Guardian
  ( 3)
Creature — Human Soldier
(3/2)
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature gains lifelink until end of turn.
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Ritual of Subdual
   ( 6)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces colorless mana instead of any other type.
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Ritual of the Returned
  ( 4)
Instant
Exile target creature card from your graveyard. Create a black Zombie creature token. Its power is equal to that card's power and its toughness is equal to that card's toughness.
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Rivals' Duel
  ( 4)
Sorcery
Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)
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River Darter
  ( 3)
Creature — Merfolk Warrior
(2/3)
This creature can't be blocked by Dinosaurs.
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River Delta
( 0)
Land
This land doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from this land. : Add or . Put a depletion counter on this land.
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River Herald Guide
  ( 3)
Creature — Merfolk Scout
(3/1)
Vigilance When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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River Herald Scout
  ( 2)
Creature — Merfolk Scout
(1/2)
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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River Heralds' Boon
  ( 2)
Instant
Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.
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River Song's Diary
 ( 3)
Artifact
Imprint — Whenever a player casts an instant or sorcery spell from their hand, exile it instead of putting it into a graveyard as it resolves. At the beginning of your upkeep, if there are four or more cards exiled with this artifact, choose one of them at random. You may cast it without paying its mana cost.
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Riveteers Ascendancy
   ( 3)
Enchantment
Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn.
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Riveteers Decoy
  ( 2)
Creature — Human Warrior
(3/1)
This creature must be blocked if able. Blitz  (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
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Rix Maadi Reveler
  ( 2)
Creature — Human Shaman
(2/2)
Spectacle   (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When this creature enters, discard a card, then draw a card. If this creature's spectacle cost was paid, instead discard your hand, then draw three cards.
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Road // Ruin (Road)
  ( 3)
Instant
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Road of Return
  ( 2)
Sorcery
Choose one — • Return target permanent card from your graveyard to your hand. • Put your commander into your hand from the command zone. Entwine (Choose both if you pay the entwine cost.)
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Road Rage
 ( 1)
Instant
Road Rage deals X damage to target creature or planeswalker, where X is 2 plus the number of Mounts and Vehicles you control.
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Roadside Assistance
  ( 3)
Enchantment — Aura
Enchant creature or Vehicle When this Aura enters, create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Enchanted permanent gets +1/+1 and has lifelink.
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Roadside Blowout
  ( 3)
Sorcery
This spell costs less to cast if it targets a permanent with mana value 1. Return target creature or Vehicle an opponent controls to its owner's hand. Draw a card.
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Roalesk, Apex Hybrid
    ( 5)
Legendary Creature — Human Mutant
(4/5)
Flying, trample When Roalesk enters, put two +1/+1 counters on another target creature you control. When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
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Roar of Endless Song
    ( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 5/5 green Elephant creature token. III — Double the power and toughness of each creature you control until end of turn.
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Roar of the Crowd
  ( 4)
Sorcery
Choose a creature type. Roar of the Crowd deals damage to any target equal to the number of permanents you control of the chosen type.
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Roaring Primadox
  ( 4)
Creature — Beast
(4/4)
At the beginning of your upkeep, return a creature you control to its owner's hand.
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Crystal Dragon (Rob the Hoard)
  ( 2)
Sorcery — Adventure
Return target artifact, enchantment, or legendary card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
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Robobrain War Mind
  ( 4)
Artifact Creature — Robot
(*/5)
Robobrain War Mind's power is equal to the number of cards in your hand. When this creature enters, you get an amount of (energy counters) equal to the number of artifact creatures you control. Whenever this creature attacks, you may pay   . If you do, draw a card.
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Rock Badger
  ( 5)
Creature — Badger Beast
(3/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Rock Hydra
   ( 2)
Creature — Hydra
(0/0)
This creature enters with X +1/+1 counters on it. For each 1 damage that would be dealt to this creature, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. : Prevent the next 1 damage that would be dealt to this creature this turn.
  : Put a +1/+1 counter on this creature. Activate only during your upkeep.
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Rock Slide
  ( 1)
Instant
Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying.
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Rocket-Powered Turbo Slug
  ( 4)
Creature — Slug
(3/1)
Super haste (This may attack the turn before you cast it. (You may put this card from your hand onto the battlefield tapped and attacking during your declare attackers step. If you do, you lose the game at the beginning of your next turn's end step unless you pay this card's mana cost during that turn.))
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Rockslide Ambush
  ( 2)
Sorcery
Rockslide Ambush deals damage to target creature equal to the number of Mountains you control.
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Rockslide Elemental
  ( 3)
Creature — Elemental
(1/1)
First strike Whenever another creature dies, you may put a +1/+1 counter on this creature.
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Rockslide Sorcerer
  ( 4)
Creature — Human Wizard
(3/3)
Whenever you cast an instant, sorcery, or Wizard spell, this creature deals 1 damage to any target.
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Rod of Absorption
  ( 3)
Artifact
Whenever a player casts an instant or sorcery spell, exile it instead of putting it into a graveyard as it resolves. , , Sacrifice this artifact: You may cast any number of spells from among cards exiled with this artifact with total mana value X or less without paying their mana costs.
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Rod of Ruin
 ( 4)
Artifact
, : This artifact deals 1 damage to any target.
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Rod of Spanking
 ( 1)
Artifact
, : This artifact deals 1 damage to target player. Then untap this artifact unless that player says "Thank you, sir. May I have another?"
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Rodeo Pyromancers
  ( 4)
Creature — Human Mercenary
(3/4)
Whenever you cast your first spell each turn, add  .
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Rodolf Duskbringer
  ( 6)
Legendary Creature — Vampire Angel
(4/4)
Flying, deathtouch, lifelink Whenever you gain life, Rodolf Duskbringer gains indestructible until end of turn. At the beginning of your end step, you may pay  . When you do, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
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Rohgahh, Kher Keep Overlord
   ( 5)
Legendary Creature — Kobold Warrior
(4/4)
Other Kobolds you control get +2/+2. Whenever you cast a Kobold spell, you may pay . If you do, create a 4/4 red Dragon creature token with flying. Whenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
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Roiling Dragonstorm
  ( 2)
Enchantment
When this enchantment enters, draw two cards, then discard a card. When a Dragon you control enters, return this enchantment to its owner's hand.
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Rolling Thunder
   ( 2)
Sorcery
Rolling Thunder deals X damage divided as you choose among any number of targets.
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Rona, Disciple of Gix
   ( 3)
Legendary Creature — Human Artificer
(2/2)
When Rona enters, you may exile target historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.) You may cast spells from among cards exiled with Rona. , : Exile the top card of your library.
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Rona, Sheoldred's Faithful
    ( 4)
Legendary Creature — Human Wizard
(3/4)
Whenever you cast an instant or sorcery spell, each opponent loses 1 life. You may cast this card from your graveyard by discarding two cards in addition to paying its other costs.
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Ronin Cliffrider
   ( 5)
Creature — Human Samurai
(2/2)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever this creature attacks, you may have it deal 1 damage to each creature defending player controls.
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Ronin Houndmaster
  ( 3)
Creature — Human Samurai
(2/2)
Haste Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Roon of the Hidden Realm
    ( 5)
Legendary Creature — Rhino Soldier
(4/4)
Vigilance, trample , : Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Roost of Drakes
 ( 1)
Enchantment
Kicker  (You may pay an additional  as you cast this spell.) When this enchantment enters, if it was kicked, create a 2/2 blue Drake creature token with flying. Whenever you cast a kicked spell, create a 2/2 blue Drake creature token with flying.
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Sagu Wildling (Roost Seek)
 ( 1)
Sorcery — Omen
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Also shuffle this card.)
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Root Spider
  ( 4)
Creature — Spider
(2/2)
Whenever this creature blocks, it gets +1/+0 and gains first strike until end of turn.
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Rootborn Defenses
  ( 3)
Instant
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
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Rootbound Crag
( 0)
Land
This land enters tapped unless you control a Mountain or a Forest. : Add or .
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