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Sandswirl Wanderglyph
( 0)
Artifact Creature — Golem
(5/3)
Flying Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn. Each opponent who attacked you or a planeswalker you control this turn can't cast spells.
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Sandwurm Convergence
   ( 8)
Enchantment
Creatures with flying can't attack you or planeswalkers you control. At the beginning of your end step, create a 5/5 green Wurm creature token.
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Sanguine Bond
   ( 5)
Enchantment
Whenever you gain life, target opponent loses that much life.
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Sanguine Guard
   ( 3)
Creature — Phyrexian Zombie Knight
(2/2)
First strike  : Regenerate this creature.
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Sanguine Indulgence
  ( 4)
Sorcery
This spell costs less to cast if you've gained 3 or more life this turn. Return up to two target creature cards from your graveyard to your hand.
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Sanity Grinding
   ( 3)
Sorcery
Chroma — Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent mills a card. Then put the cards you revealed this way on the bottom of your library in any order.
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Sapphire Dragon
   ( 7)
Creature — Dragon
(5/6)
Flying Whenever this creature attacks or blocks, scry 2.
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Sapphire Drake
  ( 6)
Creature — Drake
(4/4)
Flying Each creature you control with a +1/+1 counter on it has flying.
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Saprazzan Raider
  ( 3)
Creature — Merfolk
(1/2)
When this creature becomes blocked, return it to its owner's hand.
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Saradoc, Master of Buckland
  ( 4)
Legendary Creature — Halfling Citizen
(2/4)
Whenever Saradoc or another nontoken creature you control with power 2 or less enters, create a 1/1 white Halfling creature token. Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.
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Sardian Avenger
  ( 2)
Creature — Goblin Warrior
(1/1)
First strike, trample Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of artifacts your opponents control. Whenever an artifact an opponent controls is put into a graveyard from the battlefield, this creature deals 1 damage to that player.
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Sardian Cliffstomper
  ( 2)
Creature — Minotaur Barbarian
(0/4)
As long as it's your turn and you control four or more Mountains, this creature gets +X/+0, where X is the number of Mountains you control.
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Sarevok, Deathbringer
  ( 4)
Legendary Creature — Human Knight
(3/4)
At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power. Choose a Background (You can have a Background as a second commander.)
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Sarkhan the Mad
   ( 5)
Legendary Planeswalker — Sarkhan
(7)
0: Reveal the top card of your library and put it into your hand. Sarkhan deals damage to himself equal to that card's mana value. −2: Target creature's controller sacrifices it, then that player creates a 5/5 red Dragon creature token with flying. −4: Each Dragon creature you control deals damage equal to its power to target player or planeswalker.
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Sarkhan, Dragon Ascendant
  ( 2)
Legendary Creature — Human Druid
(2/2)
When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.) Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying.
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Sarkhan, Dragonsoul
   ( 6)
Legendary Planeswalker — Sarkhan
(5)
+2: Sarkhan deals 1 damage to each opponent and each creature your opponents control. −3: Sarkhan deals 4 damage to target player or planeswalker. −9: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.
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Sarkhan, Fireblood
   ( 3)
Legendary Planeswalker — Sarkhan
(3)
+1: You may discard a card. If you do, draw a card. +1: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells. −7: Create four 5/5 red Dragon creature tokens with flying.
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Sarkhan, the Dragonspeaker
   ( 5)
Legendary Planeswalker — Sarkhan
(4)
+1: Until end of turn, Sarkhan becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.) −3: Sarkhan deals 4 damage to target creature. −6: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand."
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Sarkhan, Wanderer to Shiv
  ( 4)
Legendary Planeswalker — — Sarkhan
+1: Dragon cards in your hand perpetually gain "This spell costs less to cast", and "You may pay rather than pay this spell's mana cost, where X is its mana value." 0: Conjure a card named Shivan Dragon into your hand. −2: Sarkhan, Wanderer to Shiv deals 3 damage to target creature.
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Sarkhan's Dragonfire
   ( 5)
Sorcery
Sarkhan's Dragonfire deals 3 damage to any target. Look at the top five cards of your library. You may reveal a red card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Sarpadian Empires, Vol. VII
 ( 3)
Artifact
As this artifact enters, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling. , : Create a 1/1 creature token of the chosen color and type.
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Sarpadian Simulacrum
 ( 1)
Artifact Creature — Goblin
(1/1)
Haste  , Sacrifice this creature: It deals 4 damage to target creature.
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Saruman, the White Hand
    ( 4)
Legendary Creature — Avatar Wizard
(2/5)
Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Goblins and Orcs you control have ward .
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Sasaya, Orochi Ascendant
   ( 3)
Legendary Creature — Snake Monk
(2/3)
Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya.
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Sasaya, Orochi Ascendant (Sasaya's Essence)
   ( 3)
Legendary Enchantment
Whenever a land you control is tapped for mana, add an additional one mana of any type that land produced for each other land you control with the same name as it.
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Saskia the Unyielding
    ( 4)
Legendary Creature — Human Soldier
(3/4)
Vigilance, haste As Saskia enters, choose a player. Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.
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Sassy Gremlin Blood
( 0)
Stickers
2 — Whenever this creature attacks, create a Treasure token. 5 — : Target creature gains flying until end of turn. 2 — 3/2 6 — 10/10
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Satyr Firedancer
  ( 2)
Enchantment Creature — Satyr
(1/1)
Whenever an instant or sorcery spell you control deals damage to an opponent, this creature deals that much damage to target creature that player controls.
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Satyr Grovedancer
  ( 2)
Creature — Satyr Shaman
(1/1)
When this creature enters, put a +1/+1 counter on target creature.
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Satyr Wayfinder
  ( 2)
Creature — Satyr
(1/1)
When this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
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Sauron, Lord of the Rings
    ( 8)
Legendary Creature — Avatar Horror
(9/9)
When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield. Trample Whenever a commander an opponent controls dies, the Ring tempts you.
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Sauron, the Dark Lord
    ( 6)
Legendary Creature — Avatar Horror
(7/6)
Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
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Sauron, the Lidless Eye
   ( 5)
Legendary Creature — Avatar Horror
(4/4)
When Sauron enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.   : Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.
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Savage Order
   ( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature with power 4 or greater. Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn.
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Savage Thallid
   ( 5)
Creature — Fungus
(5/2)
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Regenerate target Fungus.
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Savageborn Hydra
   ( 2)
Creature — Hydra
(0/0)
Double strike This creature enters with X +1/+1 counters on it.  : Put a +1/+1 counter on this creature. Activate only as a sorcery.
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Savai Thundermane
  ( 2)
Creature — Elemental Cat
(3/2)
Whenever you cycle a card, you may pay . When you do, this creature deals 2 damage to target creature and you gain 2 life.
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Savvy Trader
  ( 4)
Creature — Human Citizen
(3/3)
When this creature enters, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled. Spells you cast from anywhere other than your hand cost less to cast.
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Sawblade Scamp
 ( 1)
Creature — Phyrexian Beast
(1/1)
Haste Whenever you cast a noncreature spell, put an oil counter on this creature. , Remove an oil counter from this creature: It deals 1 damage to each opponent.
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Sawblade Skinripper
   ( 3)
Creature — Human Assassin
(3/2)
Menace , Sacrifice another creature or enchantment: Put a +1/+1 counter on this creature.
At the beginning of your end step, if you sacrificed one or more permanents this turn, this creature deals that much damage to any target.
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Sawblade Slinger
  ( 4)
Creature — Human Archer
(4/3)
When this creature enters, choose up to one — • Destroy target artifact an opponent controls. • This creature fights target Zombie an opponent controls.
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Sawtusk Demolisher
   ( 6)
Creature — Beast
(6/6)
Mutate  (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Trample Whenever this creature mutates, destroy target noncreature permanent. Its controller creates a 3/3 green Beast creature token.
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Scald
  ( 2)
Enchantment
Whenever a player taps an Island for mana, this enchantment deals 1 damage to that player.
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Scalding Cauldron
 ( 1)
Artifact
, , Sacrifice this artifact: It deals 3 damage to target creature.
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Scalding Devil
  ( 2)
Creature — Devil
(1/1)
 : This creature deals 1 damage to target player or planeswalker.
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Scalding Salamander
  ( 3)
Creature — Salamander
(2/1)
Whenever this creature attacks, you may have it deal 1 damage to each creature without flying defending player controls.
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Scalding Tarn
( 0)
Land
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
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Scalding Tongs
 ( 2)
Artifact
At the beginning of your upkeep, if you have three or fewer cards in hand, this artifact deals 1 damage to target opponent or planeswalker.
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Scalding Viper
  ( 2)
Creature — Elemental Snake
(2/1)
Whenever an opponent casts a spell with mana value 3 or less, this creature deals 1 damage to that player.
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Scaldkin
  ( 4)
Creature — Elemental
(2/2)
Flying  , Sacrifice this creature: It deals 2 damage to any target.
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Dread Linnorm (Scale Deflection)
  ( 4)
Instant — Adventure
Put two +1/+1 counters on target creature and untap it. It gains hexproof until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Scaled Behemoth
   ( 6)
Creature — Crocodile
(6/7)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Scaled Destruction (playtest)
   ( 6)
Sorcery
Choose one or more — • Destroy all small creatures. • Destroy all medium creatures. • Destroy all large creatures. (A small creature has total power and toughness 4 or less, medium is 5–8, and large is 9 or more.)
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Scaled Herbalist
  ( 2)
Creature — Lizard Druid
(1/3)
: You may put a land card from your hand onto the battlefield.
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Scaled Hulk
  ( 6)
Creature — Spirit
(4/4)
Whenever you cast a Spirit or Arcane spell, this creature gets +2/+2 until end of turn.
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Scaled Nurturer
  ( 2)
Creature — Dragon Druid
(0/2)
: Add . When you spend this mana to cast a Dragon creature spell, you gain 2 life.
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Scaleguard Sentinels
  ( 2)
Creature — Human Soldier
(2/3)
As an additional cost to cast this spell, you may reveal a Dragon card from your hand. This creature enters with a +1/+1 counter on it if you revealed a Dragon card or controlled a Dragon as you cast this spell.
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Scalelord Reckoner
   ( 5)
Creature — Dragon
(4/4)
Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.
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Tempest Hart (Scan the Clouds)
  ( 2)
Instant — Adventure
Draw two cards, then discard two cards. (Then exile this card. You may cast the creature later from exile.)
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Scandalmonger
  ( 4)
Creature — Boar Monger
(3/3)
: Target player discards a card. Any player may activate this ability but only as a sorcery.
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Scarblade Elite
  ( 2)
Creature — Elf Assassin
(2/2)
, Exile an Assassin card from your graveyard: Destroy target creature.
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Scarecrow Guide
 ( 2)
Artifact Creature — Scarecrow
(2/1)
Reach : Add one mana of any color. Activate only once each turn.
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Scared Stiff
  ( 3)
Creature — Zombie Coward Guest
(3/2)
This creature has menace as long as you control a stickered permanent.
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Scarland Thrinax
   ( 3)
Creature — Lizard
(2/2)
Sacrifice a creature: Put a +1/+1 counter on this creature.
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Hired Muscle (Scarmaker)
   ( 3)
Legendary Creature — Spirit
(4/4)
Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Scarred Puma
 ( 1)
Creature — Cat
(2/1)
This creature can't attack unless a black or green creature also attacks.
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Scarred Vinebreeder
  ( 2)
Creature — Elf Shaman
(1/1)
 , Exile an Elf card from your graveyard: This creature gets +3/+3 until end of turn.
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Scatter the Seeds
   ( 5)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Create three 1/1 green Saproling creature tokens.
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Scattered Thoughts
  ( 4)
Instant
Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard.
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Scavenged Blade
  ( 2)
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+0. Equip  ( : Attach to target creature you control. Equip only as a sorcery.)
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Scavenged Brawler
 ( 6)
Artifact Creature — Construct
(4/4)
Flying, vigilance, trample, lifelink , Exile this card from your graveyard: Choose target creature. Put four +1/+1 counters, a flying counter, a vigilance counter, a trample counter, and a lifelink counter on that creature. Activate only as a sorcery.
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Scavenged Weaponry
  ( 3)
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature gets +1/+1.
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Scavenger Drake
  ( 4)
Creature — Drake
(1/1)
Flying Whenever another creature dies, you may put a +1/+1 counter on this creature.
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Scavenger Hunt (Scavenger Hunt (d))
( 0)
Artifact — Attraction
Visit — Choose "a weapon," "five or more creatures," or "words or numbers" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize Then shuffle. Prize — You get  , then you may put a sticker on a nonland permanent you own. Sacrifice this Attraction and open an Attraction. Lights — 3, 4, 6
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Scent of Cinder
  ( 2)
Sorcery
Reveal any number of red cards in your hand. Scent of Cinder deals X damage to any target, where X is the number of cards revealed this way.
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Scent of Nightshade
  ( 2)
Instant
Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
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Scion of Darkness
    ( 8)
Creature — Avatar
(6/6)
Trample Whenever this creature deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. Cycling ( , Discard this card: Draw a card.)
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Scion of Draco
 ( 12)
Artifact Creature — Dragon
(4/4)
Domain — This spell costs less to cast for each basic land type among lands you control. Flying Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
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Scion of the Ur-Dragon
     ( 5)
Legendary Creature — Dragon Avatar
(4/4)
Flying : Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle.
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Scion of the Wild
   ( 3)
Creature — Avatar
(*/*)
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
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Scissors Lizard
 ( 4)
Artifact Creature — Lizard
(4/3)
Creatures named Paper Tiger can't attack or block.
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Scorch the Fields
  ( 5)
Sorcery
Destroy target land. Scorch the Fields deals 1 damage to each Human creature.
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