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Seed Guardian
   ( 4)
Creature — Elemental
(3/4)
Reach When this creature dies, create an X/X green Elemental creature token, where X is the number of creature cards in your graveyard.
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Seed of Hope
 ( 1)
Instant
Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.)
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Seed Spark
  ( 4)
Instant
Destroy target artifact or enchantment. If was spent to cast this spell, create two 1/1 green Saproling creature tokens.
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Seed the Land
   ( 4)
Enchantment
Whenever a land enters, its controller creates a 1/1 green Snake creature token.
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Seedborn Muse
   ( 5)
Creature — Spirit
(2/4)
Untap all permanents you control during each other player's untap step.
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Seedglaive Mentor
   ( 3)
Creature — Mouse Soldier
(3/2)
Vigilance, haste Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
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Seedguide Ash
  ( 5)
Creature — Treefolk Druid
(4/4)
When this creature dies, you may search your library for up to three Forest cards, put them onto the battlefield tapped, then shuffle.
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Seedling Charm
 ( 1)
Instant
Choose one — • Return target Aura attached to a creature to its owner's hand. • Regenerate target green creature. • Target creature gains trample until end of turn.
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Seedpod Caretaker
  ( 3)
Creature — Phyrexian Cleric
(2/2)
When this creature enters, choose one — • Put a +1/+1 counter on target artifact or creature you control. • Transform target Incubator token you control.
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Seedpod Squire
  ( 4)
Creature — Bird Scout
(3/3)
Flying Whenever this creature attacks, target creature you control without flying gets +1/+1 until end of turn.
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Seeds of Innocence
   ( 3)
Sorcery
Destroy all artifacts. They can't be regenerated. The controller of each of those artifacts gains life equal to its mana value.
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Seeds of Renewal
  ( 7)
Sorcery
Undaunted (This spell costs less to cast for each opponent.) Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal.
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Seeds of Strength
  ( 2)
Instant
Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn.
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Seedtime
  ( 2)
Instant
Cast this spell only during your turn. Take an extra turn after this one if an opponent cast a blue spell this turn.
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Hide // Seek (Seek)
  ( 2)
Instant
Search target opponent's library for a card and exile it. You gain life equal to its mana value. Then that player shuffles.
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Seek New Knowledge
  ( 2)
Instant
Seek two nonland cards, then put a card from your hand on the bottom of your library.
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Seek the Wilds
  ( 2)
Sorcery
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Seer's Sundial
 ( 4)
Artifact
Landfall — Whenever a land you control enters, you may pay . If you do, draw a card.
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Sefris of the Hidden Ways
   ( 3)
Legendary Creature — Human Wizard
(2/3)
Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.
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Segmented Wurm
   ( 5)
Creature — Wurm
(5/5)
Whenever this creature becomes the target of a spell or ability, put a -1/-1 counter on it.
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Seismic Shudder
  ( 2)
Instant
Seismic Shudder deals 1 damage to each creature without flying.
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Seize the Day
  ( 4)
Sorcery
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Seized from Slumber
  ( 5)
Instant
This spell costs less to cast if it targets a tapped creature. Destroy target creature.
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Sekki, Seasons' Guide
    ( 8)
Legendary Creature — Spirit
(0/0)
Sekki enters with eight +1/+1 counters on it. If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and create that many 1/1 colorless Spirit creature tokens. Sacrifice eight Spirits: Return this card from your graveyard to the battlefield.
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Sek'Kuar, Deathkeeper
    ( 5)
Legendary Creature — Orc Shaman
(4/3)
Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.
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Selective Adaptation
   ( 6)
Sorcery
Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard.
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Selenia, Dark Angel
   ( 5)
Legendary Creature — Phyrexian Angel
(3/3)
Flying Pay 2 life: Return Selenia to its owner's hand.
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Self-Inflicted Wound
  ( 2)
Sorcery
Target opponent sacrifices a green or white creature of their choice. If that player does, they lose 2 life.
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Selkie Hedge-Mage
  ( 3)
Creature — Merfolk Wizard
(2/2)
When this creature enters, if you control two or more Forests, you may gain 3 life. When this creature enters, if you control two or more Islands, you may return target tapped creature to its owner's hand.
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Seller of Songbirds
  ( 3)
Creature — Human
(1/2)
When this creature enters, create a 1/1 white Bird creature token with flying.
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Sell-Sword Brute
  ( 2)
Creature — Human Mercenary
(2/2)
When this creature dies, it deals 2 damage to you.
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Selvala, Heart of the Wilds
   ( 3)
Legendary Creature — Elf Scout
(2/3)
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power. , : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
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Selvala's Stampede
   ( 6)
Sorcery
Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
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Semester's End
  ( 4)
Instant
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
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Send to Sleep
  ( 2)
Instant
Tap up to two target creatures. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.
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Sengir, the Dark Baron
   ( 6)
Legendary Creature — Vampire Noble
(4/4)
Flying Whenever another creature dies, put two +1/+1 counters on Sengir. Whenever another player loses the game, you gain life equal to that player's life total as the turn began. Partner (You can have two commanders if both have partner.)
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Sensei Golden-Tail
  ( 2)
Legendary Creature — Fox Samurai
(2/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)  , : Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.
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Sensei's Divining Top
 ( 1)
Artifact
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
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Sentinel of the Pearl Trident
  ( 5)
Creature — Merfolk Soldier
(3/3)
Flash When this creature enters, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)
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Senu, Keen-Eyed Protector
  ( 2)
Legendary Creature — Bird Scout
(2/1)
Flying, vigilance , Exile Senu: You gain 2 life and scry 2.
When a legendary creature you control attacks and isn't blocked, if this card is exiled, put it onto the battlefield attacking.
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Separatist Voidmage
  ( 4)
Creature — Human Wizard
(2/2)
When this creature enters, you may return target creature to its owner's hand.
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Sephara, Sky's Blade
    ( 7)
Legendary Creature — Angel
(7/7)
You may pay and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
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Sepulchral Primordial
   ( 7)
Creature — Avatar
(5/4)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
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Seraph of the Sword
  ( 4)
Creature — Angel
(3/3)
Flying Prevent all combat damage that would be dealt to this creature.
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Seraphic Greatsword
  ( 2)
Artifact — Equipment
Equipped creature gets +2/+2. Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player. Equip 
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Seraphic Steed
  ( 2)
Creature — Unicorn Mount
(2/2)
First strike, lifelink Whenever this creature attacks while saddled, create a 3/3 white Angel creature token with flying. Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Serendib Djinn
   ( 4)
Creature — Djinn
(5/6)
Flying At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, this creature deals 3 damage to you. When you control no lands, sacrifice this creature.
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Serendib Efreet
  ( 3)
Creature — Efreet
(3/4)
Flying At the beginning of your upkeep, this creature deals 1 damage to you.
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Serendib Sorcerer
   ( 3)
Creature — Human Wizard
(1/1)
: Target creature other than this creature has base power and toughness 0/2 until end of turn.
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Serene Steward
  ( 2)
Creature — Human Cleric Ally
(2/2)
Whenever you gain life, you may pay . If you do, put a +1/+1 counter on target creature.
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Serpent of the Endless Sea
  ( 5)
Creature — Serpent
(*/*)
Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control. This creature can't attack unless defending player controls an Island.
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Serpent of Yawning Depths
   ( 6)
Enchantment Creature — Serpent
(6/6)
Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents.
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Serpent-Blade Assailant
  ( 3)
Creature — Elf Warrior
(2/1)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Deathtouch
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Serra Advocate
  ( 4)
Creature — Angel
(2/2)
Flying : Target attacking or blocking creature gets +2/+2 until end of turn.
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Serra Ascendant
 ( 1)
Creature — Human Monk
(1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, this creature gets +5/+5 and has flying.
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Serra Disciple
  ( 2)
Creature — Bird Cleric
(1/1)
Flying, first strike Whenever you cast a historic spell, this creature gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)
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Serra Redeemer
   ( 5)
Creature — Angel Soldier
(2/4)
Flying Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.
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Serra's Guardian
   ( 6)
Creature — Angel
(5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.) Other creatures you control have vigilance.
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Serrated Arrows
 ( 4)
Artifact
This artifact enters with three arrowhead counters on it. At the beginning of your upkeep, if there are no arrowhead counters on this artifact, sacrifice it. , Remove an arrowhead counter from this artifact: Put a -1/-1 counter on target creature.
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Serrated Biskelion
 ( 3)
Artifact Creature — Construct
(2/2)
: Put a -1/-1 counter on this creature and a -1/-1 counter on target creature.
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Serrated Scorpion
 ( 1)
Creature — Scorpion
(1/2)
When this creature dies, it deals 2 damage to each opponent and you gain 2 life.
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Serum Powder
 ( 3)
Artifact
: Add .
Any time you could mulligan and this card is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)
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Seshiro the Anointed
   ( 6)
Legendary Creature — Snake Monk
(3/4)
Other Snake creatures you control get +2/+2. Whenever a Snake you control deals combat damage to a player, you may draw a card.
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Set Adrift
  ( 6)
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for .) Put target nonland permanent on top of its owner's library.
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Seton's Desire
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Threshold — As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.
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Settle Beyond Reality
  ( 5)
Sorcery
Choose one or both — • Exile target creature you don't control. • Exile target creature you control, then return it to the battlefield under its owner's control.
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Settle the Wilds
   ( 3)
Sorcery
Seek a basic land card and put it onto the battlefield tapped. Then seek a permanent card with mana value equal to the number of lands you control.
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Seven Dwarves
  ( 2)
Creature — Dwarf
(2/2)
This creature gets +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves.
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Sever the Bloodline
  ( 4)
Sorcery
Exile target creature and all other creatures with the same name as that creature. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Severed Legion
   ( 3)
Creature — Zombie
(2/2)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Severed Strands
  ( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.
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Sewerdreg
   ( 5)
Creature — Spirit
(3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Sacrifice this creature: Exile target card from a graveyard.
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Shade of Trokair
  ( 4)
Creature — Shade
(1/2)
: This creature gets +1/+1 until end of turn.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
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Shade's Breath
  ( 2)
Instant
Until end of turn, each creature you control becomes a black Shade and gains " : This creature gets +1/+1 until end of turn."
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Shade's Form
   ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has " : This creature gets +1/+1 until end of turn." When enchanted creature dies, return that card to the battlefield under your control.
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Shadewing Laureate
   ( 3)
Creature — Human Warlock
(2/2)
Flying Whenever another creature you control with flying dies, put a +1/+1 counter on target creature you control.
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Shadow Alley Denizen
 ( 1)
Creature — Vampire Rogue
(1/1)
Whenever another black creature you control enters, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Shadow in the Warp
   ( 3)
Enchantment
The first creature spell you cast each turn costs less to cast. Whenever an opponent casts their first noncreature spell each turn, this enchantment deals 2 damage to that player.
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Shadow Kin
  ( 4)
Creature — Shapeshifter
(2/2)
Flash At the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, this creature becomes a copy of that card, except it has this ability.
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