+Giant (135)
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
All damage that would be dealt to you and other permanents you control is dealt to this creature instead.
Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.)
When this creature enters, if tribute wasn't paid, this creature deals 5 damage to each opponent.
, , Sacrifice a creature: This creature deals X damage to target creature, where X is a number in the sacrificed creature's text box.
Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.
At the beginning of your upkeep, this creature deals 1 damage to you.
Vigilance
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Whenever this creature attacks or blocks, sacrifice it unless you exile a card from your graveyard.
When this creature enters, it fights target creature an opponent controls chosen at random.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
: Target creature can't block this turn.
Reach (This creature can block creatures with flying.)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever this creature blocks or becomes blocked, it gets -3/-0 until end of turn.
Damage can't be prevented this turn. Stomp deals 2 damage to any target.
: Target creature you control with toughness less than this creature's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
, : Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, creatures without flying your opponents control can't block this turn.
Draw four cards, then discard two cards. (Then exile this card. You may cast the creature later from exile.)
Ward
Other creatures you control have ward .
Whenever Storvald enters or attacks, choose one or both —
• Target creature has base power and toughness 7/7 until end of turn.
• Target creature has base power and toughness 1/1 until end of turn.
When you're dealt combat damage, sacrifice this creature.
: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
As long as this creature is monstrous, it has reach.
Whenever this creature attacks, it deals 1 damage to each creature defending player controls.
Whenever this creature attacks or becomes the target of a spell an opponent controls, choose one —
• This creature deals 3 damage to each opponent.
• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
Create a Treasure token. (Then exile this card. You may cast the creature later from exile.)
Haste (This creature can attack and as soon as it comes under your control.)
When this creature enters, you draw a card and you lose 1 life.
Whenever this creature attacks, flip two coins. If both coins come up heads, this creature gains double strike until end of turn. If both coins come up tails, this creature gains menace until end of turn.
Trample
This creature can block an additional creature each combat.
Haste
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
When this creature enters, create a 1/1 white Human creature token.
Domain — This creature gets +1/+1 for each basic land type among lands you control.
Menace
Whenever Zalto is dealt damage, venture into the dungeon. (Enter the first room or advance to the next room.)
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