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Eagles of the North
  ( 6)
Creature — Bird Soldier
(3/3)
Flying When this creature enters, creatures you control get +1/+0 and gain first strike until end of turn. Plainscycling ( , Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
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Heaven // Earth (Earth)
   ( 2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Earth deals X damage to each creature without flying.
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Earthen Goo
  ( 3)
Creature — Ooze
(2/2)
Trample Cumulative upkeep or (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) This creature gets +1/+1 for each age counter on it.
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Eater of the Dead
  ( 5)
Creature — Horror
(3/4)
: If this creature is tapped, exile target creature card from a graveyard and untap this creature.
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Echoes of the Kin Tree
  ( 2)
Enchantment
 : Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Edge of the Divinity
 ( 1)
Enchantment — Aura
Enchant creature As long as enchanted creature is white, it gets +1/+2. As long as enchanted creature is black, it gets +2/+1.
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Eidolon of Rhetoric
  ( 3)
Enchantment Creature — Spirit
(1/4)
Each player can't cast more than one spell each turn.
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Eidolon of the Great Revel
  ( 2)
Enchantment Creature — Spirit
(2/2)
Whenever a player casts a spell with mana value 3 or less, this creature deals 2 damage to that player.
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Elbrus, the Binding Blade
 ( 7)
Legendary Artifact — Equipment
Equipped creature gets +1/+0. When equipped creature deals combat damage to a player, unattach Elbrus, then transform it. Equip 
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Elenda, the Dusk Rose
   ( 4)
Legendary Creature — Vampire Knight
(1/1)
Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
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Elesh Norn, Mother of Machines
  ( 5)
Legendary Creature — Phyrexian Praetor
(4/7)
Vigilance If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Permanents entering don't cause abilities of permanents your opponents control to trigger.
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Eliminate the Competition
  ( 5)
Sorcery
As an additional cost to cast this spell, sacrifice X creatures. Destroy X target creatures.
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Eliminate the Impossible
  ( 2)
Instant
Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Elite Archers
  ( 6)
Creature — Human Soldier Archer
(3/3)
: This creature deals 3 damage to target attacking or blocking creature.
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Elite Skirmisher
  ( 3)
Creature — Human Soldier
(3/1)
Heroic — Whenever you cast a spell that targets this creature, you may tap target creature.
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Ellivere of the Wild Court
   ( 4)
Legendary Creature — Human Knight
(4/4)
Whenever Ellivere enters or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.) Whenever an enchanted creature you control deals combat damage to a player, draw a card.
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Elrond of the White Council
   ( 5)
Legendary Creature — Elf Noble
(3/3)
Secret council — When Elrond enters, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control.
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Elrond, Master of Healing
   ( 4)
Legendary Creature — Elf Noble
(4/4)
Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.
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Elsewhere Flask
 ( 2)
Artifact
When this artifact enters, draw a card. Sacrifice this artifact: Choose a basic land type. Each land you control becomes that type until end of turn.
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Elsha of the Infinite
    ( 5)
Legendary Creature — Djinn Monk
(3/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) You may look at the top card of your library any time. You may cast noncreature spells from the top of your library. If you cast a spell this way, you may cast it as though it had flash.
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Elspeth, Undaunted Hero
    ( 5)
Legendary Planeswalker — Elspeth
(5)
+2: Put a +1/+1 counter on each of up to two target creatures. −2: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle. −8: Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white.
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Eluge, the Shoreless Sea
    ( 4)
Legendary Creature — Elemental Fish
(*/*)
Eluge's power and toughness are each equal to the number of Islands you control. Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it. The first instant or sorcery spell you cast each turn costs (or ) less to cast for each land you control with a flood counter on it.
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Elven Cache
   ( 4)
Sorcery
Return target card from your graveyard to your hand.
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Elvish Healer
  ( 3)
Creature — Elf Cleric
(1/2)
: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead.
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Elvish Herder
 ( 1)
Creature — Elf
(1/1)
: Target creature gains trample until end of turn.
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Elvish Hexhunter
 ( 1)
Creature — Elf Shaman
(1/1)
, , Sacrifice this creature: Destroy target enchantment.
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Emberheart Challenger
  ( 2)
Creature — Mouse Warrior
(2/2)
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.
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Embermaw Hellion
   ( 5)
Creature — Hellion
(4/5)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
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Emblem of the Warmind
  ( 2)
Enchantment — Aura
Enchant creature you control Creatures you control have haste.
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Embraal Gear-Smasher
  ( 3)
Creature — Human Warrior
(2/3)
, Sacrifice an artifact: This creature deals 2 damage to each opponent.
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Embrace the Unknown
  ( 3)
Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Emerge from the Cocoon
  ( 5)
Sorcery
Return target creature card from your graveyard to the battlefield. You gain 3 life.
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Emerge Unscathed
 ( 1)
Instant
Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Emeria Shepherd
   ( 7)
Creature — Angel
(4/4)
Flying Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
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Emeria, the Sky Ruin
( 0)
Land
This land enters tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. : Add .
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Emissary of the Sleepless
  ( 5)
Creature — Spirit
(2/4)
Flying When this creature enters, if a creature died this turn, create a 1/1 white Spirit creature token with flying.
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Emmara, Soul of the Accord
  ( 2)
Legendary Creature — Elf Cleric
(2/2)
Whenever Emmara becomes tapped, create a 1/1 white Soldier creature token with lifelink.
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Empty the Catacombs
  ( 4)
Sorcery
Each player returns all creature cards from their graveyard to their hand.
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Empty the Laboratory
   ( 2)
Sorcery
Sacrifice X Zombies, then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order.
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Empty the Warrens
  ( 4)
Sorcery
Create two 1/1 red Goblin creature tokens. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Emrakul, the Aeons Torn
 ( 15)
Legendary Creature — Eldrazi
(15/15)
This spell can't be countered. When you cast this spell, take an extra turn after this one. Flying, protection from spells that are one or more colors, annihilator 6 When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
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Emrakul, the Promised End
 ( 13)
Legendary Creature — Eldrazi
(13/13)
This spell costs less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants
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Emrakul, the World Anew
 ( 12)
Legendary Creature — Eldrazi
(12/12)
When you cast this spell, gain control of all creatures target player controls. Flying, protection from spells and from permanents that were cast this turn When Emrakul leaves the battlefield, sacrifice all creatures you control. Madness—Pay six .
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Emrakul's Hatcher
  ( 5)
Creature — Eldrazi Drone
(3/3)
When this creature enters, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add ."
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Emry, Lurker of the Loch
  ( 3)
Legendary Creature — Merfolk Wizard
(1/2)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) When Emry enters, mill four cards. : Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
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End the Festivities
 ( 1)
Sorcery
End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.
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Endless Cockroaches
   ( 3)
Creature — Insect
(1/1)
When this creature dies, return it to its owner's hand.
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Endless Ranks of the Dead
   ( 4)
Enchantment
At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.
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Endurance Bobblehead
 ( 3)
Artifact — Bobblehead
: Add one mana of any color.
, : Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery.
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Engulf the Shore
  ( 4)
Instant
Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.
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Enroll in the Coalition (playtest)
  ( 4)
Enchantment
You are a Flagbearer. While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer if able.
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Ensnared by the Mara
   ( 4)
Sorcery
Each opponent faces a villainous choice — They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.
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Enter the Dungeon
  ( 2)
Sorcery
Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles.
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Enter the Enigma
 ( 1)
Sorcery
Target creature can't be blocked this turn. Draw a card.
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Enter the God-Eternals
    ( 5)
Sorcery
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Enter the Unknown
 ( 1)
Sorcery
Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) You may play an additional land this turn.
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Envoy of the Ancestors
  ( 3)
Creature — Human Cleric
(2/3)
Outlast ( , : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Modified creatures you control have lifelink. (Equipment, Auras you control, and counters are modifications.)
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Éomer of the Riddermark
  ( 5)
Legendary Creature — Human Knight
(5/4)
Haste Whenever Éomer attacks, if you control a creature with the greatest power among creatures on the battlefield, create a 1/1 white Human Soldier creature token.
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Ephara, Ever-Sheltering
( 0)
Legendary Enchantment Creature — God
(4/4)
Ephara has lifelink and indestructible as long as you control at least three other enchantments. Whenever another enchantment you control enters, draw a card.
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Ephara, God of the Polis
   ( 4)
Legendary Enchantment Creature — God
(6/5)
Indestructible As long as your devotion to white and blue is less than seven, Ephara isn't a creature. At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
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Ephemeral Shields
  ( 2)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Ephemerate
 ( 1)
Instant
Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Ephemeron
   ( 6)
Creature — Illusion
(4/4)
Flying Discard a card: Return this creature to its owner's hand.
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Epiphany at the Drownyard
  ( 1)
Instant
Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
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Erase (Not the Urza's Legacy One)
  ( 3)
Instant
If you control two or more white permanents that share an artist, you may cast this spell without paying its mana cost. Exile target enchantment.
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Erebos, Bleak-Hearted
  ( 4)
Legendary Enchantment Creature — God
(5/6)
Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.  , Sacrifice another creature: Target creature gets -2/-1 until end of turn.
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Erebos, God of the Dead
  ( 4)
Legendary Enchantment Creature — God
(5/7)
Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to black.) Your opponents can't gain life.  , Pay 2 life: Draw a card.
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Erestor of the Council
   ( 3)
Legendary Creature — Elf Noble
(2/4)
Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card.
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Eriette of the Charmed Apple
   ( 3)
Legendary Creature — Human Warlock
(2/4)
Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control. At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
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Eriette, the Beguiler
    ( 4)
Legendary Creature — Human Warlock
(4/4)
Lifelink Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it.
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Eris, Roar of the Storm
   ( 10)
Legendary Creature — Elemental Warlock
(4/4)
This spell costs less to cast for each different mana value among instant and sorcery cards in your graveyard. Flying, prowess Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess.
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Eruth, Tormented Prophet
   ( 3)
Legendary Creature — Human Wizard
(2/4)
If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn.
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Escape to the Wilds
   ( 5)
Sorcery
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn.
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Esika, God of the Tree
   ( 3)
Legendary Creature — God
(1/4)
Vigilance : Add one mana of any color.
Other legendary creatures you control have vigilance and " : Add one mana of any color."
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Essence of the Wild
    ( 6)
Creature — Avatar
(6/6)
Creatures you control enter as a copy of this creature.
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Estrid, the Masked
    ( 4)
Legendary Planeswalker — Estrid
(3)
+2: Untap each enchanted permanent you control. −1: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and umbra armor. −7: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards. Estrid, the Masked can be your commander.
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Estwald Shieldbasher
  ( 4)
Creature — Human Soldier
(4/2)
Whenever this creature attacks, you may pay . If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Etched Champion
 ( 3)
Artifact Creature — Soldier
(2/2)
Metalcraft — This creature has protection from each color as long as you control three or more artifacts.
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Etched Cornfield
( 0)
Land
This land enters tapped unless a player has 13 or less life. : Add or .
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Etched Familiar
  ( 3)
Artifact Creature — Phyrexian Fox
(3/2)
When this creature dies, each opponent loses 2 life and you gain 2 life.
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Etched Host Doombringer
  ( 5)
Creature — Phyrexian Demon
(3/5)
When this creature enters, choose one — • Target opponent loses 2 life and you gain 2 life. • Choose target battle. If an opponent protects it, remove three defense counters from it. Otherwise, put three defense counters on it.
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Etched Oracle
 ( 4)
Artifact Creature — Wizard
(0/0)
Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.) , Remove four +1/+1 counters from this creature: Target player draws three cards.
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Etched Slith
  ( 2)
Artifact Creature — Phyrexian Slith
(1/1)
Menace Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. When you do, you may remove a counter from another target permanent or opponent.
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