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Frenemy of the Guildpact (playtest)
  ( 2)
Creature — — Spirit
(3/2)
Protection from enemy-colored multicolored. (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything that's two enemy colors, such as blue and green.)
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Frodo, Determined Hero
  ( 2)
Legendary Creature — Halfling Warrior
(2/2)
Whenever Frodo enters or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo. During your turn, prevent all damage that would be dealt to Frodo.
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Froghemoth
   ( 5)
Creature — Frog Horror
(4/4)
Trample, haste Whenever this creature deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on this creature for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
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From the Ashes
  ( 4)
Sorcery
Destroy all nonbasic lands. For each land destroyed this way, its controller may search their library for a basic land card and put it onto the battlefield. Then each player who searched their library this way shuffles.
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From the Catacombs
   ( 5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. You take the initiative. If that creature would leave the battlefield, exile it instead of putting it anywhere else. Escape—  , Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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From the Rubble
   ( 6)
Enchantment
As this enchantment enters, choose a creature type. At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
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From Under the Floorboards
   ( 5)
Sorcery
Madness   (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If this spell's madness cost was paid, instead create X of those tokens and you gain X life.
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Frontline Heroism
  ( 3)
Enchantment
When this enchantment enters, create a 1/1 red Soldier creature token with haste. Whenever you cast a spell that targets only a single creature you control, create a 1/1 red Soldier creature token with haste, then copy that spell. The copy targets that token.
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Fruit of the First Tree
  ( 4)
Enchantment — Aura
Enchant creature When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.
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Fuel for the Cause
   ( 4)
Instant
Counter target spell, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Fuel the Flames
  ( 3)
Instant
Fuel the Flames deals 2 damage to each creature. Cycling ( , Discard this card: Draw a card.)
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Fugitive of the Judoon
  ( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human creature token with ward and a 4/4 white Alien Rhino creature token. II — Investigate. III — You may exile a Human you control and an artifact you control. If you do, search your library for a Doctor card, put it onto the battlefield, then shuffle.
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Full Steam Ahead
   ( 5)
Sorcery
Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature."
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Fumiko the Lowblood
   ( 4)
Legendary Creature — Human Samurai
(3/2)
Fumiko has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.) Creatures your opponents control attack each combat if able.
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Fumulus, the Infestation
  ( 4)
Legendary Creature — Vampire Insect
(2/2)
Flying, deathtouch Whenever a player sacrifices a nontoken creature, create a 1/1 black Insect creature token with flying. Whenever an Insect, Leech, Slug, or Worm you control attacks, defending player loses 1 life and you gain 1 life.
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Furnace Hellkite
   ( 7)
Artifact Creature — Dragon
(5/5)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying : This creature gets +1/+0 until end of turn.
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Furnace Punisher
  ( 3)
Creature — Phyrexian Warrior
(3/3)
Menace At the beginning of each player's upkeep, this creature deals 2 damage to that player unless they control two or more basic lands.
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Furnace Whelp
   ( 4)
Creature — Dragon
(2/2)
Flying : This creature gets +1/+0 until end of turn.
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Furor of the Bitten
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able.
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Fury of the Horde
   ( 7)
Sorcery
You may exile two red cards from your hand rather than pay this spell's mana cost. Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
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Furyborn Hellkite
    ( 7)
Creature — Dragon
(6/6)
Bloodthirst 6 (If an opponent was dealt damage this turn, this creature enters with six +1/+1 counters on it.) Flying
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Fynn, the Fangbearer
  ( 2)
Legendary Creature — Human Warrior
(1/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
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Gadrak, the Crown-Scourge
  ( 3)
Legendary Creature — Dragon
(5/4)
Flying Gadrak can't attack unless you control four or more artifacts. At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Gadwick, the Wizened
    ( 3)
Legendary Creature — Human Wizard
(3/3)
When Gadwick enters, draw X cards. Whenever you cast a blue spell, tap target nonland permanent an opponent controls.
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Gaea's Herald
  ( 2)
Creature — Elf
(1/1)
Creature spells can't be countered.
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Gallia of the Endless Dance
  ( 2)
Legendary Creature — Satyr
(2/2)
Haste Other Satyrs you control get +1/+1 and have haste. Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.
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Galvanic Alchemist
  ( 3)
Creature — Human Wizard
(1/4)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, each of those creatures has " : Untap this creature."
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Gandalf of the Secret Fire
    ( 4)
Legendary Creature — Avatar Wizard
(3/4)
Whenever you cast an instant or sorcery spell from your hand during an opponent's turn, exile that card with three time counters on it instead of putting it into your graveyard as it resolves. Then if the exiled card doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may play it without paying its mana cost.)
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Gandalf the Grey
   ( 5)
Legendary Creature — Avatar Wizard
(3/4)
Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen — • You may tap or untap target permanent. • Gandalf deals 3 damage to each opponent. • Copy target instant or sorcery spell you control. You may choose new targets for the copy. • Put Gandalf on top of its owner's library.
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Gandalf the White
   ( 5)
Legendary Creature — Avatar Wizard
(4/5)
Flash You may cast legendary spells and artifact spells as though they had flash. If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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Gandalf, Friend of the Shire
  ( 4)
Legendary Creature — Avatar Wizard
(2/4)
Flash You may cast sorcery spells as though they had flash. Whenever the Ring tempts you, if you chose a creature other than Gandalf as your Ring-bearer, draw a card.
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Gargos, Vicious Watcher
    ( 6)
Legendary Creature — Hydra
(8/7)
Vigilance Hydra spells you cast cost less to cast. Whenever a creature you control becomes the target of a spell, Gargos fights up to one target creature you don't control.
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Garna, the Bloodflame
   ( 5)
Legendary Creature — Human Warrior
(3/3)
Flash When Garna enters, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. Other creatures you control have haste.
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Garruk, Savage Herald
   ( 6)
Legendary Planeswalker — Garruk
(5)
+1: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, put it on the bottom of your library. −2: Target creature you control deals damage equal to its power to another target creature. −7: Until end of turn, creatures you control gain "You may have this creature assign its combat damage as though it weren't blocked."
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Garruk, the Veil-Cursed
( 0)
Legendary Planeswalker — Garruk
+1: Create a 1/1 black Wolf creature token with deathtouch. −1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. −3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.
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Garruk, Unleashed
   ( 4)
Legendary Planeswalker — Garruk
(4)
+1: Up to one target creature gets +3/+3 and gains trample until end of turn. −2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk. −7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle."
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Garruk, Wrath of the Wilds
   ( 4)
Legendary Planeswalker — — Garruk
+1: Choose a creature card in your hand. It perpetually gets +1/+1 and perpetually gains "This spell costs less to cast." −1: Draft a card from Garruk, Wrath of the Wilds's spellbook and put it onto the battlefield. −5: Until end of turn, creatures you control get +3/+3 and gain trample.
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Gate Smasher
 ( 3)
Artifact — Equipment
This Equipment can be attached only to a creature with toughness 4 or greater. Equipped creature gets +3/+0 and has trample. Equip 
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Gate to the Æther (Gate to the Aether)
 ( 6)
Artifact
At the beginning of each player's upkeep, that player reveals the top card of their library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.
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Gate to the Afterlife
 ( 3)
Artifact
Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card. , , Sacrifice this artifact: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle. Activate only if there are six or more creature cards in your graveyard.
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Gather Courage
 ( 1)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Target creature gets +2/+2 until end of turn.
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Gather Specimens
    ( 6)
Instant
If a creature would enter the battlefield under an opponent's control this turn, it enters under your control instead.
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Gather the Pack
  ( 2)
Sorcery
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.
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Gather the Townsfolk
  ( 2)
Sorcery
Create two 1/1 white Human creature tokens. Fateful hour — If you have 5 or less life, create five of those tokens instead.
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Gatherer of Graces
  ( 2)
Creature — Human Druid
(1/2)
This creature gets +1/+1 for each Aura attached to it. Sacrifice an Aura: Regenerate this creature.
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Gathering Throng
  ( 3)
Creature — Human Citizen
(3/1)
When this creature enters, you may search your library for any number of cards named Gathering Throng, reveal them, put them into your hand, then shuffle.
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Gatstaf Shepherd
  ( 2)
Creature — Human Werewolf
(2/2)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Gavel of the Righteous
 ( 2)
Artifact — Equipment
At the beginning of combat on your turn, put a charge counter on this Equipment. Equipped creature gets +1/+1 for each counter on this Equipment. As long as this Equipment has four or more counters on it, equipped creature has double strike. Equip—Pay or remove a counter from this Equipment.
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Gaze of the Gorgon
  ( 4)
Instant
( can be paid with either or .) Regenerate target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
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Geist of the Archives
  ( 3)
Creature — Spirit
(0/4)
Defender At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Geist of the Lonely Vigil
  ( 2)
Creature — Spirit Cleric
(2/3)
Defender, flying Delirium — This creature can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.
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Geistcatcher's Rig
 ( 6)
Artifact Creature — Construct
(4/5)
When this creature enters, you may have it deal 4 damage to target creature with flying.
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General Kreat, the Boltbringer
  ( 3)
Legendary Creature — Goblin Soldier
(2/2)
Whenever one or more Goblins you control attack, create a 1/1 red Goblin creature token that's tapped and attacking. Whenever another creature you control enters, General Kreat deals 1 damage to each opponent.
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Genesis of the Daleks
   ( 6)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks. IV — Target opponent faces a villainous choice — Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures.
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Genju of the Cedars
 ( 1)
Enchantment — Aura
Enchant Forest : Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.
When enchanted Forest is put into a graveyard, you may return this card from your graveyard to your hand.
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Genju of the Falls
 ( 1)
Enchantment — Aura
Enchant Island : Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.
When enchanted Island is put into a graveyard, you may return this card from your graveyard to your hand.
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Genju of the Fens
 ( 1)
Enchantment — Aura
Enchant Swamp : Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with " : This creature gets +1/+1 until end of turn." It's still a land.
When enchanted Swamp is put into a graveyard, you may return this card from your graveyard to your hand.
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Genju of the Fields
 ( 1)
Enchantment — Aura
Enchant Plains : Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.
When enchanted Plains is put into a graveyard, you may return this card from your graveyard to your hand.
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Genju of the Realm
     ( 5)
Legendary Enchantment — Aura
Enchant land : Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.
When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
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Genju of the Spires
 ( 1)
Enchantment — Aura
Enchant Mountain : Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.
When enchanted Mountain is put into a graveyard, you may return this card from your graveyard to your hand.
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Geothermal Bog
( 0)
Land — Swamp Mountain
( : Add or .) This land enters tapped.
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Geothermal Kami
  ( 4)
Creature — Spirit
(4/3)
When this creature enters, you may return an enchantment you control to its owner's hand. If you do, you gain 3 life.
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Geralf, the Fleshwright
  ( 3)
Legendary Creature — Human Warlock
(2/3)
Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token. Whenever a Zombie you control enters, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.
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Geralf, Visionary Stitcher
  ( 3)
Legendary Creature — Human Wizard
(1/4)
Zombies you control have flying. , , Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness.
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Geralf's Mindcrusher
   ( 6)
Creature — Zombie Horror
(5/5)
When this creature enters, target player mills five cards. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Gerrard Capashen
   ( 5)
Legendary Creature — Human Soldier
(3/4)
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.  : Tap target creature. Activate only if Gerrard Capashen is attacking.
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Gerrard, Weatherlight Hero
   ( 4)
Legendary Creature — Human Soldier
(3/3)
First strike When Gerrard dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn.
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Get Your Head in the Game
  ( 3)
Enchantment
Flash When this enchantment enters, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) to your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head).
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Geth, Lord of the Vault
   ( 6)
Legendary Creature — Phyrexian Zombie
(5/5)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)  : Put target artifact or creature card with mana value X from an opponent's graveyard onto the battlefield under your control tapped. Then that player mills X cards.
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Ghirapur Aether Grid
  ( 3)
Enchantment
Tap two untapped artifacts you control: This enchantment deals 1 damage to any target.
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Ghired, Mirror of the Wilds
   ( 3)
Legendary Creature — Human Shaman
(3/3)
Haste Nontoken creatures you control have " : Create a token that's a copy of target token you control that entered this turn."
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Ghosthelm Courier
  ( 3)
Creature — Human Wizard
(2/1)
You may choose not to untap this creature during your untap step.  , : Target Wizard creature gets +2/+2 and has shroud for as long as this creature remains tapped. (It can't be the target of spells or abilities.)
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Ghosts of the Innocent
   ( 7)
Creature — Spirit
(4/5)
If a source would deal damage to a permanent or player, it deals half that damage, rounded down, to that permanent or player instead.
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Giant Ankheg
   ( 8)
Creature — Insect
(8/8)
Trample Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Other creatures you control have trample and ward .
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Giant Inheritance
  ( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +5/+5 and has "Whenever this creature attacks, create a Monster Role token attached to up to one target attacking creature." (Enchanted creature gets +1/+1 and has trample.) When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
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Gideon of the Trials
   ( 3)
Legendary Planeswalker — Gideon
(3)
+1: Until your next turn, prevent all damage target permanent would deal. 0: Until end of turn, Gideon becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. 0: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."
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Gideon, the Oathsworn
   ( 6)
Legendary Planeswalker — Gideon
(4)
Whenever you attack with two or more non-Gideon creatures, put a +1/+1 counter on each of those creatures. +2: Until end of turn, Gideon becomes a 5/5 white Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. (He can't attack if he was cast this turn.) −9: Exile Gideon and each creature your opponents control.
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Gift of the Deity
  ( 5)
Enchantment — Aura
Enchant creature As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.
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Faerie Guidemother (Gift of the Fae)
  ( 2)
Sorcery — Adventure
Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Gift of the Gargantuan
  ( 3)
Sorcery
Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
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Gift of the Viper
 ( 1)
Instant
Put a +1/+1 counter, a reach counter, and a deathtouch counter on target creature. Untap it.
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Gift of the Woods
 ( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.
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Gimli of the Glittering Caves
  ( 3)
Legendary Creature — Dwarf Warrior
(1/1)
Double strike Whenever another legendary creature you control enters, put a +1/+1 counter on Gimli. Whenever Gimli deals combat damage to a player, create a Treasure token.
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Gisa, the Hellraiser
   ( 5)
Legendary Creature — Human Warlock
(4/4)
Ward— , Pay 2 life. Skeletons and Zombies you control get +1/+1 and have menace. Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
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Gisela, the Broken Blade
   ( 4)
Legendary Creature — Angel Horror
(4/3)
Flying, first strike, lifelink At the beginning of your end step, if you both own and control Gisela and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
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Glacial Crasher
   ( 6)
Creature — Elemental
(5/5)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature can't attack unless there is a Mountain on the battlefield.
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