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Hakbal of the Surging Soul
   ( 4)
Legendary Creature — Merfolk Scout
(3/3)
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
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Haktos the Unscarred
    ( 4)
Legendary Creature — Human Warrior
(6/1)
Haktos attacks each combat if able. As Haktos enters, choose 2, 3, or 4 at random. Haktos has protection from each mana value other than the chosen number.
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Hall of the Bandit Lord
( 0)
Legendary Land
Hall of the Bandit Lord enters tapped. , Pay 3 life: Add . If that mana is spent on a creature spell, it gains haste.
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Hallar, the Firefletcher
   ( 3)
Legendary Creature — Elf Archer
(3/3)
Trample Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.
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Hallowed Healer
  ( 3)
Creature — Human Cleric
(1/1)
: Prevent the next 2 damage that would be dealt to any target this turn.
Threshold — : Prevent the next 4 damage that would be dealt to any target this turn. Activate only if seven or more cards are in your graveyard.
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Hammer Helper
  ( 4)
Sorcery
Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result.
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Hammerhead Shark
  ( 2)
Creature — Shark
(2/3)
This creature can't attack unless defending player controls an Island.
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Hammerhead Tyrant
   ( 6)
Creature — Dragon
(6/6)
Flying Whenever you cast a spell, return up to one target nonland permanent an opponent controls with mana value less than or equal to that spell's mana value to its owner's hand.
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Hammerheim
( 0)
Legendary Land
: Add .
: Target creature loses all landwalk abilities until end of turn.
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Hammerheim Deadeye
  ( 4)
Creature — Giant Warrior
(3/3)
Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, destroy target creature with flying.
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Hand of the Praetors
  ( 4)
Creature — Phyrexian Zombie
(3/2)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Other creatures you control with infect get +1/+1. Whenever you cast a creature spell with infect, target player gets a poison counter.
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Hanweir, the Writhing Township
( 0)
Legendary Creature — Eldrazi Ooze
(7/4)
Trample, haste Whenever Hanweir attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.
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Hapless Researcher
 ( 1)
Creature — Human Wizard
(1/1)
Sacrifice this creature: Draw a card, then discard a card.
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Harald Unites the Elves
   ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill three cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield. II — Put a +1/+1 counter on each Elf you control. III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.
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Harbinger of the Hunt
   ( 5)
Creature — Dragon
(5/3)
Flying  : This creature deals 1 damage to each creature without flying.
 : This creature deals 1 damage to each other creature with flying.
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Harbinger of the Tides
  ( 2)
Creature — Merfolk Wizard
(2/2)
You may cast this card as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.) When this creature enters, you may return target tapped creature an opponent controls to its owner's hand.
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Harness the Storm
  ( 3)
Enchantment
Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)
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Hatchery Sliver
  ( 2)
Creature — Sliver
(2/2)
Replicate  (When you cast this spell, copy it for each time you paid its replicate cost.) Each Sliver spell you cast has replicate. The replicate cost is equal to its mana cost. (A copy of a permanent spell becomes a token.)
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Hatchery Spider
   ( 7)
Creature — Spider
(5/7)
Reach Undergrowth — When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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Haunt of the Dead Marshes
 ( 1)
Creature — Nightmare Elf
(1/1)
When this creature enters, scry 1.  : Return this card from your graveyard to the battlefield tapped. Activate only if you control a legendary creature.
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Haunt the Network
   ( 5)
Sorcery
Choose target opponent. Create two 1/1 colorless Thopter artifact creature tokens with flying. Then the chosen player loses X life and you gain X life, where X is the number of artifacts you control.
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Haunted Hellride
   ( 3)
Artifact — Vehicle
(3/3)
Whenever you attack, target creature you control gets +1/+0 and gains deathtouch until end of turn. Untap it. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Havi, the All-Father
    ( 6)
Legendary Creature — God Warrior
(6/6)
Havi has indestructible as long as there are four or more historic cards in your graveyard. (Artifacts, legendaries, and Sagas are historic.) Sage Project — Whenever Havi or another legendary creature you control dies, return target legendary creature card with lesser mana value from your graveyard to the battlefield tapped.
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Hazard of the Dunes
  ( 4)
Creature — Wurm
(4/4)
Trample, reach Exhaust —  : Put three +1/+1 counters on this creature. (Activate each exhaust ability only once.)
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Hazardroot Herbalist
  ( 3)
Creature — Rabbit Druid
(1/4)
Whenever you attack, target creature you control gets +1/+0 until end of turn. If that creature is a token, it also gains deathtouch until end of turn.
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Hazel of the Rootbloom
   ( 4)
Legendary Creature — Squirrel Druid
(3/5)
, Pay 2 life, Tap X untapped tokens you control: Add X mana in any combination of colors.
At the beginning of your end step, create a token that's a copy of target token you control. If that token is a Squirrel, instead create two tokens that are copies of it.
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Hazoret the Fervent
  ( 4)
Legendary Creature — God
(5/4)
Indestructible, haste Hazoret can't attack or block unless you have one or fewer cards in hand.  , Discard a card: Hazoret deals 2 damage to each opponent.
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He Who Hungers
  ( 5)
Legendary Creature — Spirit
(3/2)
Flying , Sacrifice a Spirit: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
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Head Banger
( 0)
Artifact — Contraption
Whenever you crank this Contraption, target creature must be blocked this turn if able.
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Head Games
   ( 5)
Sorcery
Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles.
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Head of the Homestead
   ( 5)
Creature — Rabbit Citizen
(3/2)
When this creature enters, create two 1/1 white Rabbit creature tokens.
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Head to Head
 ( 1)
Instant
You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.)
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Headhunter
  ( 2)
Creature — Human Cleric
(1/1)
Whenever this creature deals combat damage to a player, that player discards a card. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Headless Rider
  ( 3)
Creature — Zombie
(3/1)
Whenever this creature or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.
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Headless Skaab
  ( 3)
Creature — Zombie Warrior
(3/6)
As an additional cost to cast this spell, exile a creature card from your graveyard. This creature enters tapped.
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Headless Specter
   ( 3)
Creature — Specter
(2/2)
Flying Hellbent — Whenever this creature deals combat damage to a player, if you have no cards in hand, that player discards a card at random.
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Headliner Scarlett
  ( 4)
Legendary Creature — Human Warlock
(3/3)
Haste When Headliner Scarlett enters, creatures target player controls can't block this turn. At the beginning of your upkeep, exile the top card of your library face down. You may look at and play that card this turn.
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Headlong Rush
  ( 2)
Instant
Attacking creatures gain first strike until end of turn.
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Headsplitter
  ( 2)
Artifact — Equipment
When this Equipment enters, create a 1/1 black Assassin creature token with menace, then attach this Equipment to it. Equipped creature gets +1/+0. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Headstone
  ( 2)
Instant
Exile target card from a graveyard. Draw a card at the beginning of the next turn's upkeep.
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Headstrong Brute
  ( 3)
Creature — Orc Pirate
(3/3)
This creature can't block. This creature has menace as long as you control another Pirate.
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Heal
 ( 1)
Instant
Prevent the next 1 damage that would be dealt to any target this turn. Draw a card at the beginning of the next turn's upkeep.
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Heal the Scars
  ( 4)
Instant
Regenerate target creature. You gain life equal to that creature's toughness.
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Healer of the Pride
  ( 4)
Creature — Cat Cleric
(2/3)
Whenever another creature you control enters, you gain 2 life.
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Healer's Hawk
 ( 1)
Creature — Bird
(1/1)
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Healing Grace
 ( 1)
Instant
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
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Healing Hands
  ( 3)
Sorcery
Target player gains 4 life. Draw a card.
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Healing Leaves
 ( 1)
Instant
Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.
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Healing Salve
 ( 1)
Instant
Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.
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Healing Technique
  ( 4)
Sorcery
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Return target card from your graveyard to your hand. You gain life equal to that card's mana value. Exile Healing Technique.
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Heap Doll
 ( 1)
Artifact Creature — Scarecrow
(1/1)
Sacrifice this creature: Exile target card from a graveyard.
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Heaped Harvest
  ( 3)
Artifact — Food
When this artifact enters and when you sacrifice it, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. , , Sacrifice this artifact: You gain 3 life.
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Heart of a Duelist (playtest)
  ( 2)
Enchantment
You may draw cards from anywhere in your library. (You don't get to look at them or reorder them while doing so.) When Heart of a Duelist enters the battlefield, draw a card.
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Heart of Bogardan
   ( 4)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When a player doesn't pay this enchantment's cumulative upkeep, this enchantment deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls, where X is twice the number of age counters on this enchantment minus 2.
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Heart of Kiran
 ( 2)
Legendary Artifact — Vehicle
(4/4)
Flying, vigilance Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.
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Heart of Light
  ( 3)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Prevent all damage that would be dealt to and dealt by enchanted creature.
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Heart of Yavimaya
( 0)
Land
If this land would enter, sacrifice a Forest instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. : Add .
: Target creature gets +1/+1 until end of turn.
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Heart Sliver
  ( 2)
Creature — Sliver
(1/1)
All Sliver creatures have haste.
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Heart Warden
  ( 2)
Creature — Elf Druid
(1/1)
: Add .
, Sacrifice this creature: Draw a card.
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Heart Wolf
  ( 4)
Creature — Wolf
(2/2)
First strike : Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice this creature. Activate only during combat.
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Heartbeat of Spring
  ( 3)
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
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Heartfire
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature or planeswalker. Heartfire deals 4 damage to any target.
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Heartfire Hero
 ( 1)
Creature — Mouse Soldier
(1/1)
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it. When this creature dies, it deals damage equal to its power to each opponent.
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Heartfire Immolator
  ( 2)
Creature — Human Wizard
(2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) , Sacrifice this creature: It deals damage equal to its power to target creature or planeswalker.
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Heartflame Duelist
  ( 2)
Creature — Human Knight
(3/1)
Instant and sorcery spells you control have lifelink.
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Hearth Charm
 ( 1)
Instant
Choose one — • Destroy target artifact creature. • Attacking creatures get +1/+0 until end of turn. • Target creature with power 2 or less can't be blocked this turn.
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Hearth Elemental
  ( 6)
Creature — Elemental
(4/5)
This spell costs less to cast, where X is the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.
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Hearth Kami
  ( 2)
Creature — Spirit
(2/1)
, Sacrifice this creature: Destroy target artifact with mana value X.
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Hearthborn Battler
  ( 3)
Creature — Lizard Warlock
(2/3)
Haste Whenever a player casts their second spell each turn, this creature deals 2 damage to target opponent.
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Hearthcage Giant
   ( 8)
Creature — Giant Warrior
(5/5)
When this creature enters, create two 3/1 red Elemental Shaman creature tokens. Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.
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Heartlash Cinder
  ( 2)
Creature — Elemental Warrior
(1/1)
Haste Chroma — When this creature enters, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.
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Heartless Act
  ( 2)
Instant
Choose one — • Destroy target creature with no counters on it. • Remove up to three counters from target creature.
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Heartless Conscription
   ( 8)
Sorcery
Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription.
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Heartless Hidetsugu
   ( 5)
Legendary Creature — Ogre Shaman
(4/3)
: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.
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Heartless Pillage
  ( 3)
Sorcery
Target opponent discards two cards. Raid — If you attacked this turn, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Heartless Summoning
  ( 2)
Enchantment
Creature spells you cast cost less to cast. Creatures you control get -1/-1.
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Heartmender
   ( 4)
Creature — Elemental
(2/2)
At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Heart-Piercer Bow
 ( 2)
Artifact — Equipment
Whenever equipped creature attacks, this Equipment deals 1 damage to target creature defending player controls. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Lovestruck Beast (Heart's Desire)
 ( 1)
Sorcery — Adventure
Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.)
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Hearts on Fire
  ( 2)
Instant
One or two target creatures each get +2/+1 until end of turn.
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Heartseeker
 ( 4)
Artifact — Equipment
Equipped creature gets +2/+1 and has " , Unattach Heartseeker: Destroy target creature." Equip ( : Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
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Heartstabber Mosquito
  ( 4)
Creature — Insect
(2/2)
Kicker  (You may pay an additional  as you cast this spell.) Flying When this creature enters, if it was kicked, destroy target creature.
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Heartstone
 ( 3)
Artifact
Activated abilities of creatures cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
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