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Hexavus
 ( 6)
Artifact Creature — Construct
(0/0)
Flying This creature enters with six +1/+1 counters on it. , Remove a +1/+1 counter from this creature: Put a flying counter on another target creature.
, Remove a counter from another creature you control: Put a +1/+1 counter on this creature.
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Hexbane Tortoise
  ( 3)
Creature — Turtle
(3/2)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
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Hexdrinker
 ( 1)
Creature — Snake
(2/1)
Level up ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 3-7 4/4 Protection from instants LEVEL 8+ 6/6 Protection from everything
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Hexgold Halberd
  ( 2)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) During your turn, equipped creature has first strike and trample. Equip  
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Hexgold Hoverwings
  ( 4)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature has flying. Creatures you control that are equipped get +1/+0. Equip  
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Hexgold Slash
 ( 1)
Instant
Hexgold Slash deals 2 damage to target creature. If that creature has toxic, Hexgold Slash deals 4 damage to that creature instead.
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Hexgold Slith
  ( 2)
Creature — Slith
(2/1)
When this creature enters, you get  (two energy counters). Whenever this creature attacks, you may pay  . If you do, it gains first strike until end of turn. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
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Hexplate Wallbreaker
   ( 5)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+2. Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase. Equip  
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Hezrou
   ( 7)
Creature — Frog Demon
(6/6)
Whenever one or more creatures you control become blocked, each blocking creature gets -1/-1 until end of turn.
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Hidden Herbalists
  ( 2)
Creature — Human Druid
(2/2)
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, add  .
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Hidden Herd
 ( 1)
Enchantment
When an opponent plays a nonbasic land, if this permanent is an enchantment, it becomes a 3/3 Beast creature.
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Hideous Fleshwheeler
( 0)
Creature — Phyrexian Rat
(4/5)
Menace (This creature can't be blocked except by two or more creatures.) When this creature transforms into Hideous Fleshwheeler, put target permanent card with mana value 2 or less from a graveyard onto the battlefield under your control.
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Hinterland Chef
  ( 3)
Creature — — Human Scout
(3/3)
When Hinterland Chef enters the battlefield, draft a card from Hinterland Chef's spellbook. It perpetually becomes a Food artifact in addition to its other types and perpetually gains " , , Sacrifice this creature: You gain 3 life."
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Hinterland Hermit
  ( 2)
Creature — Human Werewolf
(2/1)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Hired Hexblade
  ( 2)
Creature — Elf Warlock
(2/2)
When this creature enters, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.
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Hish of the Snake Cult (playtest)
    ( 5)
Legendary Creature — — Snake
(2/5)
Nagas and Serpents you control are Snakes. (We'll errata this to be true.) Snakes you control have daunt, deathtouch, and poisonous 2. (A creature with daunt can't be blocked by creatures with power 2 or less. Whenever a creature with poisonous 2 deals combat damage to a player, that player gets two poison counters.)
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Hit the Mother Lode
    ( 7)
Sorcery
Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Hive of the Eye Tyrant
( 0)
Land
If you control two or more other lands, this land enters tapped. : Add .
 : Until end of turn, this land becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.
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Hiveheart Shaman
  ( 4)
Creature — Human Shaman
(3/5)
Whenever this creature attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle.  : Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.
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Hivis of the Scale
   ( 5)
Legendary Creature — Lizard Shaman
(3/4)
You may choose not to untap Hivis during your untap step. : Gain control of target Dragon for as long as you control Hivis and Hivis remains tapped.
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Hold the Gates
  ( 3)
Enchantment
Creatures you control get +0/+1 for each Gate you control and have vigilance.
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Hold the Line
   ( 3)
Instant
Blocking creatures get +7/+7 until end of turn.
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Hollowborn Barghest
   ( 7)
Creature — Demon Dog
(7/6)
At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life. At the beginning of each opponent's upkeep, if that player has no cards in hand, they lose 2 life.
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Hollowhead Sliver
  ( 3)
Creature — Sliver
(2/2)
Sliver creatures you control have " , Discard a card: Draw a card."
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Hollowhenge Huntmaster
( 0)
Creature — Werewolf
(6/6)
Hexproof Other permanents you control have hexproof. At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Hollowhenge Overlord
   ( 6)
Creature — Wolf
(4/4)
Flash At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.
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Hollowhenge Scavenger
   ( 5)
Creature — Elemental
(4/5)
Morbid — When this creature enters, if a creature died this turn, you gain 5 life.
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Hollowhenge Spirit
  ( 4)
Creature — Spirit
(2/2)
Flash (You may cast this spell any time you could cast an instant.) Flying When this creature enters, remove target attacking or blocking creature from combat.
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Hollowhenge Wrangler
   ( 5)
Creature — — Elemental
(6/6)
When Hollowhenge Wrangler enters the battlefield, seek a land card. Discard a land card: Conjure a card named Hollowhenge Beast into your hand. You may also activate this ability while Hollowhenge Wrangler is in your graveyard.
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Honeymoon Hearse
  ( 3)
Artifact — Vehicle
(5/5)
Trample Tap two untapped creatures you control: This Vehicle becomes an artifact creature until end of turn.
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Honor the Fallen
  ( 2)
Instant
Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.
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Honor the God-Pharaoh
  ( 3)
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Honored Heirloom
 ( 3)
Artifact
: Add one mana of any color.
, : Exile target card from a graveyard.
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Hoofprints of the Stag
  ( 2)
Kindred Enchantment — Elemental
Whenever you draw a card, you may put a hoofprint counter on this enchantment.  , Remove four hoofprint counters from this enchantment: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.
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Horde Ambusher
  ( 2)
Creature — Human Berserker
(2/2)
Whenever this creature blocks, it deals 1 damage to you. Morph—Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, target creature can't block this turn.
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Horn of the Mark
 ( 2)
Legendary Artifact
Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Horned Cheetah
   ( 4)
Creature — Cat
(2/2)
Whenever this creature deals damage, you gain that much life.
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Horned Helm
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+1 and has trample.  : Attach this Equipment to target creature you control.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Horror of the Broken Lands
  ( 5)
Creature — Horror
(4/4)
Whenever you cycle or discard another card, this creature gets +2/+1 until end of turn. Cycling ( , Discard this card: Draw a card.)
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Horror of the Dim
  ( 5)
Creature — Horror
(3/4)
: This creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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Horses of the Bruinen
   ( 5)
Sorcery
Return up to two target creatures to their owners' hands. Scry 1. The Ring tempts you.
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Host of the Hereafter
   ( 4)
Creature — Zombie Warlock
(2/2)
This creature enters with two +1/+1 counters on it. Whenever this creature or another creature you control dies, if it had counters on it, put its counters on up to one target creature you control.
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Hotheaded Giant
  ( 4)
Creature — Giant Warrior
(4/4)
Haste This creature enters with two -1/-1 counters on it unless you've cast another red spell this turn.
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Hound of the Farbogs
  ( 5)
Creature — Zombie Dog
(5/3)
Delirium — This creature has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)
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Hourglass of the Lost
  ( 3)
Artifact
: Add . Put a time counter on this artifact.
, Remove X time counters from this artifact and exile it: Return each nonland permanent card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
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House Cartographer
  ( 2)
Creature — Human Scout Survivor
(2/2)
Survival — At the beginning of your second main phase, if this creature is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.
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Howl of the Horde
  ( 3)
Sorcery
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Raid — If you attacked this turn, when you next cast an instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.
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Howl of the Hunt
  ( 3)
Enchantment — Aura
Flash Enchant creature When this Aura enters, if enchanted creature is a Wolf or Werewolf, untap that creature. Enchanted creature gets +2/+2 and has vigilance.
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Howling Banshee
   ( 4)
Creature — Spirit
(3/3)
Flying When this creature enters, each player loses 3 life.
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Howlsquad Heavy
  ( 3)
Creature — Goblin Mercenary
(2/3)
Start your engines Other Goblins you control have haste. At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able. Max speed — : Add for each Goblin you control.
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Huatli, the Sun's Heart
  ( 3)
Legendary Planeswalker — Huatli
(7)
Each creature you control assigns combat damage equal to its toughness rather than its power. −3: You gain life equal to the greatest toughness among creatures you control.
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Hullbreacher
  ( 3)
Creature — Merfolk Pirate
(3/2)
Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Hum of the Radix
   ( 4)
Enchantment
Each artifact spell costs more to cast for each artifact its controller controls.
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Humble the Brute
  ( 5)
Instant
Destroy target creature with power 4 or greater. Investigate.(Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Hunger of the Howlpack
 ( 1)
Instant
Put a +1/+1 counter on target creature. Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.
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Hunger of the Nim
  ( 2)
Sorcery
Target creature gets +1/+0 until end of turn for each artifact you control.
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Hungry Hungry Heifer
  ( 3)
Creature — Cow
(3/3)
At the beginning of your upkeep, you may remove a counter from a permanent you control. If you don't, sacrifice this creature.
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Hunt the Hunter
 ( 1)
Sorcery
Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls.
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Hunt the Weak
  ( 4)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Hunted by The Family
   ( 7)
Sorcery
Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice — That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it.
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Hunting Cheetah
  ( 3)
Creature — Cat
(2/3)
Whenever this creature deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle.
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Huntmaster of the Fells
   ( 4)
Creature — Human Werewolf
(2/2)
Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Hurl Through Hell
   ( 4)
Instant
Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
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Hylda of the Icy Crown
   ( 4)
Legendary Creature — Human Warlock
(3/4)
Whenever you tap an untapped creature an opponent controls, you may pay . When you do, choose one — • Create a 4/4 white and blue Elemental creature token. • Put a +1/+1 counter on each creature you control. • Scry 2, then draw a card.
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Hypothesizzle
   ( 5)
Instant
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
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Hythonia the Cruel
   ( 6)
Legendary Creature — Gorgon
(4/6)
Deathtouch   : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Hythonia becomes monstrous, destroy all non-Gorgon creatures.
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Ian Chesterton
  ( 3)
Legendary Creature — Human Scientist
(2/3)
Science Teacher — Each Saga spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast that Saga, copy it for each time you paid its replicate cost. Copies of Saga spells become tokens.) Doctor's companion (You can have two commanders if the other is the Doctor.)
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Ian the Reckless
  ( 2)
Legendary Creature — Human Warrior
(2/1)
Whenever Ian the Reckless attacks, if it's modified, you may have it deal damage equal to its power to you and any target. (Equipment, Auras you control, and counters are modifications.)
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Ib Halfheart, Goblin Tactician
  ( 4)
Legendary Creature — Goblin Advisor
(3/2)
Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it. Sacrifice two Mountains: Create two 1/1 red Goblin creature tokens.
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Icatian Skirmishers
  ( 4)
Creature — Human Soldier
(1/1)
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Whenever this creature attacks, all creatures banded with it gain first strike until end of turn.
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Icefeather Aven
  ( 2)
Creature — Bird Shaman
(2/2)
Flying Morph   (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, you may return another target creature to its owner's hand.
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Ichor Synthesizer
  ( 2)
Creature — Phyrexian Wizard
(1/3)
Whenever you cast a noncreature spell, put an oil counter on this creature. As long as this creature has four or more oil counters on it, it gets +2/+0 and can't be blocked.
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Idol of the Deep King
  ( 3)
Artifact
Flash When this artifact enters, it deals 2 damage to any target. Craft with artifact  ( , Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
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Idris, Soul of the TARDIS
   ( 3)
Legendary Creature — Human Incarnation
(3/3)
Vanishing 3 Imprint — When Idris enters, exile another artifact you control until Idris leaves the battlefield. Idris has all activated and triggered abilities of the exiled card and gets +X/+X, where X is the exiled card's mana value.
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Ignite the Beacon
  ( 5)
Instant
Search your library for up to two planeswalker cards, reveal them, put them into your hand, then shuffle.
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Ignite the Future
  ( 4)
Sorcery
Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Iizuka the Ruthless
   ( 5)
Legendary Creature — Human Samurai
(3/3)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)  , Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.
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Ikra Shidiqi, the Usurper
   ( 5)
Legendary Creature — Snake Wizard
(3/7)
Menace Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness. Partner (You can have two commanders if both have partner.)
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Ilharg, the Raze-Boar
   ( 5)
Legendary Creature — Boar God
(6/6)
Trample Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
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Ill-Gotten Inheritance
  ( 4)
Enchantment
At the beginning of your upkeep, this enchantment deals 1 damage to each opponent and you gain 1 life.  , Sacrifice this enchantment: It deals 4 damage to target opponent and you gain 4 life.
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Illusory Ambusher
  ( 5)
Creature — Cat Illusion
(4/1)
Flash (You may cast this spell any time you could cast an instant.) Whenever this creature is dealt damage, draw that many cards.
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Imodane, the Pyrohammer
   ( 4)
Legendary Creature — Human Knight
(4/4)
Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent.
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Imotekh the Stormlord
   ( 4)
Legendary Artifact Creature — Necron
(3/3)
Phaeron — Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature tokens. Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn.
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Imperial Hellkite
   ( 7)
Creature — Dragon
(6/6)
Flying Morph   (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
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Imprisoned in the Moon
  ( 3)
Enchantment — Aura
Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with " : Add " and loses all other card types and abilities.
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In Bolas's Clutches
   ( 6)
Legendary Enchantment — Aura
Enchant permanent You control enchanted permanent. Enchanted permanent is legendary.
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In the Darkness Bind Them
    ( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you. IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.
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