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Kheru Mind-Eater
  ( 3)
Creature — Vampire
(1/3)
Menace Whenever this creature deals combat damage to a player, that player exiles a card from their hand face down. You may look at cards exiled with this creature, and you may play lands and cast spells from among those cards.
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Kick in the Door
 ( 1)
Sorcery
Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)
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Kindle the Carnage
   ( 3)
Sorcery
Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's mana value to each creature. You may repeat this process any number of times.
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Kindled Heroism
 ( 1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
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King Macar, the Gold-Cursed
   ( 4)
Legendary Creature — Human Noble
(2/3)
Inspired — Whenever King Macar becomes untapped, you may exile target creature. If you do, create a Gold token. (It's an artifact with "Sacrifice this token: Add one mana of any color.")
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King of the Oathbreakers
   ( 4)
Legendary Creature — Spirit Noble
(3/3)
Flying Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.
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Kingfisher
  ( 4)
Creature — Bird
(2/2)
Flying When this creature dies, draw a card.
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Kinsbaile Skirmisher
  ( 2)
Creature — Kithkin Soldier
(2/2)
When this creature enters, target creature gets +1/+1 until end of turn.
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Kinzu of the Bleak Coven
  ( 5)
Legendary Creature — Phyrexian Vampire
(5/4)
Flying Whenever another nontoken creature you control dies, you may pay 2 life and exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and has toxic 1. (Players dealt combat damage by it also get a poison counter.)
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Kiora Bests the Sea God
   ( 7)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create an 8/8 blue Kraken creature token with hexproof. II — Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step. III — Gain control of target permanent an opponent controls. Untap it.
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Kiora, Behemoth Beckoner
  ( 3)
Legendary Planeswalker — Kiora
(7)
Whenever a creature you control with power 4 or greater enters, draw a card. −1: Untap target permanent.
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Kiora, Master of the Depths
   ( 4)
Legendary Planeswalker — Kiora
(4)
+1: Untap up to one target creature and up to one target land. −2: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard. −8: You get an emblem with "Whenever a creature you control enters, you may have it fight target creature." Then create three 8/8 blue Octopus creature tokens.
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Kiora, Sovereign of the Deep
   ( 5)
Legendary Creature — Merfolk Noble
(4/5)
Vigilance, ward  Whenever you cast a Kraken, Leviathan, Octopus, or Serpent spell from your hand, look at the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value less than X from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
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Kiora, the Crashing Wave
   ( 4)
Legendary Planeswalker — Kiora
(2)
+1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls. −1: Draw a card. You may play an additional land this turn. −5: You get an emblem with "At the beginning of your end step, create a 9/9 blue Kraken creature token."
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Kiora, the Rising Tide
  ( 3)
Legendary Creature — Merfolk Noble
(3/2)
When Kiora enters, draw two cards, then discard two cards. Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
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Kiora, the Tide's Fury
  ( 4)
Legendary Planeswalker — — Kiora
+1: Conjure a card named Kraken Hatchling into your hand. +1: Untap target creature or land. Prevent all damage that would be dealt to and dealt by that permanent until your next turn. −3: You may sacrifice a Kraken. If you do, create an 8/8 blue Kraken creature token.
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Kirin-Touched Orochi
( 0)
Enchantment Creature — Snake Monk
(1/1)
Whenever this creature attacks, choose one — • Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token. • Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control.
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Kitchen Finks
   ( 3)
Creature — Ouphe
(3/2)
When this creature enters, you gain 2 life. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Kitchen Imp
  ( 4)
Creature — Imp
(2/2)
Flying, haste Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Kitesail Skirmisher
  ( 4)
Creature — Human Pirate
(3/1)
Flying Whenever this creature attacks, another target creature attacking the same player or planeswalker gains flying until end of turn. Encore  ( , Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
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Kithkin Greatheart
  ( 2)
Creature — Kithkin Soldier
(2/1)
As long as you control a Giant, this creature gets +1/+1 and has first strike.
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Kithkin Healer
  ( 3)
Creature — Kithkin Cleric
(2/2)
: Prevent the next 1 damage that would be dealt to any target this turn.
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Kitsune Healer
  ( 4)
Creature — Fox Cleric
(2/2)
: Prevent the next 1 damage that would be dealt to any target this turn.
: Prevent all damage that would be dealt to target legendary creature this turn.
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Kitt Kanto, Mayhem Diva
    ( 4)
Legendary Creature — Cat Bard Druid
(3/3)
When Kitt Kanto enters, create a 1/1 green and white Citizen creature token. At the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature.
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Knickknack Ouphe
  ( 1)
Creature — Ouphe
(1/1)
This creature enters with X +1/+1 counters on it. When this creature enters, reveal the top X cards of your library. You may put any number of Aura cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.
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Knight of the Ebon Legion
 ( 1)
Creature — Vampire Knight
(1/2)
 : This creature gets +3/+3 and gains deathtouch until end of turn.
At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on this creature. (Damage causes loss of life.)
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Knight of the Hokey Pokey
  ( 2)
Creature — Knight
(2/2)
First strike  , Do the Hokey Pokey: Prevent all damage a source of your choice would deal to this creature this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey Turn yourself around.)
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Knight of the Holy Nimbus
  ( 2)
Creature — Human Rebel Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If this creature would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.) : This creature can't be regenerated this turn. Only your opponents may activate this ability.
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Knight of the Last Breath
   ( 7)
Creature — Giant Knight
(4/4)
, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying.
Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.)
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Knight of the Mists
  ( 3)
Creature — Human Knight
(2/2)
Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I> When this creature enters, you may pay . If you don't, destroy target Knight and it can't be regenerated.
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Knight of the New Coalition
  ( 4)
Creature — Human Knight
(2/2)
Vigilance When this creature enters, create a 2/2 white and blue Knight creature token with vigilance.
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Knight of the Pilgrim's Road
  ( 3)
Creature — Human Knight
(3/2)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
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Knight of the Reliquary
   ( 3)
Creature — Human Knight
(2/2)
This creature gets +1/+1 for each land card in your graveyard. , Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.
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Knight of the Skyward Eye
  ( 2)
Creature — Human Knight
(2/2)
 : This creature gets +3/+3 until end of turn. Activate only once each turn.
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Knight of the Tusk
   ( 6)
Creature — Human Knight
(3/7)
Vigilance (Attacking doesn't cause this creature to tap.)
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Knight of the White Orchid
  ( 2)
Creature — Human Knight
(2/2)
First strike When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
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Knight of the Widget
  ( 3)
Artifact Creature — Cyborg Knight
(*/*)
Vigilance Knight of the Widget's power and toughness are each equal to the number of Order of the Widget watermarks among permanents you control.
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Knightfisher
   ( 5)
Creature — Bird Knight
(4/5)
Flying Whenever another nontoken Bird you control enters, create a 1/1 blue Fish creature token.
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Knights of the Black Rose
   ( 5)
Creature — Human Knight
(4/4)
When this creature enters, you become the monarch. Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life.
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Kodama of the Center Tree
  ( 5)
Legendary Creature — Spirit
(*/*)
Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control. Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with mana value X or less from your graveyard to your hand.)
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Kodama of the East Tree
   ( 6)
Legendary Creature — Spirit
(6/6)
Reach Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield. Partner (You can have two commanders if both have partner.)
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Kodama of the North Tree
    ( 5)
Legendary Creature — Spirit
(6/4)
Trample Shroud (This creature can't be the target of spells or abilities.)
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Kodama of the South Tree
   ( 4)
Legendary Creature — Spirit
(4/4)
Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.
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Kodama of the West Tree
  ( 3)
Legendary Creature — Spirit
(3/3)
Reach Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.) Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Kogla, the Titan Ape
    ( 6)
Legendary Creature — Ape
(7/6)
When Kogla enters, it fights up to one target creature you don't control. Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.  : Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
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Kokusho, the Evening Star
   ( 6)
Legendary Creature — Dragon Spirit
(5/5)
Flying When Kokusho dies, each opponent loses 5 life. You gain life equal to the life lost this way.
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Kolaghan Skirmisher
  ( 2)
Creature — Human Warrior
(2/2)
Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Kolaghan, the Storm's Fury
   ( 5)
Legendary Creature — Dragon
(4/5)
Flying Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. Dash   (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Koll, the Forgemaster
  ( 2)
Legendary Creature — Dwarf Warrior
(2/2)
Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand. Creature tokens you control that are enchanted or equipped get +1/+1.
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Kor Cartographer
  ( 4)
Creature — Kor Scout
(2/2)
When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
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Kor Scythemaster
  ( 3)
Creature — Kor Soldier Ally
(3/1)
This creature has first strike as long as it's attacking.
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Kor Skyfisher
  ( 2)
Creature — Kor Soldier
(2/3)
Flying When this creature enters, return a permanent you control to its owner's hand.
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Korlash, Heir to Blackblade
   ( 4)
Legendary Creature — Zombie Warrior
(*/*)
Korlash's power and toughness are each equal to the number of Swamps you control.  : Regenerate Korlash.
Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle.
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Korvold and the Noble Thief
  ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") III — Exile the top three cards of target opponent's library. You may play those cards this turn.
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Koth of the Hammer
   ( 4)
Legendary Planeswalker — Koth
(3)
+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land. −2: Add for each Mountain you control. −5: You get an emblem with "Mountains you control have ‘ : This land deals 1 damage to any target.'"
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Kothophed, Soul Hoarder
   ( 6)
Legendary Creature — Demon
(6/6)
Flying Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
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Kotis, the Fangkeeper
    ( 4)
Legendary Creature — Zombie Warrior
(2/1)
Indestructible Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
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Kotose, the Silent Spider
   ( 5)
Legendary Creature — Human Ninja
(4/4)
When Kotose enters, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it.
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Kozilek, Butcher of Truth
 ( 10)
Legendary Creature — Eldrazi
(12/12)
When you cast this spell, draw four cards. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.) When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
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Kozilek, the Broken Reality
 ( 9)
Legendary Creature — Eldrazi
(9/9)
When you cast this spell, up to two target players each manifest two cards from their hands. For each card manifested this way, you draw a card. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Other colorless creatures you control get +3/+2.
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Kozilek, the Great Distortion
   ( 10)
Legendary Creature — Eldrazi
(12/12)
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X: Counter target spell with mana value X.
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Kragma Butcher
  ( 3)
Creature — Minotaur Warrior
(2/3)
Inspired — Whenever this creature becomes untapped, it gets +2/+0 until end of turn.
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Kraken of the Straits
   ( 7)
Creature — Kraken
(6/6)
Creatures with power less than the number of Islands you control can't block this creature.
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Krark, the Thumbless
  ( 2)
Legendary Creature — Goblin Wizard
(2/2)
Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. Partner (You can have two commanders if both have partner.)
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Krark's Other Thumb
 ( 2)
Legendary Artifact
If you would roll a die, instead roll two of those dice and ignore one of those results.
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Krav, the Unredeemed
  ( 5)
Legendary Creature — Demon
(3/3)
Partner with Regna, the Redeemer (When this creature enters, target player may put Regna into their hand from their library, then shuffle.) , Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav.
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Krenko's Buzzcrusher
   ( 4)
Artifact Creature — Insect Thopter
(4/4)
Flying, trample When this creature enters, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Kresh the Bloodbraided
    ( 5)
Legendary Creature — Human Warrior
(3/3)
Whenever another creature dies, you may put X +1/+1 counters on Kresh, where X is that creature's power.
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Krond the Dawn-Clad
      ( 6)
Legendary Creature — Archon
(6/6)
Flying, vigilance Whenever Krond attacks, if it's enchanted, exile target permanent.
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Krosan Archer
  ( 4)
Creature — Centaur Archer
(2/3)
Reach (This creature can block creatures with flying.) , Discard a card: This creature gets +0/+2 until end of turn.
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Krothuss, Lord of the Deep
( 0)
Legendary Creature — Kraken Horror
(3/5)
Flying Whenever Krothuss attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead.
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Kura, the Boundless Sky
   ( 5)
Legendary Creature — Dragon Spirit
(4/4)
Flying, deathtouch When Kura dies, choose one — • Search your library for up to three land cards, reveal them, put them into your hand, then shuffle. • Create an X/X green Spirit creature token, where X is the number of lands you control.
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Kytheon, Hero of Akros
 ( 1)
Legendary Creature — Human Soldier
(2/1)
At end of combat, if Kytheon and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control.  : Kytheon gains indestructible until end of turn.
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Kytheon's Irregulars
   ( 4)
Creature — Human Soldier
(4/3)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)  : Tap target creature.
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Kytheon's Tactics
   ( 3)
Sorcery
Creatures you control get +2/+1 until end of turn. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)
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Laccolith Whelp
 ( 1)
Creature — Beast
(1/1)
Whenever this creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, this creature assigns no combat damage this turn.
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Laelia, the Blade Reforged
  ( 3)
Legendary Creature — Spirit Warrior
(2/2)
Haste Whenever Laelia attacks, exile the top card of your library. You may play that card this turn. Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia.
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Lagrella, the Magpie
   ( 3)
Legendary Creature — Human Soldier
(2/3)
When Lagrella enters, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters under your control this way, put two +1/+1 counters on it.
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Lair of the Hydra
( 0)
Land
If you control two or more other lands, this land enters tapped. : Add .
 : Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.
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Lambholt Butcher
( 0)
Creature — Werewolf
(4/4)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Lantern of the Lost
 ( 1)
Artifact
When this artifact enters, exile target card from a graveyard. , , Exile this artifact: Exile all cards from all graveyards, then draw a card.
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Lash of the Balrog
 ( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay . Destroy target creature.
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