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Master Healer
  ( 5)
Creature — Human Cleric
(1/4)
: Prevent the next 4 damage that would be dealt to any target this turn.
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Master of Etherium
  ( 3)
Artifact Creature — Vedalken Wizard
(*/*)
Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1.
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Master of the Feast
   ( 3)
Enchantment Creature — Demon
(5/5)
Flying At the beginning of your upkeep, each opponent draws a card.
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Master of the Pearl Trident
  ( 2)
Creature — Merfolk
(2/2)
Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
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Master of the Veil
   ( 4)
Creature — Human Wizard
(2/3)
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, you may turn target creature with a morph ability face down.
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Master of the Wild Hunt
   ( 4)
Creature — Human Shaman
(3/3)
At the beginning of your upkeep, create a 2/2 green Wolf creature token. : Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
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Master the Way
   ( 5)
Sorcery
Draw a card. Master the Way deals damage to any target equal to the number of cards in your hand.
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Mastery of the Unseen
  ( 2)
Enchantment
Whenever a permanent you control is turned face up, you gain 1 life for each creature you control.  : Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Matzalantli, the Great Door
 ( 3)
Legendary Artifact
: Draw a card, then discard a card.
, : Transform Matzalantli. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)
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Maul of the Skyclaves
  ( 3)
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+2 and has flying and first strike.(It deals combat damage before creatures without first strike.) Equip   
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Maw of the Obzedat
   ( 5)
Creature — Thrull
(3/3)
Sacrifice a creature: Creatures you control get +1/+1 until end of turn.
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Mayhem Devil
   ( 3)
Creature — Devil
(3/3)
Whenever a player sacrifices a permanent, this creature deals 1 damage to any target.
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Mayhem Patrol
  ( 2)
Creature — Devil Warrior
(1/2)
Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks, target creature gets +1/+0 until end of turn. Blitz  (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
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Maze Behemoth
  ( 6)
Creature — Elemental
(5/4)
Trample Multicolored creatures you control have trample.
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Maze Rusher
  ( 6)
Creature — Elemental
(6/3)
Haste Multicolored creatures you control have haste.
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Me, the Immortal
    ( 5)
Legendary Creature — Human Rogue
(3/3)
At the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on Me. Counters remain on Me as it moves to any zone other than a player's hand or library. You may cast this card from your graveyard by discarding two cards in addition to paying its other costs.
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Meandered Towershell (playtest)
 ( 1)
Enchantment — — Aura
Enchant creature Enchanted creature has islandwalk and "Whenever this creature attacks, exile it and Meandered Towershell. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn, then return Meandered Towershell to the battlefield under its owner's control attached to that creature."
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Meandering Towershell
   ( 5)
Creature — Turtle
(5/9)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.
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Medomai the Ageless
   ( 6)
Legendary Creature — Sphinx
(4/4)
Flying Whenever Medomai deals combat damage to a player, take an extra turn after this one. Medomai can't attack during extra turns.
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Medomai's Prophecy
  ( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Scry 2. II — Choose a card name. III — When you cast a spell with the chosen name for the first time this turn, draw two cards. IV — Look at the top card of each player's library.
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Megatherium
  ( 3)
Creature — Beast
(4/4)
Trample When this creature enters, sacrifice it unless you pay for each card in your hand.
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Meishin, the Mind Cage
    ( 7)
Legendary Enchantment
All creatures get -X/-0, where X is the number of cards in your hand.
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Melek, Reforged Researcher
   ( 5)
Legendary Creature — Weird Detective
(*/*)
Melek's power and toughness are each equal to twice the number of instant and sorcery cards in your graveyard. The first instant or sorcery spell you cast each turn costs less to cast.
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Melira, the Living Cure
  ( 2)
Legendary Creature — Human Scout
(3/3)
If you would get one or more poison counters, instead you get one poison counter and you can't get additional poison counters this turn. Exile Melira: Choose another target creature or artifact. When it's put into a graveyard this turn, return that card to the battlefield under its owner's control.
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Meloku the Clouded Mirror
  ( 5)
Legendary Creature — Moonfolk Wizard
(2/4)
Flying , Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying.
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Memory Theft
  ( 3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard.
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Woodland Acolyte (Mend the Wilds)
 ( 1)
Instant — Adventure
Put target permanent card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)
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Mentor of the Meek
  ( 3)
Creature — Human Soldier
(2/2)
Whenever another creature you control with power 2 or less enters, you may pay . If you do, draw a card.
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Merfolk of the Depths
   ( 6)
Creature — Merfolk Soldier
(4/2)
Flash (You may cast this spell any time you could cast an instant.)
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Miara, Thorn of the Glade
  ( 2)
Legendary Creature — Elf Scout
(1/2)
Whenever Miara or another Elf you control dies, you may pay and 1 life. If you do, draw a card. Partner (You can have two commanders if both have partner.)
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Midnight Banshee
    ( 6)
Creature — Spirit
(5/5)
Wither (This deals damage to creatures in the form of -1/-1 counters.) At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.
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Midnight Mayhem
   ( 4)
Sorcery
Create three 1/1 red Gremlin creature tokens. Gremlins you control gain menace, lifelink, and haste until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
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Might of the Ancestors
  ( 3)
Enchantment
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.
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Might of the Masses
 ( 1)
Instant
Target creature gets +1/+1 until end of turn for each creature you control.
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Might of the Meek
 ( 1)
Instant
Target creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse. Draw a card.
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Might of the Old Ways
  ( 2)
Instant
Target creature gets +2/+2 until end of turn. Coven — Then if you control three or more creatures with different powers, draw a card.
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Migloz, Maze Crusher
   ( 3)
Legendary Creature — Phyrexian Beast
(4/4)
Migloz enters with five oil counters on it. , Remove an oil counter from Migloz: It gains vigilance and menace until end of turn.
, Remove two oil counters from Migloz: It gets +2/+2 until end of turn.
, Remove three oil counters from Migloz: Destroy target artifact or enchantment.
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Mikaeus, the Lunarch
  ( 1)
Legendary Creature — Human Cleric
(0/0)
Mikaeus enters with X +1/+1 counters on it. : Put a +1/+1 counter on Mikaeus.
, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
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Mikaeus, the Unhallowed
    ( 6)
Legendary Creature — Zombie Cleric
(5/5)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Mindleecher
   ( 6)
Creature — Nightmare
(5/5)
Mutate  (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, exile the top card of each opponent's library face down. You may look at and play those cards for as long as they remain exiled.
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Minion of the Mighty
 ( 1)
Creature — Kobold
(0/1)
Menace Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.
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Minion of the Wastes
    ( 6)
Creature — Minion
(*/*)
Trample As this creature enters, pay any amount of life. Minion of the Wastes's power and toughness are each equal to the life paid as it entered.
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Minsc & Boo, Timeless Heroes
   ( 4)
Legendary Planeswalker — Minsc
(3)
When Minsc & Boo enters and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste. +1: Put three +1/+1 counters on up to one target creature with trample or haste. −2: Sacrifice a creature. When you do, Minsc & Boo deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards. Minsc & Boo, Timeless Heroes can be your commander.
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Minthara of the Absolute
   ( 4)
Legendary Creature — — Elf Cleric
(2/4)
Starting intensity 0 Creatures you control get +X/+0, where X is Minthara of the Absolute's intensity. Whenever one or more permanents you control leave the battlefield, perpetually increase Minthara's intensity and the intensity of cards named Minthara of the Absolute in your hand, library, and graveyard by 1. This ability triggers only once each turn.
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Miriam, Herd Whisperer
  ( 2)
Legendary Creature — Human Druid
(3/2)
During your turn, Mounts and Vehicles you control have hexproof. Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it.
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Mirko, Obsessive Theorist
   ( 3)
Legendary Creature — Vampire Detective
(1/3)
Flying, vigilance Whenever you surveil, put a +1/+1 counter on Mirko. At the beginning of your end step, you may return target creature card with power less than Mirko's from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.)
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Mirran Bardiche
  ( 5)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+1 and has vigilance. Equip  ( : Attach to target creature you control. Equip only as a sorcery.)
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Mirri the Cursed
   ( 4)
Legendary Creature — Vampire Cat
(3/2)
Flying, first strike, haste Whenever Mirri deals combat damage to a creature, put a +1/+1 counter on Mirri.
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Mirri, Weatherlight Duelist
   ( 3)
Legendary Creature — Cat Warrior
(3/2)
First strike Whenever Mirri attacks, each opponent can't block with more than one creature this combat. As long as Mirri is tapped, no more than one creature can attack you each combat.
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Mirror of the Forebears
 ( 2)
Artifact
As this artifact enters, choose a creature type. : Until end of turn, this artifact becomes a copy of target creature you control of the chosen type, except it's an artifact in addition to its other types.
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Mistmeadow Vanisher
  ( 3)
Creature — Kithkin Wizard
(3/2)
Whenever this creature becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Mizzix of the Izmagnus
   ( 4)
Legendary Creature — Goblin Wizard
(2/2)
Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter. Instant and sorcery spells you cast cost less to cast for each experience counter you have.
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Mnemonic Sphere
  ( 2)
Artifact
 , Sacrifice this artifact: Draw two cards.
Channel — , Discard this card: Draw a card.
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Moan of the Unhallowed
   ( 4)
Sorcery
Create two 2/2 black Zombie creature tokens. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Molten Psyche
   ( 3)
Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards. Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
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Moment of Heroism
  ( 2)
Instant
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
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Monk of the Open Hand
 ( 1)
Creature — Elf Monk
(1/1)
Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on this creature.
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Monstrosity of the Lake
  ( 5)
Legendary Creature — Kraken
(4/6)
When Monstrosity of the Lake enters, you may pay . If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) Islandcycling ( , Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
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Moonlit Ambusher
( 0)
Creature — Werewolf
(6/3)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Mordor on the March
   ( 5)
Sorcery
Exile a creature card from your graveyard. Create a token that's a copy of it. It gains haste until end of turn. Exile it at the beginning of the next end step. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Mordor Trebuchet
  ( 3)
Artifact Creature — Wall
(1/4)
Defender Whenever you attack with one or more Goblins and/or Orcs, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at end of combat.
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Morgue Theft
  ( 2)
Sorcery
Return target creature card from your graveyard to your hand. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Moritte of the Frost
    ( 5)
Legendary Snow Creature — Shapeshifter
(0/0)
Changeling (This card is every creature type.) You may have Moritte enter as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.
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Morkrut Banshee
   ( 5)
Creature — Spirit
(4/4)
Morbid — When this creature enters, if a creature died this turn, target creature gets -4/-4 until end of turn.
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Morkrut Behemoth
  ( 5)
Creature — Zombie Giant
(7/6)
As an additional cost to cast this spell, sacrifice a creature or pay  . Menace (This creature can't be blocked except by two or more creatures.)
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Morophon, the Boundless
 ( 7)
Legendary Creature — Shapeshifter
(6/6)
Changeling (This card is every creature type.) As Morophon enters, choose a creature type. Spells of the chosen type you cast cost     less to cast. This effect reduces only the amount of colored mana you pay. Other creatures you control of the chosen type get +1/+1.
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Morsel Theft
   ( 4)
Kindred Sorcery — Rogue
Prowl  (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player loses 3 life and you gain 3 life. If this spell's prowl cost was paid, draw a card.
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Mother Kangaroo
  ( 5)
Host Creature — Kangaroo
(1/1)
When this creature enters, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.
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Mother of Goons
  ( 3)
Creature — Human Cleric
(3/2)
Whenever a creature an opponent controls dies, sacrifice this creature unless you insult that creature.
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Mother of Runes
 ( 1)
Creature — Human Cleric
(1/1)
: Target creature you control gains protection from the color of your choice until end of turn.
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Mothers Yamazaki (playtest)
   ( 4)
Legendary Creature — — Human Samurai
(2/2)
Partner with itself (When this enters, target player may put Mothers Yamazaki into their hand from their library, then shuffle. A Commander deck can include two of this card, and they can be your commanders.) As long as you control exactly two permanents named Mothers Yamazaki, the "legend rule" doesn't apply to them, and Samurai you control get +2/+2 and have vigilance and haste.
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Mounted Archers
  ( 4)
Creature — Human Soldier Archer
(2/3)
Reach (This creature can block creatures with flying.) : This creature can block an additional creature this turn.
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Mournwhelk
  ( 7)
Creature — Elemental
(3/3)
When this creature enters, target player discards two cards. Evoke  (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Mr. Orfeo, the Boulder
    ( 4)
Legendary Creature — Rhino Warrior
(2/4)
Whenever you attack, double target creature's power until end of turn.
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Mtenda Herder
 ( 1)
Creature — Human Scout
(1/1)
Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I>
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Muldrotha, the Gravetide
    ( 6)
Legendary Creature — Elemental Avatar
(6/6)
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
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