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Murasa Behemoth
   ( 6)
Creature — Beast
(5/5)
Trample This creature gets +3/+3 as long as there is a land card in your graveyard.
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Muster the Departed
  ( 3)
Enchantment
When this enchantment enters, create a 1/1 white Spirit creature token with flying. Morbid — At the beginning of your end step, if a creature died this turn, populate. (Create a token that's a copy of a creature token you control.)
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Mycoid Shepherd
    ( 4)
Creature — Fungus
(5/4)
Whenever this creature or another creature you control with power 5 or greater dies, you may gain 5 life.
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Myr Battlesphere
 ( 7)
Artifact Creature — Myr Construct
(4/7)
When this creature enters, create four 1/1 colorless Myr artifact creature tokens. Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
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Myra the Magnificent
   ( 4)
Legendary Creature — Human Performer
(2/4)
Whenever you cast an instant or sorcery spell from your hand, open an Attraction. , : Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. For as long as that Attraction is on the battlefield, whenever you visit it, copy the exiled card. You may cast the copy without paying its mana cost.
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Mysteries of the Deep
  ( 5)
Instant
Draw two cards. Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.
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Mystic of the Hidden Way
  ( 5)
Creature — Human Monk
(3/2)
This creature can't be blocked. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Mystical Tether
  ( 3)
Enchantment
You may cast this spell as though it had flash if you pay more to cast it. When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield.
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Nadier, Agent of the Duskenel
  ( 6)
Legendary Creature — Elf Warrior
(3/3)
Whenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier. When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power. Partner (You can have two commanders if both have partner.)
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Nahiri, Heir of the Ancients
   ( 4)
Legendary Planeswalker — Nahiri
(4)
+1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it. −2: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. −3: Nahiri deals damage to target creature or planeswalker equal to twice the number of Equipment you control.
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Nahiri, the Harbinger
   ( 4)
Legendary Planeswalker — Nahiri
(4)
+2: You may discard a card. If you do, draw a card. −2: Exile target enchantment, tapped artifact, or tapped creature. −8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle. It gains haste. Return it to your hand at the beginning of the next end step.
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Nahiri, the Lithomancer
   ( 5)
Legendary Planeswalker — Nahiri
(3)
+2: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it. −2: You may put an Equipment card from your hand or graveyard onto the battlefield. −10: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip . Nahiri, the Lithomancer can be your commander.
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Nahiri, the Unforgiving
    ( 4)
Legendary Planeswalker — Nahiri
(5)
Compleated ( can be paid with , , or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) +1: Until your next turn, up to one target creature attacks a player each combat if able. +1: Discard a card, then draw a card. 0: Exile target creature or Equipment card with mana value less than Nahiri's loyalty from your graveyard. Create a token that's a copy of it. That token gains haste. Exile it at the beginning of the next end step.
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Najal, the Storm Runner
    ( 5)
Legendary Creature — Efreet Wizard
(5/4)
You may cast sorcery spells as though they had flash. Whenever Najal attacks, you may pay . If you do, when you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
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Narset of the Ancient Way
    ( 4)
Legendary Planeswalker — Narset
(4)
+1: You gain 2 life. Add , , or . Spend this mana only to cast a noncreature spell. −2: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset deals damage equal to that card's mana value to target creature or planeswalker. −6: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target."
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Nashi, Searcher in the Dark
  ( 2)
Legendary Creature — Rat Ninja Wizard
(2/2)
Menace Whenever Nashi deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi.
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Nath of the Gilt-Leaf
   ( 5)
Legendary Creature — Elf Warrior
(4/4)
At the beginning of your upkeep, you may have target opponent discard a card at random. Whenever an opponent discards a card, you may create a 1/1 green Elf Warrior creature token.
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Nazar, the Velvet Fang
  ( 4)
Legendary Creature — Vampire Warlock
(3/3)
Menace (This creature can't be blocked except by two or more creatures.) Whenever you gain life, put a feeding counter on Nazar. Whenever Nazar attacks, you may remove three feeding counters from it. If you do, you draw three cards and you lose 3 life.
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Nearheath Chaplain
  ( 4)
Creature — Human Cleric
(3/1)
Lifelink  , Exile this card from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only as a sorcery.
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Nearheath Pilgrim
  ( 2)
Creature — Human Cleric
(2/1)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have lifelink.
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Nearheath Stalker
  ( 5)
Creature — Vampire Rogue
(4/1)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Nebelgast Herald
  ( 3)
Creature — Spirit
(2/1)
Flash Flying Whenever this creature or another Spirit you control enters, tap target creature an opponent controls.
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Necropanther
   ( 3)
Creature — Cat Nightmare
(3/3)
Mutate   (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target creature card with mana value 3 or less from your graveyard to the battlefield.
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Necrosynthesis
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature." When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
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Necrotic Hex
  ( 7)
Sorcery
Each player sacrifices six creatures of their choice. You create six tapped 2/2 black Zombie creature tokens.
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Negan, the Cold-Blooded
    ( 5)
Legendary Creature — Human Rogue
(4/3)
When Negan enters, you and target opponent each secretly choose a creature that player controls. Then those choices are revealed, and that player sacrifices those creatures. Whenever an opponent sacrifices a creature, you create a Treasure token.
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Neglected Heirloom
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1. When equipped creature transforms, transform this Equipment. Equip 
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Neheb, Dreadhorde Champion
   ( 4)
Legendary Creature — Zombie Minotaur Warrior
(5/4)
Trample Whenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much . Until end of turn, you don't lose this mana as steps and phases end.
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Neheb, the Eternal
   ( 5)
Legendary Creature — Zombie Minotaur Warrior
(4/6)
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of each of your postcombat main phases, add for each 1 life your opponents have lost this turn.
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Neheb, the Worthy
   ( 3)
Legendary Creature — Minotaur Warrior
(2/2)
First strike Other Minotaurs you control have first strike. As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0. Whenever Neheb deals combat damage to a player, each player discards a card.
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Nekusar, the Mindrazer
    ( 5)
Legendary Creature — Zombie Wizard
(2/4)
At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar deals 1 damage to that player.
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Neriv, Heart of the Storm
    ( 4)
Legendary Creature — Spirit Dragon
(4/5)
Flying If a creature you control that entered this turn would deal damage, it deals twice that much damage instead.
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Nether Shadow
  ( 2)
Creature — Spirit
(1/1)
Haste At the beginning of your upkeep, if this card is in your graveyard with three or more creature cards above it, you may put this card onto the battlefield.
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Nether Spirit
   ( 3)
Creature — Spirit
(2/2)
At the beginning of your upkeep, if this card is the only creature card in your graveyard, you may return this card to the battlefield.
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Nether Traitor
  ( 2)
Creature — Spirit
(1/1)
Haste Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever another creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to the battlefield.
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Nether Void
  ( 4)
World Enchantment
Whenever a player casts a spell, counter it unless that player pays .
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Netherborn Altar
  ( 2)
Artifact
, Put a soul counter on this artifact: Put your commander into your hand from the command zone. Then you lose 3 life for each soul counter on this artifact.
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Netherese Puzzle-Ward
  ( 4)
Enchantment
Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result. Perfect Illumination — Whenever you roll a die's highest natural result, draw a card.
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Nethergoyf
 ( 1)
Creature — Lhurgoyf
(*/1+*)
Nethergoyf's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. Escape— , Exile any number of other cards from your graveyard with four or more card types among them. (You may cast this card from your graveyard for its escape cost.)
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Neutralize the Guards
  ( 3)
Instant
Creatures target opponent controls get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Nezumi Freewheeler
  ( 4)
Creature — Rat Samurai
(3/3)
Menace When this creature enters, each player mills three cards. (To mill three cards, a player puts the top three cards of their library into their graveyard.)  : Transform this creature. Activate only as a sorcery. ( can be paid with either or 2 life.)
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Nezumi Graverobber
  ( 2)
Creature — Rat Rogue
(2/1)
 : Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip this creature.
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Nezumi Shortfang
  ( 2)
Creature — Rat Rogue
(1/1)
 , : Target opponent discards a card. Then if that player has no cards in hand, flip this creature.
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Niambi, Faithful Healer
   ( 3)
Legendary Creature — Human Cleric
(2/2)
When Niambi enters, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Niblis of the Mist
  ( 3)
Creature — Spirit
(2/1)
Flying When this creature enters, you may tap target creature.
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Niblis of the Urn
  ( 2)
Creature — Spirit
(1/1)
Flying Whenever this creature attacks, you may tap target creature.
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Nicol Bolas, the Arisen
( 0)
Legendary Planeswalker — Bolas
(7)
+2: Draw two cards. −3: Nicol Bolas deals 10 damage to target creature or planeswalker. −4: Put target creature or planeswalker card from a graveyard onto the battlefield under your control. −12: Exile all but the bottom card of target player's library.
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Nicol Bolas, the Deceiver
    ( 8)
Legendary Planeswalker — Bolas
(5)
+3: Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card. −3: Destroy target creature. Draw a card. −11: Nicol Bolas deals 7 damage to each opponent. You draw seven cards.
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Night of the Flying Merfolk (playtest)
  ( 3)
Enchantment — — Saga
Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.) I — Create two 1/1 blue Merfolk creature tokens. II — Put a flying counter on each tapped creature you control. III — Draw a card for each creature you control that dealt combat damage to a player this turn.
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Night Scythe
 ( 3)
Artifact — Vehicle
(3/1)
Flying Invasion Beams — When this Vehicle enters, create a 2/2 black Necron Warrior artifact creature token. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Night Shift of the Living Dead
  ( 4)
Enchantment
After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn. Whenever you roll a 6, create a 2/2 black Zombie Employee creature token.
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Nightbird's Clutches
  ( 2)
Sorcery
Up to two target creatures can't block this turn. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Nightkin Ambusher
   ( 4)
Creature — Mutant Warrior
(4/4)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When this creature enters, target player gets four rad counters. This creature can't be blocked as long as defending player has a rad counter.
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Nightmare Shepherd
   ( 4)
Enchantment Creature — Demon
(4/4)
Flying Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.
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Nightpack Ambusher
   ( 4)
Creature — Wolf
(4/4)
Flash Other Wolves and Werewolves you control get +1/+1. At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.
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Nightshade Schemers
  ( 5)
Creature — Faerie Wizard
(3/2)
Flying Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each opponent loses 2 life.
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Nightwhorl Hermit
  ( 3)
Creature — Rat Rogue
(1/4)
Vigilance Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+0 and can't be blocked.
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Nikya of the Old Ways
   ( 5)
Legendary Creature — Centaur Druid
(5/5)
You can't cast noncreature spells. Whenever you tap a land for mana, add one mana of any type that land produced.
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Nim Lasher
  ( 3)
Creature — Zombie
(1/1)
This creature gets +1/+0 for each artifact you control.
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Nimble-Blade Khenra
  ( 2)
Creature — Jackal Warrior
(1/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Nimblewright Schematic
 ( 2)
Artifact
When this artifact enters or is put into a graveyard from the battlefield, create a 1/1 colorless Construct artifact creature token.
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Nimbus of the Isles
  ( 5)
Creature — Elemental
(3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Nimrodel Watcher
  ( 2)
Creature — Elf Scout
(2/1)
Whenever you scry, this creature gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn.
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Nissa, Who Shakes the World
   ( 5)
Legendary Planeswalker — Nissa
(5)
Whenever you tap a Forest for mana, add an additional . +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. −8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
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Niv-Mizzet, the Firemind
     ( 6)
Legendary Creature — Dragon Wizard
(4/4)
Flying Whenever you draw a card, Niv-Mizzet deals 1 damage to any target. : Draw a card.
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No Rest for the Wicked
  ( 2)
Enchantment
Sacrifice this enchantment: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
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Noble Heritage
  ( 2)
Legendary Enchantment — Background
Commander creatures you own have "When this creature enters and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
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Noble Panther
   ( 3)
Creature — Cat
(3/3)
: This creature gains first strike until end of turn.
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Noggle Hedge-Mage
  ( 3)
Creature — Noggle Wizard
(2/2)
When this creature enters, if you control two or more Islands, you may tap two target permanents. When this creature enters, if you control two or more Mountains, you may have this creature deal 2 damage to target player or planeswalker.
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Norika Yamazaki, the Poet
  ( 3)
Legendary Creature — Human Samurai
(3/2)
Vigilance Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.
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Norin the Wary
 ( 1)
Legendary Creature — Human Warrior
(2/1)
When a player casts a spell or a creature attacks, exile Norin. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Norwood Archers
  ( 4)
Creature — Elf Archer
(3/3)
Reach (This creature can block creatures with flying.)
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Nowhere to Run
  ( 2)
Enchantment
Flash When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
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Nuka-Nuke Launcher
 ( 2)
Artifact — Equipment
Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell. Equip 
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Nullmage Shepherd
  ( 4)
Creature — Elf Shaman
(2/4)
Tap four untapped creatures you control: Destroy target artifact or enchantment.
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Numot, the Devastator
    ( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Numot deals combat damage to a player, you may pay  . If you do, destroy up to two target lands.
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Nylea, God of the Hunt
  ( 4)
Legendary Enchantment Creature — God
(6/6)
Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to green.) Other creatures you control have trample.  : Target creature gets +2/+2 until end of turn.
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Nyx Herald
  ( 3)
Enchantment Creature — Centaur Shaman
(2/3)
At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn.
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Nyxborn Behemoth
   ( 12)
Enchantment Creature — Beast
(10/10)
This spell costs less to cast, where X is the total mana value of noncreature enchantments you control. Trample  , Sacrifice another enchantment: This creature gains indestructible until end of turn.
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Oakheart Dryads
  ( 3)
Enchantment Creature — Nymph Dryad
(2/3)
Constellation — Whenever this creature or another enchantment you control enters, target creature gets +1/+1 until end of turn.
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Oath of the Ancient Wood
  ( 3)
Enchantment
Whenever this enchantment or another enchantment you control enters, you may put a +1/+1 counter on target creature.
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Oath of the Grey Host
  ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You and target opponent each create a Food token. II — Each opponent loses 3 life. Create a Treasure token. III — Create three tapped 1/1 white Spirit creature tokens with flying.
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Ob Nixilis of the Black Oath
   ( 5)
Legendary Planeswalker — Nixilis
(3)
+2: Each opponent loses 1 life. You gain life equal to the life lost this way. −2: Create a 5/5 black Demon creature token with flying. You lose 2 life. −8: You get an emblem with " , Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power." Ob Nixilis of the Black Oath can be your commander.
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Ob Nixilis, the Adversary
   ( 3)
Legendary Planeswalker — Nixilis
(3)
Casualty X. The copy isn't legendary and has starting loyalty X. (As you cast this spell, you may sacrifice a creature with power X. When you do, copy this spell. The copy becomes a token.) +1: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life. −2: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target." −7: Target player draws seven cards and loses 7 life.
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