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Ob Nixilis, the Fallen
   ( 5)
Legendary Creature — Demon
(3/3)
Landfall — Whenever a land you control enters, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis.
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Ob Nixilis, the Hate-Twisted
   ( 5)
Legendary Planeswalker — Nixilis
(5)
Whenever an opponent draws a card, Ob Nixilis deals 1 damage to that player. −2: Destroy target creature. Its controller draws two cards.
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Obosh, the Preypiercer
   ( 5)
Legendary Creature — Hellion Horror
(3/5)
Companion — Your starting deck contains only cards with odd mana values and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) If a source you control with an odd mana value would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
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Obscuring Aether
 ( 1)
Enchantment
Face-down creature spells you cast cost less to cast.  : Turn this enchantment face down. (It becomes a 2/2 creature.)
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Octavia, Living Thesis
   ( 10)
Legendary Creature — Elemental Octopus
(8/8)
This spell costs less to cast if you have eight or more instant and/or sorcery cards in your graveyard. Ward  Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn.
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Octoprophet
  ( 4)
Creature — Octopus
(3/3)
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Oculus Whelp
  ( 4)
Creature — Phyrexian Dragon
(3/2)
Flying As long as you control a transformed permanent, this creature has "When this creature dies, draw a card."
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Of Herbs and Stewed Rabbit
  ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Put a +1/+1 counter on up to one target creature. Create a Food token. II — Draw a card. Create a Food token. III — Create a 1/1 white Halfling creature token for each Food you control.
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Ognis, the Dragon's Lash
    ( 4)
Legendary Creature — Lizard Warrior
(3/3)
Haste Whenever a creature you control with haste attacks, create a tapped Treasure token.
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Ogre Gatecrasher
  ( 4)
Creature — Ogre Rogue
(3/3)
When this creature enters, destroy target creature with defender.
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Ogre-Head Helm
  ( 2)
Artifact Creature — Equipment Ogre
(2/2)
Equipped creature gets +2/+2. Whenever this creature or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards. Reconfigure ( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Oji, the Exquisite Blade
   ( 4)
Legendary Creature — Human Monk
(2/3)
When Oji enters, you gain 2 life and scry 2. Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control.
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Oketra the True
  ( 4)
Legendary Creature — God
(3/6)
Double strike, indestructible Oketra can't attack or block unless you control at least three other creatures.  : Create a 1/1 white Warrior creature token with vigilance.
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Oko, the Ringleader
   ( 4)
Legendary Planeswalker — Oko
(3)
At the beginning of combat on your turn, Oko becomes a copy of up to one target creature you control until end of turn, except he has hexproof. +1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards. −1: Create a 3/3 green Elk creature token. −5: For each other nonland permanent you control, create a token that's a copy of that permanent.
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Oko, the Trickster
   ( 6)
Legendary Planeswalker — Oko
(4)
+1: Put two +1/+1 counters on up to one target creature you control. 0: Until end of turn, Oko becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn. −7: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample.
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Old Man of the Sea
   ( 3)
Creature — Djinn
(2/3)
You may choose not to untap this creature during your untap step. : Gain control of target creature with power less than or equal to this creature's power for as long as this creature remains tapped and that creature's power remains less than or equal to this creature's power.
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Olog-hai Crusher
  ( 4)
Creature — Troll Soldier
(4/4)
Trample This creature can't block unless you control a Goblin or Orc.
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Omen of the Dead
 ( 1)
Enchantment
Flash When this enchantment enters, return target creature card from your graveyard to your hand.  , Sacrifice this enchantment: Scry 2.
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Omen of the Forge
  ( 2)
Enchantment
Flash When this enchantment enters, it deals 2 damage to any target.  , Sacrifice this enchantment: Scry 2.
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Omen of the Hunt
  ( 3)
Enchantment
Flash When this enchantment enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.  , Sacrifice this enchantment: Scry 2.
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Omen of the Sea
  ( 2)
Enchantment
Flash (You may cast this spell any time you could cast an instant.) When this enchantment enters, scry 2, then draw a card.  , Sacrifice this enchantment: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Omen of the Sun
  ( 3)
Enchantment
Flash When this enchantment enters, create two 1/1 white Human Soldier creature tokens and you gain 2 life.  , Sacrifice this enchantment: Scry 2.
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Omnath, Locus of the Roil
    ( 4)
Legendary Creature — Elemental
(3/3)
When Omnath enters, it deals damage to any target equal to the number of Elementals you control. Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
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On the Job
   ( 4)
Instant
Creatures you control get +2/+1 until end of turn. Investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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On the Trail
  ( 2)
Enchantment
Whenever you draw your second card each turn, you may put a land card from your hand onto the battlefield tapped.
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One of the Pack
( 0)
Creature — Werewolf
(5/6)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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One Ring to Rule Them All
   ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power. II — Destroy all nonlegendary creatures. III — Each opponent loses 1 life for each creature card in that player's graveyard.
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One Thousand Lashes
   ( 4)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
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One with the Kami
  ( 4)
Enchantment — Aura
Flash Enchant creature you control Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.)
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One with the Machine
  ( 4)
Sorcery
Draw cards equal to the greatest mana value among artifacts you control.
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One with the Multiverse
   ( 8)
Enchantment
You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.
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One with the Stars
  ( 4)
Enchantment — Aura
Enchant creature or enchantment Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)
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One With the Wind
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying.
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Oona, Queen of the Fae
    ( 6)
Legendary Creature — Faerie Wizard
(5/5)
Flying  : Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.
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Open the Armory
  ( 2)
Sorcery
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
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Open the Gates
 ( 1)
Sorcery
Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
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Open the Graves
   ( 5)
Enchantment
Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.
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Open the Omenpaths
  ( 3)
Instant
Choose one — • Add two mana of any one color and two mana of any other color. Spend this mana only to cast creature or enchantment spells. • Creatures you control get +1/+0 until end of turn.
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Open the Vaults
   ( 6)
Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
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Open the Way
   ( 2)
Sorcery
X can't be greater than the number of players in the game. Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
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Oracle of the Alpha
  ( 3)
Creature — — Bird Wizard
(2/3)
Flying When Oracle of the Alpha enters the battlefield, conjure the Power Nine into your library, then shuffle. Whenever Oracle of the Alpha attacks, scry 1.
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Oran-Rief, the Vastwood
( 0)
Land
This land enters tapped. : Add .
: Put a +1/+1 counter on each green creature that entered this turn.
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Orcish Hellraiser
  ( 2)
Creature — Orc Warrior
(3/2)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature dies, it deals 2 damage to target player or planeswalker.
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Ordeal of Heliod
  ( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura. When you sacrifice this Aura, you gain 10 life.
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Order of the Alabaster Host
( 0)
Creature — Phyrexian Knight
(3/3)
Whenever this creature becomes blocked by a creature, the blocking creature gets -1/-1 until end of turn.
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Order of the Ebon Hand
  ( 2)
Creature — Cleric Knight
(2/1)
Protection from white : This creature gains first strike until end of turn.
 : This creature gets +1/+0 until end of turn.
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Order of the Golden Cricket
  ( 2)
Creature — Kithkin Knight
(2/2)
Whenever this creature attacks, you may pay . If you do, it gains flying until end of turn.
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Order of the Stars
 ( 1)
Creature — Human Cleric
(0/1)
Defender (This creature can't attack.) As this creature enters, choose a color. This creature has protection from the chosen color.
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Order of the White Shield
  ( 2)
Creature — Human Knight
(2/1)
Protection from black : This creature gains first strike until end of turn.
 : This creature gets +1/+0 until end of turn.
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Origin of the Hidden Ones
  ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga deals 4 damage to any target. II — Create two 1/1 black Assassin creature tokens with menace. III — Whenever an Assassin you control attacks this turn, create a 1/1 black Assassin creature token with menace that's tapped and attacking.
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Orim, Samite Healer
   ( 3)
Legendary Creature — Human Cleric
(1/3)
: Prevent the next 3 damage that would be dealt to any target this turn.
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Ormendahl, the Corrupter
( 0)
Legendary Creature — Demon
(6/6)
Flying, trample, lifelink Sacrifice another creature: Draw a card.
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Orochi Eggwatcher
  ( 3)
Creature — Snake Shaman
(1/1)
 , : Create a 1/1 green Snake creature token. If you control ten or more creatures, flip this creature.
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Orochi Hatchery
  ( 0)
Artifact
This artifact enters with X charge counters on it. , : Create a 1/1 green Snake creature token for each charge counter on this artifact.
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Oros, the Avenger
    ( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Oros deals combat damage to a player, you may pay  . If you do, Oros deals 3 damage to each nonwhite creature.
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Orphans of the Wheat
  ( 2)
Creature — Human
(2/1)
Whenever this creature attacks, tap any number of untapped creatures you control. This creature gets +1/+1 until end of turn for each creature tapped this way.
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Orvar, the All-Form
  ( 4)
Legendary Creature — Shapeshifter
(3/3)
Changeling Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents. When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
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Osgir, the Reconstructor
   ( 4)
Legendary Creature — Giant Artificer
(4/4)
Vigilance , Sacrifice an artifact: Target creature you control gets +2/+0 until end of turn.
, , Exile an artifact card with mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate only as a sorcery.
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Otherworld Atlas
 ( 4)
Artifact
: Put a charge counter on this artifact.
: Each player draws a card for each charge counter on this artifact.
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Otherworldly Escort
  ( 4)
Creature — Human Detective
(4/3)
Flash When this creature dies, if it's not a Spirit, return it to the battlefield under its owner's control with four charge counters on it. It's a Spirit Detective. (It's no longer a Human.)  , , Remove a charge counter from this creature: Destroy target creature that dealt damage to you this turn.
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Otherworldly Gaze
 ( 1)
Instant
Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Otherworldly Journey
  ( 2)
Instant — Arcane
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
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Otherworldly Outburst
 ( 1)
Instant
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token.
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Ouphe Vandals
  ( 3)
Creature — Ouphe Rogue
(2/2)
, Sacrifice this creature: Counter target activated ability from an artifact source and destroy that artifact if it's on the battlefield. (Mana abilities can't be targeted.)
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Out of the Tombs
  ( 3)
Enchantment
At the beginning of your upkeep, put two eon counters on this enchantment, then mill cards equal to the number of eon counters on it. If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.
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Out of the Way
  ( 4)
Instant
This spell costs less to cast if it targets a green permanent. Return target nonland permanent an opponent controls to its owner's hand. Draw a card.
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Outrider of Jhess
  ( 4)
Creature — Human Knight
(2/2)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Over the Edge
  ( 2)
Sorcery
Choose one — • Destroy target artifact or enchantment. • Target creature you control explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)
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Over the Top
   ( 7)
Sorcery
Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, puts all permanent cards they revealed this way onto the battlefield, and puts the rest into their graveyard.
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Overlord of the Balemurk
   ( 5)
Enchantment Creature — Avatar Horror
(5/5)
Impending 5— (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.
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Overlord of the Boilerbilges
   ( 6)
Enchantment Creature — Avatar Horror
(5/5)
Impending 4—  (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, it deals 4 damage to any target.
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Overlord of the Floodpits
   ( 5)
Enchantment Creature — Avatar Horror
(5/3)
Impending 4—  (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Flying Whenever this permanent enters or attacks, draw two cards, then discard a card.
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Overlord of the Hauntwoods
   ( 5)
Enchantment Creature — Avatar Horror
(6/5)
Impending 4—  (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
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Overlord of the Mistmoors
   ( 7)
Enchantment Creature — Avatar Horror
(6/6)
Impending 4—  (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.
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Overseer of the Damned
   ( 7)
Creature — Demon
(5/5)
Flying When this creature enters, you may destroy target creature. Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.
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Overwhelm
   ( 7)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Creatures you control get +3/+3 until end of turn.
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Overwhelmed Apprentice
 ( 1)
Creature — Human Wizard
(1/2)
When this creature enters, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Overwhelmed Archivist
  ( 3)
Creature — Human Wizard
(3/2)
When this creature enters, draw a card, then discard a card. Disturb  (You may cast this card from your graveyard transformed for its disturb cost.)
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Overwhelming Denial
   ( 4)
Instant
Surge  (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) This spell can't be countered. Counter target spell.
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Overwhelming Encounter
   ( 5)
Sorcery
Creatures you control gain vigilance and trample until end of turn. Roll a d20. 1–9 | Creatures you control get +2/+2 until end of turn. 10–19 | Put two +1/+1 counters on each creature you control. 20 | Put four +1/+1 counters on each creature you control.
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Overwhelming Forces
   ( 8)
Sorcery
Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.
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Overwhelming Intellect
   ( 6)
Instant
Counter target creature spell. Draw cards equal to that spell's mana value.
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Overwhelming Remorse
  ( 5)
Instant
This spell costs less to cast for each creature card in your graveyard. Exile target creature or planeswalker.
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Overwhelming Splendor
   ( 8)
Enchantment — Aura Curse
Enchant player Creatures enchanted player controls lose all abilities and have base power and toughness 1/1. Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
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Overwhelming Stampede
   ( 5)
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
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