|
Overwhelming Surge
  ( 3)
Instant
Choose one or both — • Overwhelming Surge deals 3 damage to target creature. • Destroy target noncreature artifact.
|
|
|
Owlbear Shepherd
  ( 3)
Creature — Goblin Druid
(1/4)
At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card.
|
|
|
Oxidda Finisher
   ( 7)
Creature — Ogre Rebel
(7/5)
Affinity for Equipment (This spell costs less to cast for each Equipment you control.) Trample
|
|
|
Oyobi, Who Split the Heavens
  ( 7)
Legendary Creature — Spirit
(3/6)
Flying Whenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying.
|
|
|
Ozox, the Clattering King
  ( 3)
Legendary Creature — Skeleton Noble
(3/2)
Ozox can't block. When Ozox dies, create Jumblebones, a legendary 2/1 black Skeleton creature token with "Jumblebones can't block" and "When Jumblebones leaves the battlefield, return target card named Ozox, the Clattering King from your graveyard to your hand."
|
|
|
Pact of the Serpent
   ( 3)
Sorcery
Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.
|
|
|
Pact of the Titan
 ( 0)
Instant
Create a 4/4 red Giant creature token. At the beginning of your next upkeep, pay  . If you don't, you lose the game.
|
|
|
Paladin of the Bloodstained
  ( 4)
Creature — Vampire Knight
(3/2)
When this creature enters, create a 1/1 white Vampire creature token with lifelink.
|
|
|
Palani's Hatcher
   ( 5)
Creature — Dinosaur
(5/3)
Other Dinosaurs you control have haste. When this creature enters, create two 0/1 green Dinosaur Egg creature tokens. At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token.
|
|
|
Palazzo Archers
  ( 3)
Creature — Human Archer
(2/3)
Reach Whenever a creature with flying attacks you or a planeswalker you control, this creature deals damage equal to its power to that creature.
|
|
|
Paliano, the High City
( 0)
Legendary Land
Reveal this card as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. : Add one mana of any color chosen as you drafted cards named Paliano, the High City.
|
|
|
Palladia-Mors, the Ruiner
    ( 6)
Legendary Creature — Elder Dragon
(6/6)
Flying, vigilance, trample Palladia-Mors has hexproof if it hasn't dealt damage yet.
|
|
|
Paragon of Gathering Mists
  ( 4)
Creature — Human Wizard
(2/2)
Other blue creatures you control get +1/+1. , : Another target blue creature you control gains flying until end of turn.
|
|
|
Parapet Thrasher
   ( 4)
Creature — Dragon
(4/3)
Flying Whenever one or more Dragons you control deal combat damage to an opponent, choose one that hasn't been chosen this turn — • Destroy target artifact that opponent controls. • This creature deals 4 damage to each other opponent. • Exile the top card of your library. You may play it this turn.
|
|
|
Parapet Watchers
  ( 3)
Creature — Kithkin Soldier
(2/2)
: This creature gets +0/+1 until end of turn.
|
|
|
Parhelion II
   ( 8)
Legendary Artifact — Vehicle
(5/5)
Flying, first strike, vigilance Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
|
|
|
Parhelion Patrol
  ( 4)
Creature — Human Knight
(2/3)
Flying Vigilance (Attacking doesn't cause this creature to tap.) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
|
|
|
Park Heights Maverick
  ( 3)
Creature — Human Soldier
(2/2)
Dethrone (Whenever this creature attacks the player with the most life or tied for the most life, put a +1/+1 counter on it.) This creature can't be blocked by creatures with power 2 or less. Whenever this creature deals combat damage to a player or dies, proliferate.
|
|
|
Park Heights Pegasus
  ( 2)
Creature — Pegasus
(2/1)
Flying, trample Whenever this creature deals combat damage to a player, draw a card if you had two or more creatures enter the battlefield under your control this turn.
|
|
|
Parnesse, the Subtle Brush
    ( 5)
Legendary Creature — Vampire Wizard
(4/4)
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays 4 life. Whenever you copy a spell, up to one target opponent may also copy that spell. They may choose new targets for that copy.
|
|
|
Part the Veil
  ( 4)
Instant — Arcane
Return all creatures you control to their owner's hand.
|
|
|
Party Crasher
  ( 5)
Creature — Goblin Berserker
(3/3)
Haste You can attack with this creature once each combat during each opponent's turn.
|
|
|
Party Thrasher
  ( 2)
Creature — Lizard Wizard
(1/4)
Noncreature spells you cast from exile have convoke. (Each creature you tap while casting a noncreature spell from exile pays for or one mana of that creature's color.) At the beginning of your first main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn.
|
|
|
Pass the Torch
  ( 2)
Instant
Pass the Torch deals 2 damage to any target. Choose a creature card in your hand. It perpetually gains "Whenever this creature deals combat damage to a player, you may cast target card named Pass the Torch from your graveyard without paying its mana cost. If you do, this creature perpetually loses this ability".
|
|
|
Patched Plaything
  ( 3)
Artifact Creature — Toy
(4/3)
Double strike This creature enters with two -1/-1 counters on it if you cast it from your hand.
|
|
|
Path of the Animist
  ( 4)
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
|
|
|
Path of the Enigma
  ( 5)
Sorcery
Target player draws four cards. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
|
|
|
Path of the Ghosthunter
   ( 2)
Sorcery
Create X 1/1 white Spirit creature tokens with flying. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
|
|
|
Path of the Pyromancer
  ( 5)
Sorcery
Discard all the cards in your hand. Add for each card discarded this way, then draw that many cards plus one. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
|
|
|
Path of the Schemer
  ( 5)
Sorcery
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. It's an artifact in addition to its other types. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
|
|
|
Path to the Festival
  ( 3)
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Patron of the Akki
   ( 6)
Legendary Creature — Spirit
(5/5)
Goblin offering (You may cast this spell any time you could cast an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.) Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn.
|
|
|
Patron of the Arts
  ( 3)
Creature — Dragon Noble
(3/1)
When this creature enters or dies, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
|
|
|
Patron of the Kitsune
   ( 6)
Legendary Creature — Spirit
(5/6)
Fox offering (You may cast this spell any time you could cast an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.) Whenever a creature attacks, you may gain 1 life.
|
|
|
Patron of the Moon
   ( 7)
Legendary Creature — Spirit
(5/4)
Moonfolk offering (You may cast this spell any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.) Flying : Put up to two land cards from your hand onto the battlefield tapped.
|
|
|
Patron of the Nezumi
   ( 7)
Legendary Creature — Spirit
(6/6)
Rat offering (You may cast this spell any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.) Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.
|
|
|
Patron of the Orochi
   ( 8)
Legendary Creature — Spirit
(7/7)
Snake offering (You may cast this spell any time you could cast an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.) : Untap all Forests and all green creatures. Activate only once each turn.
|
|
|
Patron of the Valiant
   ( 5)
Creature — Angel
(4/4)
Flying When this creature enters, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
|
|
|
Patron of the Vein
   ( 6)
Creature — Vampire Shaman
(4/4)
Flying When this creature enters, destroy target creature an opponent controls. Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.
|
|
|
Patron of the Wild
 ( 1)
Creature — Elf
(1/1)
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, target creature gets +3/+3 until end of turn.
|
|
|
Pattern Matcher
 ( 4)
Artifact Creature — Golem
(3/3)
When this creature enters, you may search your library for a card with the same name as another creature you control, reveal it, put it into your hand, then shuffle.
|
|
|
Pay No Heed
 ( 1)
Instant
Prevent all damage a source of your choice would deal this turn.
|
|
|
Pedal to the Metal
  ( 1)
Instant
Target creature gets +X/+0 and gains first strike until end of turn.
|
|
|
Peer into the Abyss
    ( 7)
Sorcery
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
|
|
|
Peer Past the Veil
   ( 4)
Instant
Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard.
|
|
|
Pegasus Guardian
  ( 6)
Creature — Pegasus
(3/3)
Flying At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying.
|
|
|
Pentagram of the Ages
 ( 4)
Artifact
, : The next time a source of your choice would deal damage to you this turn, prevent that damage.
|
|
|
People of the Woods
  ( 2)
Creature — Human
(1/*)
People of the Woods's toughness is equal to the number of Forests you control.
|
|
|
Perception Bobblehead
 ( 3)
Artifact — Bobblehead
: Add one mana of any color.
, : Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
|
|
|
Perish the Thought
  ( 3)
Sorcery
Target opponent reveals their hand. You choose a card from it. That player shuffles that card into their library.
|
|
|
Perrie, the Pulverizer
    ( 4)
Legendary Creature — Rhino Soldier
(3/3)
When Perrie enters, put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever Perrie attacks, target creature you control gains trample and gets +X/+X until end of turn, where X is the number of different kinds of counters among permanents you control.
|
|
|
Ratcatcher Trainee (Pest Problem)
  ( 3)
Instant — Adventure
Create two 1/1 black Rat creature tokens with "This token can't block." (Then exile this card. You may cast the creature later from exile.)
|
|
|
Phage the Untouchable
     ( 7)
Legendary Creature — Avatar Minion
(4/4)
When Phage enters, if you didn't cast it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. Whenever Phage deals combat damage to a player, that player loses the game.
|
|
|
Phantasmal Sphere
  ( 2)
Creature — Illusion
(0/1)
Flying At the beginning of your upkeep, put a +1/+1 counter on this creature, then sacrifice this creature unless you pay for each +1/+1 counter on it. When this creature leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of +1/+1 counters on this creature.
|
|
|
Phantom Whelp
  ( 2)
Creature — Illusion Dog
(2/2)
When this creature attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
|
|
|
Phelddagrif
    ( 4)
Legendary Creature — Phelddagrif
(4/4)
: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token.
: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.
: Return Phelddagrif to its owner's hand. Target opponent may draw a card.
|
|
|
Phelia, Exuberant Shepherd
  ( 2)
Legendary Creature — Dog
(2/2)
Flash Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
|
|
|
Phenax, God of Deception
   ( 5)
Legendary Enchantment Creature — God
(4/7)
Indestructible As long as your devotion to blue and black is less than seven, Phenax isn't a creature. Creatures you control have " : Target player mills X cards, where X is this creature's toughness."
|
|
|
Phenomenon Investigators
   ( 4)
Creature — Human Detective
(3/4)
As this creature enters, choose Believe or Doubt. • Believe — Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token. • Doubt — At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card.
|
|
|
Pheres-Band Brawler
   ( 6)
Creature — Centaur Warrior
(4/4)
When this creature enters, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
|
|
|
Pheres-Band Raiders
  ( 6)
Creature — Centaur Warrior
(5/5)
Inspired — Whenever this creature becomes untapped, you may pay  . If you do, create a 3/3 green Centaur enchantment creature token.
|
|
|
Pheres-Band Thunderhoof
  ( 5)
Creature — Centaur Warrior
(3/4)
Heroic — Whenever you cast a spell that targets this creature, put two +1/+1 counters on this creature.
|
|
|
Pheres-Band Tromper
  ( 4)
Creature — Centaur Warrior
(3/3)
Inspired — Whenever this creature becomes untapped, put a +1/+1 counter on it.
|
|
|
Pheres-Band Warchief
  ( 4)
Creature — Centaur Warrior
(3/3)
Vigilance, trample Other Centaur creatures you control get +1/+1 and have vigilance and trample.
|
|
|
Phoebe, Head of S.N.E.A.K.
   ( 3)
Legendary Creature — Human Spy
(2/3)
Phoebe can't be blocked by creatures with flavor text.   : Phoebe permanently steals target creature's text box. (That creature loses all rules text, flavor text, and watermarks. This creature gains them.)
|
|
|
Phyrexian Snowcrusher
 ( 6)
Snow Artifact Creature — Phyrexian Juggernaut
(6/5)
This creature attacks each combat if able.  : This creature gets +1/+0 until end of turn. ( can be paid with one mana from a snow source.)
|
|
|
Phyrexian Vatmother
   ( 4)
Creature — Phyrexian Horror
(4/5)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) At the beginning of your upkeep, you get a poison counter.
|
|
|
Pick the Brain
  ( 3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card. Delirium — If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles.
|
|
|
Pieces of the Puzzle
  ( 3)
Sorcery
Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.
|
|
|
Pierce the Sky
  ( 2)
Instant
Pierce the Sky deals 7 damage to target creature with flying.
|
|
|
Pilgrim of the Ages
  ( 3)
Creature — Spirit
(2/1)
When this creature enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. : Return this card from your graveyard to your hand.
|
|
|
Pillar of the Paruns
( 0)
Land
: Add one mana of any color. Spend this mana only to cast a multicolored spell.
|
|
|
Pillory of the Sleepless
   ( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. Enchanted creature has "At the beginning of your upkeep, you lose 1 life."
|
|
|
Pin to the Earth
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -6/-0.
|
|
|
Pincher Beetles
  ( 3)
Creature — Insect
(3/1)
Shroud (This creature can't be the target of spells or abilities.)
|
|
|
Pinpoint Avalanche
   ( 5)
Instant
Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented.
|
|
|
Pippin, Guard of the Citadel
  ( 2)
Legendary Creature — Halfling Soldier
(2/2)
Vigilance, ward  : Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)
|
|
|
Plagon, Lord of the Beach
  ( 3)
Legendary Creature — Starfish Wizard
(0/3)
When Plagon enters, draw a card for each creature you control with toughness greater than its power. : Target creature you control assigns combat damage equal to its toughness rather than its power this turn.
|
|
|
Plague Belcher
  ( 3)
Creature — Zombie Beast
(5/4)
Menace When this creature enters, put two -1/-1 counters on target creature you control. Whenever another Zombie you control dies, each opponent loses 1 life.
|
|
|
Plated Crusher
    ( 7)
Creature — Beast
(7/6)
Trample Hexproof (This creature can't be the target of spells or abilities your opponents control.)
|
|
|
Play of the Game
   ( 8)
Sorcery
Assist (Another player can pay up to of this spell's cost.) Exile all nonland permanents.
|
|
|
Plaza of Heroes
( 0)
Land
: Add .
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
, , Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
|
|
|
Plumb the Forbidden
  ( 2)
Instant
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way. You draw a card and you lose 1 life.
|
|
|
Point the Way
 ( 1)
Enchantment
Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)  , Sacrifice this enchantment: Search your library for up to X basic land cards, where X is your speed. Put those cards onto the battlefield tapped, then shuffle.
|
|
|