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Poison the Blade
  ( 2)
Instant
Target creature gains deathtouch until end of turn. Draw a card.
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Poison the Cup
   ( 3)
Instant
Destroy target creature. If this spell was foretold, scry 2. Foretell  (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Poison the Well
   ( 4)
Sorcery
Destroy target land. Poison the Well deals 2 damage to that land's controller.
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Poison-Tip Archer
   ( 4)
Creature — Elf Archer
(2/3)
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever another creature dies, each opponent loses 1 life.
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Pokey, the Scallywagg (playtest)
  ( 2)
Legendary Creature — — Brushwagg Pirate
(2/2)
Menace If you would flip a coin, you may instead roll a d20. 1−10 is tails and 11−20 is heads. (It counts as rolling a die, not flipping a coin.) If you would roll a d20, you may instead flip a coin. Tails is 1 and heads is 20. (It counts as flipping a coin, not rolling a die.)
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Polis Crusher
   ( 4)
Creature — Cyclops
(4/4)
Trample, protection from enchantments   : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
Whenever this creature deals combat damage to a player, if this creature is monstrous, destroy target enchantment that player controls.
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Pond Prophet
  ( 2)
Creature — Frog Advisor
(1/1)
When this creature enters, draw a card.
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Poppet Stitcher
  ( 3)
Creature — Human Wizard
(2/3)
Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) At the beginning of your upkeep, if you control three or more creature tokens, you may transform this creature.
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Potion of Healing
  ( 2)
Artifact
When this artifact enters, draw a card. , , Sacrifice this artifact: You gain 3 life.
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Prava of the Steel Legion
  ( 3)
Legendary Creature — Cat Soldier
(1/4)
During your turn, creature tokens you control get +1/+4.  : Create a 1/1 white Soldier creature token.
Partner (You can have two commanders if both have partner.)
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Preacher
   ( 3)
Creature — Human Cleric
(1/1)
You may choose not to untap this creature during your untap step. : For as long as this creature remains tapped, gain control of target creature of an opponent's choice they control.
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Preacher of the Schism
  ( 3)
Creature — Vampire Cleric
(2/4)
Deathtouch Whenever this creature attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink. Whenever this creature attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
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Press the Advantage
   ( 4)
Instant
Up to two target creatures each get +2/+2 and gain trample until end of turn.
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Press the Enemy
   ( 4)
Instant
Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost.
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Preston, the Vanisher
  ( 4)
Legendary Creature — Rabbit Wizard
(2/5)
Whenever another nontoken creature you control enters, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion.  , Sacrifice five Illusions: Exile target nonland permanent.
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Pride of the Clouds
  ( 2)
Creature — Elemental Cat
(1/1)
Flying This creature gets +1/+1 for each other creature on the battlefield with flying. Forecast —   , Reveal this creature from your hand: Create a 1/1 white and blue Bird creature token with flying. (Activate only during your upkeep and only once each turn.)
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Pride of the Road
  ( 4)
Creature — Zombie Cat Warrior
(2/5)
Vigilance Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — At the beginning of combat on your turn, target creature or Vehicle you control gains double strike until end of turn.
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Priest of the Blessed Graf
  ( 3)
Creature — Human Cleric
(1/2)
At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of opponents who control more lands than you.
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Priest of the Blood Rite
   ( 5)
Creature — Human Cleric
(2/2)
When this creature enters, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life.
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Priest of the Crossing
  ( 4)
Creature — Zombie Bird Cleric
(3/3)
Flying At the beginning of each end step, put X +1/+1 counters on each creature you control, where X is the number of creatures that died under your control this turn.
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Priest of the Haunted Edge
  ( 2)
Snow Creature — Zombie Cleric
(0/4)
, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is the number of snow lands you control. Activate only as a sorcery.
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Priest of the Wakening Sun
 ( 1)
Creature — Human Cleric
(1/1)
At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life.   , Sacrifice this creature: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
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Primeval Herald
  ( 4)
Creature — Elf Scout
(3/1)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever this creature enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Prince Imrahil the Fair
  ( 2)
Legendary Creature — Human Noble
(2/2)
Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.
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Profaner of the Dead
  ( 4)
Creature — Snake Wizard
(3/3)
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness.
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Dazzling Theater // Prop Room (Prop Room)
  ( 3)
Enchantment — Room
Untap each creature you control during each other player's untap step. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Prophecy
 ( 1)
Sorcery
Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles. Draw a card at the beginning of the next turn's upkeep.
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Prophet of Distortion
 ( 1)
Creature — Eldrazi Drone
(1/2)
Devoid (This card has no color.)  : Draw a card. ( represents colorless mana.)
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Prophet of Kruphix
   ( 5)
Creature — Human Wizard
(2/3)
Untap all creatures and lands you control during each other player's untap step. You may cast creature spells as though they had flash.
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Prophet of the Peak
 ( 6)
Artifact Creature — Cat
(5/5)
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Prophet of the Scarab
  ( 5)
Creature — Zombie Wizard
(3/4)
Vigilance When this creature enters, draw cards equal to the number of Zombies you control or the number of Zombie cards in your graveyard, whichever is greater.
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Prophetic Bolt
   ( 5)
Instant
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
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Prophetic Flamespeaker
   ( 3)
Creature — Human Shaman
(1/3)
Double strike, trample Whenever this creature deals combat damage to a player, exile the top card of your library. You may play it this turn.
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Prophetic Prism
 ( 2)
Artifact
When this artifact enters, draw a card. , : Add one mana of any color.
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Prophetic Ravings
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has haste and " , Discard a card: Draw a card."
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Prophetic Titan
   ( 6)
Creature — Giant Wizard
(4/4)
Delirium — When this creature enters, choose one. If there are four or more card types among cards in your graveyard, choose both instead. • This creature deals 4 damage to any target. • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
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Prossh, Skyraider of Kher
    ( 6)
Legendary Creature — Dragon
(5/5)
When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it. Flying Sacrifice another creature: Prossh gets +1/+0 until end of turn.
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Prosthetic Injector
 ( 1)
Artifact — Equipment
Equipped creature gets +0/+2 and has toxic 1. (Players dealt combat damage by equipped creature also get a poison counter.) Equip 
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Protect the Negotiators
  ( 2)
Instant
Kicker (You may pay an additional as you cast this spell.) If this spell was kicked, create a 1/1 white Soldier creature token. Counter target spell unless its controller pays for each creature you control.
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Protection of the Hekma
  ( 5)
Enchantment
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
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Protective Sphere
  ( 3)
Enchantment
, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. <I>(Colorless mana prevents no damage.)</I>
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Protector of the Crown
  ( 6)
Creature — Giant Soldier
(2/5)
When this creature enters, you become the monarch. All damage that would be dealt to you is dealt to this creature instead.
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Protector of the Wastes
   ( 6)
Creature — Dragon
(5/5)
Flying When this creature enters or becomes monstrous, exile up to two target artifacts and/or enchantments controlled by different players.  : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
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Provoke the Trolls
  ( 4)
Instant
Provoke the Trolls deals 3 damage to any target. If a creature is dealt damage this way, it gets +5/+0 until end of turn.
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Prowcatcher Specialist
  ( 2)
Creature — Goblin Warrior
(2/1)
Haste Exhaust —  : Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)
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Prowess of the Fair
  ( 2)
Kindred Enchantment — Elf
Whenever another nontoken Elf is put into your graveyard from the battlefield, you may create a 1/1 green Elf Warrior creature token.
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Prowler's Helm
 ( 2)
Artifact — Equipment
Equipped creature can't be blocked except by Walls. Equip 
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Prowling Geistcatcher
  ( 4)
Creature — Human Rogue
(2/4)
Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on this creature. When this creature leaves the battlefield, return each card exiled with it to the battlefield under your control.
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Psychic Theft
  ( 2)
Sorcery
Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.
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Pull from the Deep
   ( 4)
Sorcery
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep.
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Pulse of the Dross
   ( 3)
Sorcery
Target player reveals three cards from their hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand.
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Pulse of the Fields
   ( 3)
Instant
You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.
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Pulse of the Forge
   ( 3)
Instant
Pulse of the Forge deals 4 damage to target player or planeswalker. Then if that player or that planeswalker's controller has more life than you, return Pulse of the Forge to its owner's hand.
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Pulse of the Grid
   ( 3)
Instant
Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.
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Pulse of the Tangle
   ( 3)
Sorcery
Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.
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Punish the Enemy
  ( 5)
Instant
Punish the Enemy deals 3 damage to target player or planeswalker and 3 damage to target creature.
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Purge the Profane
   ( 4)
Sorcery
Target opponent discards two cards and you gain 2 life.
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Purging Scythe
 ( 5)
Artifact
At the beginning of your upkeep, this artifact deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one of them.
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Purify the Grave
 ( 1)
Instant
Exile target card from a graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Purphoros, God of the Forge
  ( 4)
Legendary Enchantment Creature — God
(6/5)
Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.  : Creatures you control get +1/+0 until end of turn.
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Push the Limit
   ( 7)
Sorcery
Return all Mount and Vehicle cards from your graveyard to the battlefield. Sacrifice them at the beginning of the next end step. Vehicles you control become artifact creatures until end of turn. Creatures you control gain haste until end of turn.
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Pyramid of the Pantheon
 ( 1)
Artifact
, : Add one mana of any color. Put a brick counter on this artifact.
: Add three mana of any one color. Activate only if there are three or more brick counters on this artifact.
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Pyre of Heroes
 ( 2)
Artifact
, , Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has mana value equal to 1 plus that creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.
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Pyre of the World Tree
( 0)
Enchantment
Discard a land card: This enchantment deals 2 damage to any target. Whenever you discard a land card, exile the top card of your library. You may play that card this turn.
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Pyreheart Wolf
  ( 3)
Creature — Wolf
(1/1)
Whenever this creature attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Pyroclastic Hellion
  ( 5)
Creature — Hellion
(4/5)
When this creature enters, you may return a land you control to its owner's hand. When you do, this creature deals 2 damage to each opponent.
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Pyrohemia
   ( 4)
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment. : This enchantment deals 1 damage to each creature and each player.
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Qal Sisma Behemoth
  ( 3)
Creature — Ogre Warrior
(5/5)
This creature can't attack or block unless you pay .
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Qasali Ambusher
   ( 3)
Creature — Cat Warrior
(2/3)
Reach If a creature is attacking you and you control a Forest and a Plains, you may cast this creature without paying its mana cost and as though it had flash.
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Quartzwood Crasher
    ( 5)
Creature — Dinosaur Beast
(6/6)
Trample Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.
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Queen Marchesa
    ( 4)
Legendary Creature — Human Assassin
(3/3)
Deathtouch, haste When Queen Marchesa enters, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
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Quest for the Gemblades
  ( 2)
Enchantment
Whenever a creature you control deals combat damage to a creature, you may put a quest counter on this enchantment. Remove a quest counter from this enchantment and sacrifice it: Put four +1/+1 counters on target creature.
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Quest for the Goblin Lord
 ( 1)
Enchantment
Whenever a Goblin you control enters, you may put a quest counter on this enchantment. As long as this enchantment has five or more quest counters on it, creatures you control get +2/+0.
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Quest for the Gravelord
 ( 1)
Enchantment
Whenever a creature dies, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Create a 5/5 black Zombie Giant creature token.
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Quest for the Holy Relic
 ( 1)
Enchantment
Whenever you cast a creature spell, you may put a quest counter on this enchantment. Remove five quest counters from this enchantment and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
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Quest for the Necropolis
 ( 1)
Enchantment
Landfall — Whenever a land you control enters, put a quest counter on this enchantment.  , Sacrifice this enchantment: Put target creature card from a graveyard onto the battlefield under your control. This ability costs less to activate for each quest counter on this enchantment. Activate only as a sorcery.
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Quest for the Nihil Stone
 ( 1)
Enchantment
Whenever an opponent discards a card, you may put a quest counter on this enchantment. At the beginning of each opponent's upkeep, if that player has no cards in hand and this enchantment has two or more quest counters on it, you may have that player lose 5 life.
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Questing Druid
  ( 2)
Creature — Human Druid
(1/1)
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.
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Questing Phelddagrif
    ( 4)
Creature — Phelddagrif
(4/4)
: This creature gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token.
: This creature gains protection from black and from red until end of turn. Target opponent gains 2 life.
: This creature gains flying until end of turn. Target opponent may draw a card.
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Quicksilver Behemoth
  ( 7)
Creature — Beast
(4/5)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) When this creature attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
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Quicksilver Fisher
   ( 5)
Creature — Phyrexian Drake
(4/3)
Flying When this creature enters, draw a card, then discard a card.
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Radagast the Brown
   ( 4)
Legendary Creature — Avatar Wizard
(2/5)
Whenever Radagast or another nontoken creature you control enters, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card that doesn't share a creature type with a creature you control from among those cards and put it into your hand. Put the rest on the bottom of your library in a random order.
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Radha, Heart of Keld
   ( 3)
Legendary Creature — Elf Warrior
(3/3)
During your turn, Radha has first strike. You may look at the top card of your library any time, and you may play lands from the top of your library.   : Radha gets +X/+X until end of turn, where X is the number of lands you control.
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Raff Capashen, Ship's Mage
   ( 4)
Legendary Creature — Human Wizard
(3/3)
Flash Flying You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)
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Raff, Weatherlight Stalwart
  ( 2)
Legendary Creature — Human Wizard
(1/3)
Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.   : Creatures you control get +1/+1 and gain vigilance until end of turn.
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Raffine, Scheming Seer
   ( 3)
Legendary Creature — Sphinx Demon
(1/4)
Flying, ward  Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
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Rafiq of the Many
    ( 4)
Legendary Creature — Human Knight
(3/3)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains double strike until end of turn.
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Ragefire Hellkite
   ( 6)
Creature — Dragon
(5/3)
Flying Whenever this creature attacks, you may sacrifice another creature. If you do, this creature gains double strike until end of turn.
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Rain of Riches
   ( 5)
Enchantment
When this enchantment enters, create two Treasure tokens. The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Raise the Draugr
  ( 2)
Instant
Choose one — • Return target creature card from your graveyard to your hand. • Return two target creature cards that share a creature type from your graveyard to your hand.
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Raise the Palisade
  ( 5)
Sorcery
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
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Raise the Past
   ( 4)
Sorcery
Return all creature cards with mana value 2 or less from your graveyard to the battlefield.
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