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Rakdos Firewheeler
    ( 4)
Creature — Human Rogue
(4/3)
When this creature enters, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker.
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Rakdos Headliner
  ( 2)
Creature — Devil
(3/3)
Haste Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Rakdos the Defiler
     ( 6)
Legendary Creature — Demon
(7/6)
Flying, trample Whenever Rakdos attacks, sacrifice half the non-Demon permanents you control, rounded up. Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents they control of their choice, rounded up.
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Rakdos, the Muscle
    ( 5)
Legendary Creature — Demon Mercenary
(6/5)
Flying, trample Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells. Sacrifice another creature: Rakdos gains indestructible until end of turn. Tap it. Activate only once each turn.
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Rakdos, the Showstopper
   ( 6)
Legendary Creature — Demon
(6/6)
Flying, trample When Rakdos enters, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.
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Rakish Heir
  ( 3)
Creature — Vampire
(2/2)
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
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Ral and the Implicit Maze
   ( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga deals 2 damage to each creature and planeswalker your opponents control. II — You may discard a card. If you do, exile the top two cards of your library. You may play them until the end of your next turn. III — Create a Spellgorger Weird token. (It's a  2/2 Weird creature with "Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.")
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Rally at the Hornburg
  ( 2)
Sorcery
Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.
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Rally for the Throne
  ( 3)
Instant
Create two 1/1 white Human creature tokens. Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.
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Rally the Ancestors
   ( 2)
Instant
Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.
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Rally the Forces
  ( 3)
Instant
Attacking creatures get +1/+0 and gain first strike until end of turn.
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Rally the Galadhrim
   ( 4)
Sorcery
Create a token that's a copy of target creature you control. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Rally the Horde
  ( 6)
Sorcery
Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land card, repeat this process. Create a 1/1 red Warrior creature token for each nonland card exiled this way.
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Rally the Monastery
  ( 4)
Instant
This spell costs less to cast if you've cast another spell this turn. Choose one — • Create two 1/1 white Monk creature tokens with prowess. • Up to two target creatures you control each get +2/+2 until end of turn. • Destroy target creature with power 4 or greater.
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Rally the Peasants
  ( 3)
Instant
Creatures you control get +2/+0 until end of turn. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Rally the Ranks
  ( 2)
Enchantment
As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+1.
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Rally the Righteous
   ( 3)
Instant
Radiance — Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.
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Rally the Troops
 ( 1)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Untap all creatures you control.
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Rampage of the Clans
  ( 4)
Instant
Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.
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Rampage of the Valkyries
   ( 5)
Enchantment
When this enchantment enters, create a 4/4 white Angel creature token with flying and vigilance. Whenever an Angel you control dies, each other player sacrifices a creature of their choice.
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Rampaging Aetherhood
  ( 5)
Creature — Snake Hydra
(4/4)
Trample, ward  At the beginning of your upkeep, you get an amount of (energy counters) equal to this creature's power. Then you may pay one or more . If you do, put that many +1/+1 counters on this creature.
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Rampart Smasher
    ( 4)
Creature — Giant
(5/5)
This creature can't be blocked by Knights or Walls.
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Ranar the Ever-Watchful
   ( 4)
Legendary Creature — Spirit Warrior
(2/3)
Flying, vigilance The first card you foretell each turn costs to foretell. Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying.
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Rangers' Aetherhive
   ( 3)
Artifact — Vehicle
(3/5)
Vigilance Whenever you activate an exhaust ability, create a 1/1 colorless Thopter artifact creature token with flying. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Ransack the Lab
  ( 2)
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
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Rashka the Slayer
   ( 5)
Legendary Creature — Human Archer
(3/3)
Reach (This creature can block creatures with flying.) Whenever Rashka blocks one or more black creatures, Rashka gets +1/+2 until end of turn.
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Rasputin, the Oneiromancer
   ( 3)
Legendary Creature — Human Wizard
(4/1)
When Rasputin enters, put a dream counter on it for each opponent you have. Each opponent creates a 1/1 red Goblin creature token. , Remove one or more dream counters from Rasputin: Add that much .
, Remove a dream counter from Rasputin: Create a 2/2 white Knight creature token with protection from red.
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Rassilon, the War President
   ( 5)
Legendary Creature — Time Lord Noble
(3/4)
At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled. Each noncreature spell you cast from exile has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
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Rat in the Hat
 ( 1)
Creature — Rat Rogue
(1/2)
, Sacrifice this creature: Until end of turn, you may cast target creature card that has a hat from your graveyard.
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Ratcatcher
   ( 6)
Creature — Ogre Rogue
(4/4)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may search your library for a Rat card, reveal it, put it into your hand, then shuffle.
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Ratcatcher Trainee
  ( 2)
Creature — Human Peasant
(2/1)
During your turn, this creature has first strike.
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Ratchet Bomb
 ( 2)
Artifact
: Put a charge counter on this artifact.
, Sacrifice this artifact: Destroy each nonland permanent with mana value equal to the number of charge counters on this artifact.
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Ratchet, Field Medic
  ( 3)
Legendary Artifact Creature — Robot
(2/4)
More Than Meets the Eye  (You may cast this card converted for  .) Lifelink Whenever you gain life, you may convert Ratchet. When you do, return target artifact card with mana value less than or equal to the amount of life you gained this turn from your graveyard to the battlefield tapped.
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Ratchet, Rescue Racer
( 0)
Legendary Artifact — Vehicle
(1/4)
Living metal (During your turn, this Vehicle is also a creature.) Lifelink Whenever one or more nontoken artifacts you control are put into a graveyard from the battlefield, convert Ratchet. This ability triggers only once each turn.
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Rattleback Apothecary
  ( 3)
Creature — Gorgon Warlock
(3/2)
Deathtouch Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
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Raucous Theater
( 0)
Land — Swamp Mountain
( : Add or .) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Ravager of the Fells
( 0)
Creature — Werewolf
(4/4)
Trample Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Ravenous Gigantotherium
   ( 7)
Creature — Beast
(3/3)
Devour 3 (As this creature enters, you may sacrifice any number of creatures. It enters with three times that many +1/+1 counters on it.) When this creature enters, it deals X damage divided as you choose among up to X target creatures, where X is its power. Each of those creatures deals damage equal to its power to this creature.
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Rayami, First of the Fallen
    ( 4)
Legendary Creature — Vampire
(5/4)
If a nontoken creature would die, exile that card with a blood counter on it instead. As long as an exiled creature card with a blood counter on it has flying, Rayami has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
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Razaketh, the Foulblooded
    ( 8)
Legendary Creature — Demon
(8/8)
Flying, trample Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle.
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Raze the Effigy
 ( 1)
Instant
Choose one — • Destroy target artifact. • Target attacking creature gets +2/+2 until end of turn.
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Raze to the Ground
  ( 3)
Sorcery
This spell can't be countered. Destroy target artifact. If its mana value was 1 or less, draw a card.
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Razorkin Needlehead
  ( 2)
Creature — Human Assassin
(2/2)
This creature has first strike during your turn. Whenever an opponent draws a card, this creature deals 1 damage to them.
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Reach for the Sky
  ( 4)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +3/+2 and has reach. When this Aura is put into a graveyard from the battlefield, draw a card.
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Reach of Branches
  ( 5)
Kindred Instant — Treefolk
Create a 2/5 green Treefolk Shaman creature token. Whenever a Forest you control enters, you may return this card from your graveyard to your hand.
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Read the Bones
  ( 3)
Sorcery
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Read the Runes
  ( 1)
Instant
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
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Read the Tides
  ( 6)
Sorcery
Choose one — • Draw three cards. • Return up to two target creatures to their owners' hands.
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Reality Heist
   ( 7)
Instant
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Look at the top seven cards of your library. You may reveal up to two artifact cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
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Reality Hemorrhage
  ( 2)
Instant
Devoid (This card has no color.) Reality Hemorrhage deals 2 damage to any target.
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Reality Smasher
  ( 5)
Creature — Eldrazi
(5/5)
( represents colorless mana.) Trample, haste Whenever this creature becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.
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Realm-Scorcher Hellkite
   ( 6)
Creature — Dragon
(4/6)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Flying, haste When this creature enters, if it was bargained, add four mana in any combination of colors.  : This creature deals 1 damage to any target.
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Reap the Past
   ( 2)
Sorcery
Return X cards at random from your graveyard to your hand. Exile Reap the Past.
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Reap the Seagraf
  ( 3)
Sorcery
Create a 2/2 black Zombie creature token. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Reaper from the Abyss
    ( 6)
Creature — Demon
(6/6)
Flying Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.
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Reaper of Sheoldred
  ( 5)
Creature — Phyrexian Horror
(2/5)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever a source deals damage to this creature, that source's controller gets a poison counter.
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Reaper of the Wilds
   ( 4)
Creature — Gorgon
(4/5)
Whenever another creature dies, scry 1. : This creature gains deathtouch until end of turn.
 : This creature gains hexproof until end of turn.
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Reaping the Graves
  ( 3)
Instant
Return target creature card from your graveyard to your hand. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Reaping the Rewards
 ( 1)
Instant
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) You gain 2 life.
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Rebellion of the Flamekin
  ( 4)
Kindred Enchantment — Elemental
Whenever you clash, you may pay . If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)
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Reborn Hero
  ( 3)
Creature — Human Soldier
(2/2)
Vigilance Threshold — As long as seven or more cards are in your graveyard, this creature has "When this creature dies, you may pay  . If you do, return this card to the battlefield under your control."
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Rebuff the Wicked
 ( 1)
Instant
Counter target spell that targets a permanent you control.
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Rebuild the City
    ( 6)
Sorcery
Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.)
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Reclaim the Wastes
 ( 1)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Search your library for a basic land card, reveal it, put it into your hand, then shuffle. If this spell was kicked, search your library for two basic land cards instead of one.
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Recon Craft Theta
 ( 4)
Artifact — Vehicle
(4/4)
Flying When this Vehicle enters, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it. Whenever this Vehicle attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Crew 2
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Recross the Paths
  ( 3)
Sorcery
Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
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Recruit the Worthy
 ( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 white Soldier creature token.
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Recruiter of the Guard
  ( 3)
Creature — Human Soldier
(1/1)
When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
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Red Herring
  ( 2)
Artifact Creature — Clue Fish
(2/2)
Haste This creature attacks each combat if able. , Sacrifice this creature: Draw a card.
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Red Herring (playtest)
  ( 2)
Creature — — Fish
(2/2)
 : Exchange CARDNAME from your hand with a permanent you control on the battlefield or a spell you control on the stack. If that permanent or spell was the target of a spell or ability, change that target to CARDNAME.
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Redcap Heelslasher
  ( 4)
Creature — Goblin Rogue
(2/3)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) First strike
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Redeem the Lost
  ( 2)
Instant
Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
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Rediscover the Way
   ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. III — Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn.
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Reduce to Ashes
  ( 5)
Sorcery
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
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Reenact the Crime
    ( 4)
Instant
Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost.
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Reforge the Soul
   ( 5)
Sorcery
Each player discards their hand, then draws seven cards. Miracle  (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Refurbished Familiar
  ( 4)
Artifact Creature — Zombie Rat
(2/1)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying When this creature enters, each opponent discards a card. For each opponent who can't, you draw a card.
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Regal Behemoth
   ( 6)
Creature — Dinosaur
(5/5)
Trample When this creature enters, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
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Regna, the Redeemer
  ( 6)
Legendary Creature — Angel
(4/4)
Partner with Krav, the Unredeemed (When this creature enters, target player may put Krav into their hand from their library, then shuffle.) Flying At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.
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Reidane, God of the Worthy
  ( 3)
Legendary Creature — God
(2/3)
Flying, vigilance Snow lands your opponents control enter tapped. Noncreature spells your opponents cast with mana value 4 or greater cost more to cast.
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Reign of the Pit
   ( 6)
Sorcery
Each player sacrifices a creature of their choice. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way.
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Reins of the Vinesteed
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, you may return this card from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.
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Release the Ants
  ( 2)
Instant
Release the Ants deals 1 damage to any target. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
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Release the Gremlins
   ( 1)
Sorcery
Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens.
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Release to the Wind
  ( 3)
Instant
Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.
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Relive the Past
   ( 7)
Sorcery
Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types.
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Remember the Fallen
  ( 3)
Sorcery
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target artifact card from your graveyard to your hand.
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Remnant of the Rising Star
( 0)
Enchantment Creature — Dragon Spirit
(2/2)
Flying Whenever another creature you control enters, you may pay . When you do, put X +1/+1 counters on that creature. As long as you control five or more modified creatures, this creature gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.)
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Renata, Called to the Hunt
   ( 4)
Legendary Enchantment Creature — Demigod
(*/3)
Renata's power is equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.) Each other creature you control enters with an additional +1/+1 counter on it.
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Renegade Wheelsmith
   ( 3)
Creature — Dwarf Pilot
(3/2)
Whenever this creature becomes tapped, target creature can't block this turn.
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Renounce the Guilds
  ( 2)
Instant
Each player sacrifices a multicolored permanent of their choice.
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Repel the Abominable
  ( 2)
Instant
Prevent all damage that would be dealt this turn by non-Human sources.
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Repel the Vile
  ( 4)
Instant
Choose one — • Exile target creature with power 4 or greater. • Exile target enchantment.
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Rescue from the Underworld
  ( 5)
Instant
As an additional cost to cast this spell, sacrifice a creature. Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.
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