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Pegasus Guardian (Rescue the Foal)
  ( 2)
Instant — Adventure
Exile target creature you control, then return that card to the battlefield under its owner's control. (Then exile this card. You may cast the creature later from exile.)
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Research the Deep
  ( 2)
Sorcery
Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
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Reshape the Earth
    ( 9)
Sorcery
Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.
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Rest for the Weary
  ( 2)
Instant
Target player gains 4 life. Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
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Restore the Peace
   ( 3)
Instant
Return each creature that dealt damage this turn to its owner's hand.
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Retether
  ( 4)
Sorcery
Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)
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Retraction Helix
 ( 1)
Instant
Until end of turn, target creature gains " : Return target nonland permanent to its owner's hand."
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Retreat to Coralhelm
  ( 3)
Enchantment
Landfall — Whenever a land you control enters, choose one — • You may tap or untap target creature. • Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Retribution of the Ancients
 ( 1)
Enchantment
, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.
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Return from the Wilds
  ( 3)
Sorcery
Choose two — • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. • Create a 1/1 white Human creature token. • Create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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Return of the Nightstalkers
   ( 7)
Sorcery
Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control.
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Return of the Wildspeaker
  ( 5)
Instant
Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.
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Return the Favor
  ( 2)
Instant
Spree (Choose one or more additional costs.) + — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy. + — Change the target of target spell or ability with a single target.
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Return the Past
   ( 6)
Enchantment
During your turn, each instant and sorcery card in your graveyard has flashback. Its flashback cost is equal to its mana cost.
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Return to the Ranks
   ( 2)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.
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Return Upon the Tide
  ( 5)
Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens. Foretell  (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Reunion of the House
   ( 7)
Sorcery
Return any number of target creature cards with total power 10 or less from your graveyard to the battlefield. Exile Reunion of the House.
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Rev, Tithe Extractor
  ( 4)
Legendary Creature — Human Rogue
(3/3)
Whenever you attack, target creature gains deathtouch until end of turn. Whenever one or more creatures you control deal combat damage to a player, create a Treasure token, then look at the top card of that player's library and exile it face down. You may cast that card for as long as it remains exiled. (A Treasure token is an artifact with " , Sacrifice this token: Add one mana of any color.")
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Revel in Riches
  ( 5)
Enchantment
Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
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Revenge of the Drowned
  ( 4)
Instant
Target creature's owner puts it on their choice of the top or bottom of their library. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
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Revenge of the Hunted
   ( 6)
Sorcery
Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Revenge of the Rats
   ( 4)
Sorcery
Create a tapped 1/1 black Rat creature token for each creature card in your graveyard. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Reverse the Polarity
   ( 3)
Instant
Choose one — • Counter all other spells. • Switch each creature's power and toughness until end of turn. • Creatures can't be blocked this turn.
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Reverse the Sands
   ( 8)
Sorcery
Redistribute any number of players' life totals. (Each of those players gets one life total back.)
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Revival of the Ancestors
    ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create three 1/1 white Spirit creature tokens. II — Distribute three +1/+1 counters among one, two, or three target creatures you control. III — Creatures you control gain trample and lifelink until end of turn.
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Revive the Fallen
  ( 2)
Sorcery
Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
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Revive the Shire
  ( 2)
Sorcery
Return target permanent card from your graveyard to your hand. Create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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Reward the Faithful
 ( 1)
Instant
Any number of target players each gain life equal to the greatest mana value among permanents you control.
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Reyhan, Last of the Abzan
   ( 3)
Legendary Creature — Human Warrior
(0/0)
Reyhan enters with three +1/+1 counters on it. Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. Partner (You can have two commanders if both have partner.)
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Rhet-Crop Spearmaster
  ( 3)
Creature — Human Warrior
(3/1)
You may exert this creature as it attacks. When you do, it gets +1/+0 and gains first strike until end of turn. (An exerted creature won't untap during your next untap step.)
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Rhizome Lurcher
   ( 4)
Creature — Fungus Zombie
(2/2)
Undergrowth — This creature enters with a number of +1/+1 counters on it equal to the number of creature cards in your graveyard.
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Rhonas the Indomitable
  ( 3)
Legendary Creature — God
(5/5)
Deathtouch, indestructible Rhonas can't attack or block unless you control another creature with power 4 or greater.  : Another target creature gets +2/+0 and gains trample until end of turn.
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Rhuk, Hexgold Nabber
  ( 3)
Legendary Creature — Goblin Rebel
(2/2)
Trample, haste Whenever an equipped creature you control other than Rhuk attacks or dies, you may attach all Equipment attached to that creature to Rhuk.
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Rhys the Exiled
  ( 3)
Legendary Creature — Elf Warrior
(3/2)
Whenever Rhys attacks, you gain 1 life for each Elf you control. , Sacrifice an Elf: Regenerate Rhys.
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Rhythm of the Wild
   ( 3)
Enchantment
Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
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Rags // Riches (Riches)
   ( 7)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent chooses a creature they control. You gain control of those creatures.
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Ricochet
 ( 1)
Enchantment
Whenever a player casts a spell that targets a single player, each player rolls a six-sided die. Change the target of that spell to the player with the lowest result. Reroll to break ties, if necessary.
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Ricochet Trap
  ( 4)
Instant — Trap
If an opponent cast a blue spell this turn, you may pay rather than pay this spell's mana cost. Change the target of target spell with a single target.
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Ride the Avalanche
  ( 2)
Instant
The next spell you cast this turn can be cast as though it had flash. When you next cast a spell this turn, put X +1/+1 counters on up to one target creature, where X is the mana value of that spell.
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Riders of the Mark
  ( 7)
Creature — Human Knight
(7/4)
Affinity for Humans (This spell costs less to cast for each Human you control.) Trample, haste At the beginning of your end step, if this creature attacked this turn, return it to its owner's hand. If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness.
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Riding the Dilu Horse
  ( 3)
Sorcery
Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)
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Rielle, the Everwise
   ( 3)
Legendary Creature — Human Wizard
(0/3)
Rielle gets +1/+0 for each instant and sorcery card in your graveyard. Whenever you discard one or more cards for the first time each turn, draw that many cards.
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Rimefeather Owl
   ( 7)
Snow Creature — Bird
(*/*)
Flying Rimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield.  : Put an ice counter on target permanent.
Permanents with ice counters on them are snow.
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Ring of Three Wishes
 ( 5)
Artifact
This artifact enters with three wish counters on it. , , Remove a wish counter from this artifact: Search your library for a card, put that card into your hand, then shuffle.
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Rings of Brighthearth
 ( 3)
Artifact
Whenever you activate an ability, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.
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Rise from the Grave
  ( 5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
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Rise from the Tides
  ( 6)
Sorcery
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
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Rise from the Wreck
  ( 3)
Sorcery
Return up to one target creature card, up to one target Mount card, up to one target Vehicle card, and up to one target creature card with no abilities from your graveyard to your hand.
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Rise of the Ants
   ( 6)
Sorcery
Create two 3/3 green Insect creature tokens. You gain 2 life. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Rise of the Dark Realms
   ( 9)
Sorcery
Put all creature cards from all graveyards onto the battlefield under your control.
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Rise of the Dread Marn
  ( 3)
Instant
Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Rise of the Eldrazi
    ( 12)
Sorcery
This spell can't be countered. Destroy target permanent. Target player draws four cards. Take an extra turn after this one. Exile Rise of the Eldrazi.
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Rise of the Hobgoblins
  ( 2)
Enchantment
When this enchantment enters, you may pay . If you do, create X 1/1 red and white Goblin Soldier creature tokens. : Red creatures and white creatures you control gain first strike until end of turn.
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Rise of the Witch-king
   ( 4)
Sorcery
Each player sacrifices a creature of their choice. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.
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Rising of the Day
  ( 3)
Enchantment
Creatures you control have haste. Legendary creatures you control get +1/+0.
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Rite of the Dragoncaller
   ( 6)
Enchantment
Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying.
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Rite of the Raging Storm
   ( 5)
Enchantment
Creatures named Lightning Rager can't attack you or planeswalkers you control. At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this token."
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Rite of the Serpent
   ( 6)
Sorcery
Destroy target creature. If that creature had a +1/+1 counter on it, create a 1/1 green Snake creature token.
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Rith, the Awakener
    ( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Rith deals combat damage to a player, you may pay  . If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.
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Ritual of the Machine
   ( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Gain control of target nonartifact, nonblack creature.
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Ritual of the Returned
  ( 4)
Instant
Exile target creature card from your graveyard. Create a black Zombie creature token. Its power is equal to that card's power and its toughness is equal to that card's toughness.
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Rivaz of the Claw
   ( 3)
Legendary Creature — Lizard Warlock
(3/3)
Menace : Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.
Once during each of your turns, you may cast a Dragon creature spell from your graveyard. Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."
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River Herald Guide
  ( 3)
Creature — Merfolk Scout
(3/1)
Vigilance When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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River Herald Scout
  ( 2)
Creature — Merfolk Scout
(1/2)
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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River Heralds' Boon
  ( 2)
Instant
Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.
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Riverwheel Aerialists
  ( 6)
Creature — Djinn Monk
(4/5)
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Riverwheel Sweep
   ( 6)
Sorcery
Tap target creature. Put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
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Roar of the Crowd
  ( 4)
Sorcery
Choose a creature type. Roar of the Crowd deals damage to any target equal to the number of permanents you control of the chosen type.
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Roar of the Fifth People
( 0)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create two 3/3 green Dinosaur creature tokens. II — This Saga gains "Creatures you control have ‘ : Add , , or .'" III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle. IV — Dinosaurs you control gain double strike and trample until end of turn.
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Roar of the Kha
  ( 2)
Instant
Choose one — • Creatures you control get +1/+1 until end of turn. • Untap all creatures you control. Entwine  (Choose both if you pay the entwine cost.)
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Roar of the Wurm
  ( 7)
Sorcery
Create a 6/6 green Wurm creature token. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Rob the Archives
  ( 2)
Sorcery
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.) Exile the top two cards of your library. You may play those cards this turn.
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Crystal Dragon (Rob the Hoard)
  ( 2)
Sorcery — Adventure
Return target artifact, enchantment, or legendary card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
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Robber of the Rich
  ( 2)
Creature — Human Archer Rogue
(2/2)
Reach, haste Whenever this creature attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
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Robe of the Archmagi
  ( 3)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you draw that many cards. Equip  Equip Shaman, Warlock, or Wizard 
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Rocco, Street Chef
   ( 3)
Legendary Creature — Elf Druid
(2/4)
At the beginning of your end step, each player exiles the top card of their library. Until your next end step, each player may play the card they exiled this way. Whenever a player plays a land from exile or casts a spell from exile, you put a +1/+1 counter on target creature and create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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Rocket Launcher
 ( 4)
Artifact
: This artifact deals 1 damage to any target. Destroy this artifact at the beginning of the next end step. Activate only if you've controlled this artifact continuously since the beginning of your most recent turn.
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Rohgahh, Kher Keep Overlord
   ( 5)
Legendary Creature — Kobold Warrior
(4/4)
Other Kobolds you control get +2/+2. Whenever you cast a Kobold spell, you may pay . If you do, create a 4/4 red Dragon creature token with flying. Whenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
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Roil Cartographer
  ( 2)
Creature — Merfolk Rogue
(1/3)
Landfall — Whenever a land you control enters, you get (an energy counter). , Pay six : Draw three cards.
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Rolling Hamsphere
 ( 7)
Artifact — Vehicle
(4/4)
This Vehicle gets +1/+1 for each Hamster you control. Whenever this Vehicle attacks, create three 1/1 red Hamster creature tokens, then it deals X damage to any target, where X is the number of Hamsters you control. Crew 3
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Rona, Sheoldred's Faithful
    ( 4)
Legendary Creature — Human Wizard
(3/4)
Whenever you cast an instant or sorcery spell, each opponent loses 1 life. You may cast this card from your graveyard by discarding two cards in addition to paying its other costs.
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Roon of the Hidden Realm
    ( 5)
Legendary Creature — Rhino Soldier
(4/4)
Vigilance, trample , : Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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