|
Rosnakht, Heir of Rohgahh
 ( 1)
Legendary Creature — Kobold Warrior
(0/1)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Heroic — Whenever you cast a spell that targets Rosnakht, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
|
|
|
Rottenheart Ghoul
  ( 4)
Creature — Zombie
(2/4)
When this creature dies, target player discards a card.
|
|
|
Rouse the Mob
 ( 1)
Instant
Strive — This spell costs  more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain trample until end of turn.
|
|
|
Roxi, Publicist to the Stars
   ( 4)
Legendary Creature — Human Employee
(*/4)
Flying Roxi's power is equal to the number of permanents you control with an art sticker plus the number of cards in your graveyard with an art sticker. When Roxi enters, distribute up to two art stickers among one or two nonland permanents you own.
|
|
|
Royal Herbalist
 ( 1)
Creature — Human Cleric
(1/1)
, Exile the top card of your library: You gain 1 life.
|
|
|
Rug of Smothering
 ( 3)
Artifact Creature — Construct
(1/3)
Flying Whenever a player casts a spell, they lose 1 life for each spell they've cast this turn.
|
|
|
Ruhan of the Fomori
    ( 4)
Legendary Creature — Giant Warrior
(7/7)
At the beginning of combat on your turn, choose an opponent at random. Ruhan attacks that player this combat if able.
|
|
|
Ruin in Their Wake
  ( 2)
Sorcery
Devoid (This card has no color.) Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle.
|
|
|
Rumor Gatherer
   ( 3)
Creature — Elf Wizard
(2/1)
Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
|
|
|
Run Away Together
  ( 2)
Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
|
|
|
Runadi, Behemoth Caller
  ( 3)
Legendary Creature — Cat Shaman
(1/3)
Whenever you cast a creature spell with mana value 5 or greater, that creature enters with X additional +1/+1 counters on it, where X is its mana value minus 4. Creatures you control with three or more +1/+1 counters on them have haste. : Add .
|
|
|
Runehorn Hellkite
  ( 6)
Creature — Dragon
(5/5)
Flying  , Exile this card from your graveyard: Each player discards their hand, then draws seven cards.
|
|
|
Runes of the Deus
  ( 5)
Enchantment — Aura
Enchant creature As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) As long as enchanted creature is green, it gets +1/+1 and has trample.
|
|
|
Ruric Thar, the Unbowed
   ( 6)
Legendary Creature — Ogre Warrior
(6/6)
Vigilance, reach Ruric Thar attacks each combat if able. Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
|
|
|
Rush the Room
 ( 1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn.
|
|
|
Rushed Rebirth
  ( 2)
Instant
Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle.
|
|
|
Rushwood Herbalist
  ( 3)
Creature — Human Spellshaper
(2/2)
, , Discard a card: Regenerate target creature.
|
|
|
Rusted Slasher
 ( 4)
Artifact Creature — Phyrexian Horror
(4/1)
Sacrifice an artifact: Regenerate this creature.
|
|
|
Rustrazor Butcher
  ( 2)
Creature — Goblin Warrior
(1/2)
First strike Wither (This deals damage to creatures in the form of -1/-1 counters.)
|
|
|
Ryusei, the Falling Star
  ( 6)
Legendary Creature — Dragon Spirit
(5/5)
Flying When Ryusei dies, it deals 5 damage to each creature without flying.
|
|
|
Saddle of the Cavalier
  ( 3)
Artifact — Equipment
Equipped creature gets +3/+3 and can't be blocked by creatures with power 3 or less. Equip 
|
|
|
Sadistic Shell Game
  ( 5)
Sorcery
Starting with the next opponent in turn order, each player chooses a creature you don't control. Destroy the chosen creatures.
|
|
|
Sadistic Skymarcher
  ( 3)
Creature — Vampire Soldier
(2/2)
As an additional cost to cast this spell, reveal a Vampire card from your hand or pay . Flying, lifelink
|
|
|
Sage of the Beyond
   ( 7)
Creature — Spirit Giant
(5/5)
Flying Spells you cast from anywhere other than your hand cost less to cast. Foretell  (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
|
|
|
Sage of the Falls
  ( 5)
Creature — Merfolk Wizard
(2/5)
Whenever this creature or another non-Human creature you control enters, you may draw a card. If you do, discard a card.
|
|
|
Sage of the Fang
  ( 3)
Creature — Human Druid
(2/2)
When this creature enters, put a +1/+1 counter on target creature. Renew —  , Exile this card from your graveyard: Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature. Activate only as a sorcery.
|
|
|
Sage of the Inward Eye
    ( 5)
Creature — Djinn Wizard
(3/4)
Flying Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.
|
|
|
Sage of the Maze
  ( 3)
Creature — Elf Wizard
(1/3)
: Add two mana in any combination of colors.
: Until end of turn, target land you control becomes an X/X Citizen creature with haste in addition to its other types, where X is twice the number of Gates you control. Activate only as a sorcery.
Tap an untapped Gate you control: Untap this creature.
|
|
|
Sage of the Skies
  ( 3)
Creature — Human Monk
(2/3)
When you cast this spell, if you've cast another spell this turn, copy this spell. (The copy becomes a token.) Flying, lifelink
|
|
|
Sage of the Unknowable
  ( 2)
Creature — Human Wizard
(0/4)
: Add . Spend this mana only to cast a colorless spell or to activate an ability.
|
|
|
Sages of the Anima
   ( 5)
Creature — Elf Wizard
(3/4)
If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
|
|
|
Sagu Archer
  ( 5)
Creature — Snake Archer
(2/5)
Reach (This creature can block creatures with flying.) Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
|
|
|
Saheeli Rai
   ( 3)
Legendary Planeswalker — Saheeli
(3)
+1: Scry 1. Saheeli Rai deals 1 damage to each opponent. −2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step. −7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle.
|
|
|
Saheeli, Filigree Master
   ( 4)
Legendary Planeswalker — Saheeli
(3)
+1: Scry 1. You may tap an untapped artifact you control. If you do, draw a card. −2: Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn. −4: You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost less to cast."
|
|
|
Saheeli, Sublime Artificer
   ( 3)
Legendary Planeswalker — Saheeli
(5)
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. −2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
|
|
|
Saheeli, the Gifted
   ( 4)
Legendary Planeswalker — Saheeli
(4)
+1: Create a 1/1 colorless Servo artifact creature token. +1: The next spell you cast this turn has affinity for artifacts. (It costs less to cast for each artifact you control as you cast it.) −7: For each artifact you control, create a token that's a copy of it. Those tokens gain haste. Exile those tokens at the beginning of the next end step. Saheeli, the Gifted can be your commander.
|
|
|
Saheeli's Artistry
   ( 6)
Sorcery
Choose one or both — • Create a token that's a copy of target artifact. • Create a token that's a copy of target creature, except it's an artifact in addition to its other types.
|
|
|
Saheeli's Directive
    ( 3)
Sorcery
Improvise (Each artifact you tap after you're done activating mana abilities pays for .) Reveal the top X cards of your library. You may put any number of artifact cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
|
|
|
Saheeli's Silverwing
 ( 4)
Artifact Creature — Drake
(2/3)
Flying When this creature enters, look at the top card of target opponent's library.
|
|
|
Sai of the Shinobi
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1. Whenever a creature you control enters, you may attach this Equipment to it. Equip 
|
|
|
Sail into the West
   ( 4)
Instant
Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.
|
|
|
Sakiko, Mother of Summer
   ( 6)
Legendary Creature — Snake Shaman
(3/3)
Whenever a creature you control deals combat damage to a player, add that much . Until end of turn, you don't lose this mana as steps and phases end.
|
|
|
Salvage Slasher
  ( 2)
Artifact Creature — Human Rogue
(1/1)
This creature gets +1/+0 for each artifact card in your graveyard.
|
|
|
Samite Archer
   ( 3)
Creature — Human Cleric Archer
(1/1)
: Prevent the next 1 damage that would be dealt to any target this turn.
: This creature deals 1 damage to any target.
|
|
|
Samite Healer
  ( 2)
Creature — Human Cleric
(1/1)
: Prevent the next 1 damage that would be dealt to any target this turn.
|
|
|
Samite Herbalist
  ( 2)
Creature — Human Cleric
(2/1)
Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
|
|
|
Samurai of the Pale Curtain
  ( 2)
Creature — Fox Samurai
(2/2)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If a permanent would be put into a graveyard, exile it instead.
|
|
|
Samut, the Driving Force
    ( 6)
Legendary Creature — Human Warrior Cleric
(4/5)
First strike, vigilance, haste Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Other creatures you control get +X/+0, where X is your speed. Noncreature spells you cast cost less to cast, where X is your speed.
|
|
|
Samut, the Tested
   ( 4)
Legendary Planeswalker — Samut
(4)
+1: Up to one target creature gains double strike until end of turn. −2: Samut deals 2 damage divided as you choose among one or two targets. −7: Search your library for up to two creature and/or planeswalker cards, put them onto the battlefield, then shuffle.
|
|
|
Samut, Tyrant Smasher
   ( 4)
Legendary Planeswalker — Samut
(5)
Creatures you control have haste. −1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
|
|
|
Samwise the Stouthearted
  ( 2)
Legendary Creature — Halfling Peasant
(2/1)
Flash When Samwise enters, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
|
|
|
Sanctuary Smasher
   ( 6)
Creature — Rhino Beast
(6/4)
First strike Cycling  ( , Discard this card: Draw a card.) When you cycle this card, put a first strike counter on target creature you control.
|
|
|
Sanctum of Shattered Heights
  ( 3)
Legendary Enchantment — Shrine
, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.
|
|
|
Sanctum of the Sun
( 0)
Legendary Land
(Transforms from Azor's Gateway.) : Add X mana of any one color, where X is your life total.
|
|
|
Sandstorm Crasher
  ( 4)
Creature — Minotaur Berserker Wizard
(3/4)
Trample You may exert this creature as it attacks. When you do, create a tapped and attacking token that's a copy of target creature you control. Sacrifice the token at the beginning of the next end step. (An exerted creature won't untap during your next untap step.)
|
|
|
Saprazzan Heir
  ( 2)
Creature — Merfolk
(1/1)
Whenever this creature becomes blocked, you may draw three cards.
|
|
|
Sarkhan the Mad
   ( 5)
Legendary Planeswalker — Sarkhan
(7)
0: Reveal the top card of your library and put it into your hand. Sarkhan deals damage to himself equal to that card's mana value. −2: Target creature's controller sacrifices it, then that player creates a 5/5 red Dragon creature token with flying. −4: Each Dragon creature you control deals damage equal to its power to target player or planeswalker.
|
|
|
Sarkhan the Masterless
   ( 5)
Legendary Planeswalker — Sarkhan
(5)
Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature. +1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying. −3: Create a 4/4 red Dragon creature token with flying.
|
|
|
Sarkhan, the Dragonspeaker
   ( 5)
Legendary Planeswalker — Sarkhan
(4)
+1: Until end of turn, Sarkhan becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.) −3: Sarkhan deals 4 damage to target creature. −6: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand."
|
|
|
Sarkhan's Whelp
  ( 3)
Creature — Dragon
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever you activate an ability of a Sarkhan planeswalker, this creature deals 1 damage to any target.
|
|
|
Saruman the White
  ( 5)
Legendary Creature — Avatar Wizard
(4/4)
Ward  Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
|
|
|
Saruman, the White Hand
    ( 4)
Legendary Creature — Avatar Wizard
(2/5)
Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Goblins and Orcs you control have ward .
|
|
|
Saryth, the Viper's Fang
   ( 4)
Legendary Creature — Human Warlock
(3/4)
Other tapped creatures you control have deathtouch. Other untapped creatures you control have hexproof. , : Untap another target creature or land you control.
|
|
|
Saskia the Unyielding
    ( 4)
Legendary Creature — Human Soldier
(3/4)
Vigilance, haste As Saskia enters, choose a player. Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.
|
|
|
Satoru, the Infiltrator
  ( 2)
Legendary Creature — Human Ninja Rogue
(2/3)
Menace Whenever Satoru and/or one or more other nontoken creatures you control enter, if none of them were cast or no mana was spent to cast them, draw a card.
|
|
|
Satsuki, the Living Lore
  ( 2)
Legendary Creature — Human Druid
(1/3)
: Put a lore counter on each Saga you control. Activate only as a sorcery.
When Satsuki dies, choose up to one — • Return target Saga or enchantment creature you control to its owner's hand. • Return target Saga card from your graveyard to your hand.
|
|
|
Sauron, Lord of the Rings
    ( 8)
Legendary Creature — Avatar Horror
(9/9)
When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield. Trample Whenever a commander an opponent controls dies, the Ring tempts you.
|
|
|
Sauron, the Dark Lord
    ( 6)
Legendary Creature — Avatar Horror
(7/6)
Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
|
|
|
Sauron, the Lidless Eye
   ( 5)
Legendary Creature — Avatar Horror
(4/4)
When Sauron enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.   : Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.
|
|
|
Sauron, the Necromancer
   ( 5)
Legendary Creature — Avatar Horror
(4/4)
Menace Whenever Sauron attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer.
|
|
|
Savior of the Sleeping
  ( 3)
Creature — Human Knight
(2/3)
Vigilance Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.
|
|
|
Savior of the Small
  ( 4)
Creature — Kor Survivor
(3/4)
Survival — At the beginning of your second main phase, if this creature is tapped, return target creature card with mana value 3 or less from your graveyard to your hand.
|
|
|
Savor the Moment
   ( 3)
Sorcery
Take an extra turn after this one. Skip the untap step of that turn.
|
|
|
Savra, Queen of the Golgari
   ( 4)
Legendary Creature — Elf Shaman
(2/2)
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature of their choice. Whenever you sacrifice a green creature, you may gain 2 life.
|
|
|
Sawtooth Thresher
 ( 6)
Artifact Creature — Construct
(1/1)
Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.) Remove two +1/+1 counters from this creature: It gets +4/+4 until end of turn.
|
|
|
Sawtusk Demolisher
   ( 6)
Creature — Beast
(6/6)
Mutate  (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Trample Whenever this creature mutates, destroy target noncreature permanent. Its controller creates a 3/3 green Beast creature token.
|
|
|
Scale the Heights
  ( 3)
Sorcery
Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. Draw a card.
|
|
|
Scaled Behemoth
   ( 6)
Creature — Crocodile
(6/7)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
|
|
|
Scaled Herbalist
  ( 2)
Creature — Lizard Druid
(1/3)
: You may put a land card from your hand onto the battlefield.
|
|
|
Scampering Scorcher
  ( 4)
Creature — Elemental
(1/1)
When this creature enters, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn. (They can attack and this turn.)
|
|
|
Tempest Hart (Scan the Clouds)
  ( 2)
Instant — Adventure
Draw two cards, then discard two cards. (Then exile this card. You may cast the creature later from exile.)
|
|
|
Scarab of the Unseen
 ( 2)
Artifact
, Sacrifice this artifact: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep.
|
|
|
Scars of the Veteran
  ( 5)
Instant
You may exile a white card from your hand rather than pay this spell's mana cost. Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.
|
|
|
Scatter the Seeds
   ( 5)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Create three 1/1 green Saproling creature tokens.
|
|
|
Scattershot Archer
 ( 1)
Creature — Elf Archer
(1/2)
: This creature deals 1 damage to each creature with flying.
|
|
|
Scene of the Crime
( 0)
Artifact Land — Clue
This land enters tapped. : Add .
, Tap an untapped creature you control: Add one mana of any color.
, Sacrifice this land: Draw a card.
|
|
|
Schema Thief
  ( 4)
Creature — Vedalken Rogue Artificer
(3/3)
Flying Whenever this creature deals combat damage to a player, create a token that's a copy of target artifact that player controls.
|
|
|