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Shadow of the Enemy
    ( 6)
Sorcery
Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
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Shadow of the Grave
  ( 2)
Instant
Return to your hand all cards in your graveyard that you cycled or discarded this turn.
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Shadow of the Second Sun
   ( 6)
Enchantment — Aura
Enchant player At the beginning of each of enchanted player's postcombat main phases, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.)
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Shadow Prophecy
  ( 3)
Instant
Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to two of them into your hand and the rest into your graveyard. You lose 2 life.
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Shadowheart, Dark Justiciar
  ( 4)
Legendary Creature — Human Elf Cleric
(3/4)
 , , Sacrifice another creature: Draw X cards, where X is that creature's power.
Choose a Background (You can have a Background as a second commander.)
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Shadows of the Past
  ( 2)
Enchantment
Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom.)  : Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard.
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Shake the Foundations
  ( 3)
Instant
Shake the Foundations deals 1 damage to each creature without flying. Draw a card.
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Shakedown Heavy
  ( 3)
Creature — Ogre Warrior
(6/4)
Menace Whenever this creature attacks, defending player may have you draw a card. If they do, untap this creature and remove it from combat.
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Shaman of the Great Hunt
  ( 4)
Creature — Orc Shaman
(4/2)
Haste Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it. Ferocious —   : Draw a card for each creature you control with power 4 or greater.
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Shaman of the Pack
   ( 3)
Creature — Elf Shaman
(3/2)
When this creature enters, target opponent loses life equal to the number of Elves you control.
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Shambling Shell
   ( 3)
Creature — Plant Zombie
(3/1)
Sacrifice this creature: Put a +1/+1 counter on target creature. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
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Shape of the Wiitigo
    ( 6)
Enchantment — Aura
Enchant creature When this Aura enters, put six +1/+1 counters on enchanted creature. At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
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Shape the Sands
 ( 1)
Instant
Target creature gets +0/+5 and gains reach until end of turn. (It can block creatures with flying.)
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Shard of the Nightbringer
    ( 8)
Creature — C’tan
(8/8)
Flying Drain Life — When this creature enters, if you cast it, target opponent loses half their life, rounded up. You gain life equal to the life lost this way.
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Shard of the Void Dragon
    ( 7)
Creature — C’tan
(7/7)
Flying Spear of the Void Dragon — Whenever this creature attacks, each opponent sacrifices a nonland permanent of their choice. Matter Absorption — Whenever an artifact is put into a graveyard from the battlefield or is put into exile from the battlefield, put two +1/+1 counters on this creature.
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Share the Spoils
  ( 2)
Enchantment
When this enchantment enters and whenever an opponent loses the game, exile the top card of each player's library. During each player's turn, that player may play a land or cast a spell from among cards exiled with this enchantment, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library.
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Sharkey, Tyrant of the Shire
   ( 4)
Legendary Creature — Avatar Rogue
(2/4)
Activated abilities of lands your opponents control can't be activated unless they're mana abilities. Sharkey has all activated abilities of lands your opponents control except mana abilities. Mana of any type can be spent to activate Sharkey's abilities.
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Sharuum the Hegemon
    ( 6)
Legendary Artifact Creature — Sphinx
(5/5)
Flying When Sharuum enters, you may return target artifact card from your graveyard to the battlefield.
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Shatter the Oath
   ( 5)
Sorcery
Destroy target creature or enchantment. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
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Shatter the Sky
   ( 4)
Sorcery
Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
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Shatter the Source
  ( 6)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Choose one — • Shatter the Source deals 6 damage to target creature, planeswalker, or battle. • Destroy target artifact.
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Shaun, Father of Synths
   ( 5)
Legendary Creature — Human Scientist
(3/4)
Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types. When Shaun leaves the battlefield, exile all Synth tokens you control.
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Shed Weakness
 ( 1)
Instant
Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
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Shefet Archfiend
   ( 7)
Creature — Demon
(5/5)
Flying When this creature enters, all other creatures get -2/-2 until end of turn. Cycling ( , Discard this card: Draw a card.)
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Shelkin Brownie
  ( 2)
Creature — Ouphe
(1/1)
: Target creature loses all "bands with other" abilities until end of turn.
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Shell Shield
 ( 1)
Instant
Kicker (You may pay an additional as you cast this spell.) Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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Shell Skulkin
 ( 4)
Artifact Creature — Scarecrow
(3/2)
: Target blue creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Shelldock Isle
( 0)
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. : Add .
, : You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
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Shellephant
   ( 3)
Creature — Turtle and/or Elephant
(?/?)
: Choose one. You may activate this ability while Shellephant is in any zone.
• Shellephant has base power and toughness 1/4. • Shellephant has base power and toughness 3/3.
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Shelob, Child of Ungoliant
   ( 6)
Legendary Creature — Spider Demon
(8/8)
Deathtouch, ward  Other Spiders you control have deathtouch and ward . Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with " , , Sacrifice this token: You gain 3 life," and it loses all other card types.
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Shelob's Ambush
 ( 1)
Instant
Target creature gets +1/+2 and gains deathtouch until end of turn. Create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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Shelter
  ( 2)
Instant
Target creature you control gains protection from the color of your choice until end of turn. Draw a card.
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Sheltered Aerie
  ( 3)
Enchantment — Aura
Enchant land Enchanted land has " : Add two mana of any one color."
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Sheltered by Ghosts
  ( 2)
Enchantment — Aura
Enchant creature you control When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield. Enchanted creature gets +1/+0 and has lifelink and ward .
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Sheltered Valley
( 0)
Land
If this land would enter, instead sacrifice each other permanent named Sheltered Valley you control, then put this land onto the battlefield. At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. : Add .
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Sheltering Ancient
  ( 2)
Creature — Treefolk
(5/5)
Trample Cumulative upkeep—Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Sheltering Boughs
  ( 3)
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature gets +1/+3.
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Sheltering Light
 ( 1)
Instant
Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)
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Sheltering Prayers
 ( 1)
Enchantment
Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
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Sheltering Word
  ( 2)
Instant
Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
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Shenanigans
  ( 2)
Sorcery
Destroy target artifact. Dredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.)
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Sheoldred
   ( 5)
Legendary Creature — Phyrexian Praetor
(4/5)
Menace When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice.  : Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.
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Sheoldred, the Apocalypse
   ( 4)
Legendary Creature — Phyrexian Praetor
(4/5)
Deathtouch Whenever you draw a card, you gain 2 life. Whenever an opponent draws a card, they lose 2 life.
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Sheoldred, Whispering One
   ( 7)
Legendary Creature — Phyrexian Praetor
(6/6)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
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Sheoldred's Edict
  ( 2)
Instant
Choose one — • Each opponent sacrifices a nontoken creature of their choice. • Each opponent sacrifices a creature token of their choice. • Each opponent sacrifices a planeswalker of their choice.
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Sheoldred's Headcleaver
  ( 4)
Creature — Phyrexian Warrior
(2/4)
Menace Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)
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Sheoldred's Restoration
  ( 4)
Sorcery
Kicker  (You may pay an additional  as you cast this spell.) Return target creature card from your graveyard to the battlefield. If this spell was kicked, you gain life equal to that card's mana value. Otherwise, you lose that much life. Exile Sheoldred's Restoration.
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Shepherd of Heroes
  ( 5)
Creature — Angel Cleric
(3/4)
Flying When this creature enters, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Shepherd of Rot
  ( 2)
Creature — Zombie Cleric
(1/1)
: Each player loses 1 life for each Zombie on the battlefield.
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Shepherd of the Clouds
  ( 5)
Creature — Pegasus
(4/3)
Flying, vigilance When this creature enters, return target permanent card with mana value 3 or less from your graveyard to your hand. Return that card to the battlefield instead if you control a Mount.
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Shepherd of the Cosmos
   ( 6)
Creature — Angel Warrior
(3/3)
Flying When this creature enters, return target permanent card with mana value 2 or less from your graveyard to the battlefield. Foretell  (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Shepherding Spirits
   ( 6)
Creature — Spirit
(4/5)
Flying Plainscycling ( , Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
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Shessra, Death's Whisper
   ( 4)
Legendary Creature — Human Elf Warlock
(1/3)
Bewitching Whispers — When Shessra enters, target creature blocks this turn if able. Whispers of the Grave — At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.
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Shield of the Ages
 ( 2)
Artifact
: Prevent the next 1 damage that would be dealt to you this turn.
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Shield of the Avatar
 ( 1)
Artifact — Equipment
If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Shield of the Oversoul
  ( 3)
Enchantment — Aura
Enchant creature As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying.
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Shield of the Realm
 ( 2)
Artifact — Equipment
If a source would deal damage to equipped creature, prevent 2 of that damage. Equip 
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Shield of the Righteous
  ( 2)
Artifact — Equipment
Equipped creature gets +0/+2 and has vigilance. Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step. Equip 
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Shield Sphere
 ( 0)
Artifact Creature — Wall
(0/6)
Defender Whenever this creature blocks, put a -0/-1 counter on it.
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Shiko, Paragon of the Way
    ( 5)
Legendary Creature — Spirit Dragon
(4/5)
Flying, vigilance When Shiko enters, exile target nonland card with mana value 3 or less from your graveyard. Copy it, then you may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)
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Shimatsu the Bloodcloaked
  ( 4)
Legendary Creature — Demon Spirit
(0/0)
As Shimatsu enters, sacrifice any number of permanents. Shimatsu enters with that many +1/+1 counters on it.
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Shivan Hellkite
   ( 7)
Creature — Dragon
(5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)  : This creature deals 1 damage to any target.
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Shoot the Sheriff
  ( 2)
Instant
Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.)
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Shorecrasher Mimic
  ( 2)
Creature — Shapeshifter
(2/1)
Whenever you cast a spell that's both green and blue, this creature has base power and toughness 5/3 until end of turn and gains trample until end of turn.
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Showdown of the Skalds
   ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards. II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
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Shrouded Shepherd
  ( 2)
Creature — Spirit Warrior
(2/2)
When this creature enters, target creature you control gets +2/+2 until end of turn.
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Shu Yun, the Silent Tempest
  ( 3)
Legendary Creature — Human Monk
(3/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, you may pay  . If you do, target creature gains double strike until end of turn.
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Siani, Eye of the Storm
  ( 4)
Legendary Creature — Djinn Monk
(3/2)
Flying Whenever Siani attacks, scry X, where X is the number of attacking creatures with flying. Partner (You can have two commanders if both have partner.)
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Sidisi, Regent of the Mire
  ( 2)
Legendary Creature — Zombie Snake Warlock
(1/3)
, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery.
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Siege Behemoth
   ( 7)
Creature — Beast
(7/4)
Hexproof As long as this creature is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.
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Sigarda, Heron's Grace
   ( 5)
Legendary Creature — Angel
(4/5)
Flying You and Humans you control have hexproof. , Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
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Sigarda, Host of Herons
    ( 5)
Legendary Creature — Angel
(5/5)
Flying, hexproof Spells and abilities your opponents control can't cause you to sacrifice permanents.
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Sight of the Scalelords
  ( 5)
Enchantment
At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.
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Sigil of the Empty Throne
   ( 5)
Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
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Sigil of the Nayan Gods
   ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each creature you control. Cycling ( , Discard this card: Draw a card.)
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Sigil of the New Dawn
  ( 4)
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may pay  . If you do, return that card to your hand.
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Sigiled Behemoth
   ( 6)
Creature — Beast
(5/4)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Signal the Clans
  ( 2)
Instant
Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.
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Silence the Believers
   ( 4)
Instant
Strive — This spell costs  more to cast for each target beyond the first. Exile any number of target creatures and all Auras attached to them.
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Silhana Starfletcher
  ( 3)
Creature — Elf Druid Archer
(1/3)
Reach (This creature can block creatures with flying.) As this creature enters, choose a color. : Add one mana of the chosen color.
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Silumgar Butcher
  ( 5)
Creature — Zombie Djinn
(3/3)
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, target creature gets -3/-3 until end of turn.
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Silumgar, the Drifting Death
   ( 6)
Legendary Creature — Dragon
(3/7)
Flying, hexproof Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.
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