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Silvar, Devourer of the Free
   ( 5)
Legendary Creature — Cat Nightmare
(4/2)
Partner with Trynn, Champion of Freedom (When this creature enters, target player may put Trynn into their hand from their library, then shuffle.) Menace Sacrifice a Human: Put a +1/+1 counter on Silvar. It gains indestructible until end of turn.
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Simulacrum Synthesizer
  ( 3)
Artifact
When this artifact enters, scry 2. Whenever another artifact you control with mana value 3 or greater enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
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Sins of the Past
   ( 6)
Sorcery
Until end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Exile Sins of the Past.
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Siona, Captain of the Pyleas
   ( 3)
Legendary Creature — Human Soldier
(2/2)
When Siona enters, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token.
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Sip of Hemlock
   ( 6)
Sorcery
Destroy target creature. Its controller loses 2 life.
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Sire of the Storm
   ( 6)
Creature — Spirit
(3/3)
Flying Whenever you cast a Spirit or Arcane spell, you may draw a card.
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Siren of the Fanged Coast
   ( 5)
Creature — Siren
(1/1)
Flying Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.) When this creature enters, if tribute wasn't paid, gain control of target creature.
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Siren of the Silent Song
   ( 3)
Creature — Zombie Siren
(2/1)
Flying Inspired — Whenever this creature becomes untapped, each opponent discards a card, then each opponent mills a card.
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Skanos Dragonheart
  ( 5)
Legendary Creature — Dragon Ranger
(4/4)
Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among other Dragons you control and Dragon cards in your graveyard. Choose a Background (You can have a Background as a second commander.)
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Skarrgan Hellkite
   ( 5)
Creature — Dragon
(4/4)
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Flying  : This creature deals 2 damage divided as you choose among one or two targets. Activate only if this creature has a +1/+1 counter on it.
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Skeleton Archer
  ( 4)
Creature — Skeleton Archer
(3/3)
When this creature enters, it deals 1 damage to any target.
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Skewer the Critics
  ( 3)
Sorcery
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Skewer the Critics deals 3 damage to any target.
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Skithiryx, the Blight Dragon
   ( 5)
Legendary Creature — Phyrexian Dragon Skeleton
(4/4)
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) : Skithiryx gains haste until end of turn.
 : Regenerate Skithiryx.
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Skullbriar, the Walking Grave
  ( 2)
Legendary Creature — Zombie Elemental
(1/1)
Haste Whenever Skullbriar deals combat damage to a player, put a +1/+1 counter on it. Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.
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Skullmulcher
  ( 5)
Creature — Elemental
(3/3)
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) When this creature enters, draw a card for each creature it devoured.
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Skullslither Worm
  ( 4)
Creature — Worm
(3/3)
When this creature enters, each opponent discards a card. For each opponent who can't, put two +1/+1 counters on this creature.
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Skullsnatcher
  ( 2)
Creature — Rat Ninja
(2/1)
Ninjutsu ( , Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, exile up to two target cards from that player's graveyard.
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Sky Tether
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has defender and loses flying.
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Sky Theater Strix
  ( 2)
Creature — Bird
(1/2)
Flying Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn.
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Skyfisher Spider
   ( 4)
Creature — Spider
(3/3)
Reach When this creature enters, you may sacrifice another creature. When you do, destroy target nonland permanent. When this creature dies, you may gain 1 life for each creature card in your graveyard. If you do, exile this creature from your graveyard.
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Skylasher
  ( 2)
Creature — Insect
(2/2)
Flash This spell can't be countered. Reach, protection from blue
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Skymarcher Aspirant
 ( 1)
Creature — Vampire Soldier
(2/1)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) This creature has flying as long as you have the city's blessing.
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Skyscythe Engulfer
  ( 6)
Creature — Phyrexian Beast
(6/5)
Reach, trample This creature can't be blocked by creatures with flying.
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Skyship Weatherlight
 ( 4)
Legendary Artifact
When Skyship Weatherlight enters, search your library for any number of artifact and/or creature cards, exile them, then shuffle. , : Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand.
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Skyshroud Archer
 ( 1)
Creature — Elf Archer
(1/1)
: Target creature with flying gets -1/-1 until end of turn.
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Skyshroud Behemoth
   ( 7)
Creature — Beast
(10/10)
Fading 2 (This creature enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) This creature enters tapped.
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Skyward Eye Prophets
    ( 6)
Creature — Human Wizard
(3/3)
Vigilance : Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
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Skywatcher Adept
 ( 1)
Creature — Merfolk Wizard
(1/1)
Level up ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/2 Flying LEVEL 3+ 4/2 Flying
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Slash Panther
  ( 5)
Artifact Creature — Phyrexian Cat
(4/2)
( can be paid with either or 2 life.) Haste
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Slash the Ranks
   ( 5)
Sorcery
Destroy all creatures and planeswalkers except for commanders.
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Slaughter the Strong
   ( 3)
Sorcery
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
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Slayer of the Wicked
  ( 4)
Creature — Human Soldier
(3/2)
When this creature enters, you may destroy target Vampire, Werewolf, or Zombie.
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Sleep of the Dead
 ( 1)
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step. Escape— , Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Sleep with the Fishes
   ( 4)
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature and you create a 1/1 blue Fish creature token with "This token can't be blocked." Enchanted creature doesn't untap during its controller's untap step.
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Slice from the Shadows
  ( 1)
Instant
This spell can't be countered. (This includes by the ward ability.) Target creature gets -X/-X until end of turn.
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Slimefoot, the Stowaway
   ( 3)
Legendary Creature — Fungus
(2/3)
Whenever a Saproling you control dies, Slimefoot deals 1 damage to each opponent and you gain 1 life. : Create a 1/1 green Saproling creature token.
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Slinza, the Spiked Stampede
  ( 5)
Legendary Creature — Beast
(5/5)
Beast spells you cast cost less to cast. Each other Beast creature you control enters with an additional +1/+1 counter on it. Whenever Slinza or another creature with power 4 or greater enters, you may pay  . When you do, Slinza fights target creature you don't control.
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Slip On the Ring
  ( 2)
Instant
Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you.
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Slip Out the Back
 ( 1)
Instant
Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
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Slither Blade
 ( 1)
Creature — Snake Rogue
(1/2)
This creature can't be blocked.
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Slitherhead
 ( 1)
Creature — Plant Zombie
(1/1)
Scavenge ( , Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
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Slithering Shade
 ( 1)
Creature — Shade
(0/1)
Defender (This creature can't attack.) : This creature gets +1/+1 until end of turn.
Hellbent — This creature can attack as though it didn't have defender as long as you have no cards in hand.
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Slithermuse
   ( 4)
Creature — Elemental
(3/3)
When this creature leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. Evoke  (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Slitherwisp
   ( 3)
Creature — Elemental Nightmare
(3/2)
Flash Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.
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Slithery Stalker
   ( 3)
Creature — Nightmare Horror
(1/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) When this creature enters, exile target green or white creature an opponent controls. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Slogurk, the Overslime
   ( 3)
Legendary Creature — Ooze
(3/3)
Trample Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk. Remove three +1/+1 counters from Slogurk: Return it to its owner's hand. When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
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Smash to Smithereens
  ( 2)
Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
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Sméagol, Helpful Guide
   ( 3)
Legendary Creature — Halfling Horror
(4/2)
At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you. Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard.
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Smelt//Herd//Saw (playtest)
 ( 1)
Instant
Destroy target artifact. // Herd   Sorcery Create three 2/2 green Elk creature tokens. // Saw   Sorcery Destroy target creature. Its controller creates two 1/2 red Half creature tokens.
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Smite the Deathless
  ( 2)
Instant
Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead.
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Smiting Helix
  ( 4)
Sorcery
Smiting Helix deals 3 damage to any target and you gain 3 life. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Smoldering Butcher
  ( 4)
Creature — Elemental Warrior
(4/2)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Smother
  ( 2)
Instant
Destroy target creature with mana value 3 or less. It can't be regenerated.
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Smothering Abomination
   ( 4)
Creature — Eldrazi
(4/3)
Devoid (This card has no color.) Flying At the beginning of your upkeep, sacrifice a creature. Whenever you sacrifice a creature, draw a card.
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Smothering Tithe
  ( 4)
Enchantment
Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Snake of the Golden Grove
  ( 5)
Creature — Snake
(4/4)
Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.) When this creature enters, if tribute wasn't paid, you gain 4 life.
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Snare the Skies
 ( 1)
Instant
Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)
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Snazzy Aether Homunculus
( 0)
Stickers
2 — : Target creature gains all creature types until end of turn. 3 — Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card. 2 — 2/4 5 — 8/7
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Sokrates, Athenian Teacher
   ( 3)
Legendary Creature — Human Advisor
(0/4)
Defender Sokrates has hexproof as long as it's untapped. Sokratic Dialogue — : Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."
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Soldevi Heretic
  ( 3)
Creature — Human Cleric
(2/2)
, : Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.
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Soldier of the Grey Host
  ( 4)
Creature — Spirit Soldier
(2/2)
Flash Flying When this creature enters, target creature gets +2/+0 until end of turn.
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Soldier of the Pantheon
 ( 1)
Creature — Human Soldier
(2/1)
Protection from multicolored Whenever an opponent casts a multicolored spell, you gain 1 life.
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Soldiers of the Watch
  ( 2)
Creature — — Human Soldier
(2/1)
Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)
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Solidarity of Heroes
  ( 2)
Instant
Strive — This spell costs  more to cast for each target beyond the first. Choose any number of target creatures. Double the number of +1/+1 counters on each of them.
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Sol'kanar the Swamp King
    ( 5)
Legendary Creature — Demon
(5/5)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever a player casts a black spell, you gain 1 life.
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Sol'kanar the Tainted
    ( 5)
Legendary Creature — Elemental Demon
(5/5)
At the beginning of your end step, choose one that hasn't been chosen — • Draw a card. • Each opponent loses 2 life and you gain 2 life. • Sol'kanar deals 3 damage to up to one other target creature or planeswalker. • Exile Sol'kanar, then return it to the battlefield under an opponent's control.
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Solve the Equation
  ( 3)
Sorcery
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
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Song of the Dryads
  ( 3)
Enchantment — Aura
Enchant permanent Enchanted permanent is a colorless Forest land.
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Song of the Worldsoul
   ( 6)
Enchantment
Whenever you cast a spell, populate. (Create a token that's a copy of a creature token you control.)
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Song-Mad Treachery
   ( 5)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
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Songstitcher
 ( 1)
Creature — Human Cleric
(1/1)
 : Prevent all combat damage that would be dealt this turn by target attacking creature with flying.
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Sootfeather Flock
  ( 5)
Creature — Bird
(3/2)
Flying Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Soraya the Falconer
   ( 3)
Legendary Creature — Human
(2/2)
Bird creatures get +1/+1.  : Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Sorin the Mirthless
   ( 4)
Legendary Planeswalker — Sorin
(4)
+1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value. −2: Create a 2/3 black Vampire creature token with flying and lifelink. −7: Sorin deals 13 damage to any target. You gain 13 life.
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Soul of the Harvest
   ( 6)
Creature — Elemental
(6/6)
Trample Whenever another nontoken creature you control enters, you may draw a card.
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Soul of the Rapids
   ( 5)
Creature — Elemental
(3/2)
Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Soul Shepherd
  ( 2)
Creature — Human Cleric
(2/1)
, Exile a creature card from your graveyard: You gain 1 life.
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Soul Tithe
  ( 2)
Enchantment — Aura
Enchant nonland permanent At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay , where X is its mana value.
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Soulcatcher
  ( 2)
Creature — Bird Soldier
(1/1)
Flying Whenever a creature with flying dies, put a +1/+1 counter on this creature.
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Soulcatchers' Aerie
  ( 2)
Enchantment
Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on this enchantment. Bird creatures get +1/+1 for each feather counter on this enchantment.
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Soulcipher Board
  ( 2)
Artifact
This artifact enters with three omen counters on it.  , : Look at the top two cards of your library. Put one of them into your graveyard.
Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from this artifact. Then if it has no omen counters on it, transform it.
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Soulherder
   ( 3)
Creature — Spirit
(1/1)
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on this creature. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
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