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Unstoppable Slasher
  ( 3)
Creature — Zombie Assassin
(2/3)
Deathtouch Whenever this creature deals combat damage to a player, they lose half their life, rounded up. When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
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Untaidake, the Cloud Keeper
( 0)
Legendary Land
Untaidake enters tapped. , Pay 2 life: Add  . Spend this mana only to cast legendary spells.
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Untethered Express
 ( 4)
Artifact — Vehicle
(4/4)
Trample Whenever this Vehicle attacks, put a +1/+1 counter on it. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Up the Beanstalk
  ( 2)
Enchantment
When this enchantment enters and whenever you cast a spell with mana value 5 or greater, draw a card.
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Upheaval
   ( 6)
Sorcery
Return all permanents to their owners' hands.
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Urabrask the Hidden
   ( 5)
Legendary Creature — Phyrexian Praetor
(4/4)
Creatures you control have haste. Creatures your opponents control enter tapped.
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Urabrask, Heretic Praetor
   ( 5)
Legendary Creature — Phyrexian Praetor
(4/4)
Haste At the beginning of your upkeep, exile the top card of your library. You may play it this turn. At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.
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Urborg Panther
  ( 3)
Creature — Nightstalker Cat
(2/2)
, Sacrifice this creature: Destroy target creature blocking it.
Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and this creature: Search your library for a card named Spirit of the Night, put that card onto the battlefield, then shuffle.
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Ureni of the Unwritten
    ( 7)
Legendary Creature — Spirit Dragon
(7/7)
Flying, trample Whenever Ureni enters or attacks, look at the top eight cards of your library. You may put a Dragon creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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Ureni, the Song Unending
    ( 8)
Legendary Creature — Spirit Dragon
(10/10)
Flying, protection from white and from black When Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control.
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Urgoros, the Empty One
   ( 6)
Legendary Creature — Specter
(4/3)
Flying Whenever Urgoros deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card.
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Uril, the Miststalker
    ( 5)
Legendary Creature — Beast
(5/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Uril gets +2/+2 for each Aura attached to it.
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Urza Assembles the Titans
   ( 5)
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Scry 4, then you may reveal the top card of your library. If a planeswalker card is revealed this way, put it into your hand. II — You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield. III — You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once.
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Urza, Academy Headmaster
     ( 5)
Legendary Planeswalker — Urza
(4)
+1: Head to AskUrza.com and click +1. -1: Head to AskUrza.com and click -1. -6: Head to AskUrza.com and click -6.
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Usher of the Fallen
 ( 1)
Creature — Spirit Warrior
(2/1)
Boast —  : Create a 1/1 white Human Warrior creature token. (Activate only if this creature attacked this turn and only once each turn.)
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Utvara Hellkite
   ( 8)
Creature — Dragon
(6/6)
Flying Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.
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Uyo, Silent Prophet
   ( 6)
Legendary Creature — Moonfolk Wizard
(4/4)
Flying , Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy.
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Vaevictis Asmadi, the Dire
    ( 6)
Legendary Creature — Elder Dragon
(6/6)
Flying Whenever Vaevictis Asmadi attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card.
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Valakut, the Molten Pinnacle
( 0)
Land
This land enters tapped. Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target. : Add .
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Valduk, Keeper of the Flame
  ( 3)
Legendary Creature — Human Shaman
(3/2)
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
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Valentin, Dean of the Vein
 ( 1)
Legendary Creature — Vampire Warlock
(1/1)
Menace, lifelink If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay . If you do, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
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Valley Dasher
  ( 2)
Creature — Human Berserker
(2/2)
Haste This creature attacks each combat if able.
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Valor of the Worthy
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.
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Vampire Hexmage
  ( 2)
Creature — Vampire Shaman
(2/1)
First strike Sacrifice this creature: Remove all counters from target permanent.
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Vampire of the Dire Moon
 ( 1)
Creature — Vampire
(1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Vanguard of the Rose
  ( 2)
Creature — Vampire Knight
(3/1)
, Sacrifice another creature or artifact: This creature gains indestructible until end of turn. Tap it.
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Vanquish the Foul
  ( 6)
Sorcery
Destroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Vanquish the Horde
   ( 8)
Sorcery
This spell costs less to cast for each creature on the battlefield. Destroy all creatures.
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Vanquisher's Axe
 ( 1)
Artifact — Equipment
Equipped creature gets +2/+0. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Vanquisher's Banner
 ( 5)
Artifact
As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.
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Varolz, the Scar-Striped
   ( 3)
Legendary Creature — Troll Warrior
(2/2)
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.) Sacrifice another creature: Regenerate Varolz.
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Vault 12: The Necropolis
   ( 6)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player gets three rad counters. II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players. III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
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Vazal, the Compleat (playtest)
    ( 6)
Legendary Artifact Creature — — Phyrexian
(7/7)
Megalegendary (Your deck can have only one copy of this card.) Vigilance, trample CARDNAME has the activated abilities of all other permanents on the battlefield.
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Vedalken Æthermage (Vedalken Aethermage)
  ( 2)
Creature — Vedalken Wizard
(1/2)
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, return target Sliver to its owner's hand. Wizardcycling ( , Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
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Vedalken Heretic
  ( 2)
Creature — Vedalken Rogue
(1/1)
Whenever this creature deals damage to an opponent, you may draw a card.
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Vega, the Watcher
   ( 3)
Legendary Creature — Bird Spirit
(2/2)
Flying Whenever you cast a spell from anywhere other than your hand, draw a card.
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Vela the Night-Clad
   ( 6)
Legendary Creature — Human Wizard
(4/4)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other creatures you control have intimidate. Whenever Vela or another creature you control leaves the battlefield, each opponent loses 1 life.
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Veloheart Bike
  ( 3)
Artifact — Vehicle
(4/2)
When this Vehicle enters, you gain 2 life. : Add one mana of any color.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Venerated Teacher
  ( 3)
Creature — Human Wizard
(2/2)
When this creature enters, put two level counters on each creature you control with level up.
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Venser, the Sojourner
   ( 5)
Legendary Planeswalker — Venser
(3)
+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. −1: Creatures can't be blocked this turn. −8: You get an emblem with "Whenever you cast a spell, exile target permanent."
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Verazol, the Split Current
   ( 2)
Legendary Creature — Serpent
(0/0)
Verazol enters with a +1/+1 counter on it for each mana spent to cast it. Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
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Verdeloth the Ancient
   ( 6)
Legendary Creature — Treefolk
(4/7)
Kicker (You may pay an additional as you cast this spell.) Saproling creatures and other Treefolk creatures get +1/+1. When Verdeloth enters, if it was kicked, create X 1/1 green Saproling creature tokens.
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Vessel of Ephemera
  ( 2)
Enchantment
 , Sacrifice this enchantment: Create two 1/1 white Spirit creature tokens with flying.
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Vessel of the All-Consuming
( 0)
Enchantment Creature — Ogre Shaman
(3/3)
Trample Whenever this creature deals damage, put a +1/+1 counter on it. Whenever this creature deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game.
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Veteran of the Depths
  ( 4)
Creature — Merfolk Soldier
(2/2)
Whenever this creature becomes tapped, you may put a +1/+1 counter on it.
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Vexing Shusher
  ( 2)
Creature — Goblin Shaman
(2/2)
This spell can't be countered. : Target spell can't be countered.
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Vhal, Candlekeep Researcher
  ( 4)
Legendary Creature — Human Wizard
(2/3)
Vigilance : Add an amount of equal to Vhal's toughness. This mana can't be spent to cast spells from your hand.
Choose a Background (You can have a Background as a second commander.)
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Vial Smasher the Fierce
   ( 3)
Legendary Creature — Goblin Berserker
(2/3)
Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher deals damage equal to that spell's mana value to that player or a planeswalker that player controls. Partner (You can have two commanders if both have partner.)
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Vial Smasher, Gleeful Grenadier
  ( 2)
Legendary Creature — Goblin Mercenary
(3/2)
Whenever another outlaw you control enters, Vial Smasher deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
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Viashino Slasher
  ( 2)
Creature — Lizard Warrior
(1/2)
: This creature gets +1/-1 until end of turn.
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Vibrating Sphere
 ( 4)
Artifact
During your turn, creatures you control get +2/+0. During turns other than yours, creatures you control get -0/-2.
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Victory's Herald
    ( 6)
Creature — Angel
(4/4)
Flying Whenever this creature attacks, attacking creatures gain flying and lifelink until end of turn.
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Vigil for the Lost
  ( 4)
Enchantment
Whenever a creature you control dies, you may pay . If you do, you gain X life.
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Vinelasher Kudzu
  ( 2)
Creature — Plant
(1/1)
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
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Vines of the Recluse
 ( 1)
Instant
Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)
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Virtus the Veiled
  ( 3)
Legendary Creature — Azra Assassin
(1/1)
Partner with Gorm the Great (When this creature enters, target player may put Gorm into their hand from their library, then shuffle.) Deathtouch Whenever Virtus deals combat damage to a player, that player loses half their life, rounded up.
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Visara the Dreadful
    ( 6)
Legendary Creature — Gorgon
(5/5)
Flying : Destroy target creature. It can't be regenerated.
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Vishgraz, the Doomhive
    ( 5)
Legendary Creature — Phyrexian Insect
(3/3)
Menace, toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Vishgraz enters, create three 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." Vishgraz gets +1/+1 for each poison counter your opponents have.
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Vision of the Unspeakable
( 0)
Enchantment Creature — Spirit
(0/0)
Flying, trample This creature gets +1/+1 for each card in your hand.
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Vito, Thorn of the Dusk Rose
  ( 3)
Legendary Creature — Vampire Cleric
(1/3)
Whenever you gain life, target opponent loses that much life.   : Creatures you control gain lifelink until end of turn.
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Vivien of the Arkbow
   ( 6)
Legendary Planeswalker — Vivien
(5)
+2: Put two +1/+1 counters on up to one target creature. −3: Target creature you control deals damage equal to its power to target creature you don't control. −9: Creatures you control get +4/+4 and gain trample until end of turn.
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Vivien on the Hunt
   ( 6)
Legendary Planeswalker — Vivien
(4)
+2: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle. +1: Mill five cards, then put any number of creature cards milled this way into your hand. −1: Create a 4/4 green Rhino Warrior creature token.
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Vivien, Champion of the Wilds
  ( 3)
Legendary Planeswalker — Vivien
(4)
You may cast creature spells as though they had flash. +1: Until your next turn, up to one target creature gains vigilance and reach. −2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.
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Vizier of the Anointed
  ( 4)
Creature — Human Cleric
(2/4)
When this creature enters, you may search your library for a creature card with eternalize or embalm, put that card into your graveyard, then shuffle. Whenever you activate an eternalize or embalm ability, draw a card.
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Vizier of the Menagerie
  ( 4)
Creature — Snake Cleric
(3/4)
You may look at the top card of your library any time. You may cast creature spells from the top of your library. You can spend mana of any type to cast creature spells.
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Vizier of the Scorpion
  ( 3)
Creature — Zombie Wizard
(1/1)
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have deathtouch.
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Vizier of the True
  ( 4)
Creature — Human Cleric
(3/2)
You may exert this creature as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, tap target creature an opponent controls.
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Vodalian Hexcatcher
  ( 2)
Creature — Merfolk Wizard
(1/1)
Flash Other Merfolk you control get +1/+1. Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays .
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Voice of the Blessed
  ( 2)
Creature — Spirit Cleric
(2/2)
Whenever you gain life, put a +1/+1 counter on this creature. As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance. As long as this creature has ten or more +1/+1 counters on it, it has indestructible.
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Voice of the Provinces
   ( 6)
Creature — Angel
(3/3)
Flying When this creature enters, create a 1/1 white Human creature token.
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Voice of the Vermin
  ( 4)
Creature — Human Citizen
(2/2)
This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever this creature attacks, target creature you control has base power and toughness 4/4 until end of turn.
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Voice of the Woods
   ( 5)
Creature — Elf
(2/2)
Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Voices from the Void
  ( 5)
Sorcery
Domain — Target player discards a card for each basic land type among lands you control.
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Voidmage Husher
  ( 4)
Creature — Human Wizard
(2/2)
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, counter target activated ability. (Mana abilities can't be targeted.) Whenever you cast a spell, you may return this creature to its owner's hand.
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Voja, Jaws of the Conclave
    ( 5)
Legendary Creature — Wolf
(5/5)
Vigilance, trample, ward  Whenever Voja attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control.
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Volcano Hellion
   ( 4)
Creature — Hellion
(6/5)
This creature has echo , where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.
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Voldaren Ambusher
  ( 3)
Creature — Vampire Archer
(2/2)
When this creature enters, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control.
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Volrath, the Shapestealer
    ( 5)
Legendary Creature — Phyrexian Shapeshifter
(7/5)
At the beginning of combat on your turn, put a -1/-1 counter on up to one target creature. : Until your next turn, Volrath becomes a copy of target creature with a counter on it, except it's 7/5 and it has this ability.
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Volshe Tideturner
  ( 2)
Creature — Merfolk Wizard
(1/3)
: Add . Spend this mana only to cast an instant or sorcery spell or a kicked spell.
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Vona, Butcher of Magan
   ( 5)
Legendary Creature — Vampire Knight
(4/4)
Vigilance, lifelink , Pay 7 life: Destroy target nonland permanent. Activate only during your turn.
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Vorosh, the Hunter
    ( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Vorosh deals combat damage to a player, you may pay  . If you do, put six +1/+1 counters on Vorosh.
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Vraska the Unseen
   ( 5)
Legendary Planeswalker — Vraska
(5)
+1: Until your next turn, whenever a creature deals combat damage to Vraska, destroy that creature. −3: Destroy target nonland permanent. −7: Create three 1/1 black Assassin creature tokens with "Whenever this token deals combat damage to a player, that player loses the game."
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Vraska, Scheming Gorgon
   ( 6)
Legendary Planeswalker — Vraska
(5)
+2: Creatures you control get +1/+0 until end of turn. −3: Destroy target creature. −10: Until end of turn, creatures you control gain deathtouch and "Whenever this creature deals damage to an opponent, that player loses the game."
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Vraska, the Silencer
   ( 3)
Legendary Creature — Gorgon Assassin
(3/3)
Deathtouch Whenever a nontoken creature an opponent controls dies, you may pay . If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with " , Sacrifice this artifact: Add one mana of any color," and it loses all other card types.
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Vraska's Finisher
  ( 3)
Creature — Gorgon Assassin
(3/2)
When this creature enters, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.
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Vren, the Relentless
   ( 4)
Legendary Creature — Rat Rogue
(3/4)
Ward  If a creature an opponent controls would die, exile it instead. At the beginning of each end step, create X 1/1 black Rat creature tokens with "This token gets +1/+1 for each other Rat you control," where X is the number of creatures that were exiled under your opponents' control this turn.
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Vulshok Heartstoker
  ( 3)
Creature — Human Shaman
(2/2)
When this creature enters, target creature gets +2/+0 until end of turn.
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Wail of the Forgotten
  ( 2)
Sorcery
Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead. • Return target nonland permanent to its owner's hand. • Target opponent discards a card. • Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
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Wail of the Nim
  ( 3)
Instant
Choose one — • Regenerate each creature you control. • Wail of the Nim deals 1 damage to each creature and each player. Entwine (Choose both if you pay the entwine cost.)
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Waiting in the Weeds
   ( 3)
Sorcery
Each player creates a 1/1 green Cat creature token for each untapped Forest they control.
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Wake the Dead
   ( 2)
Instant
Cast this spell only during combat on an opponent's turn. Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
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