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Brood of Cockroaches
  ( 2)
Creature — Insect
(1/1)
When this creature is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return this card to your hand.
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Brotherhood Ambushers
  ( 5)
Creature — Human Assassin
(6/3)
Freerunning  (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
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Brotherhood Headquarters
( 0)
Land
: Add .
: Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source.
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Brotherhood Outcast
  ( 3)
Creature — Human Soldier
(3/2)
When this creature enters, choose one — • Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield. • Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
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Brotherhood Patriarch
  ( 4)
Creature — Human Assassin
(4/1)
When this creature dies, each opponent loses 2 life and you gain 2 life.
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Brotherhood Regalia
 ( 2)
Artifact — Equipment
Equipped creature has ward , is an Assassin in addition to its other types, and can't be blocked. Equip legendary creature  Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Brotherhood Scribe
  ( 2)
Creature — Human Artificer
(1/3)
Metalcraft — : You get (an energy counter). Activate only if you control three or more artifacts. Whenever you get one or more during your turn, creatures you control get +1/+1 until end of turn.
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Brotherhood Spy
  ( 2)
Creature — Human Assassin
(1/3)
At the beginning of combat on your turn, if you control a legendary Assassin, this creature gets +1/+0 until end of turn and can't be blocked this turn.
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Brotherhood Vertibird
 ( 3)
Artifact — Vehicle
(*/4)
Flying Brotherhood Vertibird's power is equal to the number of artifacts you control. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
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Brotherhood's End
   ( 3)
Sorcery
Choose one — • Brotherhood's End deals 3 damage to each creature and each planeswalker. • Destroy all artifacts with mana value 3 or less.
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Brothers Yamazaki
  ( 3)
Legendary Creature — Human Samurai
(2/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
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Brothers Yamazaki (Brothers Yamazaki 1)
  ( 3)
Legendary Creature — — Human Samurai
(2/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
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Brothers Yamazaki (Brothers Yamazaki 2)
  ( 3)
Legendary Creature — — Human Samurai
(2/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
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Bruna, the Fading Light
   ( 7)
Legendary Creature — Angel Horror
(5/7)
When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield. Flying, vigilance (Melds with Gisela, the Broken Blade.)
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Bruse Tarl, Boorish Herder
   ( 4)
Legendary Creature — Human Ally
(3/3)
Whenever Bruse Tarl enters or attacks, target creature you control gains double strike and lifelink until end of turn. Partner (You can have two commanders if both have partner.)
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Bruse Tarl, Roving Rancher
   ( 4)
Legendary Creature — Human Warrior
(4/3)
Oxen you control have double strike. Whenever Bruse Tarl enters or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn.
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Bruvac the Grandiloquent
  ( 3)
Legendary Creature — Human Advisor
(1/4)
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
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Aquatic Alchemist (Bubble Up)
  ( 3)
Sorcery — Adventure
Put target instant or sorcery card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)
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Bump in the Night
 ( 1)
Sorcery
Target opponent loses 3 life. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Bureau Headmaster
  ( 2)
Creature — Human Assassin
(2/2)
Equipment spells you cast cost less to cast. Equip abilities you activate cost less to activate.
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Buried in the Garden
   ( 4)
Enchantment — Aura
Enchant land When this Aura enters, exile target nonland permanent you don't control until this Aura leaves the battlefield. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
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Burn at the Stake
    ( 5)
Sorcery
As an additional cost to cast this spell, tap any number of untapped creatures you control. Burn at the Stake deals damage to any target equal to three times the number of creatures tapped this way.
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Burn Down the House
   ( 5)
Sorcery
Choose one — • Burn Down the House deals 5 damage to each creature and each planeswalker. • Create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target." They gain haste until end of turn.
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Burn the Accursed
  ( 5)
Instant
Burn the Accursed deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead.
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Burn the Impure
  ( 2)
Instant
Burn the Impure deals 3 damage to target creature. If that creature has infect, Burn the Impure deals 3 damage to that creature's controller.
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Burning Prophet
  ( 2)
Creature — Human Wizard
(1/3)
Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn, then scry 1.
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Burnished Hart
 ( 3)
Artifact Creature — Elk
(2/2)
, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Bushi Tenderfoot
 ( 1)
Creature — Human Soldier
(1/1)
When a creature dealt damage by this creature this turn dies, flip this creature.
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Bushmeat Poacher
  ( 4)
Creature — Human Soldier
(2/4)
, , Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. Draw a card.
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Butcher Ghoul
  ( 2)
Creature — Zombie
(1/1)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Butcher of Malakir
   ( 7)
Creature — Vampire Warrior
(5/4)
Flying Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.
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Butcher of the Horde
    ( 4)
Creature — Demon
(5/4)
Flying Sacrifice another creature: This creature gains your choice of vigilance, lifelink, or haste until end of turn.
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Butcher Orgg
    ( 7)
Creature — Orgg
(6/6)
You may assign this creature's combat damage divided as you choose among defending player and/or any number of creatures they control.
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Butcher's Cleaver
 ( 3)
Artifact — Equipment
Equipped creature gets +3/+0. As long as equipped creature is a Human, it has lifelink. Equip 
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Butcher's Glee
  ( 3)
Instant
Target creature gets +3/+0 and gains lifelink until end of turn. Regenerate it. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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Byrke, Long Ear of the Law
   ( 6)
Legendary Creature — Rabbit Soldier
(4/4)
Vigilance When Byrke enters, put a +1/+1 counter on each of up to two target creatures. Whenever a creature you control with a +1/+1 counter on it attacks, double the number of +1/+1 counters on it.
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Cabal Therapist
 ( 1)
Creature — Horror
(1/1)
Menace At the beginning of your first main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name.
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Cabal Therapy
 ( 1)
Sorcery
Choose a nonland card name. Target player reveals their hand and discards all cards with that name. Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Cache Grab
  ( 2)
Instant
Mill four cards. You may put a permanent card from among the cards milled this way into your hand. If you control a Squirrel or returned a Squirrel card to your hand this way, create a Food token. (To mill four cards, put the top four cards of your library into your graveyard. A Food token is an artifact with " , , Sacrifice this token: You gain 3 life.")
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Cache Raiders
   ( 5)
Creature — Merfolk Rogue
(4/4)
At the beginning of your upkeep, return a permanent you control to its owner's hand.
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Cached Defenses
  ( 3)
Sorcery
Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.)
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Cackling Slasher
  ( 4)
Creature — Human Assassin
(3/3)
Deathtouch This creature enters with a +1/+1 counter on it if a creature died this turn.
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Cacophony Unleashed
   ( 7)
Enchantment
When this enchantment enters, if you cast it, destroy all nonenchantment creatures. Whenever this enchantment or another enchantment you control enters, until end of turn, this enchantment becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment.
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Cadira, Caller of the Small
   ( 3)
Legendary Creature — Orc Ranger
(3/3)
Trample Whenever Cadira deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token.
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Caduceus, Staff of Hermes
  ( 3)
Legendary Artifact — Equipment
Equipped creature has lifelink. As long as you have 30 or more life, equipped creature gets +5/+5 and has indestructible and "Prevent all damage that would be dealt to this creature." Equip  
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Calamity of the Titans
   ( 6)
Sorcery
As an additional cost to cast this spell, reveal a colorless creature card from your hand. Exile each creature and planeswalker with mana value less than the revealed card's mana value.
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Caldera Hellion
   ( 5)
Creature — Hellion
(3/3)
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) When this creature enters, it deals 3 damage to each creature.
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Call Forth the Tempest
    ( 8)
Sorcery
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
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Call from the Grave (playtest)
  ( 3)
Sorcery
Put a random creature from a random graveyard into play under your control. Call from the Grave deals to you an amount of damage equal to that creature's casting cost.
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Call of the Death-Dweller
  ( 3)
Sorcery
Return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them.
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Call of the Full Moon
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice this Aura.
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Call of the Herd
  ( 3)
Sorcery
Create a 3/3 green Elephant creature token. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Call of the Nightwing
   ( 4)
Sorcery
Create a 1/1 blue and black Horror creature token with flying. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Call of the Ring
  ( 2)
Enchantment
At the beginning of your upkeep, the Ring tempts you. Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.
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Call the Bloodline
  ( 2)
Enchantment
, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate only once each turn.
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Call the Cavalry
  ( 4)
Sorcery
Create two 2/2 white Knight creature tokens with vigilance.
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Call the Coppercoats
  ( 3)
Instant
Strive — This spell costs  more to cast for each target beyond the first. Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
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Call the Gatewatch
  ( 3)
Sorcery
Search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
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Call the Scions
  ( 3)
Sorcery
Devoid (This card has no color.) Create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add ."
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Call the Skybreaker
   ( 7)
Sorcery
Create a 5/5 blue and red Elemental creature token with flying. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Call the Spirit Dragons
     ( 5)
Enchantment
Dragons you control have indestructible. At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.
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Call to Heel
  ( 2)
Instant
Return target creature to its owner's hand. Its controller draws a card.
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Call to the Feast
   ( 4)
Sorcery
Create three 1/1 white Vampire creature tokens with lifelink.
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Call to the Grave
  ( 5)
Enchantment
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature of their choice. At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
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Call to the Kindred
  ( 4)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.
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Call to the Netherworld
 ( 1)
Sorcery
Return target black creature card from your graveyard to your hand. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Call to the Void
  ( 5)
Sorcery
Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way.
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Callaphe, Beloved of the Sea
   ( 3)
Legendary Enchantment Creature — Demigod
(*/3)
Callaphe's power is equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.) Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost more to cast."
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Caller of the Claw
  ( 3)
Creature — Elf
(2/2)
Flash When this creature enters, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn.
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Caller of the Hunt
  ( 3)
Creature — Human
(*/*)
As an additional cost to cast this spell, choose a creature type. Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.
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Caller of the Pack
   ( 7)
Creature — Beast
(8/6)
Trample Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Caller of the Untamed
  ( 4)
Creature — Elf Shaman
(2/4)
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck. , : Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the mana value of that card.
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Callous Sell-Sword
  ( 2)
Creature — Human Soldier
(2/2)
This creature enters with a +1/+1 counter on it for each creature that died under your control this turn.
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Callow Jushi
   ( 3)
Creature — Human Wizard
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature. At the beginning of the end step, if there are two or more ki counters on this creature, you may flip it.
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Camellia, the Seedmiser
   ( 3)
Legendary Creature — Squirrel Warlock
(3/3)
Menace Other Squirrels you control have menace. Whenever you sacrifice one or more Foods, create a 1/1 green Squirrel creature token. , Forage: Put a +1/+1 counter on each other Squirrel you control. (To forage, exile three cards from your graveyard or sacrifice a Food.)
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Camera Launcher
 ( 3)
Artifact Creature — Construct
(2/2)
Exhaust — : Put a +1/+1 counter on this creature. Create a 1/1 colorless Thopter artifact creature token with flying. (Activate each exhaust ability only once.)
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Capashen Knight
  ( 2)
Creature — Human Knight
(1/1)
First strike (This creature deals combat damage before creatures without first strike.)  : This creature gets +1/+0 until end of turn.
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Capashen Standard
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. , Sacrifice this Aura: Draw a card.
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Capashen Templar
  ( 3)
Creature — Human Knight
(2/2)
: This creature gets +0/+1 until end of turn.
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Capricious Hellraiser
    ( 6)
Creature — Phyrexian Dragon
(4/4)
This spell costs less to cast if you have nine or more cards in your graveyard. Flying When this creature enters, exile three cards at random from your graveyard. Choose a noncreature, nonland card from among them and copy it. You may cast the copy without paying its mana cost.
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Captain of the Mists
  ( 3)
Creature — Human Wizard
(2/3)
Whenever another Human you control enters, untap this creature.  , : You may tap or untap target permanent.
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Captain of the Watch
   ( 6)
Creature — Human Soldier
(3/3)
Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When this creature enters, create three 1/1 white Soldier creature tokens.
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Capture Sphere
  ( 4)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Captured by the Consulate
  ( 4)
Enchantment — Aura
Enchant creature you don't control Enchanted creature can't attack. Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.
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Caradora, Heart of Alacria
   ( 4)
Legendary Creature — Human Knight
(4/2)
When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle. If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.
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Carmen, Cruel Skymarcher
   ( 5)
Legendary Creature — Vampire Soldier
(2/2)
Flying Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen and you gain 1 life. Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield.
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Carnival Hellsteed
   ( 6)
Creature — Nightmare Horse
(5/4)
First strike, haste Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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Carth the Lion
   ( 4)
Legendary Creature — Human Warrior
(3/5)
Whenever Carth enters or a planeswalker you control dies, look at the top seven cards of your library. You may reveal a planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Planeswalkers' loyalty abilities you activate cost an additional +1 to activate.
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Cartographer
  ( 3)
Creature — Human
(2/2)
When this creature enters, you may return target land card from your graveyard to your hand.
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Cartographer's Companion
 ( 3)
Artifact Creature — Gnome
(2/1)
When this creature enters, create a Map token. (It's an artifact with " , , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
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Cartographer's Hawk
  ( 2)
Creature — Bird
(2/1)
Flying When this creature deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
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