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Cartographer's Survey
Cartographer's Survey 3Green (4)
Sorcery

Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.

Innistrad: Crimson Vow (Uncommon)
Cartouche of Ambition
Cartouche of Ambition 2Black (3)
Enchantment — Aura Cartouche

Enchant creature you control

When this Aura enters, you may put a -1/-1 counter on target creature.

Enchanted creature gets +1/+1 and has lifelink.

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Cartouche of Knowledge
Cartouche of Knowledge 1Blue (2)
Enchantment — Aura Cartouche

Enchant creature you control

When this Aura enters, draw a card.

Enchanted creature gets +1/+1 and has flying.

Jumpstart 2025 (Common)
Other Versions
Amonkhet (Common)
Amonkhet Remastered (Common)
Cartouche of Solidarity
Cartouche of Solidarity White (1)
Enchantment — Aura Cartouche

Enchant creature you control

When this Aura enters, create a 1/1 white Warrior creature token with vigilance.

Enchanted creature gets +1/+1 and has first strike. (It deals combat damage before creatures without first strike.)

Jumpstart 2025 (Common)
Other Versions
Amonkhet (Common)
Amonkhet Remastered (Common)
Cartouche of Strength
Cartouche of Strength 2Green (3)
Enchantment — Aura Cartouche

Enchant creature you control

When this Aura enters, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.)

Enchanted creature gets +1/+1 and has trample.

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Cartouche of Zeal
Cartouche of Zeal Red (1)
Enchantment — Aura Cartouche

Enchant creature you control

When this Aura enters, target creature can't block this turn.

Enchanted creature gets +1/+1 and has haste. (It can attack and Tap no matter when it came under your control.)

Jumpstart 2025 (Common)
Other Versions
Amonkhet (Common)
Amonkhet Remastered (Common)
Case of the Burning Masks
Case of the Burning Masks 1RedRed (3)
Enchantment — Case

When this Case enters, it deals 3 damage to target creature an opponent controls.

To solve — Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.)

Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn.

Murders at Karlov Manor (Uncommon)
Case of the Crimson Pulse
Case of the Crimson Pulse 2Red (3)
Enchantment — Case

When this Case enters, discard a card, then draw two cards.

To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.)

Solved — At the beginning of your upkeep, discard your hand, then draw two cards.

Murders at Karlov Manor (Rare)
Case of the Filched Falcon
Case of the Filched Falcon Blue (1)
Enchantment — Case

When this Case enters, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this token: Draw a card.")

To solve — You control three or more artifacts. (If unsolved, solve at the beginning of your end step.)

Solved — 2Blue, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.

Murders at Karlov Manor (Uncommon)
Case of the Gateway Express
Case of the Gateway Express 1White (2)
Enchantment — Case

When this Case enters, choose target creature you don't control. Each creature you control deals 1 damage to that creature.

To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.)

Solved — Creatures you control get +1/+0.

Murders at Karlov Manor (Uncommon)
Case of the Gorgon's Kiss
Case of the Gorgon's Kiss Black (1)
Enchantment — Case

When this Case enters, destroy up to one target creature that was dealt damage this turn.

To solve — Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.)

Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types.

Murders at Karlov Manor (Uncommon)
Case of the Locked Hothouse
Case of the Locked Hothouse 3Green (4)
Enchantment — Case

You may play an additional land on each of your turns.

To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)

Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.

Murders at Karlov Manor (Rare)
Case of the Pilfered Proof
Case of the Pilfered Proof 1White (2)
Enchantment — Case

Whenever a Detective you control enters or is turned face up, put a +1/+1 counter on it.

To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.)

Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "2, Sacrifice this token: Draw a card.")

Murders at Karlov Manor (Uncommon)
Case of the Ransacked Lab
Case of the Ransacked Lab 2Blue (3)
Enchantment — Case

Instant and sorcery spells you cast cost 1 less to cast.

To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)

Solved — Whenever you cast an instant or sorcery spell, draw a card.

Murders at Karlov Manor (Rare)
Case of the Shattered Pact
Case of the Shattered Pact 2 (2)
Enchantment — Case

When this Case enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.)

Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.

Murders at Karlov Manor (Uncommon)
Case of the Shifting Visage
Case of the Shifting Visage 1BlueBlue (3)
Enchantment — Case

At the beginning of your upkeep, surveil 1.

To solve — There are fifteen or more cards in your graveyard. (If unsolved, solve at the beginning of your end step.)

Solved — Whenever you cast a nonlegendary creature spell, copy that spell. (The copy becomes a token.)

Murders at Karlov Manor Commander (Rare)
Case of the Stashed Skeleton
Case of the Stashed Skeleton 1Black (2)
Enchantment — Case

When this Case enters, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.)

To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)

Solved — 1Black, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.

Murders at Karlov Manor (Rare)
Case of the Trampled Garden
Case of the Trampled Garden 2Green (3)
Enchantment — Case

When this Case enters, distribute two +1/+1 counters among one or two target creatures you control.

To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.)

Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.

Murders at Karlov Manor (Uncommon)
Case of the Uneaten Feast
Case of the Uneaten Feast White (1)
Enchantment — Case

Whenever a creature you control enters, you gain 1 life.

To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)

Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.

Murders at Karlov Manor (Rare)
Case the Joint
Case the Joint 3Blue (4)
Instant

Draw two cards, then look at the top card of each player's library.

Streets of New Capenna (Common)
Cast into the Fire
Cast into the Fire 1Red (2)
Instant

Choose one —

• Cast into the Fire deals 1 damage to each of up to two target creatures.

• Exile target artifact.

The Lord of the Rings: Tales of Middle Earth (Common)
Catastrophe
Catastrophe 4WhiteWhite (6)
Sorcery

Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.

Battle Royale Box Set (Rare)
Other Versions
Urza's Saga (Rare)
Catch of the Day (playtest)
Catch of the Day (playtest) 5Blue (6)
Creature — — Serpent (?/?)

As Catch of the Day enters the battlefield, choose one for each of the following.

<b>Keyword</b> → Vigilance; ward 3; or islandwalk.

<b>Whenever this creature attacks</b> → Scry 2; goad target creature an opponent controls; or tap target creature an opponent controls.

<b>Size</b> → 6/2; 4/4; or 2/6.

Mystery Booster 2: Convention Edition (Rare)
Cathedral Acolyte
Cathedral Acolyte 1Green (2)
Creature — Human Cleric (1/2)

Each creature you control with a counter on it has ward 1. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)

Tap: Put a +1/+1 counter on target creature that entered this turn.

Magic The Gathering—Fallout (Uncommon)
Cathedral Membrane
Cathedral Membrane 1Phyrexian White (2)
Artifact Creature — Phyrexian Wall (0/3)

(Phyrexian White can be paid with either White or 2 life.)

Defender

When this creature dies during combat, it deals 6 damage to each creature it blocked this combat.

New Phyrexia (Uncommon)
Cathedral of Serra
Cathedral of Serra (0)
Land

White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Legends (Uncommon)
Cathedral of War
Cathedral of War (0)
Land

This land enters tapped.

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Tap: Add Colorless.

Magic 2013 (Rare)
Cathedral Sanctifier
Cathedral Sanctifier White (1)
Creature — Human Cleric (1/1)

When this creature enters, you gain 3 life.

Duel Decks: Blessed vs. Cursed (Common)
Other Versions
Avacyn Restored (Common)
Caught in the Brights
Caught in the Brights 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

When a Vehicle you control attacks, exile enchanted creature.

Jumpstart 2022 (Common)
Other Versions
Aether Revolt (Common)
Caught in the Crossfire
Caught in the Crossfire RedRed (2)
Instant

Spree (Choose one or more additional costs.)

+ 1 — Caught in the Crossfire deals 2 damage to each outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

+ 1 — Caught in the Crossfire deals 2 damage to each non-outlaw creature.

Outlaws of Thunder Junction (Uncommon)
Cave of the Frost Dragon
Cave of the Frost Dragon (0)
Land

If you control two or more other lands, this land enters tapped.

Tap: Add White.

4White: This land becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.

Adventures in the Forgotten Realms (Rare)
Celeborn the Wise
Celeborn the Wise 3Green (4)
Legendary Creature — Elf Noble (3/3)

Whenever you attack with one or more Elves, scry 1.

Whenever you scry, Celeborn gets +1/+1 until end of turn for each card looked at while scrying this way.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Celebrate the Harvest
Celebrate the Harvest 3Green (4)
Sorcery

Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle.

Innistrad: Midnight Hunt Commander (Rare)
Celestine, the Living Saint
Celestine, the Living Saint 4White (5)
Legendary Creature — Human Warrior (3/4)

Flying, lifelink

Healing Tears — At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.

Warhammer 40,000 Commander (Rare)
Cenn's Heir
Cenn's Heir 1White (2)
Creature — Kithkin Soldier (1/1)

Whenever this creature attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.

Lorwyn (Common)
Centaur Archer
Centaur Archer 1RedGreen (3)
Creature — Centaur Archer (3/2)

Tap: This creature deals 1 damage to target creature with flying.

Masters Edition (Uncommon)
Other Versions
Ice Age (Uncommon)
Centaur Healer
Centaur Healer 1GreenWhite (3)
Creature — Centaur Cleric (3/3)

When this creature enters, you gain 3 life.

Guild Kit: Selesnya (Common)
Other Versions
Return to Ravnica (Common)
Modern Masters 2017 Edition (Common)
Battlebond (Common)
Centaur Vinecrasher
Centaur Vinecrasher 3Green (4)
Creature — Plant Centaur (1/1)

Trample

This creature enters with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.

Whenever a land card is put into a graveyard from anywhere, you may pay GreenGreen. If you do, return this card from your graveyard to your hand.

Commander 2018 (Rare)
Other Versions
Commander 2015 (Rare)
Commander Anthology (Rare)
Centaur's Herald
Centaur's Herald Green (1)
Creature — Elf Scout (0/1)

2Green, Sacrifice this creature: Create a 3/3 green Centaur creature token.

Return to Ravnica (Common)
Chained to the Rocks
Chained to the Rocks White (1)
Enchantment — Aura

Enchant Mountain you control

When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield. (That creature returns under its owner's control.)

Theros (Rare)
Chains of Mephistopheles
Chains of Mephistopheles 1Black (2)
Enchantment

If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.

Masters Edition (Rare)
Other Versions
Legends (Rare)
Chalice of the Void
Chalice of the Void Variable ColorlessVariable Colorless (0)
Artifact

This artifact enters with X charge counters on it.

Whenever a player casts a spell with mana value equal to the number of charge counters on this artifact, counter that spell.

The Lost Caverns of Ixalan Commander (Mythic Rare)
Other Versions
Mirrodin (Rare)
Modern Masters (Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Masters 25 (Mythic Rare)
Time Spiral Remastered (Bonus)
Champion of the Flame
Champion of the Flame 1Red (2)
Creature — Human Warrior (1/1)

Trample

This creature gets +2/+2 for each Aura and Equipment attached to it.

Commander Masters (Common)
Other Versions
Dominaria (Uncommon)
Commander Legends (Common)
Champion of the Hareish (playtest)
Champion of the Hareish (playtest) White (1)
Creature — — Rabbit Soldier (1/1)

Buddy list (As this creature enters, if any of its creature types isn't on your buddy list, write one of them on your buddy list.)

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of the Hareish if one of that creature's creature types is on your buddy list. Otherwise, write one of its creature types on your buddy list.

Mystery Booster 2: Convention Edition (Rare)
Champion of the Parish
Champion of the Parish White (1)
Creature — Human Soldier (1/1)

Whenever another Human you control enters, put a +1/+1 counter on this creature.

Duel Decks: Blessed vs. Cursed (Rare)
Other Versions
Innistrad (Rare)
Champion of the Perished
Champion of the Perished Black (1)
Creature — Zombie (1/1)

Whenever another Zombie you control enters, put a +1/+1 counter on this creature.

Innistrad: Midnight Hunt (Rare)
Champion's Helm
Champion's Helm 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2.

As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)

Equip 1

Magic The Gathering—Fallout (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Commander Masters (Rare)
Chancellor of the Annex
Chancellor of the Annex 4WhiteWhiteWhite (7)
Creature — Phyrexian Angel (5/6)

You may reveal this card from your opening hand. If you do, when each opponent casts their first spell of the game, counter that spell unless that player pays 1.

Flying

Whenever an opponent casts a spell, counter it unless that player pays 1.

New Phyrexia (Rare)
Chancellor of the Dross
Chancellor of the Dross 4BlackBlackBlack (7)
Creature — Phyrexian Vampire (6/6)

You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way.

Flying, lifelink

New Phyrexia (Rare)
Chancellor of the Forge
Chancellor of the Forge 4RedRedRed (7)
Creature — Phyrexian Giant (5/5)

You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, create a 1/1 red Phyrexian Goblin creature token with haste.

When this creature enters, create X 1/1 red Phyrexian Goblin creature tokens with haste, where X is the number of creatures you control.

New Phyrexia (Rare)
Chancellor of the Spires
Chancellor of the Spires 4BlueBlueBlue (7)
Creature — Phyrexian Sphinx (5/7)

You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent mills seven cards.

Flying

When this creature enters, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.

New Phyrexia (Rare)
Chancellor of the Tangle
Chancellor of the Tangle 4GreenGreenGreen (7)
Creature — Phyrexian Beast (6/7)

You may reveal this card from your opening hand. If you do, at the beginning of your first main phase of the game, add Green.

Vigilance, reach

New Phyrexia (Rare)
Chandra, Heart of Fire
Chandra, Heart of Fire 3RedRed (5)
Legendary Planeswalker — Chandra (5)

+1: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way.

+1: Chandra deals 2 damage to any target.

−9: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle. You may cast them this turn. Add six Red.

Core Set 2021 (Mythic Rare)
Chandra, the Firebrand
Chandra, the Firebrand 3Red (4)
Legendary Planeswalker — Chandra (3)

+1: Chandra deals 1 damage to any target.

−2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

−6: Chandra deals 6 damage to each of up to six targets.

Magic 2013 (Mythic Rare)
Other Versions
Magic 2012 (Mythic Rare)
Chandra's Pyrohelix
Chandra's Pyrohelix 1Red (2)
Instant

Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.

Jumpstart 2022 (Common)
Other Versions
Kaladesh (Common)
War of the Spark (Common)
Kaladesh Remastered (Common)
Change of Heart
Change of Heart White (1)
Instant

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Target creature can't attack this turn.

Stronghold (Common)
Change the Equation
Change the Equation 1Blue (2)
Instant

Choose one —

• Counter target spell with mana value 2 or less.

• Counter target red or green spell with mana value 6 or less.

March of the Machine (Uncommon)
Changeling Hero
Changeling Hero 4White (5)
Creature — Shapeshifter (4/4)

Changeling (This card is every creature type.)

Champion a creature (When this enters, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Lorwyn (Uncommon)
Channel the Suns
Channel the Suns 3Green (4)
Sorcery

Add WhiteBlueBlackRedGreen.

Fifth Dawn (Uncommon)
Chant of the Skifsang
Chant of the Skifsang 2Blue (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets -13/-0.

Dark Ascension (Common)
Chaosphere
Chaosphere 2Red (3)
World Enchantment

Creatures with flying can block only creatures with flying.

Creatures without flying have reach. (They can block creatures with flying.)

Mirage (Rare)
Charge Across the Araba
Charge Across the Araba 4White (5)
Instant — Arcane

Sweep — Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.

Saviors of Kamigawa (Uncommon)
Charge of the Forever-Beast
Charge of the Forever-Beast 2Green (3)
Sorcery

As an additional cost to cast this spell, reveal a creature card from your hand.

Charge of the Forever-Beast deals damage to target creature or planeswalker equal to the revealed card's power.

Ikoria: Lair of Behemoths (Uncommon)
Charge of the Mites
Charge of the Mites 2White (3)
Instant

Choose one —

• Charge of the Mites deals damage equal to the number of creatures you control to target creature or planeswalker.

• Create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." (Players dealt combat damage by them also get a poison counter.)

Phyrexia: All Will Be One (Common)
Chariot of the Sun
Chariot of the Sun 3 (3)
Artifact

2, Tap: Until end of turn, target creature you control gains flying and has base toughness 1.

Mirage (Uncommon)
Charisma Bobblehead
Charisma Bobblehead 3 (3)
Artifact — Bobblehead

Tap: Add one mana of any color.

4, Tap: Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery.

Magic The Gathering—Fallout (Uncommon)
Charix, the Raging Isle
Charix, the Raging Isle 2BlueBlue (4)
Legendary Creature — Leviathan Crab (0/17)

Spells your opponents cast that target Charix cost 2 more to cast.

3: Charix gets +X/-X until end of turn, where X is the number of Islands you control.

Zendikar Rising (Rare)
Chatter of the Squirrel
Chatter of the Squirrel Green (1)
Sorcery

Create a 1/1 green Squirrel creature token.

Flashback 1Green (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Jumpstart: Historic Horizons (Common)
Other Versions
Odyssey (Common)
Double Masters (Common)
Chea, Friend to Maybe Too Many (playtest)
Chea, Friend to Maybe Too Many (playtest) 1WhiteBlackGreen (4)
Legendary Creature — — Human Wizard (2/4)

Familiar spells you cast have flash. (Bats, Birds, Cats, Dragons, Faeries, Foxes, Frogs, Imps, Lizards, and Spiders are familiars, as well as any creature with "Familiar" in its name.)

Tap: Add X Green and each opponent loses X life, where X is the number of familiars you control.

Mystery Booster 2: Convention Edition (Rare)
Cheap Ass
Cheap Ass 1White (2)
Creature — Donkey Townsfolk (1/3{1/2})

Spells you cast cost o½ less to cast.

Unhinged (Common)
Cheatyface
Cheatyface BlueBlueBlue (3)
Creature — Efreet (2/2)

If Cheatyface is in your hand, you may sneak Cheatyface onto the battlefield. If an opponent catches you right away, that player may exile Cheatyface.

Flying

Unsanctioned (Uncommon)
Other Versions
Unhinged (Uncommon)
Check for Traps
Check for Traps 1Black (2)
Sorcery

Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.

Adventures in the Forgotten Realms (Uncommon)
Checkpoint Officer
Checkpoint Officer 1White (2)
Creature — Human Soldier (1/2)

1White, Tap: Tap target creature.

Ikoria: Lair of Behemoths (Common)
Checks and Balances
Checks and Balances 2Blue (3)
Enchantment

Cast this spell only if there are three or more players in the game.

Whenever a player casts a spell, each of that player's opponents may discard a card. If they do, counter that spell.

Unglued (Uncommon)
Cheeky House-Mouse
Cheeky House-Mouse White (1)
Creature — Mouse (2/1)

Wilds of Eldraine (Uncommon)
Cheering Fanatic
Cheering Fanatic 1Red (2)
Creature — Goblin (2/2)

Whenever this creature attacks, choose a card name. Spells with the chosen name cost 1 less to cast this turn.

Battlebond (Uncommon)
Chef's Kiss
Chef's Kiss 1RedRed (3)
Instant

Gain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can't be you or a permanent you control.

Modern Horizons 2 (Rare)
Chemister's Insight
Chemister's Insight 3Blue (4)
Instant

Draw two cards.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Ravnica Clue Edition (Uncommon)
Other Versions
Guilds of Ravnica (Uncommon)
Commander 2019 (Uncommon)
Ikoria Commander (Uncommon)
Chemister's Trick
Chemister's Trick BlueRed (2)
Instant

Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able.

Overload 3BlueRed (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Return to Ravnica (Common)
Cherished Hatchling
Cherished Hatchling 1Green (2)
Creature — Dinosaur (2/1)

When this creature dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters, you may have it fight another target creature."

Jumpstart 2025 (Uncommon)
Other Versions
Rivals of Ixalan (Uncommon)
Chevill, Bane of Monsters
Chevill, Bane of Monsters BlackGreen (2)
Legendary Creature — Human Rogue (1/3)

Deathtouch

At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls.

Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.

Ikoria: Lair of Behemoths (Mythic Rare)
Chief of the Edge
Chief of the Edge WhiteBlack (2)
Creature — Human Warrior (3/2)

Other Warrior creatures you control get +1/+0.

Khans of Tarkir (Uncommon)
Chief of the Foundry
Chief of the Foundry 3 (3)
Artifact Creature — Construct (2/3)

Other artifact creatures you control get +1/+1.

Jumpstart 2025 (Uncommon)
Other Versions
Magic Origins (Uncommon)
Kaladesh (Uncommon)
Commander 2018 (Uncommon)
Double Masters (Uncommon)
Kaladesh Remastered (Uncommon)
The Brothers' War Commander (Uncommon)
Chief of the Scale
Chief of the Scale WhiteBlack (2)
Creature — Human Warrior (2/3)

Other Warrior creatures you control get +0/+1.

Khans of Tarkir (Uncommon)
Child of the Pack
Child of the Pack 2RedGreen (4)
Creature — Human Werewolf (2/5)

2RedGreen: Create a 2/2 green Wolf creature token.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Crimson Vow (Uncommon)
Child of the Volcano
Child of the Volcano 3Red (4)
Creature — Elemental (3/3)

Trample

At the beginning of your end step, if you descended this turn, put a +1/+1 counter on this creature. (You descended if a permanent card was put into your graveyard from anywhere.)

The Lost Caverns of Ixalan (Common)
Chill of the Grave
Chill of the Grave 2Blue (3)
Instant

This spell costs 1 less to cast if you control a Zombie.

Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.

Innistrad: Crimson Vow (Common)
Chill to the Bone
Chill to the Bone 3Black (4)
Instant

Destroy target nonsnow creature.

Coldsnap (Common)
Chimeric Sphere
Chimeric Sphere 3 (3)
Artifact

2: Until end of turn, this artifact becomes a 2/1 Construct artifact creature with flying.

2: Until end of turn, this artifact becomes a 3/2 Construct artifact creature and loses flying.

Weatherlight (Uncommon)
Chimil, the Inner Sun
Chimil, the Inner Sun 6 (6)
Legendary Artifact

Spells you control can't be countered.

At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

The Lost Caverns of Ixalan Commander (Mythic Rare)
Other Versions
The Lost Caverns of Ixalan (Mythic Rare)
Chisei, Heart of Oceans
Chisei, Heart of Oceans 2BlueBlue (4)
Legendary Creature — Spirit (4/4)

Flying

At the beginning of your upkeep, sacrifice Chisei unless you remove a counter from a permanent you control.

Betrayers of Kamigawa (Rare)
Chishiro, the Shattered Blade
Chishiro, the Shattered Blade 2RedGreen (4)
Legendary Creature — Snake Samurai (4/4)

Whenever an Aura or Equipment you control enters, create a 2/2 red Spirit creature token with menace.

At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)

Kamigawa: Neon Dynasty Commander (Mythic Rare)
Chittering Dispatcher
Chittering Dispatcher 2Green (3)
Creature — Eldrazi Drone (2/3)

Devoid (This card has no color.)

Myriad

When this creature leaves the battlefield, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add Colorless."

Modern Horizons 3 Commander (Rare)
Chivalrous Chevalier
Chivalrous Chevalier 4White (5)
Artifact Creature — Cyborg Knight (3/3)

Flying

When this creature enters, return a creature you control to its owner's hand unless you compliment an opponent.

Unstable (Common)
Cho-Arrim Alchemist
Cho-Arrim Alchemist White (1)
Creature — Human Spellshaper (1/1)

1WhiteWhite, Tap, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Mercadian Masques (Rare)
Choking Tethers
Choking Tethers 3Blue (4)
Instant

Tap up to four target creatures.

Cycling 1Blue (1Blue, Discard this card: Draw a card.)

When you cycle this card, you may tap target creature.

Jumpstart 2025 (Common)
Other Versions
Onslaught (Common)
Vintage Masters (Common)
Masters 25 (Common)
Modern Horizons (Common)
Chorus of the Conclave
Chorus of the Conclave 4GreenGreenWhiteWhite (8)
Legendary Creature — Dryad (3/8)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters with that many additional +1/+1 counters on it.

Magic: The Gathering-Commander (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Chorus of the Tides
Chorus of the Tides 3Blue (4)
Creature — Siren (3/2)

Flying

Heroic — Whenever you cast a spell that targets this creature, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)

Born of the Gods (Common)
Chosen by Heliod
Chosen by Heliod 1White (2)
Enchantment — Aura

Enchant creature

When this Aura enters, draw a card.

Enchanted creature gets +0/+2.

Jumpstart 2025 (Common)
Other Versions
Theros (Common)
Chromatic Sphere
Chromatic Sphere 1 (1)
Artifact

1, Tap, Sacrifice this artifact: Add one mana of any color. Draw a card.

Jumpstart (Common)
Other Versions
Invasion (Uncommon)
Mirrodin (Common)
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