|
Chromeshell Crab
  ( 5)
Creature — Crab Beast
(3/3)
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, you may exchange control of target creature you control and target creature an opponent controls.
|
|
|
Chromium, the Mutable
    ( 7)
Legendary Creature — Elder Dragon
(7/7)
Flash This spell can't be countered. Flying Discard a card: Until end of turn, Chromium becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.
|
|
|
Chronicler of Heroes
   ( 3)
Creature — Centaur Wizard
(3/3)
When this creature enters, draw a card if you control a creature with a +1/+1 counter on it.
|
|
|
Cinder Hellion
  ( 5)
Creature — Hellion
(4/4)
Trample When this creature enters, it deals 2 damage to target opponent or planeswalker.
|
|
|
Cinderheart Giant
   ( 7)
Creature — Giant Berserker
(7/6)
Trample When this creature dies, it deals 7 damage to a creature an opponent controls chosen at random.
|
|
|
Cipherbound Spirit
( 0)
Creature — Spirit
(3/2)
Flying This creature can block only creatures with flying.  : Draw two cards, then discard a card.
|
|
|
Circle of the Land Druid
  ( 2)
Creature — Gnome Druid
(1/1)
When this creature enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.) Natural Recovery — When this creature dies, return target land card from your graveyard to your hand.
|
|
|
Circle of the Moon Druid
  ( 3)
Creature — Human Elf Druid
(2/4)
Bear Form — During your turn, this creature is a Bear with base power and toughness 4/2. (It loses all other creature types.)
|
|
|
Círdan the Shipwright
   ( 5)
Legendary Creature — Elf Noble
(3/4)
Vigilance Secret council — Whenever Círdan enters or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.
|
|
|
Claim the Firstborn
 ( 1)
Sorcery
Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
|
|
|
Clavileño, First of the Blessed
   ( 3)
Legendary Creature — Vampire Cleric
(2/2)
Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
|
|
|
Clear the Land
  ( 3)
Sorcery
Each player reveals the top five cards of their library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.
|
|
|
Clear the Mind
  ( 3)
Sorcery
Target player shuffles their graveyard into their library. Draw a card.
|
|
|
Clear the Stage
  ( 5)
Instant
Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand.
|
|
|
Shrouded Shepherd (Cleave Shadows)
  ( 2)
Sorcery — Adventure
Creatures your opponents control get -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.)
|
|
|
Clement, the Worrywort
   ( 3)
Legendary Creature — Frog Druid
(3/3)
Vigilance Whenever Clement or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand. Frogs you control have " : Add or . Spend this mana only to cast a creature spell."
|
|
|
Clergy of the Holy Nimbus
 ( 1)
Creature — Human Cleric
(1/1)
If this creature would be destroyed, regenerate it. : This creature can't be regenerated this turn. Only your opponents may activate this ability.
|
|
|
Cleric of the Forward Order
  ( 2)
Creature — Human Cleric
(2/2)
When this creature enters, you gain 2 life for each creature you control named Cleric of the Forward Order.
|
|
|
Clickslither
    ( 4)
Creature — Insect
(3/3)
Haste Sacrifice a Goblin: This creature gets +2/+2 and gains trample until end of turn.
|
|
|
Cliffrunner Behemoth
  ( 4)
Creature — Rhino Beast
(5/3)
This creature has haste as long as you control a red permanent. This creature has lifelink as long as you control a white permanent.
|
|
|
Cloak of Feathers
 ( 1)
Sorcery
Target creature gains flying until end of turn. Draw a card.
|
|
|
Cloak of the Bat
 ( 2)
Artifact — Equipment
Equipped creature has flying and haste. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Cloakwood Hermit
  ( 3)
Legendary Enchantment — Background
Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."
|
|
|
Clone Shell
 ( 5)
Artifact Creature — Shapeshifter
(2/2)
Imprint — When this creature enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order. When this creature dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.
|
|
|
Cloudheath Drake
  ( 5)
Artifact Creature — Drake
(3/3)
Flying  : This creature gains vigilance until end of turn.
|
|
|
Cloudthresher
     ( 6)
Creature — Elemental
(7/7)
Flash Reach When this creature enters, it deals 2 damage to each creature with flying and each player. Evoke   (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
|
|
|
Clout of the Dominus
 ( 1)
Enchantment — Aura
Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) As long as enchanted creature is red, it gets +1/+1 and has haste.
|
|
|
Coast Watcher
  ( 2)
Creature — Bird Soldier
(1/1)
Flying, protection from green
|
|
|
Coax from the Blind Eternities
  ( 3)
Sorcery
You may reveal an Eldrazi card you own from outside the game or choose a face-up Eldrazi card you own in exile. Put that card into your hand.
|
|
|
Coils of the Medusa
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/-1. Sacrifice this Aura: Destroy all non-Wall creatures blocking enchanted creature.
|
|
|
Coldsteel Heart
 ( 2)
Snow Artifact
This artifact enters tapped. As this artifact enters, choose a color. : Add one mana of the chosen color.
|
|
|
Colfenor, the Last Yew
    ( 6)
Legendary Creature — Treefolk Shaman
(3/7)
Vigilance, reach Whenever Colfenor or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.
|
|
|
Collector Ouphe
  ( 2)
Creature — Ouphe
(2/2)
Activated abilities of artifacts can't be activated.
|
|
|
Colossal Heroics
  ( 3)
Instant
Strive — This spell costs  more to cast for each target beyond the first. Any number of target creatures each get +2/+2 until end of turn. Untap those creatures.
|
|
|
Combat Calligrapher
  ( 4)
Creature — Bird Cleric
(3/3)
Flying Inklings can't attack you or planeswalkers you control. Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent.
|
|
|
Combat Thresher
 ( 7)
Artifact Creature — Construct
(3/3)
Double strike When this creature enters, draw a card. //PRT-Prototype_Mech//  
Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 1/1
|
|
|
Command the Chaff (playtest)
   ( 6)
Instant
Look at target opponent's sideboard. You may cast a card from that sideboard without paying its mana cost. Exile CARDNAME.
|
|
|
Command the Dreadhorde
   ( 6)
Sorcery
Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total mana value of those cards. Put them onto the battlefield under your control.
|
|
|
Commander's Sphere
 ( 3)
Artifact
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
|
|
|
Commence the Endgame
   ( 6)
Instant
This spell can't be countered. Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
|
|
|
Commune with the Gods
  ( 2)
Sorcery
Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.
|
|
|
Companion of the Trials
  ( 3)
Creature — Bird Soldier
(2/2)
Flying  : Untap target creature. Activate only if you control a Gideon planeswalker.
|
|
|
Complete the Circuit
  ( 6)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) You may cast sorcery spells this turn as though they had flash. When you next cast an instant or sorcery spell this turn, copy that spell twice. You may choose new targets for the copies.
|
|
|
Concord with the Kami
  ( 4)
Enchantment
At the beginning of your end step, choose one or more — • Put a +1/+1 counter on target creature with a counter on it. • Draw a card if you control an enchanted creature. • Create a 1/1 colorless Spirit creature token if you control an equipped creature.
|
|
|
Conductive Machete
 ( 4)
Artifact — Equipment
When this Equipment enters, manifest dread, then attach this Equipment to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Equipped creature gets +2/+1. Equip 
|
|
|
Confront the Assault
  ( 5)
Instant
Cast this spell only if a creature is attacking you. Create three 1/1 white Spirit creature tokens with flying.
|
|
|
Confront the Past
  ( 1)
Sorcery — Lesson
Choose one — • Return target planeswalker card with mana value X or less from your graveyard to the battlefield. • Remove twice X loyalty counters from target planeswalker an opponent controls.
|
|
|
Confront the Unknown
 ( 1)
Instant
Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
|
|
|
Confusion in the Ranks
   ( 5)
Enchantment
Whenever an artifact, creature, or enchantment enters, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.
|
|
|
Connecting the Dots
  ( 2)
Enchantment
Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.)  , Discard your hand, Sacrifice this enchantment: Put all cards exiled with this enchantment into their owners' hands.
|
|
|
Consign to the Pit
  ( 6)
Sorcery
Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller.
|
|
|
Conspiracy Theorist
  ( 2)
Creature — Human Shaman
(2/2)
Whenever this creature attacks, you may pay and discard a card. If you do, draw a card. Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.
|
|
|
Constable of the Realm
  ( 5)
Creature — Giant Soldier
(3/3)
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever one or more +1/+1 counters are put on this creature, exile up to one other target nonland permanent until this creature leaves the battlefield.
|
|
|
Consult the Necrosages
   ( 3)
Sorcery
Choose one — • Target player draws two cards. • Target player discards two cards.
|
|
|
Consume the Meek
   ( 5)
Instant
Destroy each creature with mana value 3 or less. They can't be regenerated.
|
|
|
Consuming Aetherborn
  ( 4)
Creature — Aetherborn Vampire
(2/2)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Lifelink
|
|
|
Consuming Ashes
   ( 4)
Instant
Exile target creature. If it had mana value 3 or less, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
|
|
|
Consuming Sepulcher
( 0)
Artifact
At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
|
|
|
Contact Other Plane
  ( 4)
Instant
Roll a d20. 1–9 | Draw two cards. 10–19 | Scry 2, then draw two cards. 20 | Scry 3, then draw three cards.
|
|
|
Copper Host Crusher
   ( 8)
Creature — Phyrexian Bear Rhino
(8/8)
Trample Hexproof (This creature can't be the target of spells or abilities your opponents control.)
|
|
|
Copy Catchers
  ( 2)
Creature — Faerie
(2/1)
Flying Whenever you surveil, you may pay  . If you do, create a token that's a copy of this creature.
|
|
|
Coral Helm
 ( 3)
Artifact
, Discard a card at random: Target creature gets +2/+2 until end of turn.
|
|
|
Coralhelm Chronicler
  ( 3)
Creature — Merfolk Wizard
(2/2)
Whenever you cast a kicked spell, draw a card, then discard a card. When this creature enters, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
|
|
|
Coralhelm Commander
  ( 2)
Creature — Merfolk Soldier
(2/2)
Level up ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 3/3 Flying LEVEL 4+ 4/4 Flying Other Merfolk creatures you control get +1/+1.
|
|
|
Coralhelm Guide
  ( 2)
Creature — Merfolk Scout Ally
(2/1)
 : Target creature can't be blocked this turn.
|
|
|
Coram, the Undertaker
    ( 4)
Legendary Creature — Human Warrior
(0/5)
Coram gets +X/+0, where X is the greatest power among creature cards in all graveyards. Whenever Coram attacks, each player mills a card. During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn.
|
|
|
Corpses of the Lost
  ( 3)
Enchantment
Skeletons you control get +1/+0 and have haste. When this enchantment enters, create a 2/2 black Skeleton Pirate creature token. At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return this enchantment to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)
|
|
|
Cosima, God of the Voyage
  ( 3)
Legendary Creature — God
(2/4)
At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land you control enters, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."
|
|
|
Council of the Absolute
   ( 4)
Creature — Human Advisor
(2/4)
As this creature enters, choose a noncreature, nonland card name. Your opponents can't cast spells with the chosen name. Spells with the chosen name you cast cost less to cast.
|
|
|
Countryside Crusher
   ( 3)
Creature — Giant Warrior
(3/3)
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process. Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this creature.
|
|
|
Court Archers
  ( 3)
Creature — Human Archer
(1/3)
Reach (This creature can block creatures with flying.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
|
|
|
Cover the Spot (Cover the Spot (a))
( 0)
Artifact — Attraction
Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover this Attraction, claim the prize Prize — You get    , then you may put a sticker on a nonland permanent you own. Sacrifice this Attraction, then open an Attraction. Lights — 2, 3, 4, 6
|
|
|
Cover the Spot (Cover the Spot (b))
( 0)
Artifact — Attraction
Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover this Attraction, claim the prize Prize — You get    , then you may put a sticker on a nonland permanent you own. Sacrifice this Attraction, then open an Attraction. Lights — 2, 3, 5, 6
|
|
|
Cover the Spot (Cover the Spot (c))
( 0)
Artifact — Attraction
Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover this Attraction, claim the prize Prize — You get    , then you may put a sticker on a nonland permanent you own. Sacrifice this Attraction, then open an Attraction. Lights — 2, 4, 5, 6
|
|
|
Cover the Spot (Cover the Spot (d))
( 0)
Artifact — Attraction
Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover this Attraction, claim the prize Prize — You get    , then you may put a sticker on a nonland permanent you own. Sacrifice this Attraction, then open an Attraction. Lights — 3, 4, 5, 6
|
|
|
Crack the Earth
 ( 1)
Sorcery — Arcane
Each player sacrifices a permanent of their choice.
|
|
|
Cragsmasher Yeti
   ( 6)
Creature — Yeti
(4/2)
Mountaincycling ( , Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) Backup 2 (When this creature enters, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) Trample
|
|
|
Crash the Party
  ( 6)
Instant
Create a tapped 4/4 green Rhino Warrior creature token for each tapped creature you control.
|
|
|
Crash the Ramparts
  ( 3)
Instant
Target creature gets +3/+3 and gains trample until end of turn.
|
|
|
Crater Hellion
   ( 6)
Creature — Hellion Beast
(6/6)
Echo   (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, it deals 4 damage to each other creature.
|
|
|
Craterhoof Behemoth
    ( 8)
Creature — Beast
(5/5)
Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
|
|
|
Crawl from the Cellar
 ( 1)
Sorcery
Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Cream of the Crop
  ( 2)
Enchantment
Whenever a creature you control enters, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
|
|
|
Credit Voucher
 ( 2)
Artifact
, , Sacrifice this artifact: Shuffle any number of cards from your hand into your library, then draw that many cards.
|
|
|
Creosote Heath
( 0)
Land — Desert
This land enters tapped. When this land enters, it deals 1 damage to target opponent. : Add or .
|
|
|
Crested Herdcaller
   ( 5)
Creature — Dinosaur
(3/3)
Trample When this creature enters, create a 3/3 green Dinosaur creature token with trample.
|
|
|
Crimson Hellkite
    ( 9)
Creature — Dragon
(6/6)
Flying , : This creature deals X damage to target creature. Spend only red mana on X.
|
|
|
Crocodile of the Crossing
  ( 4)
Creature — Crocodile
(5/4)
Haste When this creature enters, put a -1/-1 counter on target creature you control.
|
|
|
Crosis, the Purger
    ( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Crosis deals combat damage to a player, you may pay  . If you do, choose a color, then that player reveals their hand and discards all cards of that color.
|
|
|
Crovax the Cursed
   ( 4)
Legendary Creature — Vampire Noble
(0/0)
Crovax enters with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. : Crovax gains flying until end of turn.
|
|
|
Crovax, Ascendant Hero
   ( 6)
Legendary Creature — Human Noble
(4/4)
Other white creatures get +1/+1. Nonwhite creatures get -1/-1. Pay 2 life: Return Crovax to its owner's hand.
|
|
|
Crown of the Ages
 ( 2)
Artifact
, : Attach target Aura attached to a creature to another creature.
|
|
|