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Adeliz, the Cinder Wind
   ( 3)
Legendary Creature — Human Wizard
(2/2)
Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
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Adéwalé, Breaker of Chains
   ( 3)
Legendary Creature — Human Assassin Pirate
(4/1)
When Adéwalé enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order. Whenever a Vehicle you control deals combat damage to a player, you may return this card from your graveyard to your hand.
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Adipose Offspring
  ( 4)
Creature — Alien
(2/2)
Emerge  (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When this creature enters, create a 2/2 white Alien creature token. If this creature's emerge cost was paid, instead create X of those tokens, where X is the sacrificed creature's toughness.
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Admiral Beckett Brass
    ( 4)
Legendary Creature — Human Pirate
(3/3)
Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
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Admiral Brass, Unsinkable
    ( 5)
Legendary Creature — Human Pirate
(3/3)
When Admiral Brass enters, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
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Admiral's Order
   ( 3)
Instant
Raid — If you attacked this turn, you may pay rather than pay this spell's mana cost. Counter target spell.
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Admonition Angel
    ( 6)
Creature — Angel
(6/6)
Flying Landfall — Whenever a land you control enters, you may exile target nonland permanent other than this creature. When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
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Adorable Kitten
 ( 1)
Host Creature — Cat
(1/1)
When this creature enters, roll a six-sided die. You gain life equal to the result.
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Adorned Crocodile
  ( 5)
Creature — Crocodile
(5/3)
When this creature dies, create a 2/2 black Zombie Druid creature token. Renew — , Exile this card from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.
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Adrenaline Jockey
  ( 3)
Creature — Minotaur Pilot
(3/3)
Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them. Whenever you activate an exhaust ability, put a +1/+1 counter on this creature.
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Adrestia
 ( 3)
Legendary Artifact — Vehicle
(4/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn. Crew 1
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Adriana, Captain of the Guard
   ( 5)
Legendary Creature — Human Knight
(4/4)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
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Adrix and Nev, Twincasters
   ( 4)
Legendary Creature — Merfolk Wizard
(2/2)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) If one or more tokens would be created under your control, twice that many of those tokens are created instead.
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Advanced Stitchwing
   ( 5)
Creature — Zombie Horror
(3/4)
Flying  , Discard two cards: Return this card from your graveyard to the battlefield tapped.
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Adventure Awaits
  ( 2)
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
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Adventurers' Guildhouse
( 0)
Land
Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Adventuring Gear
 ( 1)
Artifact — Equipment
Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Adventurous Impulse
 ( 1)
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Adverse Conditions
  ( 4)
Instant
Devoid (This card has no color.) Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ."
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Advice from the Fae
   ( 6)
Sorcery
( can be paid with any two mana or with . This card's mana value is 6.) Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
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Aegar, the Freezing Flame
   ( 3)
Legendary Creature — Giant Wizard
(3/3)
Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.
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Aegis Angel
   ( 6)
Creature — Angel
(5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, another target permanent gains indestructible for as long as you control this creature. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
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Aegis Automaton
 ( 2)
Artifact Creature — Construct
(0/3)
 : Return another target creature you control to its owner's hand.
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Aegis of Honor
 ( 1)
Enchantment
: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.
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Aegis of the Gods
  ( 2)
Enchantment Creature — Human Soldier
(2/1)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
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Aegis of the Legion
  ( 2)
Artifact — Equipment
Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.) Equip 
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Aegis Sculptor
  ( 4)
Creature — Bird Wizard
(2/3)
Flying Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) At the beginning of your upkeep, you may exile two cards from your graveyard. If you do, put a +1/+1 counter on this creature.
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Aeolipile
 ( 2)
Artifact
, , Sacrifice this artifact: It deals 2 damage to any target.
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Aeon Chronicler
   ( 5)
Creature — Avatar
(*/*)
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand. Suspend X—  . X can't be 0. Whenever a time counter is removed from this card while it's exiled, draw a card.
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Aeon Engine
 ( 5)
Artifact
This artifact enters tapped. , Exile this artifact: Reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.)
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rathi Berserker (Aerathi Berserker)
    ( 5)
Creature — Human Berserker
(2/4)
Rampage 3 <I>(Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)</I>
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Aerial Assault
  ( 3)
Sorcery
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
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Aerial Boost
  ( 2)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Target creature gets +2/+2 and gains flying until end of turn.
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Aerial Caravan
   ( 6)
Creature — Human Soldier
(4/3)
Flying   : Exile the top card of your library. Until end of turn, you may play that card. <I>(Reveal the card as you exile it.)</I>
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Aerial Engineer
   ( 4)
Creature — Human Artificer
(2/4)
As long as you control an artifact, this creature gets +2/+0 and has flying.
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Aerial Extortionist
   ( 5)
Creature — Bird Soldier
(4/3)
Flying Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it. Whenever another player casts a spell from anywhere other than their hand, draw a card.
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Aerial Formation
 ( 1)
Instant
Strive — This spell costs  more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain flying until end of turn.
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Aerial Guide
  ( 3)
Creature — Drake
(2/2)
Flying Whenever this creature attacks, another target attacking creature gains flying until end of turn.
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Aerial Maneuver
  ( 2)
Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.
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Aerial Modification
  ( 5)
Enchantment — Aura
Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. Enchanted creature gets +2/+2 and has flying.
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Aerial Predation
  ( 3)
Instant
Destroy target creature with flying. You gain 2 life.
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Aerial Surveyor
  ( 3)
Artifact — Vehicle
(3/4)
Flying Whenever this Vehicle attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. Crew 2
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Aerial Toastmaster
  ( 4)
Artifact Creature — Cyborg Rigger
(3/2)
Flying  , Sacrifice another artifact: This creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Aerial Volley
 ( 1)
Instant
Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying.
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Aerialephant
  ( 4)
Creature — Elephant Performer
(3/2)
Flying When this creature enters, you get , then you may put a sticker on a nonland permanent you own.
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Aerie Auxiliary
  ( 4)
Creature — Bird Soldier
(3/3)
Flying When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
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Aerie Bowmasters
   ( 4)
Creature — Dog Archer
(3/4)
Reach (This creature can block creatures with flying.) Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Aerie Mystics
  ( 5)
Creature — Bird Wizard
(3/3)
Flying   : Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
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Aerie Ouphes
  ( 5)
Creature — Ouphe
(3/3)
Sacrifice this creature: It deals damage equal to its power to target creature with flying. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Aerie Worshippers
  ( 4)
Creature — Human Cleric
(2/4)
Inspired — Whenever this creature becomes untapped, you may pay  . If you do, create a 2/2 blue Bird enchantment creature token with flying.
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Aeronaut Admiral
  ( 4)
Creature — Human Pilot
(3/1)
Flying Vehicles you control have flying.
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Aeronaut Tinkerer
  ( 3)
Creature — Human Artificer
(2/3)
This creature has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)
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Aeronaut's Wings
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+0 and has flying. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Aesi, Tyrant of Gyre Strait
   ( 6)
Legendary Creature — Serpent
(5/5)
You may play an additional land on each of your turns. Landfall — Whenever a land you control enters, you may draw a card.
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Aesthetic Consultation
 ( 1)
Instant
Choose an artist. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with art by the chosen artist. Put that card in your hand and exile all other cards revealed this way.
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Aesthir Glider
 ( 3)
Artifact Creature — Bird Construct
(2/1)
Flying This creature can't block.
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Æther Barrier (Aether Barrier)
  ( 3)
Enchantment
Whenever a player casts a creature spell, that player sacrifices a permanent of their choice unless they pay .
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Æther Figment (Aether Figment)
  ( 2)
Creature — Illusion
(1/1)
Kicker (You may pay an additional as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it. This creature can't be blocked.
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Aether Helix
   ( 5)
Sorcery
Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.
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Aether Inspector
  ( 4)
Creature — Dwarf Artificer
(2/3)
Vigilance When this creature enters, you get  (two energy counters). Whenever this creature attacks, you may pay  . If you do, create a 1/1 colorless Servo artifact creature token.
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Æther Mutation (Aether Mutation)
   ( 5)
Sorcery
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
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Aether Poisoner
  ( 2)
Creature — Human Artificer
(1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, you get  (two energy counters). Whenever this creature attacks, you may pay  . If you do, create a 1/1 colorless Servo artifact creature token.
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Æther Rift (Aether Rift)
   ( 3)
Enchantment
At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.
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Æther Sting (Aether Sting)
  ( 4)
Enchantment
Whenever an opponent casts a creature spell, this enchantment deals 1 damage to that player.
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Æther Tide (Aether Tide)
  ( 1)
Sorcery
As an additional cost to cast this spell, discard X creature cards. Return X target creatures to their owners' hands.
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Aether Tradewinds
  ( 3)
Instant
Return target permanent you control and target permanent you don't control to their owners' hands.
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Aether Vial
 ( 1)
Artifact
At the beginning of your upkeep, you may put a charge counter on this artifact. : You may put a creature card with mana value equal to the number of charge counters on this artifact from your hand onto the battlefield.
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Aetherflux Conduit
 ( 6)
Artifact
Whenever you cast a spell, you get an amount of (energy counters) equal to the amount of mana spent to cast that spell. , Pay fifty : Draw seven cards. You may cast any number of spells from your hand without paying their mana costs.
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Aetherflux Reservoir
 ( 4)
Artifact
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. Pay 50 life: This artifact deals 50 damage to any target.
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Aetheric Amplifier
 ( 3)
Artifact
: Add one mana of any color.
, : Choose one. Activate only as a sorcery.
• Double the number of each kind of counter on target permanent. • Double the number of each kind of counter you have.
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Aetherize
  ( 4)
Instant
Return all attacking creatures to their owner's hand.
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Ætherling (Aetherling)
   ( 6)
Creature — Shapeshifter
(4/5)
: Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
: This creature can't be blocked this turn.
: This creature gets +1/-1 until end of turn.
: This creature gets -1/+1 until end of turn.
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Aethershield Artificer
  ( 4)
Creature — Dwarf Artificer
(3/3)
At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Aethersnipe
  ( 6)
Creature — Elemental
(4/4)
When this creature enters, return target nonland permanent to its owner's hand. Evoke   (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Aethersquall Ancient
   ( 7)
Creature — Leviathan
(6/6)
Flying At the beginning of your upkeep, you get   (three energy counters). Pay eight : Return all other creatures to their owners' hands. Activate only as a sorcery.
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Aetherwind Basker
    ( 7)
Creature — Lizard
(7/7)
Trample Whenever this creature enters or attacks, you get (an energy counter) for each creature you control. Pay : This creature gets +1/+1 until end of turn.
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Aetherwing, Golden-Scale Flagship
( 0)
Legendary Artifact — Vehicle
(*/4)
Flying Aetherwing's power is equal to the number of artifacts you control. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Aeve, Progenitor Ooze
    ( 5)
Legendary Creature — Ooze
(2/2)
Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.) Aeve isn't legendary if it's a token. Aeve enters with a +1/+1 counter on it for each other Ooze you control.
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Affectionate Indrik
  ( 6)
Creature — Beast
(4/4)
When this creature enters, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
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Afflict
  ( 3)
Instant
Target creature gets -1/-1 until end of turn. Draw a card.
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Afflicted Deserter
  ( 4)
Creature — Human Werewolf
(3/2)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Afiya Grove
  ( 2)
Enchantment
This enchantment enters with three +1/+1 counters on it. At the beginning of your upkeep, move a +1/+1 counter from this enchantment onto target creature. When this enchantment has no +1/+1 counters on it, sacrifice it.
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Afterlife
  ( 3)
Instant
Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
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Afterlife from the Loam
    ( 8)
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for .) For each player, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're Zombies in addition to their other types.
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Afterlife Insurance
  ( 2)
Instant
Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.)
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Agadeem Occultist
  ( 3)
Creature — Human Shaman Ally
(0/2)
: Put target creature card from an opponent's graveyard onto the battlefield under your control if its mana value is less than or equal to the number of Allies you control.
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Agadeem's Awakening
    ( 3)
Sorcery
Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.
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Against All Odds
  ( 4)
Sorcery
Choose one or both — • Exile target artifact or creature you control, then return it to the battlefield under its owner's control. • Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield.
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