|
Automatic Librarian
 ( 3)
Artifact Creature — Construct
(3/2)
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
|
|
|
Auton Soldier
   ( 6)
Artifact Creature — Alien Soldier
(0/0)
You may have this creature enter as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
|
|
|
Autumn Willow
   ( 6)
Legendary Creature — Avatar
(4/4)
Shroud (This creature can't be the target of spells or abilities.) : Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
|
|
|
Autumn's Veil
 ( 1)
Instant
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
|
|
|
Avacyn, the Purifier
( 0)
Legendary Creature — Angel
(6/5)
Flying When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.
|
|
|
Avacynian Missionaries
  ( 4)
Creature — Human Cleric
(3/3)
At the beginning of your end step, if this creature is equipped, transform it.
|
|
|
Avacynian Priest
  ( 2)
Creature — Human Cleric
(1/2)
, : Tap target non-Human creature.
|
|
|
Avacyn's Memorial
    ( 8)
Legendary Artifact
Indestructible Other legendary permanents you control have indestructible.
|
|
|
Avalanche Riders
  ( 4)
Creature — Human Nomad
(2/2)
Haste Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, destroy target land.
|
|
|
Avarice Amulet
 ( 4)
Artifact — Equipment
Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card." Whenever equipped creature dies, target opponent gains control of this Equipment. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Avarice Totem
 ( 1)
Artifact
: Exchange control of this artifact and target nonland permanent.
|
|
|
Avaricious Dragon
   ( 4)
Creature — Dragon
(4/4)
Flying At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand.
|
|
|
Avatar of Discord
   ( 3)
Creature — Avatar
(5/3)
( can be paid with either or .) Flying When this creature enters, sacrifice it unless you discard two cards.
|
|
|
Avatar of Might
   ( 8)
Creature — Avatar
(8/8)
If an opponent controls at least four more creatures than you, this spell costs less to cast. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
|
|
|
Avatar of Will
   ( 8)
Creature — Avatar
(5/6)
If an opponent has no cards in hand, this spell costs less to cast. Flying
|
|
|
Aveline de Grandpré
   ( 4)
Legendary Creature — Human Assassin
(3/3)
Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, put that many +1/+1 counters on that creature. Disguise  (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
|
|
|
Aven Battle Priest
  ( 6)
Creature — Bird Cleric
(3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, you gain 3 life.
|
|
|
Aven Brigadier
    ( 6)
Creature — Bird Soldier
(3/5)
Flying Other Bird creatures get +1/+1. Other Soldier creatures get +1/+1.
|
|
|
Aven Courier
  ( 2)
Creature — Bird Advisor
(1/1)
Flying Whenever this creature attacks, choose a counter on a permanent you control. Put a counter of that kind on target permanent you control if it doesn't have a counter of that kind on it.
|
|
|
Aven Fisher
  ( 4)
Creature — Bird Soldier
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature dies, you may draw a card.
|
|
|
Aven Fleetwing
  ( 4)
Creature — Bird Soldier
(2/2)
Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.)
|
|
|
Aven Fogbringer
  ( 4)
Creature — Bird Wizard
(2/1)
Flying When this creature enters, return target land to its owner's hand.
|
|
|
Aven Interrupter
   ( 3)
Creature — Bird Rogue
(2/2)
Flash Flying When this creature enters, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.) Spells your opponents cast from graveyards or from exile cost more to cast.
|
|
|
Aven Liberator
   ( 4)
Creature — Bird Soldier
(2/3)
Flying Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, target creature you control gains protection from the color of your choice until end of turn.
|
|
|
Aven Mimeomancer
   ( 3)
Creature — Bird Wizard
(3/1)
Flying At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.
|
|
|
Aven Mindcensor
  ( 3)
Creature — Bird Wizard
(2/1)
Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.
|
|
|
Aven Riftwatcher
  ( 3)
Creature — Bird Rebel Soldier
(2/3)
Flying Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature enters or leaves the battlefield, you gain 2 life.
|
|
|
Aven Shrine
   ( 3)
Enchantment
Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.
|
|
|
Aven Squire
  ( 2)
Creature — Bird Soldier
(1/1)
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
|
|
|
Aven Sunstriker
   ( 3)
Creature — Bird Warrior
(1/1)
Flying Double strike (This creature deals both first-strike and regular combat damage.) Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
|
|
|
Aven Tactician
  ( 5)
Creature — Bird Soldier
(2/3)
Flying When this creature enters, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
|
|
|
Aven Trailblazer
  ( 3)
Creature — Bird Soldier
(2/*)
Flying Domain — Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.
|
|
|
Aven Wind Mage
  ( 3)
Creature — Bird Wizard
(2/2)
Flying Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn.
|
|
|
Aven Windreader
   ( 5)
Creature — Bird Soldier Wizard
(3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)  : Target player reveals the top card of their library.
|
|
|
Avenger of Zendikar
   ( 7)
Creature — Elemental
(5/5)
When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
|
|
|
Avenging Angel
   ( 5)
Creature — Angel
(3/3)
Flying When this creature dies, you may put it on top of its owner's library.
|
|
|
Avenging Arrow
  ( 3)
Instant
Destroy target creature that dealt damage this turn.
|
|
|
Avenging Druid
  ( 3)
Creature — Human Druid
(1/3)
Whenever this creature deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
|
|
|
Avenging Huntbonder
   ( 5)
Creature — Human Warrior
(3/3)
Double strike Whenever this creature attacks, put a double strike counter on another target attacking creature.
|
|
|
Avenging Hunter
  ( 5)
Creature — Dragon Ranger
(5/4)
Trample When this creature enters, you take the initiative.
|
|
|
Avian Changeling
  ( 3)
Creature — Shapeshifter
(2/2)
Changeling (This card is every creature type.) Flying
|
|
|
Avian Oddity
  ( 4)
Creature — Bird
(2/4)
Flying Cycling  ( , Discard this card: Draw a card.) When you cycle this card, put a flying counter on target creature you control.
|
|
|
Aviary Mechanic
  ( 2)
Creature — Dwarf Artificer
(2/2)
When this creature enters, you may return another permanent you control to its owner's hand.
|
|
|
Aviation Pioneer
  ( 3)
Creature — Human Artificer
(1/2)
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying.
|
|
|
Avishkar Raceway
( 0)
Land
Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) : Add .
Max speed — , , Discard a card: Draw a card.
|
|
|
Avizoa
  ( 4)
Creature — Jellyfish
(2/2)
Flying : This creature gets +2/+2 until end of turn. You skip your next untap step. Activate only once each turn.
|
|
|
Avoid Fate
 ( 1)
Instant
Counter target instant or Aura spell that targets a permanent you control.
|
|
|
Awaken the Ancient
    ( 4)
Enchantment — Aura
Enchant Mountain Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.
|
|
|
Awaken the Erstwhile
   ( 5)
Sorcery
Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.
|
|
|
Awakener Druid
  ( 3)
Creature — Human Druid
(1/1)
When this creature enters, target Forest becomes a 4/5 green Treefolk creature for as long as this creature remains on the battlefield. It's still a land.
|
|
|
Awakening
   ( 4)
Enchantment
At the beginning of each upkeep, untap all creatures and lands.
|
|
|
Funeral Room // Awakening Hall (Awakening Hall)
   ( 8)
Enchantment — Room
When you unlock this door, return all creature cards from your graveyard to the battlefield. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
|
|
|
Awakening of Vitu-Ghazi
   ( 5)
Instant
Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.
|
|
|
Awakening Zone
  ( 3)
Enchantment
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add ."
|
|
|
Awe Strike
 ( 1)
Instant
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
|
|
|
Axebane Guardian
  ( 3)
Creature — Human Druid
(0/3)
Defender : Add X mana in any combination of colors, where X is the number of creatures you control with defender.
|
|
|
Axgard Artisan
  ( 2)
Creature — Dwarf Artificer
(2/1)
Whenever one or more +1/+1 counters are put on this creature for the first time each turn, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
|
|
|
Axiom Engraver
  ( 2)
Creature — Phyrexian Wizard
(1/3)
This creature enters with two oil counters on it. , Remove an oil counter from this creature, Discard a card: Draw a card.
|
|
|
Axis of Mortality
   ( 6)
Enchantment
At the beginning of your upkeep, you may have two target players exchange life totals.
|
|
|
Aya of Alexandria
   ( 4)
Legendary Creature — Human Assassin
(4/3)
Menace, lifelink Whenever a historic creature you control deals combat damage to a player, create a 1/1 black Assassin creature token with menace. (Artifacts, legendaries, and Sagas are historic.)
|
|
|
Ayara, First of Locthwain
   ( 3)
Legendary Creature — Elf Noble
(2/3)
Whenever Ayara or another black creature you control enters, each opponent loses 1 life and you gain 1 life. , Sacrifice another black creature: Draw a card.
|
|
|
Ayli, Eternal Pilgrim
  ( 2)
Legendary Creature — Kor Cleric
(2/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) , Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
  , Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.
|
|
|
Aysen Highway
    ( 6)
Enchantment
White creatures have plainswalk. (They can't be blocked as long as defending player controls a Plains.)
|
|
|
Ayula's Influence
   ( 3)
Enchantment
Discard a land card: Create a 2/2 green Bear creature token.
|
|
|
Ayumi, the Last Visitor
   ( 5)
Legendary Creature — Spirit
(7/3)
Legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.)
|
|
|
Azami, Lady of Scrolls
    ( 5)
Legendary Creature — Human Wizard
(0/2)
Tap an untapped Wizard you control: Draw a card.
|
|
|
Azimaet Drake
  ( 3)
Creature — Drake
(1/3)
Flying : This creature gets +1/+0 until end of turn. Activate only once each turn.
|
|
|
Azorius Arrester
  ( 2)
Creature — Human Soldier
(2/1)
When this creature enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
|
|
|
Azorius Chancery
( 0)
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. : Add  .
|
|
|
Azorius Charm
  ( 2)
Instant
Choose one — • Creatures you control gain lifelink until end of turn. • Draw a card. • Put target attacking or blocking creature on top of its owner's library.
|
|
|
Azorius Herald
  ( 3)
Creature — Spirit
(2/1)
This creature can't be blocked. When this creature enters, you gain 4 life. When this creature enters, sacrifice it unless was spent to cast it.
|
|
|
Azorius Justiciar
   ( 4)
Creature — Human Wizard
(2/2)
When this creature enters, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
|
|
|
Azorius Ploy
    ( 4)
Instant
Prevent all combat damage target creature would deal this turn. Prevent all combat damage that would be dealt to target creature this turn.
|
|
|
Azorius Skyguard
   ( 6)
Creature — Human Knight
(3/3)
Flying, first strike Creatures your opponents control get -1/-0.
|
|
|
Azure Beastbinder
  ( 2)
Creature — Rat Rogue
(1/3)
Vigilance This creature can't be blocked by creatures with power 2 or greater. Whenever this creature attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.
|
|
|
Azure Fleet Admiral
  ( 4)
Creature — Human Pirate
(3/3)
When this creature enters, you become the monarch. This creature can't be blocked by creatures the monarch controls.
|
|
|