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Benthic Djinn
   ( 4)
Creature — Djinn
(5/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of your upkeep, you lose 2 life.
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Benthic Explorers
  ( 4)
Creature — Merfolk Scout
(2/4)
, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.
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Benthic Giant
  ( 6)
Creature — Giant
(4/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Benthic Infiltrator
  ( 3)
Creature — Eldrazi Drone
(1/4)
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) This creature can't be blocked.
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Benthicore
  ( 7)
Creature — Elemental
(5/5)
When this creature enters, create two 1/1 blue Merfolk Wizard creature tokens. Tap two untapped Merfolk you control: Untap this creature. It gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Bereaved Survivor
  ( 3)
Creature — Human Peasant
(2/1)
When another creature you control dies, transform this creature.
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Berg Strider
  ( 5)
Snow Creature — Giant Wizard
(4/4)
When this creature enters, tap target artifact or creature an opponent controls. If was spent to cast this spell, that permanent doesn't untap during its controller's next untap step. ( is mana from a snow source.)
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Beseech the Mirror
    ( 4)
Sorcery
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
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Beskir Shieldmate
  ( 2)
Creature — Human Warrior
(2/1)
When this creature dies, create a 1/1 white Human Warrior creature token.
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Besmirch
   ( 3)
Sorcery
Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Bess, Soul Nourisher
   ( 3)
Legendary Creature — Human Citizen
(1/1)
Whenever one or more other creatures you control with base power and toughness 1/1 enter, put a +1/+1 counter on Bess. Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess.
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Bessie, the Doctor's Roadster
 ( 2)
Legendary Artifact — Vehicle
(3/4)
Haste Whenever Bessie attacks, another target legendary creature can't be blocked this turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Bestial Bloodline
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2.  : Return this card from your graveyard to your hand.
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Bestial Fury
  ( 3)
Enchantment — Aura
Enchant creature When this Aura enters, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
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Bestial Menace
   ( 5)
Sorcery
Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.
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Betor, Ancestor's Voice
    ( 5)
Legendary Creature — Spirit Dragon
(3/5)
Flying, lifelink At the beginning of your end step, put a number of +1/+1 counters on up to one other target creature you control equal to the amount of life you gained this turn. Return up to one target creature card with mana value less than or equal to the amount of life you lost this turn from your graveyard to the battlefield.
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Betor, Kin to All
    ( 5)
Legendary Creature — Spirit Dragon
(5/7)
Flying At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
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Betrayer's Bargain
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature or enchantment or pay . Betrayer's Bargain deals 5 damage to target creature. If that creature would die this turn, exile it instead.
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Betrothed of Fire
  ( 2)
Enchantment — Aura
Enchant creature Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn. Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.
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Bewilder
  ( 3)
Instant
Target creature gets -3/-0 until end of turn. Draw a card.
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Bewildering Blizzard
   ( 6)
Instant
Draw three cards. Creatures your opponents control get -3/-0 until end of turn.
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Bewitching Leechcraft
  ( 2)
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature has "If this creature would untap during your untap step, remove a +1/+1 counter from it instead. If you do, untap it." (Otherwise, it doesn't untap.)
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Beyeen Veil
  ( 2)
Instant
Creatures your opponents control get -2/-0 until end of turn.
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Beza, the Bounding Spring
   ( 4)
Legendary Creature — Elemental Elk
(4/5)
When Beza enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.
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Bhaal's Invoker
  ( 3)
Creature — Dragon Shaman
(4/2)
Scorching Ray — : This creature deals 4 damage to each opponent.
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Biblioplex Assistant
 ( 4)
Artifact Creature — Gargoyle
(2/1)
Flying When this creature enters, put up to one target instant or sorcery card from your graveyard on top of your library.
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Biblioplex Kraken
  ( 5)
Creature — Kraken
(4/5)
When this creature enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.) Whenever this creature attacks, you may return another creature you control to its owner's hand. If you do, this creature can't be blocked this turn.
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Bident of Thassa
   ( 4)
Legendary Enchantment Artifact
Whenever a creature you control deals combat damage to a player, you may draw a card.  , : Creatures your opponents control attack this turn if able.
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Bifurcate
  ( 4)
Sorcery
Search your library for a permanent card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.
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Big Boa Constrictor
  ( 4)
Host Creature — Snake
(1/2)
When this creature enters, roll a six-sided die. Target opponent loses life equal to the result.
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Big Game Hunter
   ( 3)
Creature — Human Rebel Assassin
(1/1)
When this creature enters, destroy target creature with power 4 or greater. It can't be regenerated. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Big Play
  ( 2)
Instant
Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it. (A creature with reach can block creatures with flying.)
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Big Score
  ( 4)
Instant
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with " , Sacrifice this token: Add one mana of any color.")
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Big Spender
  ( 2)
Creature — — Devil Citizen
(2/1)
Haste Whenever one or more creatures you control become blocked, create a Treasure token. Sacrifice two artifacts: Draft a card from Big Spender's spellbook.
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Big Winner
  ( 4)
Creature — Ogre Warrior Guest
(5/2)
This creature has trample as long as you control a stickered permanent.
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Bigfin Bouncer
  ( 4)
Creature — Shark Pirate
(3/2)
When this creature enters, return target creature an opponent controls to its owner's hand.
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Bigger on the Inside
   ( 5)
Enchantment — Aura
Enchant artifact or land Enchanted permanent has " : Target player adds two mana of any one color. The next spell they cast this turn has cascade." (When they cast their next spell, they exile cards from the top of their library until they exile a nonland card that costs less. They may cast it without paying its mana cost. They put the exiled cards on the bottom in a random order.)
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Bighorner Rancher
  ( 5)
Creature — Human Ranger
(2/5)
Vigilance : Add an amount of equal to the greatest power among creatures you control.
Sacrifice this creature: You gain life equal to the greatest toughness among other creatures you control.
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Bilbo, Retired Burglar
   ( 3)
Legendary Creature — Halfling Rogue
(1/3)
When Bilbo enters or leaves the battlefield, the Ring tempts you. Whenever Bilbo deals combat damage to a player, create a Treasure token.
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Bilbo's Ring
 ( 3)
Legendary Artifact — Equipment
During your turn, equipped creature has hexproof and can't be blocked. Whenever equipped creature attacks alone, you draw a card and you lose 1 life. Equip Halfling ( : Attach to target Halfling you control. Equip only as a sorcery.) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Bile Blight
  ( 2)
Instant
Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn.
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Bile Urchin
 ( 1)
Creature — Spirit
(1/1)
Sacrifice this creature: Target player loses 1 life.
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Bilious Skulldweller
 ( 1)
Creature — Phyrexian Insect
(1/1)
Deathtouch Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
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Bill Ferny, Bree Swindler
  ( 2)
Legendary Creature — Human Rogue
(2/1)
Whenever Bill Ferny becomes blocked, choose one — • Create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") • Target opponent gains control of target Horse you control. If they do, remove Bill Ferny from combat and create three Treasure tokens.
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Bill Potts
  ( 4)
Legendary Creature — Human
(2/4)
Whenever you cast an instant or sorcery spell that targets only Bill Potts or activate an ability that targets only Bill Potts, copy that spell or ability. You may choose new targets for the copy. This ability triggers only once each turn. Doctor's companion (You can have two commanders if the other is the Doctor.)
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Bill the Pony
  ( 4)
Legendary Creature — Horse
(1/4)
When Bill the Pony enters, create two Food tokens. (They're artifacts with " , , Sacrifice this token: You gain 3 life.") Sacrifice a Food: Until end of turn, target creature you control assigns combat damage equal to its toughness rather than its power.
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Billowing Shriekmass
  ( 4)
Creature — Spirit
(2/3)
Flying When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) Threshold — This creature gets +2/+1 as long as there are seven or more cards in your graveyard.
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Bind
  ( 2)
Instant
Counter target activated ability. <I>(Mana abilities can't be targeted.)</I> Draw a card.
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Ghost Lantern (Bind Spirit)
  ( 2)
Instant — Adventure
Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the artifact later from exile.)
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Bind the Monster
 ( 1)
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. It deals damage to you equal to its power. Enchanted creature doesn't untap during its controller's untap step.
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Bind to Secrecy
  ( 2)
Instant
Choose one — • Counter target noncreature spell. • Conjure a duplicate of target creature card in an opponent's graveyard into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." If there are five or more mana values among cards in your graveyard, draft a card from Bind to Secrecy's spellbook.
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Bind//Liberate (playtest)
  ( 2)
Instant
Counter target activated ability. (Mana abilities can't be targeted.)<i/> Draw a card. // Liberate  
Instant Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Binding Agony
  ( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature is dealt damage, this Aura deals that much damage to that creature's controller.
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Binding Geist
  ( 3)
Creature — Spirit
(3/1)
Whenever this creature attacks, target creature an opponent controls gets -2/-0 until end of turn. Disturb  (You may cast this card from your graveyard transformed for its disturb cost.)
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Binding Grasp
  ( 4)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, sacrifice this Aura unless you pay  . You control enchanted creature. Enchanted creature gets +0/+1.
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Binding Mummy
  ( 2)
Creature — Zombie
(2/2)
Whenever another Zombie you control enters, you may tap target artifact or creature.
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Binding Negotiation
  ( 2)
Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, they discard it. Otherwise, you may put a face-up exiled card they own into their graveyard.
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Binding the Old Gods
   ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target nonland permanent an opponent controls. II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. III — Creatures you control gain deathtouch until end of turn.
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B-I-N-G-O
  ( 2)
Creature — Dog
(1/1)
Trample Whenever a player casts a spell, put a chip counter on its mana value. This creature gets +9/+9 for each set of three numbers in a row with chip counters on them.
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Bioessence Hydra
   ( 5)
Creature — Hydra Mutant
(4/4)
Trample This creature enters with a +1/+1 counter on it for each loyalty counter on planeswalkers you control. Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on this creature.
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Biogenic Ooze
   ( 5)
Creature — Ooze
(2/2)
When this creature enters, create a 2/2 green Ooze creature token. At the beginning of your end step, put a +1/+1 counter on each Ooze you control.    : Create a 2/2 green Ooze creature token.
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Biogenic Upgrade
   ( 6)
Sorcery
Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
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Biolume Egg
  ( 3)
Creature — Serpent Egg
(0/4)
Defender When this creature enters, scry 2. When you sacrifice this creature, return it to the battlefield transformed under its owner's control at the beginning of the next end step.
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Biolume Serpent
( 0)
Creature — Serpent
(4/4)
Sacrifice two Islands: This creature can't be blocked this turn.
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Bioluminary
  ( 3)
Creature — Merfolk Performer
(1/3)
Whenever this creature deals combat damage to a player, you get  , then you may put a sticker on a nonland permanent you own.
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Biomancer's Familiar
  ( 2)
Creature — Mutant
(2/2)
Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana. : The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.
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Biomantic Mastery
    ( 7)
Sorcery
Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
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Biomass Mutation
   ( 2)
Instant
Creatures you control have base power and toughness X/X until end of turn.
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Biomathematician
   ( 3)
Creature — Human Wizard
(2/2)
When this creature enters, create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on each Fractal you control.
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Biophagus
  ( 2)
Creature — Human Tyranid Wizard
(1/3)
Genomic Enhancement — : Add one mana of any color. If this mana is spent to cast a creature spell, that creature enters with an additional +1/+1 counter on it.
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Bioplasm
   ( 5)
Creature — Ooze
(4/4)
Whenever this creature attacks, exile the top card of your library. If it's a creature card, this creature gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.
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Biorhythm
   ( 8)
Sorcery
Each player's life total becomes the number of creatures they control.
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Bioshift
 ( 1)
Instant
Move any number of +1/+1 counters from target creature onto another target creature with the same controller.
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Biotransference
   ( 4)
Enchantment
Creatures you control are artifacts in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token.
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Biovisionary
   ( 3)
Creature — Human Wizard
(2/3)
At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.
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Biowaste Blob
   ( 4)
Creature — Ooze
(0/0)
Oozes you control get +1/+1. At the beginning of your upkeep, if you control a commander, create a token that's a copy of this creature.
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Birchlore Rangers
 ( 1)
Creature — Elf Druid Ranger
(1/1)
Tap two untapped Elves you control: Add one mana of any color. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Bird Admirer
  ( 3)
Creature — Human Archer Werewolf
(1/4)
Reach Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Birgi, God of Storytelling
  ( 3)
Legendary Creature — God
(3/3)
Whenever you cast a spell, add . Until end of turn, you don't lose this mana as steps and phases end. Creatures you control can boast twice during each of your turns rather than once.
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Birth of the Imperium
    ( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 2/2 white Astartes Warrior creature token with vigilance for each opponent you have. II — Each opponent sacrifices a creature of their choice. III — Draw two cards for each opponent who controls fewer creatures than you.
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Birthing Boughs
 ( 3)
Artifact
, : Create a 2/2 colorless Shapeshifter creature token with changeling. (It is every creature type.)
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Birthing Hulk
  ( 7)
Creature — Eldrazi Drone
(5/4)
Devoid (This card has no color.) When this creature enters, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add ." ( represents colorless mana.)  : Regenerate this creature.
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Birthing Ritual
  ( 2)
Enchantment
At the beginning of your end step, if you control a creature, look at the top seven cards of your library. Then you may sacrifice a creature. If you do, you may put a creature card with mana value X or less from among those cards onto the battlefield, where X is 1 plus the sacrificed creature's mana value. Put the rest on the bottom of your library in a random order.
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Bishop of Binding
  ( 4)
Creature — Vampire Cleric
(1/1)
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield. Whenever this creature attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.
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Bishop of Rebirth
   ( 5)
Creature — Vampire Cleric
(3/4)
Vigilance Whenever this creature attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.
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Bishop of the Bloodstained
   ( 5)
Creature — Vampire Cleric
(3/3)
When this creature enters, target opponent loses 1 life for each Vampire you control.
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Bishop of Wings
  ( 2)
Creature — Human Cleric
(1/4)
Whenever an Angel you control enters, you gain 4 life. Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.
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Bishop's Soldier
  ( 2)
Creature — Vampire Soldier
(2/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Bismuth Mindrender
  ( 4)
Creature — Eldrazi
(4/3)
Devoid (This card has no color.) Menace Whenever this creature deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may cast that card by paying life equal to the spell's mana value rather than paying its mana cost.
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