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Agate-Blade Assassin
  ( 2)
Creature — Lizard Assassin
(1/3)
Whenever this creature attacks, defending player loses 1 life and you gain 1 life.
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Agatha's Champion
  ( 5)
Creature — Human Knight
(4/4)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Trample When this creature enters, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
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Ageless Entity
   ( 5)
Creature — Elemental
(4/4)
Whenever you gain life, put that many +1/+1 counters on this creature.
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Ageless Sentinels
  ( 4)
Creature — Wall
(4/4)
Defender (This creature can't attack.) Flying When this creature blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.)
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Agency Outfitter
   ( 6)
Creature — Sphinx Detective
(4/3)
Flying When this creature enters, you may search your graveyard, hand and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle.
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Agent Frank Horrigan
   ( 7)
Legendary Creature — Mutant Warrior
(8/6)
Trample Agent Frank Horrigan has indestructible as long as it attacked this turn. Whenever Agent Frank Horrigan enters or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Agent of Acquisitions
 ( 2)
Artifact Creature — Construct
(2/1)
Draft this card face up. Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn this card face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)
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Agent of Horizons
  ( 3)
Creature — Human Rogue
(3/2)
 : This creature can't be blocked this turn.
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Agent of Kotis
  ( 2)
Creature — Human Rogue
(2/1)
Renew —  , Exile this card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.
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Agent of Raffine
 ( 1)
Creature — — Human Rogue
(1/2)
, : Choose target opponent. Conjure a duplicate of the top card of their library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." Then they exile the top card of their library face down.
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Agent of the Iron Throne
  ( 3)
Legendary Enchantment — Background
Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."
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Agent of the Shadow Thieves
  ( 2)
Legendary Enchantment — Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."
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Agent's Toolkit
   ( 3)
Artifact — Clue
This artifact enters with a +1/+1 counter, a flying counter, a deathtouch counter, and a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever a creature you control enters, you may move a counter from this artifact onto that creature. , Sacrifice this artifact: Draw a card.
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Aggression
  ( 3)
Enchantment — Aura
Enchant non-Wall creature Enchanted creature has first strike and trample. At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.
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Aggressive Biomancy
    ( 2)
Sorcery
Create X tokens that are copies of target creature you control, except they have "When this token enters, it fights up to one target creature you don't control."
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Aggressive Instinct
  ( 2)
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
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Aggressive Mammoth
    ( 6)
Creature — Elephant
(8/8)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Other creatures you control have trample.
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Aggressive Mining
  ( 4)
Enchantment
You can't play lands. Sacrifice a land: Draw two cards. Activate only once each turn.
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Aggressive Negotiations
  ( 3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card. Put a +1/+1 counter on up to one target creature you control.
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Aggressive Sabotage
  ( 3)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Target player discards two cards. If this spell was kicked, it deals 3 damage to that player.
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Aggressive Urge
  ( 2)
Instant
Target creature gets +1/+1 until end of turn. Draw a card.
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Agility
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has flanking. <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I>
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Agility Bobblehead
 ( 3)
Artifact — Bobblehead
: Add one mana of any color.
, : Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.
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Agitator Ant
  ( 3)
Creature — Insect
(2/2)
At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
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Agonizing Memories
   ( 4)
Sorcery
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
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Agonizing Remorse
  ( 2)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.
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Agonizing Syphon
  ( 4)
Sorcery
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
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Agoraphobia
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -5/-0.  : Return this Aura to its owner's hand.
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Agrus Kos, Spirit of Justice
   ( 4)
Legendary Creature — Spirit Detective
(2/4)
Double strike, vigilance Whenever Agrus Kos enters or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.)
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Ahn-Crop Champion
   ( 4)
Creature — Human Warrior
(4/4)
You may exert this creature as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.)
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Ahn-Crop Invader
  ( 3)
Creature — Zombie Minotaur Warrior
(2/2)
During your turn, this creature has first strike. , Sacrifice another creature: This creature gets +2/+0 until end of turn.
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Aid from the Cowl
   ( 5)
Enchantment
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
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Aid the Fallen
  ( 2)
Sorcery
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target planeswalker card from your graveyard to your hand.
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Aim for the Head
  ( 3)
Sorcery
Choose one — • Exile target Zombie. • Target opponent exiles two cards from their hand.
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Aim High
  ( 2)
Instant
Untap target creature. It gets +2/+2 and gains reach until end of turn.
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Ainok Artillerist
  ( 3)
Creature — Dog Archer
(4/1)
This creature has reach as long as it has a +1/+1 counter on it. (It can block creatures with flying.)
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Ainok Guide
  ( 2)
Creature — Dog Scout
(1/1)
When this creature enters, choose one — • Put a +1/+1 counter on this creature. • Search your library for a basic land card, reveal it, then shuffle and put that card on top.
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Ainok Strike Leader
  ( 2)
Creature — Dog Warrior
(2/2)
Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player. Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.
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Ainok Survivalist
  ( 2)
Creature — Dog Shaman
(2/1)
Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, destroy target artifact or enchantment an opponent controls.
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Ainok Tracker
  ( 6)
Creature — Dog Scout
(3/3)
First strike Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Ainok Wayfarer
  ( 2)
Creature — Dog Scout
(1/1)
When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (To mill three cards, put the top three cards of your library into your graveyard.)
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Air Bladder
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Enchanted creature can block only creatures with flying.
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Air Marshal
  ( 2)
Creature — Human Soldier
(2/1)
: Target Soldier gains flying until end of turn.
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Air Response Unit
  ( 3)
Artifact — Vehicle
(3/3)
Flying, vigilance Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Air Servant
  ( 5)
Creature — Elemental
(4/3)
Flying  : Tap target creature with flying.
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Airborne Aid
  ( 4)
Sorcery
Draw a card for each Bird on the battlefield.
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Air-Cult Elemental
   ( 6)
Creature — Elemental
(2/5)
Flying Whirlwind — When this creature enters, return up to one other target creature to its owner's hand.
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Airdrop Aeronauts
   ( 5)
Creature — Dwarf Scout
(4/3)
Flying Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, you gain 5 life.
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Airdrop Condor
  ( 5)
Creature — Bird
(2/2)
Flying  , Sacrifice a Goblin creature: This creature deals damage equal to the sacrificed creature's power to any target.
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Airlift Chaplain
  ( 3)
Creature — Human Cleric
(1/1)
Flying When this creature enters, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)
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Airtight Alibi
  ( 3)
Enchantment — Aura
Flash Enchant creature When this Aura enters, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected. Enchanted creature gets +2/+2 and can't become suspected.
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Aisling Leprechaun
 ( 1)
Creature — Faerie
(1/1)
Whenever this creature blocks or becomes blocked by a creature, that creature becomes green. <I>(This effect lasts indefinitely.)</I>
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Ajani Fells the Godsire
   ( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target creature an opponent controls with power 3 or greater. II — Create a 2/1 white Cat Warrior creature token, then put a vigilance counter on a creature you control. III — Target creature you control gains double strike until end of turn.
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Ajani Goldmane
   ( 4)
Legendary Planeswalker — Ajani
(4)
+1: You gain 2 life. −1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. −6: Create a white Avatar creature token. It has "This token's power and toughness are each equal to your life total."
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Ajani Steadfast
  ( 4)
Legendary Planeswalker — Ajani
(4)
+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink. −2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control. −7: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage."
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Ajani Unyielding
   ( 6)
Legendary Planeswalker — Ajani
(4)
+2: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order. −2: Exile target creature. Its controller gains life equal to its power. −9: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control.
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Ajani Vengeant
   ( 4)
Legendary Planeswalker — Ajani
(3)
+1: Target permanent doesn't untap during its controller's next untap step. −2: Ajani deals 3 damage to any target and you gain 3 life. −7: Destroy all lands target player controls.
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Ajani, Adversary of Tyrants
   ( 4)
Legendary Planeswalker — Ajani
(4)
+1: Put a +1/+1 counter on each of up to two target creatures. −2: Return target creature card with mana value 2 or less from your graveyard to the battlefield. −7: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."
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Ajani, Caller of the Pride
   ( 3)
Legendary Planeswalker — Ajani
(4)
+1: Put a +1/+1 counter on up to one target creature. −3: Target creature gains flying and double strike until end of turn. −8: Create X 2/2 white Cat creature tokens, where X is your life total.
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Ajani, Inspiring Leader
   ( 6)
Legendary Planeswalker — Ajani
(5)
+2: You gain 2 life. Put two +1/+1 counters on up to one target creature. −3: Exile target creature. Its controller gains 2 life. −10: Creatures you control gain flying and double strike until end of turn.
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Ajani, Mentor of Heroes
   ( 5)
Legendary Planeswalker — Ajani
(4)
+1: Distribute three +1/+1 counters among one, two, or three target creatures you control. +1: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. −8: You gain 100 life.
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Ajani, Nacatl Avenger
( 0)
Legendary Planeswalker — Ajani
(3)
+2: Put a +1/+1 counter on each Cat you control. 0: Create a 2/1 white Cat Warrior creature token. When you do, if you control a red permanent other than Ajani, he deals damage equal to the number of creatures you control to any target. −4: Each opponent chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
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Ajani, Nacatl Pariah
  ( 2)
Legendary Creature — Cat Warrior
(1/2)
When Ajani enters, create a 2/1 white Cat Warrior creature token. Whenever one or more other Cats you control die, you may exile Ajani, then return him to the battlefield transformed under his owner's control.
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Ajani, Sleeper Agent
    ( 4)
Legendary Planeswalker — Ajani
(4)
Compleated ( can be paid with , , or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) +1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library. −3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn. −6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters."
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Ajani, Strength of the Pride
   ( 4)
Legendary Planeswalker — Ajani
(5)
+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control. −2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token." 0: If you have at least 15 life more than your starting life total, exile Ajani and each artifact and creature your opponents control.
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Ajani, the Greathearted
   ( 4)
Legendary Planeswalker — Ajani
(5)
Creatures you control have vigilance. +1: You gain 3 life. −2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
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Ajani, Valiant Protector
   ( 6)
Legendary Planeswalker — Ajani
(4)
+2: Put two +1/+1 counters on up to one target creature. +1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. −11: Put X +1/+1 counters on target creature, where X is your life total. That creature gains trample until end of turn.
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Ajani, Wise Counselor
   ( 5)
Legendary Planeswalker — Ajani
(5)
+2: You gain 1 life for each creature you control. −3: Creatures you control get +2/+2 until end of turn. −9: Put X +1/+1 counters on target creature, where X is your life total.
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Ajani's Aid
   ( 4)
Enchantment
When this enchantment enters, you may search your library and/or graveyard for a card named Ajani, Valiant Protector, reveal it, and put it into your hand. If you search your library this way, shuffle. Sacrifice this enchantment: Prevent all combat damage a creature of your choice would deal this turn.
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Ajani's Chosen
   ( 4)
Creature — Cat Soldier
(3/3)
Whenever an enchantment you control enters, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
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Ajani's Comrade
  ( 2)
Creature — Elf Soldier
(2/2)
Trample At the beginning of combat on your turn, if you control an Ajani planeswalker, put a +1/+1 counter on this creature.
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Ajani's Influence
   ( 4)
Sorcery
Put two +1/+1 counters on target creature. Look at the top five cards of your library. You may reveal a white card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Ajani's Last Stand
   ( 4)
Enchantment
Whenever a creature or planeswalker you control dies, you may sacrifice this enchantment. If you do, create a 4/4 white Avatar creature token with flying. When a spell or ability an opponent controls causes you to discard this card, if you control a Plains, create a 4/4 white Avatar creature token with flying.
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Ajani's Mantra
  ( 2)
Enchantment
At the beginning of your upkeep, you may gain 1 life.
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Ajani's Presence
 ( 1)
Instant
Strive — This spell costs  more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
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Ajani's Pridemate
  ( 2)
Creature — Cat Soldier
(2/2)
Whenever you gain life, put a +1/+1 counter on this creature.
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Ajani's Sunstriker
  ( 2)
Creature — Cat Cleric
(2/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Ajani's Welcome
 ( 1)
Enchantment
Whenever a creature you control enters, you gain 1 life.
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Akal Pakal, First Among Equals
  ( 3)
Legendary Creature — Human Advisor
(1/5)
At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
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Akawalli, the Seething Tower
   ( 3)
Legendary Creature — Fungus
(3/3)
Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli gets +2/+2 and has trample. Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature.
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Akiri, Fearless Voyager
   ( 3)
Legendary Creature — Kor Warrior
(3/3)
Whenever you attack a player with one or more equipped creatures, draw a card. : You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
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Akiri, Line-Slinger
  ( 2)
Legendary Creature — Kor Soldier Ally
(0/3)
First strike, vigilance Akiri gets +1/+0 for each artifact you control. Partner (You can have two commanders if both have partner.)
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Akki Avalanchers
 ( 1)
Creature — Goblin Warrior
(1/1)
Sacrifice a land: This creature gets +2/+0 until end of turn. Activate only once each turn.
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Akki Battle Squad
  ( 6)
Creature — Goblin Samurai
(6/6)
Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)
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Akki Blizzard-Herder
  ( 2)
Creature — Goblin Shaman
(1/1)
When this creature dies, each player sacrifices a land of their choice.
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Akki Coalflinger
   ( 3)
Creature — Goblin Shaman
(2/2)
First strike , : Attacking creatures gain first strike until end of turn.
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Akki Drillmaster
  ( 3)
Creature — Goblin Shaman
(2/2)
: Target creature gains haste until end of turn.
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Akki Ember-Keeper
  ( 2)
Enchantment Creature — Goblin Warrior
(2/1)
Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.)
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Akki Lavarunner
  ( 4)
Creature — Goblin Warrior
(1/1)
Haste Whenever this creature deals damage to an opponent, flip it.
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Akki Raider
  ( 2)
Creature — Goblin Warrior
(2/1)
Whenever a land is put into a graveyard from the battlefield, this creature gets +1/+0 until end of turn.
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Akki Rockspeaker
  ( 2)
Creature — Goblin Shaman
(1/1)
When this creature enters, add .
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Akki Ronin
  ( 2)
Creature — Goblin Samurai
(1/3)
Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card.
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