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Antagonism
  ( 4)
Enchantment
At the beginning of each player's end step, this enchantment deals 2 damage to that player unless one of their opponents was dealt damage this turn.
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Antagonize
  ( 2)
Instant
Target creature gets +4/+3 until end of turn.
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Anticipate
  ( 2)
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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Anticognition
  ( 2)
Instant
Counter target creature or planeswalker spell unless its controller pays . If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.
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Anti-Magic Aura
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't be the target of spells and can't be enchanted by other Auras.
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Antique Collector
  ( 2)
Creature — — Human Rogue
(2/2)
Antique Collector can't be blocked by creatures with power 2 or less. When Antique Collector enters the battlefield, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate." (Create a colorless Clue artifact token with " , Sacrifice this artifact: Draw a card.")
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Antler Skulkin
 ( 5)
Artifact Creature — Scarecrow
(3/3)
: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Anurid Barkripper
   ( 3)
Creature — Frog Beast
(2/2)
Threshold — This creature gets +2/+2 as long as seven or more cards are in your graveyard.
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Anurid Brushhopper
   ( 3)
Creature — Frog Beast
(3/4)
Discard two cards: Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Anurid Murkdiver
   ( 6)
Creature — Zombie Frog Beast
(4/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Anurid Scavenger
  ( 3)
Creature — Frog Beast
(3/3)
Protection from black At the beginning of your upkeep, sacrifice this creature unless you put a card from your graveyard on the bottom of your library.
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Anurid Swarmsnapper
  ( 3)
Creature — Frog Beast
(1/4)
Reach (This creature can block creatures with flying.)  : This creature can block an additional creature this turn.
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Anvil of Bogardan
 ( 2)
Artifact
Players have no maximum hand size. At the beginning of each player's draw step, that player draws an additional card, then discards a card.
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Anvilwrought Raptor
 ( 4)
Artifact Creature — Bird
(2/1)
Flying First strike (This creature deals combat damage before creatures without first strike.)
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Anya, Merciless Angel
   ( 5)
Legendary Creature — Angel
(4/4)
Flying Anya gets +3/+3 for each opponent whose life total is less than half their starting life total. As long as an opponent's life total is less than half their starting life total, Anya has indestructible.
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An-Zerrin Ruins
   ( 4)
Enchantment
As this enchantment enters, choose a creature type. Creatures of the chosen type don't untap during their controllers' untap steps.
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Apex Altisaur
   ( 9)
Creature — Dinosaur
(10/10)
When this creature enters, it fights up to one target creature you don't control. Enrage — Whenever this creature is dealt damage, it fights up to one target creature you don't control.
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Aphelia, Viper Whisperer
  ( 2)
Legendary Creature — Gorgon Assassin
(1/3)
Deathtouch Whenever Aphelia attacks, you may pay  . If you do, create a 1/1 black Snake creature token with deathtouch.  : Until end of turn, whenever one or more Gorgons and/or Snakes you control deal combat damage to a player, that player loses half their life, rounded up.
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Aphemia, the Cacophony
  ( 2)
Legendary Enchantment Creature — Harpy
(2/1)
Flying At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
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Aphetto Alchemist
  ( 2)
Creature — Human Wizard
(1/2)
: Untap target artifact or creature.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Aphetto Dredging
  ( 4)
Sorcery
Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.
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Aphetto Exterminator
  ( 3)
Creature — Human Wizard
(3/1)
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, target creature gets -3/-3 until end of turn.
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Aphetto Grifter
  ( 3)
Creature — Human Wizard
(1/1)
Tap two untapped Wizards you control: Tap target permanent.
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Aphotic Wisps
 ( 1)
Instant
Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Draw a card.
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Apocalypse Chime
 ( 2)
Artifact
, , Sacrifice this artifact: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.
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Apostle of Invasion
   ( 6)
Creature — Phyrexian Angel
(4/4)
Flying Corrupted — As long as an opponent has three or more poison counters, this creature has double strike.
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Apostle of Purifying Light
  ( 2)
Creature — Human Cleric
(2/1)
Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.) : Exile target card from a graveyard.
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Apostle's Blessing
  ( 2)
Instant
( can be paid with either or 2 life.) Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.
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Apothecary Geist
  ( 4)
Creature — Spirit
(2/3)
Flying When this creature enters, if you control another Spirit, you gain 3 life.
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Apothecary Initiate
 ( 1)
Creature — Kithkin Cleric
(1/1)
Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
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Apothecary White
  ( 4)
Legendary Creature — Human Cleric
(3/4)
Vigilance Whenever you attack, you create a Food token for each player being attacked. (It's an artifact with " , , Sacrifice this token: You gain 3 life.") , , Tap X untapped Foods you control: Create X 1/1 white Human creature tokens.
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Appeal // Authority (Appeal)
 ( 1)
Sorcery
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.
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Appetite for Brains
 ( 1)
Sorcery
Target opponent reveals their hand. You choose a card from it with mana value 4 or greater and exile that card.
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Apple of Eden, Isu Relic
 ( 4)
Legendary Artifact
, Pay 4 life, Sacrifice Apple of Eden: Look at target opponent's hand and exile those cards face down. You may play those cards this turn, and mana of any type can be spent to cast them. Until end of turn, whenever you play a land or cast a spell this way, its owner draws a card. At the beginning of the next end step, return the exiled cards to their owner's hand. Activate only as a sorcery.
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Applied Aeronautics
( 0)
Artifact — Contraption
Whenever you crank this Contraption, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types.
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Applied Biomancy
  ( 2)
Instant
Choose one or both — • Target creature gets +1/+1 until end of turn. • Return target creature to its owner's hand.
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Apprentice Necromancer
  ( 2)
Creature — Zombie Wizard
(1/1)
, , Sacrifice this creature: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
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Apprentice Sharpshooter
  ( 3)
Creature — Human Archer
(1/4)
Reach Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
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Apprentice Sorcerer
  ( 3)
Creature — Human Wizard
(1/1)
: This creature deals 1 damage to any target. Activate only during your turn, before attackers are declared.
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Aquamorph Entity
   ( 4)
Creature — Shapeshifter
(*/*)
As this creature enters or is turned face up, it becomes your choice of 5/1 or 1/5. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Aquastrand Spider
  ( 2)
Creature — Spider Mutant
(0/0)
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) : Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)
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Aquatic Alchemist
  ( 2)
Creature — Elemental
(1/3)
Whenever you cast your first instant or sorcery spell each turn, this creature gets +2/+0 until end of turn.
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Aquatic Incursion
  ( 4)
Enchantment
When this enchantment enters, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.)  : Target Merfolk can't be blocked this turn.
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Sea Hag (Aquatic Ingress)
  ( 3)
Instant — Adventure
Up to two target creatures each get +1/+0 until end of turn and can't be blocked this turn. (Then exile this card. You may cast the creature later from exile.)
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Aquitect's Will
 ( 1)
Kindred Sorcery — Merfolk
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
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Araba Mothrider
  ( 2)
Creature — Human Samurai
(1/1)
Flying Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Arachnogenesis
  ( 3)
Instant
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
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Arachnoid
 ( 6)
Artifact Creature — Spider
(2/6)
Reach (This creature can block creatures with flying.)
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Arachnoid Adaptation
 ( 1)
Instant
Target creature gets +2/+2 and gains reach until end of turn. Untap it.
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Arachnus Spinner
  ( 6)
Creature — Spider
(5/7)
Reach Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle.
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Aragorn, King of Gondor
    ( 4)
Legendary Creature — Human Noble
(4/4)
Vigilance, lifelink When Aragorn enters, you become the monarch. Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn.
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Aragorn, the Uniter
    ( 4)
Legendary Creature — Human Noble
(5/5)
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. Whenever you cast a blue spell, scry 2. Whenever you cast a red spell, Aragorn deals 3 damage to target opponent. Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
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Arahbo, the First Fang
  ( 3)
Legendary Creature — Cat Avatar
(2/2)
Other Cats you control get +1/+1. Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.
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Arashin Cleric
  ( 2)
Creature — Human Cleric
(1/3)
When this creature enters, you gain 3 life.
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Arashin Foremost
   ( 3)
Creature — Human Warrior
(2/2)
Double strike Whenever this creature enters or attacks, another target Warrior creature you control gains double strike until end of turn.
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Arashin Sovereign
   ( 7)
Creature — Dragon
(6/6)
Flying When this creature dies, you may put it on your choice of the top or bottom of its owner's library.
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Arashin Sunshield
  ( 4)
Creature — Human Warrior
(3/4)
When this creature enters, exile up to two target cards from a single graveyard. , : Tap target creature.
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Arashin War Beast
   ( 7)
Creature — Beast
(6/6)
Whenever this creature deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Araumi of the Dead Tide
   ( 3)
Legendary Creature — Merfolk Wizard
(1/4)
, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
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Arbaaz Mir
  ( 2)
Legendary Creature — Human Assassin
(2/2)
Whenever Arbaaz Mir or another nontoken historic permanent you control enters, Arbaaz Mir deals 1 damage to each opponent and you gain 1 life. (Artifacts, legendaries, and Sagas are historic.)
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Arbalest Engineers
   ( 3)
Creature — Human Artificer
(2/2)
When this creature enters, choose one — • This creature deals 1 damage to any target. • Put a +1/+1 counter on target creature. It gains trample and haste until end of turn. • Create a tapped Powerstone token. (It's an artifact with " : Add . This mana can't be spent to cast a nonartifact spell.")
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Arbiter of Knollridge
  ( 7)
Creature — Giant Wizard
(5/5)
Vigilance When this creature enters, each player's life total becomes the highest life total among all players.
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Arbiter of the Ideal
   ( 6)
Creature — Sphinx
(4/5)
Flying Inspired — Whenever this creature becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.
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Arbiter of Woe
   ( 6)
Creature — Demon
(5/4)
As an additional cost to cast this spell, sacrifice a creature. Flying When this creature enters, each opponent discards a card and loses 2 life. You draw a card and gain 2 life.
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Arboreal Alliance
   ( 2)
Enchantment
When this enchantment enters, create an X/X green Treefolk creature token. Whenever you attack with one or more Elves, populate. (Create a token that's a copy of a creature token you control.)
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Arboria
   ( 4)
World Enchantment
Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.
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Arc Lightning
  ( 3)
Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
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Arc Spitter
 ( 1)
Artifact — Equipment
Equipped creature has " : This creature deals 1 damage to target creature that's blocking it." Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Arc Trail
  ( 2)
Sorcery
Arc Trail deals 2 damage to any target and 1 damage to another target.
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Arcades, the Strategist
    ( 4)
Legendary Creature — Elder Dragon
(3/5)
Flying, vigilance Whenever a creature you control with defender enters, draw a card. Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
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Arcane Adaptation
  ( 3)
Enchantment
As this enchantment enters, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
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Arcane Artisan
  ( 3)
Creature — Human Wizard
(0/3)
 , : Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card.
When this creature leaves the battlefield, exile all tokens created with it at the beginning of the next end step.
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Arcane Denial
  ( 2)
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
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Arcane Epiphany
   ( 5)
Instant
This spell costs less to cast if you control a Wizard. Draw three cards.
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Arcane Flight
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has flying.
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Arcane Heist
   ( 4)
Sorcery
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Arcane Infusion
  ( 2)
Instant
Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Arcane Investigator
  ( 2)
Creature — Elf Wizard
(2/1)
Search the Room —  : Roll a d20. 1–9 | Draw a card. 10–20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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Arcane Signet
 ( 2)
Artifact
: Add one mana of any color in your commander's color identity.
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Arcane Subtraction
  ( 2)
Instant
Target creature gets -4/-0 until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Arcane Teachings
  ( 3)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets +2/+2 and has " : This creature deals 1 damage to any target."
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Arcanist's Owl
    ( 4)
Artifact Creature — Bird
(3/3)
Flying When this creature enters, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Arcanum Wings
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Aura swap  ( : Exchange this Aura with an Aura card in your hand.)
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Arcbound Bruiser
 ( 5)
Artifact Creature — Golem
(0/0)
Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Arcbound Fiend
 ( 6)
Artifact Creature — Horror
(0/0)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto this creature. Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Arcbound Hybrid
 ( 4)
Artifact Creature — Beast
(0/0)
Haste Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Arcbound Javelineer
 ( 1)
Artifact Creature — Soldier
(0/1)
, Remove X +1/+1 counters from this creature: It deals X damage to target attacking or blocking creature.
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Arcbound Reclaimer
 ( 4)
Artifact Creature — Golem
(0/0)
Remove a +1/+1 counter from this creature: Put target artifact card from your graveyard on top of your library. Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Arcbound Shikari
   ( 3)
Artifact Creature — Cat Soldier
(0/0)
First strike When this creature enters, put a +1/+1 counter on each other artifact creature you control. Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Arcbound Slith
 ( 2)
Artifact Creature — Slith
(0/0)
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Arcbound Stinger
 ( 2)
Artifact Creature — Insect
(0/0)
Flying Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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