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Armguard Familiar
Armguard Familiar 1Blue (2)
Artifact Creature — Equipment Beast (2/1)

Ward 2 (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

Equipped creature gets +2/+1 and has ward 2.

Reconfigure 4 (4: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Kamigawa: Neon Dynasty (Common)
Armillary Sphere
Armillary Sphere 2 (2)
Artifact

2, Tap, Sacrifice this artifact: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

Commander Legends (Common)
Other Versions
Conflux (Common)
Duel Decks: Knights vs. Dragons (Common)
Magic: The Gathering-Commander (Common)
Duel Decks: Venser vs. Koth (Common)
Planechase 2012 Edition (Common)
Commander 2013 Edition (Common)
Planechase Anthology (Common)
Commander Anthology (Common)
Commander 2017 (Common)
Commander 2019 (Common)
Arming Gala
Arming Gala 3GreenWhite (5)
Enchantment

At the beginning of your end step, creatures you control and creature cards in your hand, library, and graveyard perpetually get +1/+1.

Streets of New Capenna Alchemy (Rare)
Armistice
Armistice 2White (3)
Enchantment

3WhiteWhite: You draw a card and target opponent gains 3 life.

Commander 2014 (Rare)
Other Versions
Mercadian Masques (Rare)
Armix, Filigree Thrasher
Armix, Filigree Thrasher 2Black (3)
Legendary Artifact Creature — Golem (3/2)

Whenever Armix attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.

Partner (You can have two commanders if both have partner.)

The Brothers' War Commander (Uncommon)
Other Versions
Commander Legends (Uncommon)
Armor of Faith
Armor of Faith White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

White: Enchanted creature gets +0/+1 until end of turn.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Ice Age (Common)
Armor Sliver
Armor Sliver 2White (3)
Creature — Sliver (2/2)

All Sliver creatures have "2: This creature gets +0/+1 until end of turn."

Tempest Remastered (Common)
Other Versions
Tempest (Uncommon)
Premium Deck Series: Slivers (Uncommon)
Armored Armadillo
Armored Armadillo White (1)
Creature — Armadillo (0/4)

Ward 1 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)

3White: This creature gets +X/+0 until end of turn, where X is its toughness.

Outlaws of Thunder Junction (Common)
Armored Ascension
Armored Ascension 3White (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each Plains you control and has flying.

Magic 2011 (Uncommon)
Other Versions
Shadowmoor (Uncommon)
Magic 2010 (Uncommon)
Armored Cancrix
Armored Cancrix 4Blue (5)
Creature — Crab (2/5)

Magic 2014 Core Set (Common)
Other Versions
Magic 2011 (Common)
Armored Griffin
Armored Griffin 3White (4)
Creature — Griffin (2/3)

Flying, vigilance

Planechase Anthology (Uncommon)
Other Versions
Portal Second Age (Uncommon)
Masters Edition II (Common)
Planechase 2012 Edition (Uncommon)
Armored Guardian
Armored Guardian 3WhiteBlue (5)
Creature — Cat Soldier (2/5)

1WhiteWhite: Target creature you control gains protection from the color of your choice until end of turn.

1BlueBlue: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)

Invasion (Rare)
Armored Kincaller
Armored Kincaller 2Green (3)
Creature — Dinosaur (3/3)

When this creature enters, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.

Jumpstart 2025 (Common)
Other Versions
The Lost Caverns of Ixalan (Common)
Armored Whirl Turtle
Armored Whirl Turtle 2Blue (3)
Creature — Turtle (0/5)

Arena Base Set (Common)
Other Versions
Global Series: Jiang Yanggu and Mu Yanling (Common)
Armored Wolf-Rider
Armored Wolf-Rider 3GreenWhite (5)
Creature — Elf Knight (4/6)

Dragon's Maze (Common)
Armorer Guildmage
Armorer Guildmage Red (1)
Creature — Human Wizard (1/1)

Black, Tap: Target creature gets +1/+0 until end of turn.

Green, Tap: Target creature gets +0/+1 until end of turn.

Mirage (Common)
Armory Mice
Armory Mice 1White (2)
Creature — Mouse (3/1)

Celebration — This creature gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.

Wilds of Eldraine (Common)
Armory of Iroas
Armory of Iroas 2 (2)
Artifact — Equipment

Whenever equipped creature attacks, put a +1/+1 counter on it.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Commander Legends (Common)
Other Versions
Journey into Nyx (Uncommon)
Armory Paladin
Armory Paladin 1RedWhite (3)
Creature — Human Knight (3/3)

Trample

Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.

Magic The Gathering—Fallout (Rare)
Arna Kennerüd, Skycaptain
Arna Kennerüd, Skycaptain 2WhiteBlueBlack (5)
Legendary Creature — Human Knight (4/4)

Flying, lifelink

Ward—Discard a card.

Whenever a modified creature you control attacks, double the number of each kind of counter on it. Then for each nontoken permanent attached to it, create a token that's a copy of that permanent attached to that creature.

Modern Horizons 3 (Mythic Rare)
Arni Brokenbrow
Arni Brokenbrow 2Red (3)
Legendary Creature — Human Berserker (3/3)

Haste

Boast — 1: You may change Arni's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.)

Kaldheim (Rare)
Arni Metalbrow
Arni Metalbrow 2Red (3)
Legendary Creature — Human Berserker (3/3)

Whenever a creature you control attacks or a creature you control enters attacking, you may pay 1Red. If you do, you may put a creature card with mana value less than that creature's mana value from your hand onto the battlefield tapped and attacking.

March of the Machine: The Aftermath (Rare)
Arni Slays the Troll
Arni Slays the Troll RedGreen (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Target creature you control fights up to one target creature you don't control.

II — Add Red. Put two +1/+1 counters on up to one target creature you control.

III — You gain life equal to the greatest power among creatures you control.

Kaldheim (Uncommon)
Arno Dorian
Arno Dorian 2BlackRed (4)
Legendary Creature — Human Assassin (3/3)

Deathtouch

Other Assassins you control get +2/+0.

Disguise BlackRed (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

Assassin's Creed (Uncommon)
Aron, Benalia's Ruin
Aron, Benalia's Ruin WhiteWhiteBlack (3)
Legendary Creature — Phyrexian Human (3/3)

Menace (This creature can't be blocked except by two or more creatures.)

WhiteBlack, Tap, Sacrifice another creature: Put a +1/+1 counter on each creature you control.

Tarkir: Dragonstorm Commander (Uncommon)
Other Versions
Dominaria United (Uncommon)
Arrester's Admonition
Arrester's Admonition 2Blue (3)
Instant

Return target creature to its owner's hand.

Addendum — If you cast this spell during your main phase, draw a card.

Ravnica Allegiance (Common)
Arrogant Vampire
Arrogant Vampire 3BlackBlack (5)
Creature — Vampire (4/3)

Flying

Portal (Uncommon)
Arrows of Justice
Arrows of Justice 2Red or White (3)
Instant

Arrows of Justice deals 4 damage to target attacking or blocking creature.

Gatecrash (Uncommon)
Art Appreciation
Art Appreciation 1Red (2)
Sorcery

Put an art sticker on a nonland permanent you own. Then ask a person outside the game to rate its new art on a scale from 1 to 5, where 5 is the best. When they rate the art, up to that many target creatures can't block this turn.

Unfinity (Acorn) (Common)
Arterial Alchemy
Arterial Alchemy 2Red (3)
Enchantment

When this enchantment enters, create a Blood token for each opponent you have. (It's an artifact with "1, Tap, Discard a card, Sacrifice this token: Draw a card.")

Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip 2.

Innistrad: Crimson Vow Commander (Rare)
Arterial Flow
Arterial Flow 1BlackBlack (3)
Sorcery

Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.

Rivals of Ixalan (Uncommon)
Arthur, Marigold Knight
Arthur, Marigold Knight 2BlueRedWhite (5)
Legendary Creature — Mouse Knight (4/5)

Haste

Whenever Arthur and at least one other creature attack, look at the top six cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. Return that creature to its owner's hand at end of combat.

Bloomburrow Commander (Mythic Rare)
Artifact Blast
Artifact Blast Red (1)
Instant

Counter target artifact spell.

Masters Edition IV (Common)
Other Versions
Antiquities (Common)
Masters Edition (Common)
Artifact Mutation
Artifact Mutation RedGreen (2)
Instant

Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.

Streets of New Capenna Commander (Rare)
Other Versions
Invasion (Rare)
Commander 2016 (Rare)
Ikoria Commander (Rare)
Artifact Possession
Artifact Possession 2Black (3)
Enchantment — Aura

Enchant artifact

Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without Tap in its activation cost, this Aura deals 2 damage to that artifact's controller.

Antiquities (Common)
Artifact Ward
Artifact Ward White (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by artifact creatures.

Prevent all damage that would be dealt to enchanted creature by artifact sources.

Enchanted creature can't be the target of abilities from artifact sources.

Antiquities (Common)
Artificer Class
Artificer Class 1Blue (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

The first artifact spell you cast each turn costs 1 less to cast.

1Blue: Level 2

//Level_2//

When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.

5Blue: Level 3

//Level_3//

At the beginning of your end step, create a token that's a copy of target artifact you control.

Commander Legends: Battle for Baldur's Gate (Rare)
Artificer's Assistant
Artificer's Assistant Blue (1)
Creature — Bird (1/1)

Flying

Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom.)

Dominaria (Common)
Artificer's Dragon
Artificer's Dragon 6 (6)
Artifact Creature — Dragon (4/4)

Flying

Red: Artifact creatures you control get +1/+0 until end of turn.

Unearth 3RedRed (3RedRed: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The Brothers' War (Rare)
Artificer's Epiphany
Artificer's Epiphany 2Blue (3)
Instant

Draw two cards. If you control no artifacts, discard a card.

Jumpstart 2022 (Common)
Other Versions
Magic Origins (Common)
Duel Decks: Elves vs. Inventors (Common)
Artificer's Hex
Artificer's Hex Black (1)
Enchantment — Aura

Enchant Equipment

At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.

Magic 2014 Core Set (Uncommon)
Artificer's Intuition
Artificer's Intuition 1Blue (2)
Enchantment

Blue, Discard an artifact card: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.

Fifth Dawn (Rare)
Artificial Evolution
Artificial Evolution Blue (1)
Instant

Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.)

Onslaught (Rare)
Artillerize
Artillerize 3Red (4)
Instant

As an additional cost to cast this spell, sacrifice an artifact or creature.

Artillerize deals 5 damage to any target.

New Phyrexia (Common)
Artillery Blast
Artillery Blast 1White (2)
Instant

Domain — Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control.

Dominaria United (Common)
Artillery Enthusiast
Artillery Enthusiast Red (1)
Creature — — Goblin Artificer (1/1)

Modified creatures you control have menace. (Equipment, Auras you control, and counters are modifications.)

When Artillery Enthusiast enters the battlefield, you may discard a card. If you do, seek a card with mana value equal to that card's mana value. (To seek a card, put one at random from your library into your hand.)

Kamigawa: Neon Dynasty Alchemy (Uncommon)
Artisan of Forms
Artisan of Forms 1Blue (2)
Creature — Human Wizard (1/1)

Heroic — Whenever you cast a spell that targets this creature, you may have this creature become a copy of target creature, except it has this ability.

Theros (Rare)
Artisan of Kozilek
Artisan of Kozilek 9 (9)
Creature — Eldrazi (10/9)

When you cast this spell, you may return target creature card from your graveyard to the battlefield.

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)

Modern Horizons 3 Commander (Uncommon)
Other Versions
Rise of the Eldrazi (Uncommon)
Archenemy (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Commander 2014 (Uncommon)
Modern Masters 2015 Edition (Uncommon)
Duel Decks: Zendikar vs. Eldrazi (Uncommon)
Commander Anthology 2018 (Uncommon)
Ultimate Masters (Uncommon)
Streets of New Capenna Commander (Uncommon)
Commander Masters (Uncommon)
Artisan's Sorrow
Artisan's Sorrow 3Green (4)
Instant

Destroy target artifact or enchantment. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Theros (Uncommon)
Artistic Refusal
Artistic Refusal 4BlueBlue (6)
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Choose one or both —

• Counter target spell.

• Draw two cards, then discard a card.

March of the Machine (Uncommon)
Artist's Talent
Artist's Talent 1Red (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.

2Red: Level 2

//Level_2//

Noncreature spells you cast cost 1 less to cast.

2Red: Level 3

//Level_3//

If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.

Bloomburrow (Rare)
Arvinox, the Mind Flail
Arvinox, the Mind Flail 4BlackBlackBlack (7)
Legendary Enchantment Creature — Horror (9/9)

Arvinox isn't a creature unless you control three or more permanents you don't own.

At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.

Duskmourn: House of Horror Commander (Mythic Rare)
Arwen Undómiel
Arwen Undómiel GreenBlue (2)
Legendary Creature — Elf Noble (2/2)

Whenever you scry, put a +1/+1 counter on target creature.

4GreenBlue: Scry 2.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Arwen's Gift
Arwen's Gift 3Blue (4)
Sorcery

This spell costs 1 less to cast if you control two or more legendary creatures.

Scry 2, then draw two cards.

The Lord of the Rings: Tales of Middle Earth (Common)
Aryel, Knight of Windgrace
Aryel, Knight of Windgrace 2WhiteBlack (4)
Legendary Creature — Human Knight (4/4)

Vigilance

2White, Tap: Create a 2/2 white Knight creature token with vigilance.

Black, Tap, Tap X untapped Knights you control: Destroy target creature with power X or less.

Commander Masters (Uncommon)
Other Versions
Dominaria (Rare)
March of the Machine Commander (Rare)
As Luck Would Have It
As Luck Would Have It Green (1)
Enchantment

Hexproof

Whenever you roll a die, put a number of luck counters on this enchantment equal to the result. Then if there are 100 or more luck counters on this enchantment, you win the game. (Count both rolls if you reroll a die.)

Unstable (Rare)
Asari Captain
Asari Captain 3RedWhite (5)
Creature — Human Samurai (4/3)

Haste

Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.

Kamigawa: Neon Dynasty (Uncommon)
Ascendant Evincar
Ascendant Evincar 4BlackBlack (6)
Legendary Creature — Phyrexian Vampire Noble (3/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Other black creatures get +1/+1.

Nonblack creatures get -1/-1.

Planechase (Rare)
Other Versions
Nemesis (Rare)
Tenth Edition (Rare)
Ascendant Spirit
Ascendant Spirit Blue (1)
Snow Creature — Spirit (1/1)

SnowSnow: This creature becomes a Spirit Warrior with base power and toughness 2/3.

SnowSnowSnow: If this creature is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.

SnowSnowSnowSnow: If this creature is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."

Kaldheim (Rare)
Ascending Aven
Ascending Aven 2BlueBlue (4)
Creature — Bird Soldier (3/2)

Flying

This creature can block only creatures with flying.

Morph 2Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Common)
Asceticism
Asceticism 3GreenGreen (5)
Enchantment

Creatures you control have hexproof.

1Green: Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Scars of Mirrodin (Rare)
Ashaya, Soul of the Wild
Ashaya, Soul of the Wild 3GreenGreen (5)
Legendary Creature — Elemental (*/*)

Ashaya's power and toughness are each equal to the number of lands you control.

Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)

Duskmourn: House of Horror Commander (Mythic Rare)
Other Versions
Zendikar Rising (Mythic Rare)
Ashcloud Phoenix
Ashcloud Phoenix 2RedRed (4)
Creature — Phoenix (4/1)

Flying

When this creature dies, return it to the battlefield face down under your control.

Morph 4RedRed (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When this creature is turned face up, it deals 2 damage to each player.

Murders at Karlov Manor Commander (Mythic Rare)
Other Versions
Khans of Tarkir (Mythic Rare)
Ashen Firebeast
Ashen Firebeast 6RedRed (8)
Creature — Elemental Beast (6/6)

1Red: This creature deals 1 damage to each creature without flying.

Odyssey (Rare)
Ashen Monstrosity
Ashen Monstrosity 5RedRed (7)
Creature — Spirit (7/4)

Haste

This creature attacks each combat if able.

Betrayers of Kamigawa (Uncommon)
Ashen Rider
Ashen Rider 4WhiteWhiteBlackBlack (8)
Creature — Archon (5/5)

Flying

When this creature enters or dies, exile target permanent.

Double Masters 2022 (Rare)
Other Versions
Theros (Mythic Rare)
Adventures in the Forgotten Realms Commander (Mythic Rare)
Ashenmoor Liege
Ashenmoor Liege 1Black or RedBlack or RedBlack or Red (4)
Creature — Elemental Knight (4/1)

Other black creatures you control get +1/+1.

Other red creatures you control get +1/+1.

Whenever this creature becomes the target of a spell or ability an opponent controls, that player loses 4 life.

Double Masters 2022 (Rare)
Other Versions
Shadowmoor (Rare)
Ashen-Skin Zubera
Ashen-Skin Zubera 1Black (2)
Creature — Zubera Spirit (1/2)

When this creature dies, target opponent discards a card for each Zubera that died this turn.

Champions of Kamigawa (Common)
Ashiok, Dream Render
Ashiok, Dream Render 1Blue or BlackBlue or Black (3)
Legendary Planeswalker — Ashiok (5)

Spells and abilities your opponents control can't cause their controller to search their library.

−1: Target player mills four cards. Then exile each opponent's graveyard.

War of the Spark (Uncommon)
Ashiok, Nightmare Muse
Ashiok, Nightmare Muse 3BlueBlack (5)
Legendary Planeswalker — Ashiok (5)

+1: Create a 2/3 blue and black Nightmare creature token with "Whenever this token attacks or blocks, each opponent exiles the top two cards of their library."

−3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand.

−7: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.

Theros Beyond Death (Mythic Rare)
Ashiok, Nightmare Weaver
Ashiok, Nightmare Weaver 1BlueBlack (3)
Legendary Planeswalker — Ashiok (3)

+2: Exile the top three cards of target opponent's library.

−X: Put a creature card with mana value X exiled with Ashiok onto the battlefield under your control. That creature is a Nightmare in addition to its other types.

−10: Exile all cards from all opponents' hands and graveyards.

Theros (Mythic Rare)
Ashiok, Sculptor of Fears
Ashiok, Sculptor of Fears 4BlueBlack (6)
Legendary Planeswalker — Ashiok (4)

+2: Draw a card. Each player mills two cards.

−5: Put target creature card from a graveyard onto the battlefield under your control.

−11: Gain control of all creatures target opponent controls.

Theros Beyond Death (Mythic Rare)
Ashiok, Wicked Manipulator
Ashiok, Wicked Manipulator 3BlackBlack (5)
Legendary Planeswalker — Ashiok (5)

If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead.

+1: Look at the top two cards of your library. Exile one of them and put the other into your hand.

−2: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this token."

−7: Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile.

Wilds of Eldraine (Mythic Rare)
Ashiok's Adept
Ashiok's Adept 2Black (3)
Creature — Human Wizard (1/3)

Heroic — Whenever you cast a spell that targets this creature, each opponent discards a card.

Born of the Gods (Uncommon)
Ashiok's Erasure
Ashiok's Erasure 2BlueBlue (4)
Enchantment

Flash

When this enchantment enters, exile target spell.

Your opponents can't cast spells with the same name as the exiled card.

When this enchantment leaves the battlefield, return the exiled card to its owner's hand.

Theros Beyond Death (Rare)
Ashiok's Forerunner
Ashiok's Forerunner 3BlueBlack (5)
Creature — Human Wizard (3/3)

Flash

When this creature enters, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle.

Theros Beyond Death (Rare)
Ashiok's Reaper
Ashiok's Reaper 3Black (4)
Creature — Nightmare (3/3)

Whenever an enchantment you control is put into a graveyard from the battlefield, draw a card.

Wilds of Eldraine (Uncommon)
Ashiok's Skulker
Ashiok's Skulker 4Blue (5)
Creature — Nightmare (3/5)

3Blue: This creature can't be blocked this turn.

War of the Spark (Common)
Ashling the Pilgrim
Ashling the Pilgrim 1Red (2)
Legendary Creature — Elemental Shaman (1/1)

1Red: Put a +1/+1 counter on Ashling. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling, and it deals that much damage to each creature and each player.

Commander Masters (Rare)
Other Versions
Lorwyn (Rare)
Dominaria United Commander (Rare)
Ashling, Flame Dancer
Ashling, Flame Dancer 2RedRed (4)
Legendary Creature — Elemental Shaman (4/4)

You don't lose unspent red mana as steps and phases end.

Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add RedRedRedRed.

Modern Horizons 3 (Mythic Rare)
Ashling, the Extinguisher
Ashling, the Extinguisher 2BlackBlack (4)
Legendary Creature — Elemental Shaman (4/4)

Whenever Ashling deals combat damage to a player, choose target creature that player controls. The player sacrifices that creature.

Eventide (Rare)
Ashling's Prerogative
Ashling's Prerogative 1Red (2)
Enchantment

As this enchantment enters, choose odd or even. (Zero is even.)

Each creature with mana value of the chosen quality has haste.

Each creature without mana value of the chosen quality enters tapped.

Lorwyn (Rare)
Ashnod the Uncaring
Ashnod the Uncaring 2BlueBlackRed (5)
Legendary Creature — Human Artificer (1/4)

Deathtouch

Whenever you activate an ability of an artifact or creature that isn't a mana ability, if one or more permanents were sacrificed to activate it, you may copy that ability. You may choose new targets for the copy. (Sacrificing an artifact for mana to activate an ability doesn't count.)

The Brothers' War Commander (Mythic Rare)
Ashnod, Flesh Mechanist
Ashnod, Flesh Mechanist Black (1)
Legendary Creature — Human Artificer (1/1)

Deathtouch

Whenever Ashnod attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token.

5, Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token.

The Brothers' War (Rare)
Ashnod's Cylix
Ashnod's Cylix 2 (2)
Artifact

3, Tap: Target player looks at the top three cards of their library, puts one of them back on top of their library, then exiles the rest.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Ashnod's Intervention
Ashnod's Intervention Black (1)
Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies or is put into exile from the battlefield, return it to its owner's hand."

The Brothers' War (Common)
Ashroot Animist
Ashroot Animist 2RedGreen (4)
Creature — Lizard Druid (4/4)

Trample

Whenever this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.

Magic: The Gathering Foundations (Rare)
Asinine Antics
Asinine Antics 2BlueBlue (4)
Sorcery

You may cast this spell as though it had flash if you pay 2 more to cast it.

For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

Wilds of Eldraine (Mythic Rare)
Asmira, Holy Avenger
Asmira, Holy Avenger 2GreenWhite (4)
Legendary Creature — Human Cleric (2/3)

Flying

At the beginning of each end step, put a +1/+1 counter on Asmira for each creature put into your graveyard from the battlefield this turn.

Mirage (Rare)
Asmodeus the Archfiend
Asmodeus the Archfiend 4BlackBlack (6)
Legendary Creature — Devil God (6/6)

Binding Contract — If you would draw a card, exile the top card of your library face down instead.

BlackBlackBlack: Draw seven cards.

Black: Return all cards exiled with Asmodeus to their owner's hand and you lose that much life.

Adventures in the Forgotten Realms (Rare)
Asmoranomardicadaistinaculdacar
Asmoranomardicadaistinaculdacar (0)
Legendary Creature — Human Wizard (3/3)

As long as you've discarded a card this turn, you may pay Black or Red to cast this spell.

When Asmoranomardicadaistinaculdacar enters, you may search your library for a card named The Underworld Cookbook, reveal it, put it into your hand, then shuffle.

Sacrifice two Foods: Target creature deals 6 damage to itself.

Modern Horizons 2 (Rare)
Aspect of Manticore
Aspect of Manticore 2Red (3)
Enchantment — Aura

Flash

Enchant creature

When this Aura enters, enchanted creature gains first strike until end of turn.

Enchanted creature gets +2/+0.

Theros Beyond Death (Common)
Asphyxiate
Asphyxiate 1BlackBlack (3)
Sorcery

Destroy target untapped creature.

Born of the Gods (Common)
Aspirant's Ascent
Aspirant's Ascent Blue (1)
Instant

Until end of turn, target creature gets +1/+3 and gains flying and toxic 1. (Players dealt combat damage by that creature also get a poison counter.)

Phyrexia: All Will Be One (Common)
Aspiring Aeronaut
Aspiring Aeronaut 3Blue (4)
Creature — Human Artificer (1/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)

When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying.

Magic Origins (Common)
Aspiring Champion
Aspiring Champion 3Red (4)
Creature — Astartes Warrior (3/3)

Menace

Ruinous Ascension — When this creature deals combat damage to a player, sacrifice it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent.

Warhammer 40,000 Commander (Rare)
Ass Whuppin'
Ass Whuppin' 1WhiteBlack (3)
Sorcery

Destroy target silver-bordered or acorn permanent in any game you can see from your seat.

Unhinged (Rare)
Assassin Den
Assassin Den 3Blue (4)
Creature — Wall (2/4)

Defender (This creature can't attack.)

3Blue: Put a +1/+1 counter on target creature you control. It can't be blocked this turn. Activate only as a sorcery.

Assassin's Creed (Uncommon)
Assassin Gauntlet
Assassin Gauntlet 2Blue (3)
Artifact — Equipment

When this Equipment enters, attach it to up to one target creature you control. Tap all creatures target opponent controls.

Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card."

Equip 2

Assassin's Creed (Uncommon)
Assassin Initiate
Assassin Initiate Black (1)
Creature — Human Assassin (1/1)

1: This creature gains your choice of flying, deathtouch, or lifelink until end of turn.

Assassin's Creed (Uncommon)
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