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Rakshasa's Disdain
  ( 3)
Instant
Counter target spell unless its controller pays for each card in your graveyard.
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Ral's Dispersal
   ( 5)
Instant
Return target creature to its owner's hand. You may search your library and/or graveyard for a card named Ral, Caller of Storms, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Ramosian Revivalist
  ( 4)
Creature — Human Rebel Cleric
(2/2)
, : Return target Rebel permanent card with mana value 5 or less from your graveyard to the battlefield.
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Raphael, Fiendish Savior
   ( 5)
Legendary Creature — Devil Noble
(4/4)
Flying Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink. At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
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Ray of Distortion
  ( 4)
Instant
Destroy target artifact or enchantment. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Reality Heist
   ( 7)
Instant
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Look at the top seven cards of your library. You may reveal up to two artifact cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
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Reap What Is Sown
   ( 3)
Instant
Put a +1/+1 counter on each of up to three target creatures.
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Reaper's Talisman
 ( 1)
Artifact — Equipment
Whenever equipped creature attacks, it gains deathtouch until end of turn. Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Reclusive Taxidermist
  ( 2)
Creature — Human Druid
(1/2)
This creature gets +3/+2 as long as there are four or more creature cards in your graveyard. : Add one mana of any color.
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Recommission
  ( 2)
Sorcery
Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. If a creature enters this way, it enters with an additional +1/+1 counter on it.
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Reconnaissance
 ( 1)
Enchantment
: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
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Reconnaissance Mission
   ( 4)
Enchantment
Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling ( , Discard this card: Draw a card.)
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Reconstruct History
   ( 4)
Sorcery
Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand. Exile Reconstruct History.
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Recumbent Bliss
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. At the beginning of your upkeep, you may gain 1 life.
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Rediscover the Way
   ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. III — Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn.
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Redtooth Genealogist
  ( 3)
Creature — Elf Advisor
(2/3)
When this creature enters, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward .)
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Refurbish
  ( 4)
Sorcery
Return target artifact card from your graveyard to the battlefield.
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Refurbished Familiar
  ( 4)
Artifact Creature — Zombie Rat
(2/1)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying When this creature enters, each opponent discards a card. For each opponent who can't, you draw a card.
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Regenesis
   ( 5)
Instant
Return up to two target permanent cards from your graveyard to your hand.
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Regisaur Alpha
   ( 5)
Creature — Dinosaur
(4/4)
Other Dinosaurs you control have haste. When this creature enters, create a 3/3 green Dinosaur creature token with trample.
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Reminisce
  ( 3)
Sorcery
Target player shuffles their graveyard into their library.
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Remnant of the Rising Star
( 0)
Enchantment Creature — Dragon Spirit
(2/2)
Flying Whenever another creature you control enters, you may pay . When you do, put X +1/+1 counters on that creature. As long as you control five or more modified creatures, this creature gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.)
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Remorseless Punishment
   ( 5)
Sorcery
Target opponent loses 5 life unless that player discards two cards or sacrifices a creature or planeswalker of their choice. Repeat this process once.
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Remote Isle
( 0)
Land
This land enters tapped. : Add .
Cycling ( , Discard this card: Draw a card.)
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Renegade Krasis
   ( 3)
Creature — Beast Mutant
(3/2)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever this creature evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
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Replenish
  ( 4)
Sorcery
Return all enchantment cards from your graveyard to the battlefield. <I>(Auras with nothing to enchant remain in your graveyard.)</I>
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Replication Specialist
  ( 5)
Creature — Moonfolk Artificer
(3/4)
Flying Whenever a nontoken artifact you control enters, you may pay  . If you do, create a token that's a copy of that artifact.
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Reprisal
  ( 2)
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
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Requisition Raid
 ( 1)
Sorcery
Spree (Choose one or more additional costs.) + — Destroy target artifact. + — Destroy target enchantment. + — Put a +1/+1 counter on each creature target player controls.
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Resistance Fighter
 ( 1)
Creature — Human Soldier
(1/1)
Sacrifice this creature: Prevent all combat damage target creature would deal this turn.
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Resistance Reunited
  ( 2)
Instant
Target creature gets +2/+2 until end of turn. Equipped creatures you control gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
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Resistance Skywarden
   ( 5)
Creature — Ogre Rebel
(5/5)
Menace (This creature can't be blocked except by two or more creatures.) Reach (This creature can block creatures with flying.)
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Resistance Squad
  ( 3)
Creature — Human Soldier
(3/2)
When this creature enters, if you control another Human, draw a card.
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Restoration Specialist
  ( 2)
Creature — Dwarf Artificer
(2/1)
, Sacrifice this creature: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.
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Revoke Demise
  ( 5)
Sorcery
This spell costs less to cast if it targets a creature card with mana value 3 or less. Return target creature card from your graveyard to the battlefield. You gain 2 life.
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Revolutionist
  ( 6)
Creature — Human Wizard
(3/3)
When this creature enters, return target instant or sorcery card from your graveyard to your hand. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Rhoda, Geist Avenger
  ( 4)
Legendary Creature — Human Soldier
(3/3)
Partner with Timin, Youthful Geist (When this creature enters, target player may put Timin into their hand from their library, then shuffle.) Vigilance Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda.
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Rielle, the Everwise
   ( 3)
Legendary Creature — Human Wizard
(0/3)
Rielle gets +1/+0 for each instant and sorcery card in your graveyard. Whenever you discard one or more cards for the first time each turn, draw that many cards.
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Rigo, Streetwise Mentor
   ( 3)
Legendary Creature — Cat Citizen
(2/2)
Rigo enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever you attack a player or planeswalker with one or more creatures with power 1 or less, draw a card.
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Ring of Evos Isle
 ( 2)
Artifact — Equipment
: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Ring of Three Wishes
 ( 5)
Artifact
This artifact enters with three wish counters on it. , , Remove a wish counter from this artifact: Search your library for a card, put that card into your hand, then shuffle.
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Riptide Biologist
  ( 2)
Creature — Human Wizard
(1/2)
Protection from Beasts Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Riptide Chronologist
   ( 5)
Creature — Human Wizard
(1/3)
, Sacrifice this creature: Untap all creatures of the creature type of your choice.
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Rise // Fall (Rise)
  ( 2)
Sorcery
Return target creature card from a graveyard and target creature on the battlefield to their owners' hands.
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Rise Again
  ( 5)
Sorcery
Return target creature card from your graveyard to the battlefield.
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Rise and Shine
  ( 2)
Sorcery
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way. Overload   (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Rise from the Grave
  ( 5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
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Rise from the Tides
  ( 6)
Sorcery
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
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Rise from the Wreck
  ( 3)
Sorcery
Return up to one target creature card, up to one target Mount card, up to one target Vehicle card, and up to one target creature card with no abilities from your graveyard to your hand.
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Rise of Eagles
   ( 6)
Sorcery
Create two 2/2 blue Bird enchantment creature tokens with flying. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Rise of Extus
   ( 6)
Sorcery
Exile target creature. Exile up to one target instant or sorcery card from a graveyard. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Rise of the Ants
   ( 6)
Sorcery
Create two 3/3 green Insect creature tokens. You gain 2 life. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Rise of the Dark Realms
   ( 9)
Sorcery
Put all creature cards from all graveyards onto the battlefield under your control.
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Rise of the Dread Marn
  ( 3)
Instant
Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Rise of the Eldrazi
    ( 12)
Sorcery
This spell can't be countered. Destroy target permanent. Target player draws four cards. Take an extra turn after this one. Exile Rise of the Eldrazi.
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Rise of the Hobgoblins
  ( 2)
Enchantment
When this enchantment enters, you may pay . If you do, create X 1/1 red and white Goblin Soldier creature tokens. : Red creatures and white creatures you control gain first strike until end of turn.
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Rise of the Witch-king
   ( 4)
Sorcery
Each player sacrifices a creature of their choice. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.
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Rise to Glory
   ( 5)
Sorcery
Choose one or both — • Return target creature card from your graveyard to the battlefield. • Return target Aura card from your graveyard to the battlefield.
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Risen Executioner
   ( 4)
Creature — Zombie Warrior
(4/3)
This creature can't block. Other Zombie creatures you control get +1/+1. You may cast this creature from your graveyard if you pay more to cast it for each other creature card in your graveyard.
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Risen Necroregent
  ( 5)
Creature — Zombie Cat Knight
(5/4)
Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — At the beginning of your end step, create a 2/2 black Zombie creature token.
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Risen Reef
   ( 3)
Creature — Elemental
(1/1)
Whenever this creature or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
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Risen Riptide
  ( 3)
Creature — Elemental
(0/5)
Whenever you cast a kicked spell, this creature has base power and toughness 5/5 until end of turn.
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Rishadan Airship
  ( 3)
Creature — Human Pirate
(3/1)
Flying This creature can block only creatures with flying.
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Rishadan Brigand
  ( 5)
Creature — Human Pirate
(3/2)
Flying When this creature enters, each opponent sacrifices a permanent of their choice unless they pay . This creature can block only creatures with flying.
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Rishadan Cutpurse
  ( 3)
Creature — Human Pirate
(1/1)
When this creature enters, each opponent sacrifices a permanent of their choice unless they pay .
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Rishadan Dockhand
 ( 1)
Creature — Merfolk
(1/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) , : Tap target land.
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Rishadan Footpad
  ( 4)
Creature — Human Pirate
(2/2)
When this creature enters, each opponent sacrifices a permanent of their choice unless they pay .
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Rishadan Pawnshop
 ( 2)
Artifact
, : Shuffle target nontoken permanent you control into its owner's library.
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Rishkar, Peema Renegade
  ( 3)
Legendary Creature — Elf Druid
(2/2)
When Rishkar enters, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has " : Add ."
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Rishkar's Expertise
   ( 6)
Sorcery
Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
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Rising of the Day
  ( 3)
Enchantment
Creatures you control have haste. Legendary creatures you control get +1/+0.
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Rising Populace
  ( 3)
Creature — Human
(2/2)
Whenever another creature or planeswalker you control dies, put a +1/+1 counter on this creature.
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Rising Waters
  ( 4)
Enchantment
Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land they control.
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Risk Factor
  ( 3)
Instant
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Risky Move
    ( 6)
Enchantment
At the beginning of each player's upkeep, that player gains control of this enchantment. When you gain control of this enchantment from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
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Risona, Asari Commander
   ( 3)
Legendary Creature — Human Samurai
(3/3)
Haste Whenever Risona deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it. Whenever combat damage is dealt to you, remove an indestructible counter from Risona.
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Rites of Flourishing
  ( 3)
Enchantment
At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.
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Riverwheel Aerialists
  ( 6)
Creature — Djinn Monk
(4/5)
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Riverwise Augur
  ( 4)
Creature — Merfolk Wizard
(2/2)
When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order.
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Riveteers Requisitioner
  ( 2)
Creature — Lizard Rogue
(3/1)
When this creature dies, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") Blitz  (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
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Roadside Assistance
  ( 3)
Enchantment — Aura
Enchant creature or Vehicle When this Aura enters, create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Enchanted permanent gets +1/+1 and has lifelink.
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Roar of Resistance
  ( 2)
Enchantment
Creature tokens you control have haste. Whenever one or more creatures attack, you may pay  . If you do, creatures attacking your opponents and/or planeswalkers they control get +2/+0 until end of turn.
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Rock Basilisk
   ( 6)
Creature — Basilisk
(4/5)
Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
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