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Shisato, Whispering Hunter
  ( 4)
Legendary Creature — Snake Warrior
(2/2)
At the beginning of your upkeep, sacrifice a Snake. Whenever Shisato deals combat damage to a player, that player skips their next untap step.
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Shorikai, Genesis Engine
   ( 4)
Legendary Artifact — Vehicle
(8/8)
, : Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.) Shorikai, Genesis Engine can be your commander.
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Showstopping Surprise
   ( 5)
Instant
Choose target creature you control. Turn it face up if it's face down. Then it deals damage equal to its power to each other creature.
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Shriekgeist
  ( 2)
Creature — Spirit
(1/1)
Flying Whenever this creature deals combat damage to a player, that player mills two cards.
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Shrine of Piercing Vision
 ( 2)
Artifact
At the beginning of your upkeep and whenever you cast a blue spell, put a charge counter on this artifact. , Sacrifice this artifact: Look at the top X cards of your library, where X is the number of charge counters on this artifact. Put one of those cards into your hand and the rest on the bottom of your library in any order.
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Sibsig Appraiser
  ( 3)
Creature — Zombie Advisor
(2/1)
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
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Sidisi, Brood Tyrant
    ( 4)
Legendary Creature — Snake Shaman
(3/3)
Whenever Sidisi enters or attacks, mill three cards. Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.
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Sidisi, Regent of the Mire
  ( 2)
Legendary Creature — Zombie Snake Warlock
(1/3)
, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery.
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Sidisi, Undead Vizier
   ( 5)
Legendary Creature — Zombie Snake
(4/6)
Deathtouch Exploit (When this creature enters, you may sacrifice a creature.) When Sidisi exploits a creature, you may search your library for a card, put it into your hand, then shuffle.
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Sidisi's Faithful
 ( 1)
Creature — Snake Wizard
(0/4)
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, return target creature to its owner's hand.
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Sidisi's Pet
  ( 4)
Creature — Zombie Ape
(1/4)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Sigarda's Imprisonment
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.  : Exile enchanted creature. Create a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this token: Draw a card.")
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Sigil of Distinction
 ( 0)
Artifact — Equipment
This Equipment enters with X charge counters on it. Equipped creature gets +1/+1 for each charge counter on this Equipment. Equip—Remove a charge counter from this Equipment.
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Sigiled Starfish
  ( 2)
Creature — Starfish
(0/3)
: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Silkenfist Fighter
  ( 2)
Creature — Kor Soldier
(1/3)
Whenever this creature becomes blocked, untap it.
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Silkenfist Order
   ( 5)
Creature — Kor Soldier
(3/5)
Whenever this creature becomes blocked, untap it.
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Silundi Vision
  ( 3)
Instant
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Silverfur Partisan
  ( 3)
Creature — Wolf Warrior
(2/2)
Trample Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.
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Simic Basilisk
   ( 6)
Creature — Basilisk Mutant
(0/0)
Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)  : Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat."
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Sinister Concierge
  ( 2)
Creature — Human Wizard
(2/1)
When this creature dies, you may exile it and put three time counters on it. If you do, exile up to one target creature and put three time counters on it. Each card exiled this way that doesn't have suspend gains suspend. (For each card with suspend, its owner removes a time counter from it at the beginning of their upkeep. When the last is removed, they may cast it without paying its mana cost. Those creature spells have haste.)
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Sinister Concoction
 ( 1)
Enchantment
, Pay 1 life, Mill a card, Discard a card, Sacrifice this enchantment: Destroy target creature.
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Sinister Monolith
  ( 4)
Artifact
At the beginning of combat on your turn, each opponent loses 1 life and you gain 1 life. , Pay 2 life, Sacrifice this artifact: Draw two cards. Activate only as a sorcery.
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Sinister Possession
 ( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks or blocks, its controller loses 2 life.
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Sinister Reflections
  ( 2)
Instant
Conjure a duplicate of each of up to two target nontoken creatures you control into your hand.
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Sinister Sabotage
   ( 3)
Instant
Counter target spell. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Sinister Starfish
  ( 2)
Creature — Starfish
(0/3)
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Sinister Strength
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+1 and is black.
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Sinister Waltz
   ( 5)
Sorcery
Choose three target creature cards in your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library.
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Sinuous Benthisaur
  ( 6)
Creature — Dinosaur
(4/4)
When this creature enters, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.
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Sisay's Ingenuity
 ( 1)
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature has " : Target creature becomes the color of your choice until end of turn."
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Sister Hospitaller
   ( 6)
Creature — Human Cleric
(3/2)
Medicus Ministorum — When this creature enters, return target creature card from your graveyard to the battlefield. You gain life equal to its mana value.
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Sister of Silence
  ( 5)
Creature — Human Knight
(3/3)
Flash Psychic Abomination — When this creature enters, counter target instant spell, sorcery spell, activated ability, or triggered ability.
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Sister Repentia
   ( 5)
Creature — Human Warrior
(5/1)
Martyrdom — When this creature dies, you gain 2 life and draw two cards. Miracle  (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Sisterhood of Karn
  ( 2)
Creature — Cleric
(0/0)
This creature enters with a +1/+1 counter on it. Paradox — Whenever you cast a spell from anywhere other than your hand, double the number of +1/+1 counters on this creature.
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Sivriss, Nightmare Speaker
  ( 4)
Legendary Creature — Snake Cleric Warlock
(3/3)
, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, put the top card of your library into your graveyard.)
Choose a Background (You can have a Background as a second commander.)
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Sizzling Soloist
  ( 4)
Creature — Human Citizen
(3/2)
Alliance — Whenever another creature you control enters, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able.
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Skirk Alarmist
  ( 2)
Creature — Human Wizard
(1/2)
Haste : Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it.
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Skirk Volcanist
  ( 4)
Creature — Goblin
(3/1)
Morph—Sacrifice two Mountains. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, it deals 3 damage divided as you choose among one, two, or three target creatures.
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Skirmish Rhino
   ( 3)
Creature — Rhino
(3/4)
Trample When this creature enters, each opponent loses 2 life and you gain 2 life.
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Skittish Kavu
  ( 2)
Creature — Kavu
(1/1)
This creature gets +1/+1 as long as no opponent controls a white or blue creature.
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Skittish Valesk
  ( 7)
Creature — Beast
(5/5)
At the beginning of your upkeep, flip a coin. If you lose the flip, turn this creature face down. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Skullsnap Nuisance
  ( 2)
Creature — Insect Skeleton
(1/4)
Flying Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Skyboon Evangelist
  ( 5)
Creature — Bird Advisor
(3/3)
Flying When this creature enters, support 6. (Put a +1/+1 counter on each of up to six other target creatures.) Whenever a creature with a counter on it attacks one of your opponents, that creature gains flying until end of turn.
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Skyfisher Spider
   ( 4)
Creature — Spider
(3/3)
Reach When this creature enters, you may sacrifice another creature. When you do, destroy target nonland permanent. When this creature dies, you may gain 1 life for each creature card in your graveyard. If you do, exile this creature from your graveyard.
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Skywise Teachings
  ( 4)
Enchantment
Whenever you cast a noncreature spell, you may pay  . If you do, create a 2/2 blue Djinn Monk creature token with flying.
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Slaughter Specialist
  ( 2)
Creature — Vampire Warrior
(3/3)
When this creature enters, each opponent creates a 1/1 white Human creature token. Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature.
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Slaughter-Priest of Mogis
  ( 2)
Creature — Minotaur Shaman
(2/2)
Whenever you sacrifice a permanent, this creature gets +2/+0 until end of turn. , Sacrifice another creature or an enchantment: This creature gains first strike until end of turn.
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Slaying Mantis
   ( 7)
Creature — Insect Wrestler
(6/6)
Just a second (As long as this spell is on the stack, players can't move permanents.) This creature enters by being thrown from a distance of at least three feet. When this creature enters, it fights each creature an opponent controls that it touched as it entered.
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Sleep Paralysis
  ( 4)
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Sleep with the Fishes
   ( 4)
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature and you create a 1/1 blue Fish creature token with "This token can't be blocked." Enchanted creature doesn't untap during its controller's untap step.
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Slicer, High-Speed Antagonist
( 0)
Legendary Artifact — Vehicle
(3/2)
Living metal (During your turn, this Vehicle is also a creature.) First strike, haste Whenever Slicer deals combat damage to a player, convert it at end of combat.
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Slitherwisp
   ( 3)
Creature — Elemental Nightmare
(3/2)
Flash Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.
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Sluggishness
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't block. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
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Sly Requisitioner
  ( 5)
Creature — Human Artificer
(2/2)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.
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Smoky Lounge // Misty Salon (Smoky Lounge)
  ( 3)
Enchantment — Room
At the beginning of your first main phase, add  . Spend this mana only to cast Room spells and unlock doors. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Smuggler's Surprise
 ( 1)
Instant
Spree (Choose one or more additional costs.) + — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. +  — You may put up to two creature cards from your hand onto the battlefield. + — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
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Sokenzan Bruiser
  ( 5)
Creature — Ogre Warrior
(3/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Soltari Emissary
  ( 2)
Creature — Soltari Soldier
(2/1)
: This creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
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Soltari Visionary
   ( 3)
Creature — Soltari Cleric
(2/2)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature deals damage to a player, destroy target enchantment that player controls.
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Song of Freyalise
  ( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Until your next turn, creatures you control gain " : Add one mana of any color." III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
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Sorin, Grim Nemesis
   ( 6)
Legendary Planeswalker — Sorin
(6)
+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its mana value. −X: Sorin deals X damage to target creature or planeswalker and you gain X life. −9: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.
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Sorin, Lord of Innistrad
   ( 4)
Legendary Planeswalker — Sorin
(3)
+1: Create a 1/1 black Vampire creature token with lifelink. −2: You get an emblem with "Creatures you control get +1/+0." −6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
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Sorin, Solemn Visitor
   ( 4)
Legendary Planeswalker — Sorin
(4)
+1: Until your next turn, creatures you control get +1/+0 and gain lifelink. −2: Create a 2/2 black Vampire creature token with flying. −6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice."
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Soul Kiss
  ( 3)
Enchantment — Aura
Enchant creature , Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate no more than three times each turn.
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Soulreaper of Mogis
  ( 3)
Enchantment Creature — Minotaur Shaman
(2/3)
 , Sacrifice a creature: Draw a card.
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Sower of Discord
   ( 6)
Creature — Demon
(6/6)
Flying As this creature enters, choose two players. Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life.
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Sparkshaper Visionary
  ( 3)
Creature — Human Wizard
(0/5)
At the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying, hexproof, and "Whenever this creature deals combat damage to a player, scry 1." (They're no longer planeswalkers. Loyalty abilities can still be activated.)
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Species Specialist
   ( 4)
Creature — Human Warrior
(2/3)
As this creature enters, choose a creature type. Whenever a creature of the chosen type dies, you may draw a card.
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Spectral Arcanist
  ( 4)
Creature — Spirit Wizard
(3/2)
Flying When this creature enters, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
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Spectral Prison
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step. When enchanted creature becomes the target of a spell, sacrifice this Aura.
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Spellmorph Raise Dead (playtest)
 ( 1)
Instant
Return target creature card from your graveyard to your hand. Spellmorph (You may cast this card face down as a 2/2 creature for . Cast it any time for its spellmorph cost.)
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Sphinx of Jwar Isle
   ( 6)
Creature — Sphinx
(5/5)
Flying Shroud (This creature can't be the target of spells or abilities.) You may look at the top card of your library any time.
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Sphinx's Disciple
   ( 5)
Creature — Human Wizard
(2/2)
Flying Inspired — Whenever this creature becomes untapped, draw a card.
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Spine of Ish Sah
 ( 7)
Artifact
When this artifact enters, destroy target permanent. When this artifact is put into a graveyard from the battlefield, return it to its owner's hand.
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Spiny Starfish
  ( 3)
Creature — Starfish
(0/1)
: Regenerate this creature.
At the beginning of each end step, if this creature regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn.
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Spiraling Duelist
   ( 4)
Creature — Human Berserker
(3/1)
Metalcraft — This creature has double strike as long as you control three or more artifacts.
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Spirit of Resistance
  ( 3)
Enchantment
As long as you control a permanent of each color, prevent all damage that would be dealt to you.
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Spirit-Sister's Call
   ( 5)
Enchantment
At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."
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Spiritual Visit
 ( 1)
Instant — Arcane
Create a 1/1 colorless Spirit creature token. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Spite of Mogis
 ( 1)
Sorcery
Spite of Mogis deals damage to target creature equal to the number of instant and sorcery cards in your graveyard. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Spiteful Visions
   ( 4)
Enchantment
At the beginning of each player's draw step, that player draws an additional card. Whenever a player draws a card, this enchantment deals 1 damage to that player.
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