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Tenth District Legionnaire
  ( 2)
Creature — Human Soldier
(2/2)
Haste Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature, then scry 1.
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Tenth District Veteran
  ( 3)
Creature — Human Soldier
(2/3)
Vigilance Whenever this creature attacks, untap another target creature you control.
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Territorial Dispute
   ( 6)
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a land. Players can't play lands.
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Teyo, Aegis Adept
   ( 4)
Legendary Planeswalker — — Teyo
+1: Up to one target creature's base power perpetually becomes equal to its toughness. It perpetually gains "This creature can attack as though it didn't have defender." −2: Conjure a card named Lumbering Lightshield onto the battlefield. −6: You get an emblem with "At the beginning of your end step, return target white creature card from your graveyard to the battlefield. You gain life equal to its toughness."
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Tezzeret, Cruel Machinist
   ( 6)
Legendary Planeswalker — Tezzeret
(4)
+1: Draw a card. 0: Until your next turn, target artifact you control becomes a 5/5 creature in addition to its other types. −7: Put any number of cards from your hand onto the battlefield face down. They're 5/5 artifact creatures.
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Thada Adel, Acquisitor
   ( 3)
Legendary Creature — Merfolk Rogue
(2/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Thada Adel deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.
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Thalakos Mistfolk
  ( 3)
Creature — Thalakos Illusion
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) : Put this creature on top of its owner's library.
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Thalia's Geistcaller
  ( 3)
Creature — Human Cleric
(3/1)
Lifelink Whenever you cast a spell from your graveyard, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: This creature gains indestructible until end of turn.
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Thalisse, Reverent Medium
   ( 5)
Legendary Creature — Human Cleric
(3/4)
At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn.
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Thantis, the Warweaver
    ( 6)
Legendary Creature — Spider
(5/5)
Vigilance, reach All creatures attack each combat if able. Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Thantis.
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Thassa's Emissary
  ( 4)
Enchantment Creature — Crab
(3/3)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Whenever this creature or enchanted creature deals combat damage to a player, draw a card. Enchanted creature gets +3/+3.
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The Birth of Meletis
  ( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. II — Create a 0/4 colorless Wall artifact creature token with defender. III — You gain 2 life.
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The Chase Is On
  ( 3)
Instant
Target creature gets +3/+0 and gains first strike until end of turn. Investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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The Countdown Is at One
   ( 5)
Sorcery
Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.
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The Flesh Is Weak
    ( 5)
Enchantment
When this enchantment enters, put a +1/+1 counter on each creature you control. Creatures you control with +1/+1 counters on them are artifacts in addition to their other types. Nonartifact creatures get -1/-1.
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The Great Synthesis
( 0)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control this Saga. II — Return all non-Phyrexian creatures to their owners' hands. III — You may cast any number of spells from your hand without paying their mana costs. Exile this Saga, then return it to the battlefield (front face up).
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The Hunger Tide Rises
  ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Create a 1/1 black and green Insect creature token. IV — Sacrifice any number of creatures. Search your library and/or graveyard for a creature card with mana value less than or equal to the number of creatures sacrificed this way and put it onto the battlefield. If you search your library this way, shuffle.
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The Master, Mesmerist
   ( 4)
Legendary Creature — Time Lord Rogue
(3/3)
: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.)
Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.
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The Prismatic Piper
 ( 5)
Legendary Creature — Shapeshifter
(3/3)
If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color. Partner (You can have two commanders if both have partner.)
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The Stasis Coffin
 ( 3)
Legendary Artifact
, , Exile The Stasis Coffin: You gain protection from everything until your next turn.
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The Trickster-God's Heist
   ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You may exchange control of two target creatures. II — You may exchange control of two target nonbasic, noncreature permanents that share a card type. III — Target player loses 3 life and you gain 3 life.
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The Wise Mothman
    ( 4)
Legendary Creature — Insect Mutant
(3/3)
Flying Whenever The Wise Mothman enters or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
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Their Number Is Legion
     ( 4)
Sorcery
Create X tapped 2/2 black Necron Warrior artifact creature tokens, then you gain life equal to the number of artifacts you control. Exile Their Number Is Legion. You may cast this card from your graveyard.
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Thermo-Alchemist
  ( 2)
Creature — Human Shaman
(0/3)
Defender : This creature deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap this creature.
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They Went This Way
  ( 3)
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Thicket Basilisk
   ( 5)
Creature — Basilisk
(2/4)
Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
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Thief of Existence
   ( 3)
Creature — Eldrazi
(3/4)
Devoid (This card has no color.) When you cast this spell, exile up to one target noncreature, nonland permanent an opponent controls with mana value 4 or less. If you do, Thief of Existence gains "When this creature leaves the battlefield, target opponent draws a card."
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Thirst for Discovery
  ( 3)
Instant
Draw three cards. Then discard two cards unless you discard a basic land card.
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This Is How It Ends
  ( 4)
Instant
Target creature's owner shuffles it into their library, then faces a villainous choice — They lose 5 life, or they shuffle another creature they own into their library.
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This Town Ain't Big Enough
  ( 5)
Instant
This spell costs less to cast if it targets a permanent you control. Return up to two target nonland permanents to their owners' hands.
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Thistledown Duo
  ( 3)
Creature — Kithkin Soldier Wizard
(2/2)
Whenever you cast a white spell, this creature gets +1/+1 until end of turn. Whenever you cast a blue spell, this creature gains flying until end of turn.
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Thistledown Liege
    ( 4)
Creature — Kithkin Knight
(1/3)
Flash Other white creatures you control get +1/+1. Other blue creatures you control get +1/+1.
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Thistledown Players
  ( 3)
Creature — Mouse Bard
(3/3)
Whenever this creature attacks, untap target nonland permanent.
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Thought Dissector
 ( 4)
Artifact
, : Target opponent reveals cards from the top of their library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it onto the battlefield under your control and sacrifice this artifact. Put the rest of the revealed cards into that player's graveyard.
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Thought Distortion
   ( 6)
Sorcery
This spell can't be countered. Target opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard.
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Thought Prison
 ( 5)
Artifact
Imprint — When this artifact enters, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card. Whenever a player casts a spell that shares a color or mana value with the exiled card, this artifact deals 2 damage to that player.
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Thraben Exorcism
  ( 2)
Instant
Exile target Spirit, creature with disturb, or enchantment.
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Threads of Disloyalty
   ( 3)
Enchantment — Aura
Enchant creature with mana value 2 or less You control enchanted creature.
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Three Visits
  ( 2)
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
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Three Wishes
   ( 3)
Instant
Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.
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Thrilling Discovery
  ( 2)
Sorcery
You gain 2 life. Then you may discard two cards. If you do, draw three cards.
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Thrill-Kill Disciple
  ( 3)
Creature — Human Mercenary
(3/2)
Squad— , Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters, create that many tokens that are copies of it.) When this creature dies, create a Junk token.
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Thriving Isle
( 0)
Land
This land enters tapped. As it enters, choose a color other than blue. : Add or one mana of the chosen color.
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Tibalt, Rakish Instigator
  ( 3)
Legendary Planeswalker — Tibalt
(5)
Your opponents can't gain life. −2: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
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Ticket Tortoise
 ( 2)
Artifact Creature — Turtle
(3/1)
Defender When this creature enters, if an opponent controls more lands than you, you create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Tidal Visionary
 ( 1)
Creature — Merfolk Wizard
(1/1)
: Target creature becomes the color of your choice until end of turn.
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Timetwister
  ( 3)
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
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Timin, Youthful Geist
  ( 5)
Legendary Creature — Spirit
(3/4)
Partner with Rhoda, Geist Avenger (When this creature enters, target player may put Rhoda into their hand from their library, then shuffle.) Flying At the beginning of each combat, tap up to one target creature.
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Tishana, Voice of Thunder
   ( 7)
Legendary Creature — Merfolk Shaman
(*/*)
Tishana's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. When Tishana enters, draw a card for each creature you control.
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Tishana's Tidebinder
  ( 3)
Creature — Merfolk Wizard
(3/2)
Flash When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)
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Tishana's Wayfinder
  ( 3)
Creature — Merfolk Scout
(2/2)
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Tolarian Emissary
  ( 3)
Creature — Human Wizard
(1/2)
Kicker  (You may pay an additional  as you cast this spell.) Flying When this creature enters, if it was kicked, destroy target enchantment.
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Tomik, Distinguished Advokist
  ( 2)
Legendary Creature — Human Advisor
(2/3)
Flying Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control. Your opponents can't play land cards from graveyards.
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Tooth of Chiss-Goria
 ( 3)
Artifact
Flash Affinity for artifacts (This spell costs less to cast for each artifact you control.) : Target creature gets +1/+0 until end of turn.
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Topplegeist
 ( 1)
Creature — Spirit
(1/1)
Flying When this creature enters, tap target creature an opponent controls. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.
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Toralf's Disciple
  ( 3)
Creature — — Human Warrior
(3/3)
Haste Whenever Toralf's Disciple attacks, conjure four cards named Lightning Bolt into your library, then shuffle.
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Torens, Fist of the Angels
   ( 3)
Legendary Creature — Human Cleric
(2/2)
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.
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Tortoise Formation
  ( 4)
Instant
Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
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Tortured Existence
 ( 1)
Enchantment
, Discard a creature card: Return target creature card from your graveyard to your hand.
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Tower Geist
  ( 4)
Creature — Spirit
(2/2)
Flying When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
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Towering Thunderfist
  ( 5)
Creature — Giant Soldier
(4/4)
: This creature gains vigilance until end of turn.
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Toxin Analysis
 ( 1)
Instant
Target creature gains deathtouch and lifelink until end of turn. Investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Trailblazing Historian
  ( 2)
Creature — Human Shaman
(1/3)
Haste : Another target creature gains haste until end of turn.
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Transforming Flourish
  ( 3)
Instant
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Destroy target artifact or creature you don't control. If that permanent is destroyed this way, its controller exiles cards from the top of their library until they exile a nonland card, then they may cast that card without paying its mana cost.
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Transplant Theorist
  ( 4)
Artifact Creature — Phyrexian Artificer
(2/4)
Whenever this creature or another artifact you control enters, you may draw a card. If you do, discard a card. : Put target card from your graveyard on the bottom of your library.
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Trapeze Artist
 ( 1)
Creature — Human Performer
(2/1)
Flying This creature enters by being flipped from a height of at least one foot (about 0.3 meters). If it lands face down or didn't turn over completely at least once during the flip, return it to its owner's hand.
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Traveling Botanist
  ( 2)
Creature — Dog Scout
(2/3)
Whenever this creature becomes tapped, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
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Traveling Minister
 ( 1)
Creature — Human Cleric
(1/1)
: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery.
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Treacherous Trapezist
   ( 3)
Creature — Porcupine Performer
(2/3)
Flying Whenever you cast an alliterative spell, scry 2. (Anything with two or more capitalized words in its name that begin with the same letter is alliterative.) Other alliterative creatures you control have flying.
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Treason of Isengard
  ( 3)
Sorcery
Put up to one target instant or sorcery card from your graveyard on top of your library. Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Treasure Cruise
  ( 8)
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for .) Draw three cards.
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Trickster's Talisman
 ( 1)
Artifact — Equipment
Invoke Duplicity — Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may sacrifice Trickster's Talisman. If you do, create a token that's a copy of this creature." Equip 
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Triskaidekaphile
  ( 2)
Creature — Human Wizard
(1/3)
You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.  : Draw a card.
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Triskaidekaphobia
  ( 4)
Enchantment
At the beginning of your upkeep, choose one — • Each player with exactly 13 life loses the game, then each player gains 1 life. • Each player with exactly 13 life loses the game, then each player loses 1 life.
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Triskelavus
 ( 7)
Artifact Creature — Construct
(1/1)
Flying This creature enters with three +1/+1 counters on it. , Remove a +1/+1 counter from this creature: Create a 1/1 colorless Triskelavite artifact creature token with flying. It has "Sacrifice this token: This token deals 1 damage to any target."
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Triskelion
 ( 6)
Artifact Creature — Construct
(1/1)
This creature enters with three +1/+1 counters on it. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
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Tromokratis
   ( 7)
Legendary Creature — Kraken
(8/8)
Tromokratis has hexproof unless it's attacking or blocking. Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)
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Trostani Discordant
   ( 5)
Legendary Creature — Dryad
(1/4)
Other creatures you control get +1/+1. When Trostani enters, create two 1/1 white Soldier creature tokens with lifelink. At the beginning of your end step, each player gains control of all creatures they own.
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True-Name Nemesis
   ( 3)
Creature — Merfolk Rogue
(3/1)
As this creature enters, choose a player. This creature has protection from the chosen player.
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Trusted Advisor
 ( 1)
Creature — Human Advisor
(1/2)
Your maximum hand size is increased by two. At the beginning of your upkeep, return a blue creature you control to its owner's hand.
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Tunnel Vision
  ( 6)
Sorcery
Choose a card name. Target player reveals cards from the top of their library until a card with that name is revealed. If it is, that player puts the rest of the revealed cards into their graveyard and puts the card with the chosen name on top of their library. Otherwise, the player shuffles.
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Turn to Mist
  ( 2)
Instant
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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