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Viseling
 ( 4)
Artifact Creature — Phyrexian Construct
(2/2)
At the beginning of each opponent's upkeep, this creature deals X damage to that player, where X is the number of cards in their hand minus 4.
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Vish Kal, Blood Arbiter
    ( 7)
Legendary Creature — Vampire
(5/5)
Flying, lifelink Sacrifice a creature: Put X +1/+1 counters on Vish Kal, where X is the sacrificed creature's power. Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.
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Vishgraz, the Doomhive
    ( 5)
Legendary Creature — Phyrexian Insect
(3/3)
Menace, toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Vishgraz enters, create three 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." Vishgraz gets +1/+1 for each poison counter your opponents have.
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Vision Charm
 ( 1)
Instant
Choose one — • Target player mills four cards. • Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn. • Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
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Vision of the Unspeakable
( 0)
Enchantment Creature — Spirit
(0/0)
Flying, trample This creature gets +1/+1 for each card in your hand.
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Visionary Augmenter
   ( 4)
Creature — Dwarf Artificer
(2/1)
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
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Visions
 ( 1)
Sorcery
Look at the top five cards of target player's library. You may then have that player shuffle that library.
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Visions of Beyond
 ( 1)
Instant
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
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Visions of Brutality
  ( 2)
Enchantment — Aura
Devoid (This card has no color.) Enchant creature Enchanted creature can't block. Whenever enchanted creature deals damage, its controller loses that much life.
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Visions of Phyrexia
   ( 4)
Enchantment
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token. (It's an artifact with " : Add . This mana can't be spent to cast a nonartifact spell.")
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Visitor from Planet Q (playtest)
  ( 2)
Instant Creature — — Alien
(0/4)
All creature cards you own with flash are instants in addition to their other types. Whenever you cast another spell with two or more card types, you may draw a card, then discard a card.
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Vislor Turlough
  ( 4)
Legendary Creature — Rogue
(2/5)
Deal with the Black Guardian — When Vislor Turlough enters, you may have an opponent gain control of it. If you do, it's goaded for as long as they control it. At the beginning of your end step, draw a card, then you lose life equal to the number of cards in your hand. Doctor's companion (You can have two commanders if the other is the Doctor.)
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Vito's Inquisitor
  ( 4)
Creature — Vampire Knight
(3/3)
, Sacrifice another creature or artifact: Put a +1/+1 counter on this creature. It gains menace until end of turn.
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Vivid Flying Fish
  ( 2)
Creature — Fish Lizard
(1/1)
This creature has flying as long as it's attacking. (It can't be blocked except by creatures with flying or reach.)
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Vivisection
  ( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Draw three cards.
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Vivisection Evangelist
   ( 5)
Creature — Phyrexian Cleric
(4/4)
Vigilance Corrupted — When this creature enters, if an opponent has three or more poison counters, destroy target creature or planeswalker an opponent controls.
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Vivisurgeon's Insight
   ( 5)
Sorcery
Draw three cards. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Vodalian Arcanist
  ( 2)
Creature — Merfolk Wizard
(1/3)
: Add . Spend this mana only to cast an instant or sorcery spell.
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Vogar, Necropolis Tyrant
   ( 5)
Legendary Creature — Zombie Giant
(4/4)
Menace Whenever another creature dies during your turn, put a +1/+1 counter on Vogar. When Vogar dies, draw a card for each +1/+1 counter on it.
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Volatile Arsonist
   ( 5)
Creature — Human Werewolf
(4/4)
Menace, haste Whenever this creature attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Volcanic Fissure
( 0)
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped. : Add .
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Volcanic Vision
   ( 7)
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's mana value to each creature your opponents control. Exile Volcanic Vision.
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Voldaren Duelist
  ( 4)
Creature — Vampire Warrior
(3/2)
Haste When this creature enters, target creature can't block this turn.
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Voltaic Visionary
  ( 2)
Creature — Human Wizard
(3/1)
: This creature deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.
When you play a card exiled with this creature, transform this creature.
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Vraska's Conquistador
  ( 2)
Creature — Vampire Soldier
(2/1)
Whenever this creature attacks or blocks, if you control a Vraska planeswalker, target opponent loses 2 life and you gain 2 life.
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Vraska's Finisher
  ( 3)
Creature — Gorgon Assassin
(3/2)
When this creature enters, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.
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Vrondiss, Rage of Ancients
   ( 5)
Legendary Creature — Dragon Barbarian
(5/4)
Enrage — Whenever Vrondiss is dealt damage, you may create a 5/4 red and green Dragon Spirit creature token with "When this token deals damage, sacrifice it." Whenever you roll one or more dice, you may have Vrondiss deal 1 damage to itself.
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Vronos, Masked Inquisitor
   ( 5)
Legendary Planeswalker — Vronos
(5)
+1: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.) −2: For each opponent, return up to one target nonland permanent that player controls to its owner's hand. −7: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked."
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Walking Ballista
  ( 0)
Artifact Creature — Construct
(0/0)
This creature enters with X +1/+1 counters on it. : Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
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Wall of Distortion
   ( 4)
Creature — Wall
(1/3)
Defender (This creature can't attack.)  , : Target player discards a card. Activate only as a sorcery.
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Wall of Resistance
  ( 2)
Creature — Wall
(0/3)
Defender (This creature can't attack.) Flying At the beginning of each end step, if this creature was dealt damage this turn, put a +0/+1 counter on it.
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War Historian
  ( 3)
Creature — Human Monk
(3/3)
Reach This creature has indestructible as long as it attacked a battle this turn.
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Warchanter of Mogis
   ( 5)
Creature — Minotaur Shaman
(3/3)
Inspired — Whenever this creature becomes untapped, target creature you control gains intimidate until end of turn. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Warden of Evos Isle
  ( 3)
Creature — Bird Wizard
(2/2)
Flying Creature spells with flying you cast cost less to cast.
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Watcher in the Mist
   ( 5)
Creature — Spirit
(3/4)
Flying When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Watchful Blisterzoa
   ( 6)
Creature — Phyrexian Jellyfish
(4/4)
Flying This creature enters with an oil counter on it. When this creature dies, draw cards equal to the number of oil counters on it.
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Waterfall Aerialist
  ( 4)
Creature — Djinn Wizard
(3/1)
Flying Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Wayward Disciple
( 0)
Creature — Human Cleric
(2/4)
Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life.
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Weary Prisoner
  ( 4)
Creature — Human Werewolf
(2/6)
Defender Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Well of Discovery
 ( 6)
Artifact
At the beginning of your end step, if you control no untapped lands, draw a card.
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Wellwisher
  ( 2)
Creature — Elf
(1/1)
: You gain 1 life for each Elf on the battlefield.
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Wheel of Misfortune
  ( 3)
Sorcery
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
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Whirling Dervish
  ( 2)
Creature — Human Monk
(1/1)
Protection from black At the beginning of each end step, if this creature dealt damage to an opponent this turn, put a +1/+1 counter on it.
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Whisk Away
  ( 3)
Instant
Put target attacking or blocking creature on top of its owner's library.
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Whiskerquill Scribe
  ( 2)
Creature — Mouse Citizen
(2/2)
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, you may discard a card. If you do, draw a card.
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Whiskervale Forerunner
  ( 4)
Creature — Mouse Bard
(3/4)
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, look at the top five cards of your library. You may reveal a creature card with mana value 3 or less from among them. You may put it onto the battlefield if it's your turn. If you don't put it onto the battlefield, put it into your hand. Put the rest on the bottom of your library in a random order.
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Whisper Agent
   ( 3)
Creature — Human Rogue
(3/2)
Flash When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Whisper of the Dross
 ( 1)
Instant
Target creature gets -1/-1 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Whisper Squad
 ( 1)
Creature — Human Soldier
(1/1)
 : Search your library for a card named Whisper Squad, put it onto the battlefield tapped, then shuffle.
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Whisper, Blood Liturgist
  ( 4)
Legendary Creature — Human Cleric
(2/2)
, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield.
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Whispergear Sneak
 ( 1)
Artifact Creature — Construct
(1/1)
Draft this card face up. During the draft, you may turn this card face down. If you do, look at any unopened booster pack in the draft or any booster pack not being looked at by another player.
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Whispering Madness
   ( 4)
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Whispering Shade
  ( 4)
Creature — Shade
(1/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) : This creature gets +1/+1 until end of turn.
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Whispering Snitch
  ( 2)
Creature — Vampire Rogue
(1/3)
Whenever you surveil for the first time each turn, this creature deals 1 damage to each opponent and you gain 1 life.
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Whispering Specter
   ( 3)
Creature — Phyrexian Specter
(1/1)
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, that player discards a card for each poison counter they have.
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Whispering Wizard
  ( 4)
Creature — Human Wizard
(3/2)
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn.
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Whispers of Emrakul
  ( 2)
Sorcery
Target opponent discards a card at random. Delirium — If there are four or more card types among cards in your graveyard, that player discards two cards at random instead.
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Whispers of the Muse
 ( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Draw a card.
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Whispersilk Cloak
 ( 3)
Artifact — Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip 
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Whispersteel Dagger
  ( 3)
Artifact — Equipment
Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell. Equip 
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Whisperwood Elemental
   ( 5)
Creature — Elemental
(4/4)
At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Sacrifice this creature: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
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Wicked Visitor
  ( 2)
Creature — Nightmare
(2/2)
Whenever an enchantment you control is put into a graveyard from the battlefield, each opponent loses 1 life.
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Wild Ogre Bupkis
( 0)
Stickers
2 — Whenever this creature attacks, put a +1/+1 counter on it. 3 — Metalcraft — This permanent has protection from noncreature permanents as long as you control three or more artifacts. 2 — 5/1 4 — 7/4
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Wilderness Hypnotist
   ( 4)
Creature — Merfolk Wizard
(1/3)
: Target red or green creature gets -2/-0 until end of turn.
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Wildfire Emissary
  ( 4)
Creature — Efreet
(2/4)
Protection from white  : This creature gets +1/+0 until end of turn.
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Wildwood Geist
  ( 5)
Creature — Spirit
(3/3)
During your turn, this creature gets +2/+2.
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Will-o'-the-Wisp
 ( 1)
Creature — Spirit
(0/1)
Flying (This creature can't be blocked except by creatures with flying or reach.) : Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Willow Geist
 ( 1)
Creature — Treefolk Spirit
(1/1)
Trample Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature. When this creature dies, you gain life equal to its power.
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Windbrisk Heights
( 0)
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. : Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
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Windbrisk Raptor
   ( 7)
Creature — Bird
(5/7)
Flying Attacking creatures you control have lifelink.
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Winds of Qal Sisma
  ( 2)
Instant
Prevent all combat damage that would be dealt this turn. Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.
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Wingblade Disciple
  ( 3)
Creature — Human Monk
(2/2)
Flying Flurry — Whenever you cast your second spell each turn, create a 1/1 white Bird creature token with flying.
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Wings of Hubris
 ( 2)
Artifact — Equipment
Equipped creature has flying. Sacrifice this Equipment: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Wings of Velis Vel
  ( 2)
Kindred Instant — Shapeshifter
Changeling (This card is every creature type.) Until end of turn, target creature has base power and toughness 4/4, gains all creature types, and gains flying.
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Winter, Cynical Opportunist
   ( 4)
Legendary Creature — Human Warlock
(2/5)
Deathtouch Whenever Winter attacks, mill three cards. Delirium — At the beginning of your end step, you may exile any number of cards from your graveyard with four or more card types among them. If you do, put a permanent card from among them onto the battlefield with a finality counter on it.
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Winter, Misanthropic Guide
    ( 4)
Legendary Creature — Human Warlock
(3/4)
Ward  At the beginning of your upkeep, each player draws two cards. Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.
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Wisedrafter's Will (playtest)
 ( 1)
Enchantment
Your opponents play with their hands revealed. , Sacrifice Wisedrafter's Will: Draw a card.
 , Sacrifice Wisedrafter's Will: Counter target spell.
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Wish
  ( 3)
Sorcery
You may play a card you own from outside the game this turn.
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Wishclaw Talisman
  ( 2)
Artifact
This artifact enters with three wish counters on it. , , Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.
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Wishful Merfolk
  ( 2)
Creature — Merfolk
(3/2)
Defender  : This creature loses defender and becomes a Human until end of turn.
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Wishing Well
  ( 4)
Artifact
: Put a coin counter on this artifact. When you do, you may cast target instant or sorcery card with mana value equal to the number of coin counters on this artifact from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
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Wishmonger
  ( 4)
Creature — Unicorn Monger
(3/3)
: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.
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Wispdrinker Vampire
   ( 4)
Creature — Vampire Rogue
(2/4)
Flying Whenever another creature you control with power 2 or less enters, each opponent loses 1 life and you gain 1 life.   : Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.
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Wispmare
  ( 3)
Creature — Elemental
(1/3)
Flying When this creature enters, destroy target enchantment. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Wispweaver Angel
   ( 6)
Creature — Angel
(4/4)
Flying When this creature enters, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
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Wistful Selkie
   ( 3)
Creature — Merfolk Wizard
(2/2)
When this creature enters, draw a card.
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Wistful Thinking
  ( 3)
Sorcery
Target player draws two cards, then discards four cards.
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