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Horizon Scholar
  ( 6)
Creature — Sphinx
(4/4)
Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Horn of Valhalla
  ( 2)
Artifact — Equipment
Equipped creature gets +1/+1 for each creature you control. Equip 
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Horned Loch-Whale
   ( 6)
Creature — Whale
(6/6)
Flash Ward  This creature enters tapped unless it's your turn.
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Horror of the Broken Lands
  ( 5)
Creature — Horror
(4/4)
Whenever you cycle or discard another card, this creature gets +2/+1 until end of turn. Cycling ( , Discard this card: Draw a card.)
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Hour of Revelation
    ( 6)
Sorcery
This spell costs less to cast if there are ten or more nonland permanents on the battlefield. Destroy all nonland permanents.
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Hourglass of the Lost
  ( 3)
Artifact
: Add . Put a time counter on this artifact.
, Remove X time counters from this artifact and exile it: Return each nonland permanent card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
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Hungry Flames
  ( 3)
Instant
Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker.
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Hunted Lammasu
   ( 4)
Creature — Lammasu
(5/5)
Flying When this creature enters, target opponent creates a 4/4 black Horror creature token.
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Hydroblast
 ( 1)
Instant
Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red.
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Hydrolash
  ( 3)
Instant
Attacking creatures get -2/-0 until end of turn. Draw a card.
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Hyperion Blacksmith
   ( 3)
Creature — Human Artificer
(2/2)
: You may tap or untap target artifact an opponent controls.
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Icatian Phalanx
  ( 5)
Creature — Human Soldier
(2/4)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Ichorclaw Myr
 ( 2)
Artifact Creature — Phyrexian Myr
(1/1)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever this creature becomes blocked, it gets +2/+2 until end of turn.
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Ichorplate Golem
 ( 3)
Artifact Creature — Phyrexian Golem
(2/3)
Whenever a creature you control enters, if it has one or more oil counters on it, put an oil counter on it. Creatures you control with oil counters on them get +1/+1.
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Icy Blast
  ( 1)
Instant
Tap X target creatures. Ferocious — If you control a creature with power 4 or greater, those creatures don't untap during their controllers' next untap steps.
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Illithid Harvester
  ( 5)
Creature — Horror
(4/4)
Ceremorphosis — When this creature enters, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures.
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Immaculate Magistrate
  ( 4)
Creature — Elf Shaman
(2/2)
: Put a +1/+1 counter on target creature for each Elf you control.
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Immolating Gyre
   ( 6)
Sorcery
Immolating Gyre deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard.
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Immolation
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/-2.
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Immolation Shaman
  ( 2)
Creature — Lizard Shaman
(1/3)
Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, this creature deals 1 damage to that player.   : This creature gets +3/+3 and gains menace until end of turn.
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Impatient Iguana (playtest)
  ( 2)
Creature — — Lizard Wizard
(2/1)
If CARDNAME is in your opening hand and you're not the starting player, you may reveal it. If you do, you become the starting player. Haste
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Imperial Blademaster
   ( 3)
Creature — — Human Samurai
(2/2)
Double strike Whenever a Samurai or Warrior you control attacks alone, draft a card from Imperial Blademaster's spellbook.
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Imperial Lancer
 ( 1)
Creature — Human Knight
(1/1)
This creature has double strike as long as you control a Dinosaur.
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In Bolas's Clutches
   ( 6)
Legendary Enchantment — Aura
Enchant permanent You control enchanted permanent. Enchanted permanent is legendary.
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Inalla, Archmage Ritualist
    ( 5)
Legendary Creature — Human Wizard
(4/5)
Eminence — Whenever another nontoken Wizard you control enters, if Inalla is in the command zone or on the battlefield, you may pay . If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step. Tap five untapped Wizards you control: Target player loses 7 life.
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Inchblade Companion
 ( 1)
Artifact Creature — — Equipment Insect
(1/1)
Equipped creature gets +1/+1. Whenever Inchblade Companion becomes attached to a creature, create a token that's a copy of Inchblade Companion, except it doesn't have this ability. This ability triggers only once each turn. Reconfigure ( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Incinerating Blast
  ( 5)
Sorcery
Incinerating Blast deals 6 damage to target creature. You may discard a card. If you do, draw a card.
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Inescapable Blaze
   ( 6)
Instant
This spell can't be countered. Inescapable Blaze deals 6 damage to any target.
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Infinite Hourglass
 ( 4)
Artifact
At the beginning of your upkeep, put a time counter on this artifact. All creatures get +1/+0 for each time counter on this artifact. : Remove a time counter from this artifact. Any player may activate this ability but only during any upkeep step.
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Inflame
 ( 1)
Instant
Inflame deals 2 damage to each creature dealt damage this turn.
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Inflation Station
( 0)
Artifact — Contraption
Whenever you crank this Contraption, target creature gets +3/+3 until end of turn.
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Inner-Flame Acolyte
   ( 3)
Creature — Elemental Shaman
(2/2)
When this creature enters, target creature gets +2/+0 and gains haste until end of turn. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Inner-Flame Igniter
  ( 3)
Creature — Elemental Warrior
(2/2)
 : Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.
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Innocuous Insect (playtest)
   ( 3)
Creature — — Eldrazi Insect
(2/1)
Buyback  (You may pay an additional  as you cast this spell. If you do, put this card into your hand as it resolves.) Flash Flying When you cast this spell, draw a card.
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Inquisitor's Flail
 ( 2)
Artifact — Equipment
If equipped creature would deal combat damage, it deals double that damage instead. If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead. Equip 
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Inspirational Antelope (playtest)
  ( 2)
Creature — — Antelope
(1/3)
Legacy — Before the game starts, choose a keyword or ability word and write it below. Spells with __________ you cast cost less to cast.
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Inspiring Paladin
  ( 3)
Creature — Human Knight
(3/3)
During your turn, this creature has first strike. (It deals combat damage before creatures without first strike.) During your turn, creatures you control with +1/+1 counters on them have first strike.
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Insufferable Balladeer
  ( 2)
Creature — Dwarf Bard
(2/1)
Vicious Mockery — When this creature enters, target creature an opponent controls can't block this turn. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Intangible Vibes (playtest)
  ( 2)
Enchantment
All creatures are tokens. (They're considered tokens for spells and abilities. After a creature leaves the battlefield, it ceases to exist.)
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Interplanar Beacon
( 0)
Land
Whenever you cast a planeswalker spell, you gain 1 life. : Add .
, : Add two mana of different colors. Spend this mana only to cast planeswalker spells.
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Interplanar Brushwagg (playtest)
  ( 4)
Creature — — Brushwagg
(6/4)
Interplanar (This creature enters onto the interplanar battlefield. Players can't control creatures on the interplanar battlefield.) Vigilance, haste Whenever a player attacks with a creature with power 4 or greater, CARDNAME also attacks the player or planeswalker that creature is attacking.
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Intrepid Outlander
  ( 2)
Creature — Orc Ranger
(2/3)
Reach Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)
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Intruder Alarm
  ( 3)
Enchantment
Creatures don't untap during their controllers' untap steps. Whenever a creature enters, untap all creatures.
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Invasion of Ixalan
  ( 2)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, look at the top five cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Invasion of Kaladesh
  ( 2)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, create a 1/1 colorless Thopter artifact creature token with flying.
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Invasion of Shandalar
   ( 5)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, return up to three target permanent cards from your graveyard to your hand.
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Invasion Plans
  ( 3)
Enchantment
All creatures block each combat if able. The attacking player chooses how each creature blocks each combat.
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Invert Polarity
   ( 3)
Instant
Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.
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Inviolability
  ( 2)
Enchantment — Aura
Enchant creature Prevent all damage that would be dealt to enchanted creature.
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Iridescent Vinelasher
 ( 1)
Creature — Lizard Assassin
(1/2)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent.
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Iron Lance
 ( 2)
Artifact
, : Target creature gains first strike until end of turn.
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Ironclad Revolutionary
   ( 6)
Creature — Aetherborn Artificer
(4/4)
When this creature enters, you may sacrifice an artifact. If you do, put two +1/+1 counters on this creature and each opponent loses 2 life.
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Ironclad Slayer
  ( 3)
Creature — Human Warrior
(3/2)
When this creature enters, you may return target Aura or Equipment card from your graveyard to your hand.
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Ironclaw Buzzardiers
  ( 3)
Creature — Orc Scout
(2/2)
This creature can't block creatures with power 2 or greater. : This creature gains flying until end of turn.
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Ironclaw Curse
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -0/-1. Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.
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Ironclaw Orcs
  ( 2)
Creature — Orc
(2/2)
This creature can't block creatures with power 2 or greater.
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Irregular Cohort
   ( 4)
Creature — Shapeshifter
(2/2)
Changeling (This card is every creature type.) When this creature enters, create a 2/2 colorless Shapeshifter creature token with changeling.
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Island
( 0)
Basic Land — Island
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Island Fish Jasconius
    ( 7)
Creature — Fish
(6/8)
This creature doesn't untap during your untap step. At the beginning of your upkeep, you may pay   . If you do, untap this creature. This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature.
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Island of Wak-Wak
( 0)
Land
: Target creature with flying has base power 0 until end of turn.
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Island Sanctuary
  ( 2)
Enchantment
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
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Isolate
 ( 1)
Instant
Exile target permanent with mana value 1.
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Isolated Chapel
( 0)
Land
This land enters tapped unless you control a Plains or a Swamp. : Add or .
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Isolation Cell
 ( 4)
Artifact
Whenever an opponent casts a creature spell, that player loses 2 life unless they pay .
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Isolation Zone
   ( 4)
Enchantment
When this enchantment enters, exile target creature or enchantment an opponent controls until this enchantment leaves the battlefield. (That permanent returns under its owner's control.)
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Ivy Lane Denizen
  ( 4)
Creature — Elf Warrior
(2/3)
Whenever another green creature you control enters, put a +1/+1 counter on target creature.
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Ixalan's Binding
  ( 4)
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. Your opponents can't cast spells with the same name as the exiled card.
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Jack-o'-Lantern
 ( 1)
Artifact
, , Sacrifice this artifact: Exile up to one target card from a graveyard. Draw a card.
, Exile this card from your graveyard: Add one mana of any color.
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Jasconian Isle (playtest)
( 0)
Land Creature — — Island Fish
(3/4)
(CARDNAME isn't a spell, it's affected by summoning sickness, it's blue, and it has " : Add .") CARDNAME enters the battlefield tapped. CARDNAME doesn't untap during your untap step. At the beginning of your upkeep, you may pay  . If you do, untap CARDNAME.
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Jaya Ballard
    ( 5)
Legendary Planeswalker — Jaya
(5)
+1: Add   . Spend this mana only to cast instant or sorcery spells. +1: Discard up to three cards, then draw that many cards. −8: You get an emblem with "You may cast instant and sorcery spells from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead."
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Jaya's Immolating Inferno
   ( 2)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Jaya's Immolating Inferno deals X damage to each of up to three targets.
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Jeskai Baller (playtest)
  ( 3)
Creature — — Human Athlete
(2/3)
When you cast this spell, create a 1/1 white Athlete creature token. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Jeskai Revelation
    ( 7)
Instant
Return target spell or permanent to its owner's hand. Jeskai Revelation deals 4 damage to any target. Create two 1/1 white Monk creature tokens with prowess. Draw two cards. You gain 4 life.
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Jetting Glasskite
   ( 6)
Creature — Spirit
(4/4)
Flying Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
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Johnny, Combo Player
   ( 4)
Legendary Creature — Human Gamer
(1/1)
: Search your library for a card, put that card into your hand, then shuffle.
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Kellan, Daring Traveler (Journey On)
 ( 1)
Sorcery — Adventure
Create X Map tokens, where X is one plus the number of opponents who control an artifact. (Then exile this card. You may cast the creature later from exile.)
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Jousting Lance
 ( 2)
Artifact — Equipment
Equipped creature gets +2/+0. During your turn, equipped creature has first strike. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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