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Jubilant Mascot
  ( 3)
Creature — Homunculus
(1/1)
At the beginning of combat on your turn, you may pay  . If you do, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
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Jubilant Skybonder
   ( 3)
Creature — Human Wizard
(2/2)
Flying Creatures you control with flying have "Spells your opponents cast that target this creature cost more to cast."
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Jund 'Em Out (playtest)
   ( 3)
Sorcery
Retrace (Sorry, no room for reminder text.) Choose one at random. Create a copy of the chosen card. You may cast the copy without paying its mana cost. • Abrupt Decay • Blightning • Bloodbraid Elf • Lightning Bolt • Liliana of the Veil • Tarmogoyf
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Jund Hackblade
  ( 2)
Creature — Goblin Berserker
(2/1)
As long as you control another multicolored permanent, this creature gets +1/+1 and has haste.
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Junkblade Bruiser
   ( 5)
Creature — Raccoon Berserker
(4/5)
Trample Whenever you expend 4, this creature gets +2/+1 until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
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Kalain, Reclusive Painter
  ( 2)
Legendary Creature — Human Elf Bard
(1/2)
When Kalain enters, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") Other creatures you control enter with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.
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Kalamax, the Stormsire
    ( 4)
Legendary Creature — Elemental Dinosaur
(4/4)
Whenever you cast your first instant spell each turn, if Kalamax is tapped, copy that spell. You may choose new targets for the copy. Whenever you copy an instant spell, put a +1/+1 counter on Kalamax.
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Kalastria Healer
  ( 2)
Creature — Vampire Cleric Ally
(1/2)
Rally — Whenever this creature or another Ally you control enters, each opponent loses 1 life and you gain 1 life.
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Kalastria Highborn
  ( 2)
Creature — Vampire Shaman
(2/2)
Whenever this creature or another Vampire you control dies, you may pay . If you do, target player loses 2 life and you gain 2 life.
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Kalastria Nightwatch
  ( 5)
Creature — Vampire Warrior Ally
(4/5)
Whenever you gain life, this creature gains flying until end of turn.
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Kami of Ancient Law
  ( 2)
Creature — Spirit
(2/2)
Sacrifice this creature: Destroy target enchantment.
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Kami of the Palace Fields
  ( 6)
Creature — Spirit
(3/2)
Flying, first strike Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
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Kami's Flare
  ( 2)
Instant
Kami's Flare deals 3 damage to target creature or planeswalker. Kami's Flare also deals 2 damage to that permanent's controller if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)
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Kardum, Patron of Flames
   ( 4)
Legendary Creature — — Demon
(4/3)
Haste Whenever Kardum, Patron of Flames attacks, put a flame counter on it, then seek a card with mana value equal to the number of flame counters on it and exile that card face down. When Kardum dies, put all cards you own exiled with it into your hand. At the beginning of the end step of your next turn, discard those cards.
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Karlach, Fury of Avernus
  ( 5)
Legendary Creature — Tiefling Barbarian
(5/4)
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase. Choose a Background (You can have a Background as a second commander.)
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Kasla, the Broken Halo
    ( 6)
Legendary Creature — Angel Ally
(5/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying, vigilance, haste Whenever you cast another spell that has convoke, scry 2, then draw a card.
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Kaust, Eyes of the Glade
  ( 2)
Legendary Creature — Dryad Detective
(2/2)
Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card. : Turn target face-down attacking creature you control face up.
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Kavu Lair
  ( 3)
Enchantment
Whenever a creature with power 4 or greater enters, its controller draws a card.
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Kaya, Ghost Haunter (playtest)
   ( 4)
Legendary Planeswalker — — Kaya
0: Exile CARDNAME haunting target creature for as long as that creature remains on the battlefield. −1: You get an emblem with, "At the beginning of your upkeep, this emblem deals 3 damage to the owner of target haunted creature." −2: You get an emblem with, "At the beginning of your upkeep, gain control of target haunted creature for as long as it remains haunted."
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Kaya, Intangible Slayer
     ( 7)
Legendary Planeswalker — Kaya
(6)
Hexproof +2: Each opponent loses 3 life and you gain 3 life. 0: You draw two cards. Then each opponent may scry 1. −3: Exile target creature or enchantment. If it wasn't an Aura, create a token that's a copy of it, except it's a 1/1 white Spirit creature with flying in addition to its other types.
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Kaya's Onslaught
  ( 3)
Instant
Target creature gets +1/+1 and gains double strike until end of turn. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Kayla's Command
   ( 3)
Sorcery
Choose two — • Create a 2/2 colorless Construct artifact creature token. • Put a +1/+1 counter on a creature you control. It gains double strike until end of turn. • Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. • You gain 2 life and scry 2.
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Kayla's Music Box
 ( 2)
Legendary Artifact
, : Look at the top card of your library, then exile it face down. (You may look at it any time.)
: Until end of turn, you may play cards you own exiled with Kayla's Music Box.
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Kayla's Reconstruction
    ( 3)
Sorcery
Look at the top seven cards of your library. Put up to X artifact and/or creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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Kazandu Blademaster
  ( 2)
Creature — Human Soldier Ally
(1/1)
First strike, vigilance Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
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Kediss, Emberclaw Familiar
  ( 2)
Legendary Creature — Elemental Lizard
(1/1)
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. Partner (You can have two commanders if both have partner.)
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Keeper of the Crown (adventurer)(playtest)
  ( 2)
Creature — — Human Noble
(3/4)
(<b>L</b> can be paid with one mana from a legendary source.) Other legendary creatures you control get +1/+1 and have indestructible. -- Coronation of the Wilds   Sorcery — Adventure Target creature you control becomes a legendary Noble in addition to its other types and gains " : Add one mana of any color." Draw a card.
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Keeper of the Flame
  ( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who has more life than you do as you activate this ability. This creature deals 2 damage to that player.
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Kefnet's Last Word
   ( 4)
Sorcery
Gain control of target artifact, creature, or enchantment. Lands you control don't untap during your next untap step.
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Keldon Flamesage
  ( 3)
Creature — Human Shaman
(2/3)
Enlist Whenever this creature attacks, look at the top X cards of your library, where X is this creature's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
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Kellan Joins Up
   ( 3)
Legendary Enchantment
When Kellan Joins Up enters, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) Whenever a legendary creature you control enters, put a +1/+1 counter on each creature you control.
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Kellan, Daring Traveler
  ( 2)
Legendary Creature — Human Faerie Scout
(2/3)
Whenever Kellan attacks, reveal the top card of your library. If it's a creature card with mana value 3 or less, put it into your hand. Otherwise, you may put it into your graveyard.
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Kellan, Inquisitive Prodigy
   ( 4)
Legendary Creature — Human Faerie Detective
(3/4)
Flying, vigilance Whenever Kellan attacks, destroy up to one target artifact. If you controlled that permanent, draw a card.
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Kellan, the Fae-Blooded
  ( 3)
Legendary Creature — Human Faerie
(2/2)
Double strike Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan.
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Kellan, the Kid
   ( 3)
Legendary Creature — Human Faerie Rogue
(3/3)
Flying, lifelink Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield.
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Kellan's Lightblades
  ( 2)
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Kellan's Lightblades deals 3 damage to target attacking or blocking creature. If this spell was bargained, destroy that creature instead.
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Kelsien, the Plague
   ( 3)
Legendary Creature — Human Assassin
(2/2)
Vigilance, haste Kelsien gets +1/+1 for each experience counter you have. : Kelsien deals 1 damage to target creature you don't control. When that creature dies this turn, you get an experience counter.
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Kessig Flamebreather
  ( 2)
Creature — Human Shaman
(1/3)
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
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Khod, Etlan Shiis Envoy (playtest)
  ( 3)
Legendary Creature — — Homarid Warrior
(2/3)
All lands are Islands in addition to their other types. Other Homarids, Camarids, Cephalids, Nautilids, and Merfolk you control get +1/+1.
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Khorvath Brightflame
  ( 6)
Legendary Creature — Dragon
(3/4)
Partner with Sylvia Brightspear (When this creature enters, target player may put Sylvia into their hand from their library, then shuffle.) Flying, haste Knights your team controls have flying and haste.
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Killer Cosplay
 ( 1)
Artifact — Equipment
Whenever this Equipment becomes attached to a creature, choose a creature card name with an identical mana cost. That creature becomes a copy of the card with the chosen name until this Equipment becomes unattached from it. Equip 
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Killing Glare
  ( 1)
Instant
Destroy target creature with power X or less.
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Kindslaver
 ( 5)
Legendary Artifact
, , Sacrifice Kindslaver: A person outside the game controls target player during that player's next turn. Neither player may advise that person until the end of that turn.
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Kira, Great Glass-Spinner
   ( 3)
Legendary Creature — Spirit
(2/2)
Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
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Kishla Skimmer
  ( 2)
Creature — Bird Scout
(2/2)
Flying Whenever a card leaves your graveyard during your turn, draw a card. This ability triggers only once each turn.
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Kishla Trawlers
  ( 3)
Creature — Human Citizen
(3/2)
When this creature enters, you may exile a creature card from your graveyard. When you do, return target instant or sorcery card from your graveyard to your hand.
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Kitesail Larcenist
  ( 3)
Creature — Human Pirate
(2/3)
Flying, ward  When this creature enters, for each player, choose up to one other target artifact or creature that player controls. For as long as this creature remains on the battlefield, the chosen permanents become Treasure artifacts with " , Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
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Kitsune Blademaster
  ( 3)
Creature — Fox Samurai
(2/2)
First strike Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Kitsune Dawnblade
  ( 5)
Creature — Fox Samurai
(2/3)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) When this creature enters, you may tap target creature.
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Kjeldoran Phalanx
  ( 6)
Creature — Human Soldier
(2/5)
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Klauth, Unrivaled Ancient
   ( 7)
Legendary Creature — Dragon
(4/4)
Flying, haste Whenever Klauth attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.
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Klauth's Will
    ( 3)
Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Breathe Flame — Klauth's Will deals X damage to each creature without flying. • Smash Relics — Destroy up to X target artifacts and/or enchantments.
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Knight Exemplar
   ( 3)
Creature — Human Knight
(2/2)
First strike (This creature deals combat damage before creatures without first strike.) Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
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Knight of Lost Causes (playtest)
  ( 2)
Creature — — Human Knight
(2/2)
Vigilance As long as you are way behind, Knight of Lost Causes gets +3/+3 and has indestructible. (You are way behind if, at any point during this turn, an opponent had 10 or more life than you, controlled at least three more creatures than you, or had at least three more cards in hand than you.)
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Knight of New Alara
   ( 4)
Creature — Human Knight
(2/2)
Each other multicolored creature you control gets +1/+1 for each of its colors.
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Knight of the Last Breath
   ( 7)
Creature — Giant Knight
(4/4)
, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying.
Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.)
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Knight Paladin
 ( 5)
Artifact — Vehicle
(6/6)
Trample Rapid-fire Battle Cannon — When this Vehicle enters, it deals 4 damage to each opponent. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Knights of the Black Rose
   ( 5)
Creature — Human Knight
(4/4)
When this creature enters, you become the monarch. Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life.
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Knotvine Paladin
  ( 2)
Creature — Human Knight
(2/2)
Whenever this creature attacks, it gets +1/+1 until end of turn for each untapped creature you control.
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Kogla and Yidaro
     ( 6)
Legendary Creature — Ape Dinosaur Turtle
(7/7)
When Kogla and Yidaro enters, choose one — • It gains trample and haste until end of turn. • It fights target creature you don't control.   , Discard this card: Destroy up to one target artifact or enchantment. Shuffle this card into your library from your graveyard, then draw a card.
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Kogla, the Titan Ape
    ( 6)
Legendary Creature — Ape
(7/6)
When Kogla enters, it fights up to one target creature you don't control. Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.  : Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
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Kolaghan Aspirant
  ( 2)
Creature — Human Warrior
(2/1)
Whenever this creature becomes blocked by a creature, this creature deals 1 damage to that creature.
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Kolaghan Forerunners
  ( 3)
Creature — Human Berserker
(*/3)
Trample Kolaghan Forerunners's power is equal to the number of creatures you control. Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Kolaghan Skirmisher
  ( 2)
Creature — Human Warrior
(2/2)
Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Kolaghan Stormsinger
 ( 1)
Creature — Human Shaman
(1/1)
Haste Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, target creature gains haste until end of turn.
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Kolaghan Warmonger
  ( 3)
Creature — Ogre Warrior
(3/2)
Haste Whenever this creature attacks, look at the top six cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Kolaghan, the Storm's Fury
   ( 5)
Legendary Creature — Dragon
(4/5)
Flying Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. Dash   (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Kolaghan's Command
   ( 3)
Instant
Choose two — • Return target creature card from your graveyard to your hand. • Target player discards a card. • Destroy target artifact. • Kolaghan's Command deals 2 damage to any target.
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Kopala, Warden of Waves
   ( 3)
Legendary Creature — Merfolk Wizard
(2/2)
Spells your opponents cast that target a Merfolk you control cost more to cast. Abilities your opponents activate that target a Merfolk you control cost more to activate.
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Kor Blademaster
  ( 2)
Creature — Kor Warrior
(1/1)
Double strike Equipped Warriors you control have double strike.
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Kor Bladewhirl
  ( 2)
Creature — Kor Soldier Ally
(2/2)
Rally — Whenever this creature or another Ally you control enters, creatures you control gain first strike until end of turn.
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Korlash, Heir to Blackblade
   ( 4)
Legendary Creature — Zombie Warrior
(*/*)
Korlash's power and toughness are each equal to the number of Swamps you control.  : Regenerate Korlash.
Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle.
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Kozilek, Compleated (playtest)
   ( 10)
Legendary Creature — — Phyrexian Eldrazi
(12/12)
( can be paid with either or 2 life.) When you cast this spell, each opponent gets two poison counters, then each opponent with more than two cards in hand discards cards equal to the difference. Annihinfect (Whenever this creature attacks, defending player sacrifices a permanent for each poison counter they have.)
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Kozilek's Translator
  ( 5)
Creature — Eldrazi Drone
(3/5)
Devoid (This card has no color.) Pay 1 life: Add . Activate only once each turn. ( represents colorless mana.)
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Krark-Clan Engineers
  ( 4)
Creature — Goblin Artificer
(2/2)
, Sacrifice two artifacts: Destroy target artifact.
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Krark-Clan Grunt
  ( 3)
Creature — Goblin Warrior
(2/2)
Sacrifice an artifact: This creature gets +1/+0 and gains first strike until end of turn.
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Krark-Clan Ogre
   ( 5)
Creature — Ogre
(3/3)
, Sacrifice an artifact: Target creature can't block this turn.
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Krark-Clan Shaman
 ( 1)
Creature — Goblin Shaman
(1/1)
Sacrifice an artifact: This creature deals 1 damage to each creature without flying.
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Krond the Dawn-Clad
      ( 6)
Legendary Creature — Archon
(6/6)
Flying, vigilance Whenever Krond attacks, if it's enchanted, exile target permanent.
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Krosan Adaptation (playtest)
 ( 1)
Enchantment — — Aura
Enchant creature Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. The copies enter the battlefield as tokens.) Enchanted creature gets +1/+0 and has vigilance.
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Krosan Reclamation
  ( 2)
Instant
Target player shuffles up to two target cards from their graveyard into their library. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Krovikan Plague
  ( 3)
Enchantment — Aura
Enchant non-Wall creature you control When this Aura enters, draw a card at the beginning of the next turn's upkeep. Tap enchanted creature: This Aura deals 1 damage to any target. Put a -0/-1 counter on enchanted creature. Activate only if enchanted creature is untapped.
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Kruin Outlaw
   ( 3)
Creature — Human Rogue Werewolf
(2/2)
First strike At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Kuldotha Flamefiend
   ( 6)
Creature — Elemental
(4/4)
When this creature enters, you may sacrifice an artifact. If you do, this creature deals 4 damage divided as you choose among any number of targets.
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Kutzil, Malamet Exemplar
   ( 3)
Legendary Creature — Cat Warrior
(3/3)
Your opponents can't cast spells during your turn. Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
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Kutzil's Flanker
  ( 3)
Creature — Cat Warrior
(3/1)
Flash When this creature enters, choose one — • Put a +1/+1 counter on this creature for each creature that left the battlefield under your control this turn. • You gain 2 life and scry 2. • Exile target player's graveyard.
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Kytheon's Irregulars
   ( 4)
Creature — Human Soldier
(4/3)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)  : Tap target creature.
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Lab Rats
 ( 1)
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 black Rat creature token.
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Laboratory Brute
  ( 4)
Creature — Zombie Horror
(3/3)
When this creature enters, mill four cards.
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Laboratory Drudge
  ( 4)
Creature — Zombie Horror
(3/4)
At the beginning of each end step, draw a card if you've cast a spell from a graveyard or activated an ability of a card in a graveyard this turn.
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Laboratory Maniac
  ( 3)
Creature — Human Wizard
(2/2)
If you would draw a card while your library has no cards in it, you win the game instead.
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