|
Malamet War Scribe
   ( 5)
Creature — Cat Warrior
(4/3)
When this creature enters, creatures you control get +2/+1 until end of turn.
|
|
|
Malanthrope
   ( 3)
Creature — Tyranid
(2/2)
Flying Scavenge the Dead — When this creature enters, exile target player's graveyard. Put a +1/+1 counter on this creature for each creature card exiled this way.
|
|
|
Mana Clash
 ( 1)
Sorcery
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
|
|
|
Mana Flair
  ( 2)
Instant
Add for each nonland permanent with art by the artist of your choice.
|
|
|
Mana Flare
  ( 3)
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
|
|
|
Manaplasm
  ( 3)
Creature — Ooze
(1/1)
Whenever you cast a spell, this creature gets +X/+X until end of turn, where X is that spell's mana value.
|
|
|
Mandibular Kite
 ( 1)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 and has flying. Equip  
|
|
|
Manipulate Fate
  ( 2)
Sorcery
Search your library for three cards, exile them, then shuffle. Draw a card.
|
|
|
Map to Lorthos's Temple (playtest)
 ( 1)
Enchantment — — Quest
Whenever you complete one of the following objectives, check it off. If all three are checked off, sacrifice Map to Lorthos's Temple. If you do, create a Lorthos, the Tidemaker token. □ Diving Gear — An artifact enters the battlefield under your control. □ Merfolk — A Merfolk enters the battlefield under your control. □ Ritual — You cast an instant or sorcery spell.
|
|
|
Marauding Boneslasher
  ( 3)
Creature — Zombie Minotaur
(3/3)
This creature can't block unless you control another Zombie.
|
|
|
March from the Black Gate
  ( 2)
Enchantment
When this enchantment enters and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
|
|
|
Marchesa, the Black Rose
    ( 4)
Legendary Creature — Human Wizard
(3/3)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
|
|
|
Marchesa's Surprise Party (playtest)
( 0)
Conspiracy — — Secret Mission
(Start the game with this conspiracy face up in the command zone. Before the game, secretly choose one of the following. During your end step, if you meet the condition, you may reveal your choice and turn this card face down. When you do, collect the reward.) • You've cast three or more spells this turn. • An opponent lost 6 or more life this turn. • There are nine or more cards in your graveyard. Reward — Draw a card.
|
|
|
Mardu Blazebringer
  ( 3)
Creature — Ogre Warrior
(4/4)
When this creature attacks or blocks, sacrifice it at end of combat.
|
|
|
Mardu Hateblade
 ( 1)
Creature — Human Warrior
(1/1)
: This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
|
|
|
Marit Lage's Slumber
  ( 2)
Legendary Snow Enchantment
Whenever Marit Lage's Slumber or another snow permanent you control enters, scry 1. At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
|
|
|
Markov Blademaster
   ( 3)
Creature — Vampire Warrior
(1/1)
Double strike (This creature deals both first-strike and regular combat damage.) Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
|
|
|
Marsh Flats
( 0)
Land
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
|
|
|
Marshland Bloodcaster
  ( 5)
Creature — Vampire Warlock
(3/5)
Flying  , : Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value.
|
|
|
Martial Law
   ( 4)
Enchantment
At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
|
|
|
Mask of Immolation
  ( 2)
Artifact — Equipment
When this Equipment enters, create a 1/1 red Elemental creature token, then attach this Equipment to it. Equipped creature has "Sacrifice this creature: It deals 1 damage to any target." Equip ( : Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Mask of Law and Grace
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from black and from red.
|
|
|
Masked Blackguard
  ( 2)
Creature — Human Rogue
(2/1)
Flash (You may cast this spell any time you could cast an instant.)  : This creature gets +1/+1 until end of turn.
|
|
|
Matzalantli, the Great Door
 ( 3)
Legendary Artifact
: Draw a card, then discard a card.
, : Transform Matzalantli. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)
|
|
|
Maul of the Skyclaves
  ( 3)
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+2 and has flying and first strike.(It deals combat damage before creatures without first strike.) Equip   
|
|
|
Mazzy, Truesword Paladin
    ( 4)
Legendary Creature — Halfling Knight
(3/4)
Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn. Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.
|
|
|
Meandered Towershell (playtest)
 ( 1)
Enchantment — — Aura
Enchant creature Enchanted creature has islandwalk and "Whenever this creature attacks, exile it and Meandered Towershell. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn, then return Meandered Towershell to the battlefield under its owner's control attached to that creature."
|
|
|
Melancholy
  ( 3)
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of your upkeep, sacrifice this Aura unless you pay .
|
|
|
Memory Bank (playtest)
  ( 2)
Sorcery
Draw a card. Bank (If you cast CARDNAME from your hand, exile it until the end of the match. You may cast it from exile during another game this match. It still counts toward your deck minimum.)
|
|
|
Memory Lapse
  ( 2)
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
|
|
|
Woodland Acolyte (Mend the Wilds)
 ( 1)
Instant — Adventure
Put target permanent card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)
|
|
|
Mercadian Atlas
 ( 5)
Artifact
At the beginning of your end step, if you didn't play a land this turn, you may draw a card.
|
|
|
Mer-Ek Nightblade
  ( 4)
Creature — Orc Assassin
(2/3)
Outlast ( , : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has deathtouch.
|
|
|
Meren of Clan Nel Toth
   ( 4)
Legendary Creature — Human Shaman
(3/4)
Whenever another creature you control dies, you get an experience counter. At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
|
|
|
Meria, Scholar of Antiquity
   ( 3)
Legendary Creature — Elf Artificer
(3/3)
Tap an untapped nontoken artifact you control: Add . Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn.
|
|
|
Hypnotic Sprite (Mesmeric Glare)
  ( 3)
Instant — Adventure
Counter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.)
|
|
|
Metagamer (playtest)
  ( 2)
Creature — — Human Advisor
(2/2)
Cards in the winning deck(s) of the latest Mythic Championship cost more to cast.
|
|
|
Metamorphic Blast
 ( 1)
Instant
Spree (Choose one or more additional costs.) + — Until end of turn, target creature becomes a white Rabbit with base power and toughness 0/1. + — Target player draws two cards.
|
|
|
Meteor Blast
    ( 3)
Sorcery
Meteor Blast deals 4 damage to each of X targets.
|
|
|
Miara, Thorn of the Glade
  ( 2)
Legendary Creature — Elf Scout
(1/2)
Whenever Miara or another Elf you control dies, you may pay and 1 life. If you do, draw a card. Partner (You can have two commanders if both have partner.)
|
|
|
Microscope (playtest)
 ( 2)
Artifact
: Surveil 1.
: Target permanent card in a graveyard becomes a 0/0 black Germ creature in addition to its other colors and types until end of turn. (This effect ends if it leaves the graveyard.)
|
|
|
Might of Alara
 ( 1)
Instant
Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
|
|
|
Mila, Crafty Companion
   ( 3)
Legendary Creature — Fox
(2/3)
Whenever an opponent attacks one or more planeswalkers you control, put a loyalty counter on each planeswalker you control. Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
|
|
|
Mimeoplasm, Revered One
    ( 3)
Legendary Creature — Ooze
(0/0)
As Mimeoplasm enters, exile up to X creature cards from your graveyard. It enters with three +1/+1 counters on it for each creature card exiled this way. : Mimeoplasm becomes a copy of target creature card exiled with it, except it's 0/0 and has this ability.
|
|
|
Mind Drill Assailant
   ( 4)
Creature — Rat Warlock
(2/5)
Threshold — As long as seven or more cards are in your graveyard, this creature gets +3/+0.  : Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
|
|
|
Mind Flayer
   ( 5)
Creature — Horror
(3/3)
Dominate Monster — When this creature enters, gain control of target creature for as long as you control this creature.
|
|
|
Mind Slash
   ( 3)
Enchantment
, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
|
|
|
Mindblade Render
  ( 2)
Creature — Azra Warrior
(1/3)
Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.
|
|
|
Mindblaze
  ( 6)
Sorcery
Choose a nonland card name and a number greater than 0. Target player reveals their library. If that library contains exactly the chosen number of cards with the chosen name, Mindblaze deals 8 damage to that player. Then that player shuffles.
|
|
|
Mindclaw Shaman
  ( 5)
Creature — Lizard Shaman
(2/2)
When this creature enters, target opponent reveals their hand. You may cast an instant or sorcery spell from among those cards without paying its mana cost.
|
|
|
Mindlash Sliver
 ( 1)
Creature — Sliver
(1/1)
All Slivers have " , Sacrifice this permanent: Each player discards a card."
|
|
|
Mind's Dilation
   ( 7)
Enchantment
Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
|
|
|
Mindslaver
 ( 6)
Legendary Artifact
, , Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)
|
|
|
Mine Collapse
  ( 4)
Instant
If it's your turn, you may sacrifice a Mountain rather than pay this spell's mana cost. Mine Collapse deals 5 damage to target creature or planeswalker.
|
|
|
Mine Layer
  ( 4)
Creature — Dwarf
(1/1)
 , : Put a mine counter on target land.
Whenever a land with a mine counter on it becomes tapped, destroy it. When this creature leaves the battlefield, remove all mine counters from all lands.
|
|
|
Mirage Phalanx
   ( 6)
Creature — Human Soldier
(4/4)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Mirage Phalanx is paired with another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat."
|
|
|
Mirrored Lotus (playtest)
 ( 0)
Artifact
Reflect (As this enters the battlefield, each opponent may pay . When they do, they create a token copy of this except it lacks this ability.) , Exile CARDNAME: Add three mana of any one color.
|
|
|
Miscalculation
  ( 2)
Instant
Counter target spell unless its controller pays . Cycling ( , Discard this card: Draw a card.)
|
|
|
Mishra, Claimed by Gix
   ( 4)
Legendary Creature — Phyrexian Human Artificer
(3/5)
Whenever you attack, each opponent loses X life and you gain X life, where X is the number of attacking creatures. If Mishra, Claimed by Gix and a creature named Phyrexian Dragon Engine are attacking, and you both own and control them, exile them, then meld them into Mishra, Lost to Phyrexia. It enters tapped and attacking.
|
|
|
Mishra's Onslaught
  ( 4)
Instant
Choose one — • Create two 1/1 colorless Soldier artifact creature tokens. • Creatures you control get +2/+0 until end of turn.
|
|
|
Mistblade Shinobi
  ( 3)
Creature — Human Ninja
(1/1)
Ninjutsu ( , Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may return target creature that player controls to its owner's hand.
|
|
|
Mistrise Village
( 0)
Land
This land enters tapped unless you control a Mountain or a Forest. : Add .
, : The next spell you cast this turn can't be countered.
|
|
|
Mistveil Plains
( 0)
Land — Plains
( : Add .) This land enters tapped. , : Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
|
|
|
Mitotic Manipulation
   ( 3)
Sorcery
Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order.
|
|
|
Modular Monstrosity
 ( 7)
Artifact Creature — Construct
(3/3)
Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, this creature gains that ability. Otherwise, this creature loses all keyword abilities.
|
|
|
Mogg Alarm
   ( 3)
Sorcery
You may sacrifice two Mountains rather than pay this spell's mana cost. Create two 1/1 red Goblin creature tokens.
|
|
|
Mogis, God of Slaughter
   ( 4)
Legendary Enchantment Creature — God
(7/5)
Indestructible As long as your devotion to black and red is less than seven, Mogis isn't a creature. At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature of their choice.
|
|
|
Molten Blast
  ( 3)
Instant
Choose one — • Molten Blast deals 2 damage to target creature or planeswalker. • Destroy target artifact.
|
|
|
Molten Collapse
  ( 2)
Sorcery
Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.) • Destroy target creature or planeswalker. • Destroy target noncreature, nonland permanent with mana value 1 or less.
|
|
|
Monk Class
  ( 2)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) The second spell you cast each turn costs less to cast.  : Level 2
//Level_2// When this Class becomes level 2, return up to one target nonland permanent to its owner's hand.   : Level 3
//Level_3// At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."
|
|
|
Monstrosity of the Lake
  ( 5)
Legendary Creature — Kraken
(4/6)
When Monstrosity of the Lake enters, you may pay . If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) Islandcycling ( , Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
|
|
|
Monstrous Onslaught
   ( 5)
Sorcery
Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast this spell.
|
|
|
Moonlace
 ( 1)
Instant
Target spell or permanent becomes colorless.
|
|
|
Moonrager's Slash
  ( 3)
Instant
This spell costs less to cast if it's night. Moonrager's Slash deals 3 damage to any target.
|
|
|
Moonring Island
( 0)
Land — Island
( : Add .) This land enters tapped. , : Look at the top card of target player's library. Activate only if you control two or more blue permanents.
|
|
|
Moorland Drifter
  ( 2)
Creature — Spirit
(2/2)
Delirium — This creature has flying as long as there are four or more card types among cards in your graveyard.
|
|
|
Moorland Inquisitor
  ( 2)
Creature — Human Soldier
(2/2)
 : This creature gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
|
|
|
Moorland Rescuer
  ( 6)
Creature — Human Knight
(4/4)
When this creature dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is this creature's power. Exile this creature.
|
|
|
Most Valuable Slayer
  ( 4)
Creature — Human Warrior
(2/4)
Whenever you attack, target attacking creature gets +1/+0 and gains first strike until end of turn.
|
|
|
Mothers Yamazaki (playtest)
   ( 4)
Legendary Creature — — Human Samurai
(2/2)
Partner with itself (When this enters, target player may put Mothers Yamazaki into their hand from their library, then shuffle. A Commander deck can include two of this card, and they can be your commanders.) As long as you control exactly two permanents named Mothers Yamazaki, the "legend rule" doesn't apply to them, and Samurai you control get +2/+2 and have vigilance and haste.
|
|
|
Mudbutton Clanger
 ( 1)
Creature — Goblin Warrior
(1/1)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, this creature gets +1/+1 until end of turn.
|
|
|
Multiclass Baldric
 ( 1)
Artifact — Equipment
Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard. As long as you have a full party, prevent all damage that would be dealt to equipped creature. Equip 
|
|
|
Muraganda Eldrazi (playtest)
  ( 5)
Creature — — Eldrazi Dinosaur
(6/5)
Devoid (This card has no color.) Deworded (This creature counts as having no abilities.) When you cast this spell, put a primeval counter on target creature. (A creature with a primeval counter loses all abilities and can't gain abilities.)
|
|
|
Mutilate
   ( 4)
Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.
|
|
|
Mycosynth Lattice
 ( 6)
Artifact
All permanents are artifacts in addition to their other types. All cards that aren't on the battlefield, spells, and permanents are colorless. Players may spend mana as though it were mana of any color.
|
|
|
Myojin of Roaring Blades
    ( 8)
Legendary Creature — Spirit
(7/4)
Myojin of Roaring Blades enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets.
|
|
|
Myr Landshaper
 ( 3)
Artifact Creature — Myr
(1/1)
: Target land becomes an artifact in addition to its other types until end of turn.
|
|
|
Myriad Landscape
( 0)
Land
This land enters tapped. : Add .
, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
|
|
|