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Outcaster Trailblazer
  ( 3)
Creature — Human Druid
(4/2)
When this creature enters, add one mana of any color. Whenever another creature you control with power 4 or greater enters, draw a card. Plot  (You may pay  and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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Outflank
 ( 1)
Instant
Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control.
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Outland Boar
   ( 4)
Creature — Boar
(4/4)
This creature can't be blocked by creatures with power 2 or less.
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Outland Colossus
   ( 5)
Creature — Giant
(6/6)
Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.) This creature can't be blocked by more than one creature.
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Outland Liberator
  ( 2)
Creature — Human Werewolf
(2/2)
, Sacrifice this creature: Destroy target artifact or enchantment.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Outlaw Medic
  ( 2)
Creature — Human Rogue
(1/3)
Lifelink When this creature dies, draw a card.
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Outlaws' Fury
  ( 3)
Instant
Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
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Outlaws' Merriment
    ( 4)
Enchantment
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. • 3/1 Human Warrior with trample and haste. • 2/1 Human Cleric with lifelink and haste. • 1/2 Human Rogue with haste and "When this token enters, it deals 1 damage to any target."
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Overblaze
  ( 4)
Instant — Arcane
Each time target permanent would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead. Splice onto Arcane   (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Overgrown Farmland
( 0)
Land
This land enters tapped unless you control two or more other lands. : Add or .
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Overlaid Terrain
   ( 4)
Enchantment
As this enchantment enters, sacrifice all lands you control. Lands you control have " : Add two mana of any one color."
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Oyaminartok, Polar Werebear
   ( 4)
Legendary Creature — — Giant Bear
(4/5)
Oyaminartok, Polar Werebear has hexproof if it hasn't dealt damage yet. Whenever Oyaminartok deals combat damage to a player, create a Food token. , Sacrifice a Food: Draft a card from Oyaminartok's spellbook. When you do, add   . Spend this mana only to cast blue creature spells.
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Ozox, the Clattering King
  ( 3)
Legendary Creature — Skeleton Noble
(3/2)
Ozox can't block. When Ozox dies, create Jumblebones, a legendary 2/1 black Skeleton creature token with "Jumblebones can't block" and "When Jumblebones leaves the battlefield, return target card named Ozox, the Clattering King from your graveyard to your hand."
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Palace Familiar
  ( 2)
Creature — Bird
(1/1)
Flying When this creature dies, draw a card.
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Palace Guard
  ( 3)
Creature — Human Soldier
(1/4)
This creature can block any number of creatures.
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Palace Jailer
   ( 4)
Creature — Human Soldier
(2/2)
When this creature enters, you become the monarch. When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch.
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Palace Sentinels
  ( 4)
Creature — Human Soldier
(2/4)
When this creature enters, you become the monarch.
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Palace Siege
   ( 5)
Enchantment
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
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Paladin Class
 ( 1)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) Spells your opponents cast during your turn cost more to cast.  : Level 2
//Level_2// Creatures you control get +1/+1.  : Level 3
//Level_3// Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
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Paladin Danse, Steel Maverick
  ( 3)
Legendary Artifact Creature — Synth Knight
(3/3)
Vigilance, lifelink Exile Paladin Danse: Each creature you control that's an artifact or Human gains indestructible until end of turn.
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Paladin Elizabeth Taggerdy
   ( 3)
Legendary Creature — Human Knight
(3/2)
Battalion — Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power.
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Paladin en-Vec
   ( 3)
Creature — Human Knight
(2/2)
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
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Paladin of Atonement
  ( 2)
Creature — Vampire Knight
(1/1)
At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on this creature. When this creature dies, you gain life equal to its toughness.
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Paladin of Prahv
   ( 6)
Creature — Human Knight
(3/4)
Whenever this creature deals damage, you gain that much life. Forecast —  , Reveal this card from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate only during your upkeep and only once each turn.)
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Paladin of Predation
   ( 7)
Creature — Phyrexian Knight
(6/7)
Toxic 6 (Players dealt combat damage by this creature also get six poison counters.) This creature can't be blocked by creatures with power 2 or less.
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Paladin of the Bloodstained
  ( 4)
Creature — Vampire Knight
(3/2)
When this creature enters, create a 1/1 white Vampire creature token with lifelink.
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Paladin's Shield
  ( 2)
Artifact — Equipment
Flash When this Equipment enters, attach it to target creature you control. Equipped creature gets +0/+2. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Palani's Hatcher
   ( 5)
Creature — Dinosaur
(5/3)
Other Dinosaurs you control have haste. When this creature enters, create two 0/1 green Dinosaur Egg creature tokens. At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token.
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Palantír of Orthanc
 ( 3)
Legendary Artifact
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
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Palazzo Archers
  ( 3)
Creature — Human Archer
(2/3)
Reach Whenever a creature with flying attacks you or a planeswalker you control, this creature deals damage equal to its power to that creature.
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Palladia-Mors, the Ruiner
    ( 6)
Legendary Creature — Elder Dragon
(6/6)
Flying, vigilance, trample Palladia-Mors has hexproof if it hasn't dealt damage yet.
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Panglacial Wurm
   ( 7)
Creature — Wurm
(9/5)
Trample While you're searching your library, you may cast this card from your library.
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Pantlaza, Sun-Favored
    ( 5)
Legendary Creature — Dinosaur
(4/4)
Whenever Pantlaza or another Dinosaur you control enters, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Parallax Dementia
  ( 2)
Enchantment — Aura
Enchant creature Fading 1 <I>(This enchantment enters with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I> Enchanted creature gets +3/+2. When this Aura leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
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Parallax Inhibitor
 ( 2)
Artifact
, , Sacrifice this artifact: Put a fade counter on each permanent with fading you control.
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Parallax Nexus
  ( 3)
Enchantment
Fading 5 <I>(This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I> Remove a fade counter from this enchantment: Target opponent exiles a card from their hand. Activate only as a sorcery. When this enchantment leaves the battlefield, each player returns to their hand all cards they own exiled with it.
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Parallax Tide
   ( 4)
Enchantment
Fading 5 <I>(This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I> Remove a fade counter from this enchantment: Exile target land. When this enchantment leaves the battlefield, each player returns to the battlefield all cards they own exiled with it.
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Parallax Wave
   ( 4)
Enchantment
Fading 5 (This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from this enchantment: Exile target creature. When this enchantment leaves the battlefield, each player returns to the battlefield all cards they own exiled with it.
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Paranoid Parish-Blade
  ( 3)
Creature — Human Soldier
(3/2)
Delirium — This creature gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.
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Parasitic Implant
  ( 4)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Phyrexian Myr artifact creature token.
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Pardic Collaborator
  ( 4)
Creature — Human Barbarian
(2/2)
First strike : This creature gets +1/+1 until end of turn.
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Pardic Lancer
  ( 5)
Creature — Human Barbarian
(3/2)
Discard a card at random: This creature gets +1/+0 and gains first strike until end of turn.
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Parish-Blade Trainee
  ( 2)
Creature — Human Soldier
(1/2)
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When this creature dies, put its counters on target creature you control.
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Past in Flames
  ( 4)
Sorcery
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Patched Plaything
  ( 3)
Artifact Creature — Toy
(4/3)
Double strike This creature enters with two -1/-1 counters on it if you cast it from your hand.
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Path of Annihilation
  ( 4)
Enchantment
Devoid (This card has no color.) When this enchantment enters, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ." Eldrazi you control have " : Add one mana of any color." Whenever you cast a creature spell with mana value 7 or greater, you gain 4 life.
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Pathrazer of Ulamog
 ( 11)
Creature — Eldrazi
(9/9)
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents of their choice.) This creature can't be blocked except by three or more creatures.
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Patient Turtle (playtest)
   ( 4)
Creature — — Turtle
(3/3)
CARDNAME enters the battlefield with two +1/+1 counters on it if you didn't go first this game.
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Pawn of Ulamog
   ( 3)
Creature — Vampire Shaman
(2/2)
Whenever this creature or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add ."
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Pearl Lake Ancient
   ( 7)
Creature — Leviathan
(6/7)
Flash This spell can't be countered. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Return three lands you control to their owner's hand: Return this creature to its owner's hand.
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Peema Trailblazer
  ( 3)
Creature — Elephant Warrior
(3/3)
Trample Whenever this creature deals combat damage to a player, you get that many (energy counters). Exhaust — Pay six : Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control. (Activate each exhaust ability only once.)
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Pelakka Predation
  ( 3)
Sorcery
Target opponent reveals their hand. You choose a card from it with mana value 3 or greater. That player discards that card.
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Pelakka Wurm
    ( 7)
Creature — Wurm
(7/7)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, you gain 7 life. When this creature dies, draw a card.
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Pennon Blade
 ( 3)
Artifact — Equipment
Equipped creature gets +1/+1 for each creature you control. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Pentarch Paladin
    ( 5)
Creature — Human Knight
(3/3)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) As this creature enters, choose a color.  , : Destroy target permanent of the chosen color.
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Penumbra Umbra (playtest)
  ( 2)
Enchantment — — Aura
Enchant creature you control When Penumbra Umbra is put into a graveyard from the battlefield, create a token that's a copy of enchanted creature, except the token is black. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Personal Decoy (playtest)
   ( 7)
Planeswalker — — Duck
(*)
CARDNAME enters the battlefield with a number of loyalty counters on it equal to your life total. If it would leave the battlefield, exile it instead of putting it anywhere else. You can't be attacked. +1: You gain 1 life. −4: Draw a card.
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Petrified Plating
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
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Petty Larceny
  ( 4)
Sorcery
Freerunning  (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Look at the top two cards of target opponent's library and exile those cards face down. You may play those cards for as long as they remain exiled, and mana of any type can be spent to cast them. Create a Treasure token.
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Phalanx Formation
  ( 3)
Instant
Strive — This spell costs  more to cast for each target beyond the first. Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
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Phalanx Leader
  ( 2)
Creature — Human Soldier
(1/1)
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on each creature you control.
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Phalanx Tactics
  ( 2)
Instant
Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn.
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Phalanx Vanguard
  ( 2)
Creature — Human Soldier
(2/2)
Vigilance Whenever an artifact you control enters, this creature gets +1/+0 until end of turn.
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Phantom Blade
  ( 5)
Artifact — Equipment
When this Equipment enters, attach it to up to one target creature you control. Destroy up to one other target creature. Equipped creature gets +1/+1 and has menace. (It can't be blocked except by two or more creatures.) Equip 
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Phial of Galadriel
 ( 3)
Legendary Artifact
If you would draw a card while you have no cards in hand, draw two cards instead. If you would gain life while you have 5 or less life, you gain twice that much life instead. : Add one mana of any color.
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Phlage, Titan of Fire's Fury
   ( 3)
Legendary Creature — Elder Giant
(6/6)
When Phlage enters, sacrifice it unless it escaped. Whenever Phlage enters or attacks, it deals 3 damage to any target and you gain 3 life. Escape—   , Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Phylactery Lich
   ( 3)
Creature — Zombie
(5/5)
Indestructible As this creature enters, put a phylactery counter on an artifact you control. When you control no permanents with phylactery counters on them, sacrifice this creature.
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Phylath, World Sculptor
   ( 6)
Legendary Creature — Elemental
(5/5)
When Phylath enters, create a 0/1 green Plant creature token for each basic land you control. Landfall — Whenever a land you control enters, put four +1/+1 counters on target Plant you control.
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Phyrexian Atlas
 ( 3)
Artifact
: Add one mana of any color.
Corrupted — Whenever this artifact becomes tapped, each opponent who has three or more poison counters loses 1 life.
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Phyrexian Plaguelord
   ( 5)
Creature — Phyrexian Carrier
(4/4)
, Sacrifice this creature: Target creature gets -4/-4 until end of turn.
Sacrifice a creature: Target creature gets -1/-1 until end of turn.
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Phyrexian Reclamation
 ( 1)
Enchantment
 , Pay 2 life: Return target creature card from your graveyard to your hand.
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Phyrexian Seedling (playtest)
  ( 3)
Creature — — Phyrexian Plant
(0/0)
Phyrexian Seedling enters the battlefield with a +1/+1 counter on it. Proliferatelink (Damage dealt by this creature also causes you to proliferate that many times. You proliferate before checking for lethal damage on creatures.)
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Phyrexian Slayer
  ( 4)
Creature — Phyrexian Minion
(2/2)
Flying Whenever this creature becomes blocked by a white creature, destroy that creature. It can't be regenerated.
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Pia and Kiran Nalaar
   ( 4)
Legendary Creature — Human Artificer
(2/2)
When Pia and Kiran Nalaar enters, create two 1/1 colorless Thopter artifact creature tokens with flying.  , Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to any target.
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Pia Nalaar
  ( 3)
Legendary Creature — Human Artificer
(2/2)
When Pia Nalaar enters, create a 1/1 colorless Thopter artifact creature token with flying.  : Target artifact creature gets +1/+0 until end of turn.
, Sacrifice an artifact: Target creature can't block this turn.
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Pia Nalaar, Consul of Revival
  ( 2)
Legendary Creature — Human Artificer
(2/3)
Thopters you control have haste. Whenever you play a land from exile or cast a spell from exile, create a 1/1 colorless Thopter artifact creature token with flying.
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Pick Your Poison (playtest)
   ( 5)
Sorcery
Choose any number of modes that total exactly 4. You may choose the same mode more than once. 1 Put a +1/+1 counter on target creature. 2 Create a 1/1 black Snake creature token with deathtouch. 4 All creatures get -2/-2 until end of turn.
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Pilfered Plans
   ( 3)
Sorcery
Target player mills two cards. Draw two cards.
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Pili-Pala
 ( 2)
Artifact Creature — Scarecrow
(1/1)
Flying , : Add one mana of any color. ( is the untap symbol.)
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Pillage
   ( 3)
Sorcery
Destroy target artifact or land. It can't be regenerated.
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Pillaging Horde
   ( 4)
Creature — Human Barbarian
(5/5)
When this creature enters, sacrifice it unless you discard a card at random.
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Pillar of Flame
 ( 1)
Sorcery
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
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Pillar of Light
  ( 3)
Instant
Exile target creature with toughness 4 or greater.
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Pillar of Origins
 ( 2)
Artifact
As this artifact enters, choose a creature type. : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
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Pillar of the Paruns
( 0)
Land
: Add one mana of any color. Spend this mana only to cast a multicolored spell.
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Pillar of War
 ( 3)
Artifact Creature — Golem
(3/3)
Defender As long as this creature is enchanted, it can attack as though it didn't have defender.
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Pillar Tombs of Aku
   ( 4)
World Enchantment
At the beginning of each player's upkeep, that player may sacrifice a creature of their choice. If that player doesn't, they lose 5 life and you sacrifice this enchantment.
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Pillardrop Rescuer
  ( 5)
Creature — Spirit Cleric
(2/2)
Flying When this creature enters, return target creature card with mana value 3 or less from your graveyard to your hand.
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Pillardrop Warden
  ( 4)
Creature — Spirit Dwarf
(1/5)
Reach , , Sacrifice this creature: Return target instant or sorcery card from your graveyard to your hand. Activate only as a sorcery.
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