|
Clawing Torment
 ( 1)
Enchantment — Aura
Enchant artifact or creature As long as enchanted permanent is a creature, it gets -1/-1 and can't block. Enchanted permanent has "At the beginning of your upkeep, you lose 1 life."
|
|
|
Claws of Gix
 ( 0)
Artifact
, Sacrifice a permanent: You gain 1 life.
|
|
|
Claws of Valakut
   ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
|
|
|
Claws of Wirewood
  ( 4)
Sorcery
Claws of Wirewood deals 3 damage to each creature with flying and each player. Cycling ( , Discard this card: Draw a card.)
|
|
|
Claws Out
   ( 5)
Instant
This spell costs less to cast for each Cat you control. Creatures you control get +2/+2 until end of turn.
|
|
|
Clay Golem
 ( 4)
Artifact Creature — Golem
(4/4)
, Roll a d8: Monstrosity X, where X is the result. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
Berserk — When this creature becomes monstrous, destroy target permanent.
|
|
|
Clay Pigeon
 ( 3)
Artifact Creature — Bird
(1/1)
Flying , Throw this creature into the air at least two feet above your head while seated: If you catch this creature with one hand, prevent all damage a source of your choice would deal to you this turn and tap this creature. Otherwise, sacrifice it.
|
|
|
Clay Revenant
 ( 1)
Artifact Creature — Golem
(1/2)
This creature enters tapped.  : Return this card from your graveyard to your hand.
|
|
|
Clay Statue
 ( 4)
Artifact Creature — Golem
(3/1)
: Regenerate this creature.
|
|
|
Clear the Land
  ( 3)
Sorcery
Each player reveals the top five cards of their library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.
|
|
|
Cleaver Blow (playtest)
  ( 2)
Instant
Multicleave (You may pay an additional any number of times as you cast this spell. For each time you do, choose a paired set of square brackets and remove the words in between.) Destroy target nonblack creature with mana value 3 or less an opponent controls. You and its controller each draw a card and lose 2 life. Create a tapped 1/1 white Spirit creature token with flying.
|
|
|
Cleric Class
 ( 1)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead.  : Level 2
//Level_2// Whenever you gain life, put a +1/+1 counter on target creature you control.  : Level 3
//Level_3// When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
|
|
|
Cloudblazer
   ( 5)
Creature — Human Scout
(2/2)
Flying When this creature enters, you gain 2 life and draw two cards.
|
|
|
Coalition Flag
 ( 1)
Enchantment — Aura
Enchant creature you control Enchanted creature is a Flagbearer. While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
|
|
|
Coastal Hornclaw
  ( 5)
Creature — Bird
(3/3)
Sacrifice a land: This creature gains flying until end of turn.
|
|
|
Cobbled Lancer
 ( 1)
Creature — Zombie Horse
(3/3)
As an additional cost to cast this spell, exile a creature card from your graveyard.  , Exile this card from your graveyard: Draw a card.
|
|
|
Colfenor, the Last Yew
    ( 6)
Legendary Creature — Treefolk Shaman
(3/7)
Vigilance, reach Whenever Colfenor or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.
|
|
|
Colfenor's Plans
   ( 4)
Enchantment
When this enchantment enters, exile the top seven cards of your library face down. You may look at the cards exiled with this enchantment, and you may play lands and cast spells from among those cards. Skip your draw step. You can't cast more than one spell each turn.
|
|
|
Collapsing Borders
  ( 4)
Enchantment
Domain — At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands they control. Then this enchantment deals 3 damage to that player.
|
|
|
Collateral Damage
 ( 1)
Instant
As an additional cost to cast this spell, sacrifice a creature. Collateral Damage deals 3 damage to any target.
|
|
|
Comet, Stellar Pup
   ( 4)
Legendary Planeswalker — Comet
(5)
0: Roll a six-sided die. 1 or 2 — +2, then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn. 3 — −1, then return a card with mana value 2 or less from your graveyard to your hand. 4 or 5 — Comet deals damage equal to the number of loyalty counters on him to a creature or player, then −2. 6 — +1, and you may activate Comet's loyalty ability two more times this turn.
|
|
|
Command the Chaff (playtest)
   ( 6)
Instant
Look at target opponent's sideboard. You may cast a card from that sideboard without paying its mana cost. Exile CARDNAME.
|
|
|
Commander's Plate
 ( 1)
Artifact — Equipment
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander  Equip 
|
|
|
Common Black Removal (playtest)
   ( 4)
Instant
Choose one. Destroy target creature, then — • Create a Food token. • Create a Treasure token. • Put a menace counter on a creature you control. • That creature's controller mills cards equal to its power.
|
|
|
Commune with Lava
   ( 2)
Instant
Exile the top X cards of your library. Until the end of your next turn, you may play those cards.
|
|
|
Complaints Clerk
  ( 4)
Creature — Sloth Beast Employee
(3/3)
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Whenever you roll a 1, create a 1/1 white Clown Robot artifact creature token.
|
|
|
Conclave Cavalier
    ( 4)
Creature — Centaur Knight
(4/4)
Vigilance When this creature dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.
|
|
|
Conclave Equenaut
   ( 6)
Creature — Human Soldier
(3/3)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying
|
|
|
Conclave Evangelist
   ( 5)
Creature — Elephant Cleric
(4/4)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
|
|
|
Conclave Mentor
  ( 2)
Creature — Centaur Cleric
(2/2)
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead. When this creature dies, you gain life equal to its power.
|
|
|
Conclave Naturalists
  ( 5)
Creature — Dryad
(4/4)
When this creature enters, you may destroy target artifact or enchantment.
|
|
|
Conclave Phalanx
  ( 5)
Creature — Human Soldier
(2/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When this creature enters, you gain 1 life for each creature you control.
|
|
|
Conclave Sledge-Captain
  ( 6)
Creature — Elephant Soldier
(4/4)
Backup 1, backup 1, backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.) Trample Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.
|
|
|
Conclave Tribunal
  ( 4)
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
|
|
|
Conclave's Blessing
  ( 4)
Enchantment — Aura
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Enchant creature Enchanted creature gets +0/+2 for each other creature you control.
|
|
|
Cone of Flame
   ( 5)
Sorcery
Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.
|
|
|
Conflagrate
   ( 1)
Sorcery
Conflagrate deals X damage divided as you choose among any number of targets. Flashback— , Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Conqueror's Flail
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+1 for each color among permanents you control. As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn. Equip 
|
|
|
Consecrate Land
 ( 1)
Enchantment — Aura
Enchant land Enchanted land has indestructible and can't be enchanted by other Auras.
|
|
|
Consulate Crackdown
   ( 5)
Enchantment
When this enchantment enters, exile all artifacts your opponents control until this enchantment leaves the battlefield.
|
|
|
Consulate Dreadnought
 ( 1)
Artifact — Vehicle
(7/11)
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
|
|
|
Consulate Skygate
 ( 2)
Artifact Creature — Wall
(0/4)
Defender Reach (This creature can block creatures with flying.)
|
|
|
Contact Other Plane
  ( 4)
Instant
Roll a d20. 1–9 | Draw two cards. 10–19 | Scry 2, then draw two cards. 20 | Scry 3, then draw three cards.
|
|
|
Contagion Clasp
 ( 2)
Artifact
When this artifact enters, put a -1/-1 counter on target creature. , : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
|
|
Contemplation
   ( 3)
Enchantment
Whenever you cast a spell, you gain 1 life.
|
|
|
Contentious Plan
  ( 2)
Sorcery
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card.
|
|
|
Contest of Claws
  ( 2)
Sorcery
Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
|
|
|
Contingency Plan
  ( 2)
Sorcery
Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
|
|
|
Control Win Condition (playtest)
   ( 6)
Creature — — Whale
(*/*)
This spell can't be countered. Shroud CARDNAME's power and toughness are each equal to the number of turns you've taken this game. (If this is in your deck, please keep track of your turns. This means you, Mark.)
|
|
|
Copy Land
  ( 3)
Enchantment
You may have this enchantment enter as a copy of any land on the battlefield, except it's an enchantment in addition to its other types.
|
|
|
Corrupted Key (playtest)
 ( 1)
Artifact — — Key
As long as CARDNAME is tapped, creatures you control have menace and deathtouch.
|
|
|
Cosmic Larva
   ( 3)
Creature — Beast
(7/6)
Trample At the beginning of your upkeep, sacrifice this creature unless you sacrifice two lands.
|
|
|
Cosmium Blast
  ( 2)
Instant
Cosmium Blast deals 4 damage to target attacking or blocking creature.
|
|
|
Counterbalance
  ( 2)
Enchantment
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.
|
|
|
Counterlash
   ( 6)
Instant
Counter target spell. You may cast a spell that shares a card type with it from your hand without paying its mana cost.
|
|
|
Cragplate Baloth
   ( 7)
Creature — Beast
(6/6)
Kicker   This spell can't be countered. Hexproof, haste If this creature was kicked, it enters with four +1/+1 counters on it.
|
|
|
Cranial Plating
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+0 for each artifact you control.  : Attach this Equipment to target creature you control.
Equip 
|
|
|
Crash Landing
  ( 3)
Instant
Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
|
|
|
Crater's Claws
  ( 1)
Sorcery
Crater's Claws deals X damage to any target. Ferocious — Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.
|
|
|
Crawl from the Cellar
 ( 1)
Sorcery
Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Creeping Trailblazer
  ( 2)
Creature — Elemental
(2/2)
Other Elementals you control get +1/+0.   : This creature gets +1/+1 until end of turn for each Elemental you control.
|
|
|
Creepy Crawler (playtest)
  ( 4)
Creature — — Spider
(2/4)
Menace, reach Whenever Creepy Crawler deals combat damage to a player who is afraid of you, that player discards a card and you draw a card. (An opponent is afraid of you if a Horror, Nightmare, enchantment, or face-down creature you control entered the battlefield or attacked them this turn.)
|
|
|
Crenellated Wall
 ( 4)
Artifact Creature — Wall
(0/4)
Defender (This creature can't attack.) : Target creature gets +0/+4 until end of turn.
|
|
|
Crookclaw Elder
  ( 6)
Creature — Bird Wizard
(3/2)
Flying Tap two untapped Birds you control: Draw a card. Tap two untapped Wizards you control: Target creature gains flying until end of turn.
|
|
|
Crookclaw Transmuter
  ( 4)
Creature — Bird Wizard
(3/1)
Flash Flying When this creature enters, switch target creature's power and toughness until end of turn.
|
|
|
Crown of Flames
 ( 1)
Enchantment — Aura
Enchant creature : Enchanted creature gets +1/+0 until end of turn.
: Return this Aura to its owner's hand.
|
|
|
Cruelclaw's Heist
  ( 2)
Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the gift was promised, you may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
|
|
|
Cryoclasm
  ( 3)
Sorcery
Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.
|
|
|
Cryptoplasm
   ( 3)
Creature — Shapeshifter
(2/2)
At the beginning of your upkeep, you may have this creature become a copy of another target creature, except it has this ability.
|
|
|
Crystal Skull, Isu Spyglass
   ( 4)
Legendary Artifact
You may look at the top card of your library any time. You may play historic lands and cast historic spells from the top of your library. (Artifacts, legendaries, and Sagas are historic.) : Add .
|
|
|
Cultivator of Blades
   ( 5)
Creature — Elf Artificer
(1/1)
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Whenever this creature attacks, you may have other attacking creatures get +X/+X until end of turn, where X is this creature's power.
|
|
|
Curse of Marit Lage
   ( 5)
Enchantment
When this enchantment enters, tap all Islands. Islands don't untap during their controllers' untap steps.
|
|
|
Curse of Surveillance
  ( 5)
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.
|
|
|
Cursed Land
   ( 4)
Enchantment — Aura
Enchant land At the beginning of the upkeep of enchanted land's controller, this Aura deals 1 damage to that player.
|
|
|
Cyclops Gladiator
    ( 4)
Creature — Cyclops Warrior
(4/4)
Whenever this creature attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to this creature.
|
|
|
Cytoplast Manipulator
   ( 4)
Creature — Human Wizard Mutant
(0/0)
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) , : Gain control of target creature with a +1/+1 counter on it for as long as this creature remains on the battlefield.
|
|
|
Cytoplast Root-Kin
   ( 4)
Creature — Elemental Mutant
(0/0)
Graft 4 (This creature enters with four +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) When this creature enters, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it. : Move a +1/+1 counter from target creature you control onto this creature.
|
|
|
Daggerclaw Imp
  ( 3)
Creature — Imp
(3/1)
Flying This creature can't block.
|
|
|
Dairy Cow (playtest)
 ( 1)
Creature — — Cow
(2/1)
Grazing type (This creature enters the battlefield with five milk counters on it for each Forest and/or Plant you control.)
|
|
|
Dakkon, Shadow Slayer
   ( 3)
Legendary Planeswalker — Dakkon
(0)
Dakkon enters with a number of loyalty counters on him equal to the number of lands you control. +1: Surveil 2. −3: Exile target creature. −6: You may put an artifact card from your hand or graveyard onto the battlefield.
|
|
|
Dakmor Lancer
   ( 6)
Creature — Human Knight
(3/3)
When this creature enters, destroy target nonblack creature.
|
|
|
Dakmor Plague
   ( 5)
Sorcery
Dakmor Plague deals 3 damage to each creature and each player.
|
|
|
Dalakos, Crafter of Wonders
   ( 3)
Legendary Creature — Merfolk Artificer
(2/4)
: Add  . Spend this mana only to cast artifact spells or activate abilities of artifacts.
Equipped creatures you control have flying and haste.
|
|
|
Dance with Calamity
  ( 8)
Sorcery
Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs.
|
|
|
Daretti, Ingenious Iconoclast
   ( 3)
Legendary Planeswalker — Daretti
(3)
+1: Create a 1/1 colorless Construct artifact creature token with defender. −1: You may sacrifice an artifact. If you do, destroy target artifact or creature. −6: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it.
|
|
|
Dark Tutelage
  ( 3)
Enchantment
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
|
|
|
Darkblade Agent
   ( 3)
Creature — Human Assassin
(2/3)
As long as you've surveilled this turn, this creature has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."
|
|
|
Darkblast
 ( 1)
Instant
Target creature gets -1/-1 until end of turn. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
|
|
|
Darksteel Plate
 ( 3)
Artifact — Equipment
Indestructible Equipped creature has indestructible. Equip 
|
|
|