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Abzan Beastmaster
  ( 3)
Creature — Dog Shaman
(2/1)
At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.
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Academy Loremaster
  ( 2)
Creature — Human Wizard
(2/3)
At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost more to cast.
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Aerial Toastmaster
  ( 4)
Artifact Creature — Cyborg Rigger
(3/2)
Flying  , Sacrifice another artifact: This creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Aerie Bowmasters
   ( 4)
Creature — Dog Archer
(3/4)
Reach (This creature can block creatures with flying.) Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Akki Drillmaster
  ( 3)
Creature — Goblin Shaman
(2/2)
: Target creature gains haste until end of turn.
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Alpine Houndmaster
  ( 2)
Creature — Human Warrior
(2/2)
When this creature enters, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle. Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures.
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Angelic Quartermaster
   ( 5)
Creature — Angel Soldier
(3/3)
Flying When this creature enters, put a +1/+1 counter on each of up to two other target creatures.
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Armament Master
  ( 2)
Creature — Kor Soldier
(2/2)
Other Kor creatures you control get +2/+2 for each Equipment attached to this creature.
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Atalya, Samite Master
   ( 5)
Legendary Creature — Human Cleric
(2/3)
, : Choose one —
• Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X. • You gain X life. Spend only white mana on X.
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Auriok Glaivemaster
 ( 1)
Creature — Human Soldier
(1/1)
As long as this creature is equipped, it gets +1/+1 and has first strike.
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Aven Gagglemaster
   ( 5)
Creature — Bird Warrior
(4/3)
Flying When this creature enters, you gain 2 life for each creature you control with flying.
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Baldin, Century Herdmaster
   ( 6)
Legendary Creature — Human Warrior
(0/7)
During your turn, each creature assigns combat damage equal to its toughness rather than its power. Whenever Baldin attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.
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Baleful Mastery
  ( 4)
Instant
You may pay  rather than pay this spell's mana cost. If the  cost was paid, an opponent draws a card. Exile target creature or planeswalker.
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Barrin, Master Wizard
   ( 3)
Legendary Creature — Human Wizard
(1/1)
, Sacrifice a permanent: Return target creature to its owner's hand.
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Battle Mastery
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
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Beastmaster Ascension
  ( 3)
Enchantment
Whenever a creature you control attacks, you may put a quest counter on this enchantment. As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
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Beastmaster's Magemark
  ( 3)
Enchantment — Aura
Enchant creature Creatures you control that are enchanted get +1/+1. Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
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Be'lakor, the Dark Master
    ( 6)
Legendary Creature — Demon Noble
(6/5)
Flying Prince of Chaos — When Be'lakor enters, you draw X cards and you lose X life, where X is the number of Demons you control. Lord of Torment — Whenever another Demon you control enters, it deals damage equal to its power to any target.
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Biomantic Mastery
    ( 7)
Sorcery
Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
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Brazen Blademaster
  ( 3)
Creature — Orc Pirate
(2/3)
Whenever this creature attacks while you control two or more artifacts, it gets +2/+1 until end of turn.
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Bureau Headmaster
  ( 2)
Creature — Human Assassin
(2/2)
Equipment spells you cast cost less to cast. Equip abilities you activate cost less to activate.
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Carefree Swinemaster
  ( 3)
Creature — Gnome Ranger
(1/4)
Whenever this creature attacks, you may pay  . If you do, create a 2/2 green Boar creature token that's tapped and attacking.
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Catapult Master
   ( 5)
Creature — Human Soldier
(3/3)
Tap five untapped Soldiers you control: Exile target creature.
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Cavalry Drillmaster
  ( 2)
Creature — Human Knight
(2/1)
When this creature enters, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Cavalry Master
   ( 4)
Creature — Human Knight
(3/3)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)
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Centaur Battlemaster
   ( 5)
Creature — Centaur Warrior
(3/3)
Heroic — Whenever you cast a spell that targets this creature, put three +1/+1 counters on this creature.
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Chainer, Dementia Master
   ( 5)
Legendary Creature — Human Minion
(3/3)
All Nightmares get +1/+1.   , Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer leaves the battlefield, exile all Nightmares.
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Chandra, Pyromaster
   ( 4)
Legendary Planeswalker — Chandra
(4)
+1: Chandra deals 1 damage to target player or planeswalker and 1 damage to up to one target creature that player or that planeswalker's controller controls. That creature can't block this turn. 0: Exile the top card of your library. You may play it this turn. −7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.
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Deadeye Quartermaster
  ( 4)
Creature — Human Pirate
(2/2)
When this creature enters, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.
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Demonic Taskmaster
  ( 3)
Creature — Demon
(4/3)
Flying At the beginning of your upkeep, sacrifice a creature other than this creature.
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Dragonmaster Outcast
 ( 1)
Creature — Human Shaman
(1/1)
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
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Edric, Spymaster of Trest
   ( 3)
Legendary Creature — Elf Rogue
(2/2)
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
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Effortless Master
   ( 4)
Creature — Orc Monk
(4/3)
Vigilance Menace (This creature can't be blocked except by two or more creatures.) This creature enters with two +1/+1 counters on it if you've cast two or more spells this turn.
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Elder Mastery
    ( 6)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has flying. Whenever enchanted creature deals damage to a player, that player discards two cards.
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Elemental Masterpiece
   ( 7)
Sorcery
Create two 4/4 blue and red Elemental creature tokens.  , Discard this card: Create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Elemental Mastery
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature has " : Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."
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Elrond, Master of Healing
   ( 4)
Legendary Creature — Elf Noble
(4/4)
Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.
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Elsha, Threefold Master
   ( 3)
Legendary Creature — Djinn Monk
(1/1)
Trample Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Elsha deals combat damage to a player, create that many 1/1 white Monk creature tokens with prowess.
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Elvish Warmaster
  ( 2)
Creature — Elf Warrior
(2/2)
Whenever one or more other Elves you control enter, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.   : Elves you control get +2/+2 and gain deathtouch until end of turn.
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Endrek Sahr, Master Breeder
  ( 5)
Legendary Creature — Human Wizard
(2/2)
Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value. When you control seven or more Thrulls, sacrifice Endrek Sahr.
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Eternal Taskmaster
  ( 2)
Creature — Zombie
(2/3)
This creature enters tapped. Whenever this creature attacks, you may pay  . If you do, return target creature card from your graveyard to your hand.
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Faerie Mastermind
  ( 2)
Creature — Faerie Rogue
(2/1)
Flash Flying Whenever an opponent draws their second card each turn, you draw a card.  : Each player draws a card.
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Faithful Pikemaster
  ( 4)
Creature — Rhino Monk Soldier
(3/4)
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) As long as it's your turn, this creature has first strike.
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Flowerfoot Swordmaster
 ( 1)
Creature — Mouse Soldier
(1/2)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.
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Geralf's Masterpiece
   ( 5)
Creature — Zombie Horror
(7/7)
Flying This creature gets -1/-1 for each card in your hand.  , Discard three cards: Return this card from your graveyard to the battlefield tapped.
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Goblin Rabblemaster
  ( 3)
Creature — Goblin Warrior
(2/2)
Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
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Goblin Spymaster
  ( 3)
Creature — Goblin Rogue
(2/1)
First strike At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able."
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Goblin Trashmaster
   ( 4)
Creature — Goblin Warrior
(3/3)
Other Goblins you control get +1/+1. Sacrifice a Goblin: Destroy target artifact.
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Grand Master of Flowers
   ( 4)
Legendary Planeswalker — Bahamut
(3)
As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible. +1: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn. +1: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Grizzled Huntmaster
   ( 3)
Creature — — Human Warrior
(4/3)
When Grizzled Huntmaster enters the battlefield, you may exile a creature card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Choose a creature card you own from outside the game. Conjure a duplicate of that card into your hand for each card exiled from your hand this way.
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Gruul Beastmaster
  ( 4)
Creature — Human Shaman
(2/2)
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Whenever this creature attacks, another target creature you control gets +X/+0 until end of turn, where X is this creature's power.
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Gyome, Master Chef
   ( 4)
Legendary Creature — Troll Warlock
(5/3)
Trample At the beginning of your end step, create a number of Food tokens equal to the number of nontoken creatures you had enter under your control this turn. , Sacrifice a Food: Target creature gains indestructible until end of turn. Tap it.
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Haradrim Spearmaster
  ( 3)
Creature — Human Warrior
(2/3)
Reach At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn.
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Hazel's Brewmaster
  ( 4)
Creature — Squirrel Warlock
(3/4)
Menace Whenever this creature enters or attacks, exile up to one target card from a graveyard and create a Food token. Foods you control have all activated abilities of all creature cards exiled with this creature.
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Heavenly Blademaster
  ( 6)
Creature — Angel
(3/6)
Flying, double strike When this creature enters, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to this creature.
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Heidar, Rimewind Master
  ( 5)
Legendary Creature — Human Wizard
(3/3)
, : Return target permanent to its owner's hand. Activate only if you control four or more snow permanents.
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Hideous Taskmaster
  ( 7)
Creature — Eldrazi
(7/2)
Devoid (This card has no color.) When you cast this spell, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain trample, haste, and annihilator 1 until end of turn. Trample, haste, annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
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Hollowhenge Huntmaster
( 0)
Creature — Werewolf
(6/6)
Hexproof Other permanents you control have hexproof. At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Huntmaster Liger
  ( 4)
Creature — Cat
(3/4)
Mutate  (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.
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Huntmaster of the Fells
   ( 4)
Creature — Human Werewolf
(2/2)
Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Hurkyl, Master Wizard
   ( 3)
Legendary Creature — Human Wizard Advisor
(2/4)
At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
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Hydra Broodmaster
   ( 6)
Creature — Hydra
(7/7)
  : Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, create X X/X green Hydra creature tokens.
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Imperial Blademaster
   ( 3)
Creature — — Human Samurai
(2/2)
Double strike Whenever a Samurai or Warrior you control attacks alone, draft a card from Imperial Blademaster's spellbook.
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Intrepid Stablemaster
  ( 2)
Creature — Human Scout
(2/2)
Reach : Add .
: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells.
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Jeskai Brushmaster
    ( 4)
Creature — Orc Monk
(2/4)
Double strike Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Juri, Master of the Revue
  ( 2)
Legendary Creature — Human Shaman
(1/1)
Whenever you sacrifice a permanent, put a +1/+1 counter on Juri. When Juri dies, it deals damage equal to its power to any target.
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Karfell Kennel-Master
  ( 5)
Creature — Zombie Berserker
(4/4)
When this creature enters, up to two target creatures each get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
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Kazandu Blademaster
  ( 2)
Creature — Human Soldier Ally
(1/1)
First strike, vigilance Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
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Keen Glidemaster
  ( 2)
Creature — Human Soldier
(2/1)
 : Target creature gains flying until end of turn.
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Kessig Forgemaster
  ( 2)
Creature — Human Shaman Werewolf
(2/1)
Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Keymaster Rogue
  ( 4)
Creature — Human Rogue
(3/2)
This creature can't be blocked. When this creature enters, return a creature you control to its owner's hand.
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Kiora, Master of the Depths
   ( 4)
Legendary Planeswalker — Kiora
(4)
+1: Untap up to one target creature and up to one target land. −2: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard. −8: You get an emblem with "Whenever a creature you control enters, you may have it fight target creature." Then create three 8/8 blue Octopus creature tokens.
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Kitsune Blademaster
  ( 3)
Creature — Fox Samurai
(2/2)
First strike Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Kobold Taskmaster
  ( 2)
Creature — Kobold
(1/2)
Other Kobold creatures you control get +1/+0.
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Koll, the Forgemaster
  ( 2)
Legendary Creature — Dwarf Warrior
(2/2)
Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand. Creature tokens you control that are enchanted or equipped get +1/+1.
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Kor Blademaster
  ( 2)
Creature — Kor Warrior
(1/1)
Double strike Equipped Warriors you control have double strike.
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Kor Hookmaster
  ( 3)
Creature — Kor Soldier
(2/2)
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Kor Scythemaster
  ( 3)
Creature — Kor Soldier Ally
(3/1)
This creature has first strike as long as it's attacking.
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Kuldotha Forgemaster
 ( 5)
Artifact Creature — Construct
(3/5)
, Sacrifice three artifacts: Search your library for an artifact card, put it onto the battlefield, then shuffle.
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Kumano, Master Yamabushi
   ( 5)
Legendary Creature — Human Shaman
(4/4)
 : Kumano deals 1 damage to any target.
If a creature dealt damage by Kumano this turn would die, exile it instead.
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Lazav, Dimir Mastermind
    ( 4)
Legendary Creature — Shapeshifter
(3/3)
Hexproof Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.
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Leaping Master
  ( 2)
Creature — Human Monk
(2/1)
 : This creature gains flying until end of turn.
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Legolas, Master Archer
   ( 3)
Legendary Creature — Elf Archer
(1/4)
Reach Whenever you cast a spell that targets Legolas, put a +1/+1 counter on Legolas. Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature.
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Lich's Duel Mastery (playtest)
    ( 6)
Legendary Enchantment
Hexproof When Lich's Duel Mastery enters the battlefield, exile the top five cards of your library face down as shields. If you would lose life, instead put one of your shields into your hand. If you can't, sacrifice Lich's Duel Mastery. When Lich's Duel Mastery leaves the battlefield, you lose the game.
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Lich's Mastery
    ( 6)
Legendary Enchantment
Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game.
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Liliana's Mastery
   ( 5)
Enchantment
Zombies you control get +1/+1. When this enchantment enters, create two 2/2 black Zombie creature tokens.
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Lu Bu, Master-at-Arms
  ( 6)
Legendary Creature — Human Soldier Warrior
(4/3)
Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Lys Alana Bowmaster
  ( 3)
Creature — Elf Archer
(2/2)
Reach Whenever you cast an Elf spell, you may have this creature deal 2 damage to target creature with flying.
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Lys Alana Huntmaster
   ( 4)
Creature — Elf Warrior
(3/3)
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
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