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Taigam, Master Opportunist
  ( 2)
Legendary Creature — Human Monk
(2/2)
Flurry — Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
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Taigam, Ojutai Master
   ( 4)
Legendary Creature — Human Monk
(3/4)
Instant, sorcery, and Dragon spells you control can't be countered. Whenever you cast an instant or sorcery spell from your hand, if Taigam attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
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Tajuru Beastmaster
  ( 6)
Creature — Elf Warrior Ally
(5/5)
Rally — Whenever this creature or another Ally you control enters, creatures you control get +1/+1 until end of turn.
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Tales of Master Seshiro
  ( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I, II — Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Teferi, Master of Time
   ( 4)
Legendary Planeswalker — Teferi
(3)
You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant. +1: Draw a card, then discard a card. −3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) −10: Take two extra turns after this one.
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Temporal Mastery
   ( 7)
Sorcery
Take an extra turn after this one. Exile Temporal Mastery. Miracle  (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Tezzeret, Artifice Master
   ( 5)
Legendary Planeswalker — Tezzeret
(5)
+1: Create a 1/1 colorless Thopter artifact creature token with flying. 0: Draw a card. If you control three or more artifacts, draw two cards instead. −9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle."
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Tezzeret, Master of Metal
   ( 6)
Legendary Planeswalker — Tezzeret
(5)
+1: Reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order. −3: Target opponent loses life equal to the number of artifacts you control. −8: Gain control of all artifacts and creatures target opponent controls.
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Tezzeret, Master of the Bridge
   ( 6)
Legendary Planeswalker — Tezzeret
(5)
Creature and planeswalker spells you cast have affinity for artifacts. (They cost less to cast for each artifact you control.) +2: Tezzeret deals X damage to each opponent, where X is the number of artifacts you control. You gain X life. −3: Return target artifact card from your graveyard to your hand. −8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.
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The Master of Keys
    ( 3)
Legendary Enchantment Creature — Horror
(3/3)
Flying When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards. Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
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The Master, Formed Anew
  ( 2)
Legendary Creature — Time Lord Rogue
(0/1)
Body Thief — When you cast this spell, you may exile a creature you control and put a takeover counter on it. You may have The Master enter as a copy of a creature card in exile with a takeover counter on it.
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The Master, Gallifrey's End
   ( 4)
Legendary Creature — Time Lord Rogue
(4/3)
Make Them Pay — Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice — They lose 4 life, or you create a token that's a copy of that card.
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The Master, Mesmerist
   ( 4)
Legendary Creature — Time Lord Rogue
(3/3)
: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.)
Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.
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The Master, Multiplied
   ( 6)
Legendary Creature — Time Lord Rogue
(4/3)
Myriad The "legend rule" doesn't apply to creature tokens you control. Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control.
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The Master, Transcendent
    ( 4)
Legendary Artifact Creature — Mutant
(2/4)
When The Master enters, target player gets two rad counters. : Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)
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Ondu Knotmaster (Throw a Line)
  ( 2)
Sorcery — Adventure
Distribute two +1/+1 counters among one or two target creatures. (Then exile this card. You may cast the creature later from exile.)
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Tovolar's Huntmaster
   ( 6)
Creature — Human Werewolf
(6/6)
When this creature enters, create two 2/2 green Wolf creature tokens. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Transcendent Master
   ( 3)
Creature — Human Cleric Avatar
(3/3)
Level up ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 6-11 6/6 Lifelink LEVEL 12+ 9/9 Lifelink, indestructible
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Ugin's Mastery
 ( 4)
Enchantment
Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up.
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Urza, Academy Headmaster
     ( 5)
Legendary Planeswalker — Urza
(4)
+1: Head to AskUrza.com and click +1. -1: Head to AskUrza.com and click -1. -6: Head to AskUrza.com and click -6.
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Vedalken Blademaster
  ( 3)
Creature — Vedalken Soldier
(2/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Vedalken Mastermind
  ( 2)
Creature — Vedalken Wizard
(1/2)
, : Return target permanent you control to its owner's hand.
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Viashino Slaughtermaster
  ( 2)
Creature — Lizard Warrior
(1/1)
Double strike  : This creature gets +1/+1 until end of turn. Activate only once each turn.
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Vulshok Battlemaster
  ( 5)
Creature — Human Warrior
(2/2)
Haste When this creature enters, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.)
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Wild Beastmaster
  ( 3)
Creature — Human Shaman
(1/1)
Whenever this creature attacks, each other creature you control gets +X/+X until end of turn, where X is this creature's power.
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Wirewood Hivemaster
  ( 2)
Creature — Elf
(1/1)
Whenever another nontoken Elf enters, you may create a 1/1 green Insect creature token.
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Witty Roastmaster
  ( 3)
Creature — Devil Citizen
(3/2)
Alliance — Whenever another creature you control enters, this creature deals 1 damage to each opponent.
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Wren's Run Packmaster
  ( 4)
Creature — Elf Warrior
(5/5)
Champion an Elf (When this creature enters, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)  : Create a 2/2 green Wolf creature token.
Wolves you control have deathtouch.
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Zombie Master
   ( 3)
Creature — Zombie
(2/3)
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have " : Regenerate this permanent."
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