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Huatli, Dinosaur Knight
   ( 6)
Legendary Planeswalker — Huatli
(4)
+2: Put two +1/+1 counters on up to one target Dinosaur you control. −3: Target Dinosaur you control deals damage equal to its power to target creature you don't control. −7: Dinosaurs you control get +4/+4 until end of turn.
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Hypnotic Cloud
  ( 2)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Target player discards a card. If this spell was kicked, that player discards three cards instead.
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Hypnotic Grifter
 ( 1)
Creature — Human Rogue
(1/2)
: This creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Hypnotic Pattern
 ( 1)
Instant
Target creature perpetually gets -2/-0. Target creature gets -2/-0 until end of turn.
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Hypnotic Siren
 ( 1)
Enchantment Creature — Siren
(1/1)
Bestow   (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying You control enchanted creature. Enchanted creature gets +1/+1 and has flying.
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Hypnotic Specter
   ( 3)
Creature — Specter
(2/2)
Flying Whenever this creature deals damage to an opponent, that player discards a card at random.
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Hypnotic Swirly Disc
( 0)
Artifact — Contraption
Whenever you crank this Contraption, target player mills X cards, where X is the number of creatures you control.
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Hypnox
    ( 11)
Creature — Nightmare Horror
(8/8)
Flying When this creature enters, if you cast it from your hand, exile all cards from target opponent's hand. When this creature leaves the battlefield, return the exiled cards to their owner's hand.
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Ignoble Soldier
  ( 3)
Creature — Human Soldier
(3/1)
Whenever this creature becomes blocked, prevent all combat damage that would be dealt by it this turn.
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Ignorant Bliss
  ( 2)
Instant
Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.
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Illuminor Szeras
  ( 3)
Legendary Artifact Creature — Necron
(3/3)
Secrets of the Soul — , Sacrifice another creature: Add an amount of equal to the sacrificed creature's mana value.
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Impossible Inferno
  ( 5)
Instant
Impossible Inferno deals 6 damage to target creature. Delirium — If there are four or more card types among cards in your graveyard, exile the top card of your library. You may play it until the end of your next turn.
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Induce Paranoia
   ( 4)
Instant
Counter target spell. If was spent to cast this spell, that spell's controller mills X cards, where X is the spell's mana value.
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Inferno
   ( 7)
Instant
Inferno deals 6 damage to each creature and each player.
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Inferno Elemental
   ( 6)
Creature — Elemental
(4/4)
Whenever this creature blocks or becomes blocked by a creature, this creature deals 3 damage to that creature.
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Inferno Fist
  ( 2)
Enchantment — Aura
Enchant creature you control Enchanted creature gets +2/+0. , Sacrifice this Aura: This Aura deals 2 damage to any target.
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Inferno Hellion
  ( 4)
Creature — Hellion
(7/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of each end step, if this creature attacked or blocked this turn, its owner shuffles it into their library.
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Inferno Jet
  ( 6)
Sorcery
Inferno Jet deals 6 damage to target opponent or planeswalker. Cycling ( , Discard this card: Draw a card.)
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Inferno of the Star Mounts
   ( 6)
Legendary Creature — Dragon
(6/6)
This spell can't be countered. Flying, haste : Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target.
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Inferno Project
  ( 7)
Creature — Elemental
(0/0)
Trample This creature enters with X +1/+1 counters on it, where X is the total mana value of instant and sorcery cards in your graveyard.
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Inferno Titan
   ( 6)
Creature — Giant
(6/6)
: This creature gets +1/+0 until end of turn.
Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
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Inferno Trap
  ( 4)
Instant — Trap
If you've been dealt damage by two or more creatures this turn, you may pay rather than pay this spell's mana cost. Inferno Trap deals 4 damage to target creature.
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Innocence Kami
   ( 5)
Creature — Spirit
(2/3)
, : Tap target creature.
Whenever you cast a Spirit or Arcane spell, untap this creature.
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Innocent Blood
 ( 1)
Sorcery
Each player sacrifices a creature of their choice.
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Innocent Bystander
  ( 2)
Creature — Goblin Citizen
(2/1)
Whenever this creature is dealt 3 or more damage, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Innocent Traveler
   ( 4)
Creature — Human
(1/3)
At the beginning of your upkeep, any opponent may sacrifice a creature of their choice. If no one does, transform this creature.
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Innocuous Insect (playtest)
   ( 3)
Creature — — Eldrazi Insect
(2/1)
Buyback  (You may pay an additional  as you cast this spell. If you do, put this card into your hand as it resolves.) Flash Flying When you cast this spell, draw a card.
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Innocuous Rat
  ( 2)
Creature — Rat
(1/1)
When this creature dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Innocuous Researcher
  ( 4)
Creature — Centaur Detective
(3/4)
Parley — Whenever this creature attacks, each player reveals the top card of their library. For each nonland card revealed this way, you investigate. Then each player draws a card. At the beginning of your end step, you may untap all lands you control. If you do, you can't cast spells until your next turn.
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Inordinate Rage
  ( 2)
Instant
Target creature gets +3/+2 until end of turn. Scry 1.
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Into the North
  ( 2)
Sorcery
Search your library for a snow land card, put it onto the battlefield tapped, then shuffle.
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Intrepid Trufflesnout
  ( 2)
Creature — Boar
(3/1)
Whenever this creature attacks alone, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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Invasion of Belenon
  ( 3)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, create a 2/2 white and blue Knight creature token with vigilance.
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Jade Monolith
 ( 4)
Artifact
: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
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Jaya's Immolating Inferno
   ( 2)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Jaya's Immolating Inferno deals X damage to each of up to three targets.
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Jenny, Generated Anomaly
   ( 4)
Legendary Creature — Time Lord Soldier
(2/3)
Double strike Whenever Jenny deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Jhoira, Ageless Innovator
  ( 2)
Legendary Creature — Human Artificer
(2/3)
: Put two ingenuity counters on Jhoira, then you may put an artifact card with mana value X or less from your hand onto the battlefield, where X is the number of ingenuity counters on Jhoira.
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Journey to Nowhere
  ( 2)
Enchantment
When this enchantment enters, exile target creature. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Judith, Carnage Connoisseur
   ( 5)
Legendary Creature — Human Shaman
(3/4)
Whenever you cast an instant or sorcery spell, choose one — • That spell gains deathtouch and lifelink. • Create a 2/2 red Imp creature token with "When this token dies, it deals 2 damage to each opponent."
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Kami of the Honored Dead
   ( 7)
Creature — Spirit
(3/5)
Flying Whenever this creature is dealt damage, you gain that much life. Soulshift 6 (When this creature dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.)
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Kappa Cannoneer
  ( 6)
Artifact Creature — Turtle Warrior
(4/4)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Ward  Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature and it can't be blocked this turn.
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Karplusan Minotaur
   ( 4)
Creature — Minotaur Warrior
(3/3)
Cumulative upkeep—Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever you win a coin flip, this creature deals 1 damage to any target. Whenever you lose a coin flip, this creature deals 1 damage to any target of an opponent's choice.
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Keranos, God of Storms
   ( 5)
Legendary Enchantment Creature — God
(6/5)
Indestructible As long as your devotion to blue and red is less than seven, Keranos isn't a creature. Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to any target.
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Knockout Blow
  ( 3)
Instant
This spell costs less to cast if it targets a red creature. Knockout Blow deals 4 damage to target attacking or blocking creature and you gain 2 life.
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Knockout Maneuver
  ( 3)
Sorcery
Put a +1/+1 counter on target creature you control, then it deals damage equal to its power to target creature an opponent controls.
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Knollspine Dragon
   ( 7)
Creature — Dragon
(7/5)
Flying When this creature enters, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
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Knollspine Invocation
   ( 3)
Enchantment
, Discard a card with mana value X: This enchantment deals X damage to any target.
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Knotvine Paladin
  ( 2)
Creature — Human Knight
(2/2)
Whenever this creature attacks, it gets +1/+1 until end of turn for each untapped creature you control.
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Knowledge and Power
  ( 5)
Enchantment
Whenever you scry, you may pay . If you do, this enchantment deals 2 damage to any target.
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Knowledge Exploitation
   ( 7)
Kindred Sorcery — Rogue
Prowl  (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles.
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Knowledge Is Power
   ( 5)
Enchantment
Creatures you control get +X/+X, where X is the number of cards you've drawn this turn.
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Knowledge Pool
 ( 6)
Artifact
Imprint — When this artifact enters, each player exiles the top three cards of their library. Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with this artifact without paying its mana cost.
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Knowledge Vault
 ( 4)
Artifact
, : Exile the top card of your library face down.
: Sacrifice this artifact. If you do, discard your hand, then put all cards exiled with this artifact into their owner's hand.
When this artifact leaves the battlefield, put all cards exiled with it into their owner's graveyard.
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Kodama of the North Tree
    ( 5)
Legendary Creature — Spirit
(6/4)
Trample Shroud (This creature can't be the target of spells or abilities.)
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Korvold and the Noble Thief
  ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") III — Exile the top three cards of target opponent's library. You may play those cards this turn.
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Kroxa and Kunoros
    ( 6)
Legendary Creature — Elder Giant Dog
(6/6)
Vigilance, menace, lifelink Whenever Kroxa and Kunoros enters or attacks, you may exile five cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield.
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Kumano Faces Kakkazan
 ( 1)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — This Saga deals 1 damage to each opponent and each planeswalker they control. II — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Kumano, Master Yamabushi
   ( 5)
Legendary Creature — Human Shaman
(4/4)
 : Kumano deals 1 damage to any target.
If a creature dealt damage by Kumano this turn would die, exile it instead.
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Kumano's Blessing
  ( 3)
Enchantment — Aura
Flash Enchant creature If a creature dealt damage by enchanted creature this turn would die, exile it instead.
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Kumano's Pupils
  ( 5)
Creature — Human Shaman
(3/3)
If a creature dealt damage by this creature this turn would die, exile it instead.
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Kunoros, Hound of Athreos
   ( 3)
Legendary Creature — Dog
(3/3)
Vigilance, menace, lifelink Creature cards in graveyards can't enter the battlefield. Players can't cast spells from graveyards.
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Labyrinth Minotaur
  ( 4)
Creature — Minotaur
(1/4)
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
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Leave No Trace
  ( 2)
Instant
Radiance — Destroy target enchantment and each other enchantment that shares a color with it.
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Leinore, Autumn Sovereign
   ( 4)
Legendary Creature — Human Noble
(0/4)
Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card.
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Leonin Iconoclast
  ( 4)
Creature — Cat Monk
(3/2)
Heroic — Whenever you cast a spell that targets this creature, destroy target enchantment creature an opponent controls.
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Lighthouse Chronologist
  ( 2)
Creature — Human Wizard
(1/3)
Level up ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 4-6 2/4 LEVEL 7+ 3/5 At the beginning of each end step, if it's not your turn, take an extra turn after this one.
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Living Inferno
   ( 8)
Creature — Elemental
(8/5)
: This creature deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to this creature.
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Llanowar Augur
 ( 1)
Creature — Elf Shaman
(0/3)
Sacrifice this creature: Target creature gets +3/+3 and gains trample until end of turn. Activate only during your upkeep.
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Llanowar Behemoth
   ( 5)
Creature — Elemental
(4/4)
Tap an untapped creature you control: This creature gets +1/+1 until end of turn.
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Llanowar Cavalry
  ( 3)
Creature — Human Soldier
(1/4)
: This creature gains vigilance until end of turn.
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Llanowar Druid
  ( 2)
Creature — Elf Druid
(1/2)
, Sacrifice this creature: Untap all Forests.
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Llanowar Elite
 ( 1)
Creature — Elf
(1/1)
Kicker (You may pay an additional as you cast this spell.) Trample If this creature was kicked, it enters with five +1/+1 counters on it.
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Llanowar Empath
  ( 4)
Creature — Elf Shaman
(2/2)
When this creature enters, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Llanowar Envoy
  ( 3)
Creature — Elf Scout
(3/2)
 : Add one mana of any color.
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Llanowar Greenwidow
  ( 3)
Creature — Spider
(4/3)
Reach, trample Domain —  : Return this card from your graveyard to the battlefield tapped. It gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." This ability costs less to activate for each basic land type among lands you control.
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Llanowar Loamspeaker
  ( 2)
Creature — Elf Druid
(1/3)
: Add one mana of any color.
: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.
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Llanowar Reborn
( 0)
Land
This land enters tapped. : Add .
Graft 1 (This land enters with a +1/+1 counter on it. Whenever a creature enters, you may move a +1/+1 counter from this land onto it.)
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Llanowar Scout
  ( 2)
Creature — Elf Scout
(1/3)
: You may put a land card from your hand onto the battlefield.
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Llanowar Sentinel
  ( 3)
Creature — Elf
(2/3)
When this creature enters, you may pay  . If you do, search your library for a card named Llanowar Sentinel, put that card onto the battlefield, then shuffle.
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Llanowar Stalker
 ( 1)
Creature — Elf Warrior
(1/1)
Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
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Llanowar Vanguard
  ( 3)
Creature — Dryad
(1/1)
: This creature gets +0/+4 until end of turn.
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Llanowar Visionary
  ( 3)
Creature — Elf Druid
(2/2)
When this creature enters, draw a card. : Add .
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Logic Knot
   ( 2)
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .) Counter target spell unless its controller pays .
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Lone Wolf of the Natterknolls
( 0)
Creature — Werewolf
(3/5)
Whenever an opponent casts a spell during your turn, draw two cards. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Lumberknot
   ( 4)
Creature — Treefolk
(1/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever a creature dies, put a +1/+1 counter on this creature.
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Luminous Angel
    ( 7)
Creature — Angel
(4/4)
Flying At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
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Luminous Bonds
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.
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Luminous Broodmoth
   ( 4)
Creature — Insect
(3/4)
Flying Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
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