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Luminous Guardian
  ( 4)
Creature — Human Nomad
(1/4)
: This creature gets +0/+1 until end of turn.
: This creature can block an additional creature this turn.
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Luminous Phantom
( 0)
Creature — Spirit Cleric
(1/1)
Flying Whenever another creature you control leaves the battlefield, you gain 1 life. If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.
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Luminous Rebuke
  ( 5)
Instant
This spell costs less to cast if it targets a tapped creature. Destroy target creature.
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Luminous Wake
  ( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks or blocks, you gain 4 life.
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Lux Cannon
 ( 4)
Artifact
: Put a charge counter on this artifact.
, Remove three charge counters from this artifact: Destroy target permanent.
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Malevolent Noble
  ( 2)
Creature — Human Noble
(2/2)
, Sacrifice an artifact or another creature: Put a +1/+1 counter on this creature.
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Mana Cannons
  ( 3)
Enchantment
Whenever you cast a multicolored spell, this enchantment deals X damage to any target, where X is the number of colors that spell is.
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Manor Gargoyle
 ( 5)
Artifact Creature — Gargoyle
(4/4)
Defender This creature has indestructible as long as it has defender. : Until end of turn, this creature loses defender and gains flying.
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Manor Gate
( 0)
Land — Gate
This land enters tapped. As this land enters, choose a color other than green. : Add or one mana of the chosen color.
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Manor Guardian
  ( 3)
Creature — — Demon
(4/3)
When Manor Guardian dies, each player seeks a nonland card with mana value 2 or less. (To seek a card, put one at random from your library into your hand.)
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Manor Skeleton
  ( 2)
Creature — Skeleton
(1/1)
Haste  : Regenerate this creature.
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March of the Canonized
   ( 2)
Enchantment
When this enchantment enters, create X 1/1 white Vampire creature tokens with lifelink. At the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying.
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Marked by Honor
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
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Market Gnome
 ( 1)
Artifact Creature — Gnome
(0/3)
When this creature dies, you gain 1 life and draw a card. When this creature is exiled from the battlefield while you're activating a craft ability, you gain 1 life and draw a card.
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Massacre Girl, Known Killer
   ( 4)
Legendary Creature — Human Assassin
(4/4)
Menace Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.
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Meglonoth
    ( 6)
Creature — Beast
(6/6)
Vigilance, trample Whenever this creature blocks a creature, this creature deals damage to that creature's controller equal to this creature's power.
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Meletis Astronomer
  ( 2)
Creature — Human Wizard
(1/3)
Heroic — Whenever you cast a spell that targets this creature, look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Hypnotic Sprite (Mesmeric Glare)
  ( 3)
Instant — Adventure
Counter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.)
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Metalspinner's Puzzleknot
 ( 2)
Artifact
When this artifact enters, you draw a card and you lose 1 life.  , Sacrifice this artifact: You draw a card and you lose 1 life.
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Metrognome
 ( 4)
Artifact
When a spell or ability an opponent controls causes you to discard this card, create four 1/1 colorless Gnome artifact creature tokens. , : Create a 1/1 colorless Gnome artifact creature token.
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Minor Misstep
 ( 1)
Instant
Counter target spell with mana value 1 or less.
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Minotaur de Force
  ( 2)
Creature — Minotaur Performer
(2/1)
Haste When this creature enters, you get , then you may put a sticker on a nonland permanent you own.
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Minotaur Explorer
  ( 2)
Creature — Minotaur Scout
(3/3)
When this creature enters, sacrifice it unless you discard a card at random.
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Minotaur Illusionist
   ( 5)
Creature — Minotaur Wizard
(3/4)
 : This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
, Sacrifice this creature: It deals damage equal to its power to target creature.
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Minotaur Skullcleaver
  ( 3)
Creature — Minotaur Berserker
(2/2)
Haste When this creature enters, it gets +2/+0 until end of turn.
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Minotaur Sureshot
  ( 3)
Creature — Minotaur Archer
(2/3)
Reach (This creature can block creatures with flying.)  : This creature gets +1/+0 until end of turn.
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Minotaur Tactician
  ( 4)
Creature — Minotaur
(1/1)
Haste This creature gets +1/+1 as long as you control a white creature. This creature gets +1/+1 as long as you control a blue creature.
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Miss Demeanor
  ( 4)
Creature — Lady of Proper Etiquette
(3/1)
Flying, first strike At the beginning of each other player's upkeep, you may compliment that player on their game play. If you don't, sacrifice this creature.
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Mistblade Shinobi
  ( 3)
Creature — Human Ninja
(1/1)
Ninjutsu ( , Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may return target creature that player controls to its owner's hand.
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Mogg Cannon
 ( 2)
Artifact
: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step.
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Monologue Tax
  ( 3)
Enchantment
Whenever an opponent casts their second spell each turn, you create a Treasure token.
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Monomania
   ( 5)
Sorcery
Target player chooses a card in their hand and discards the rest.
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Monoskelion
 ( 2)
Artifact Creature — Construct
(1/1)
This creature enters with a +1/+1 counter on it. , Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
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Monoxa, Midway Manager
   ( 4)
Legendary Creature — Vampire Employee
(3/3)
Whenever you roll a 3 or higher, Monoxa gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn. : Roll a six-sided die.
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Moonglove Winnower
  ( 4)
Creature — Elf Rogue
(2/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Mutagen Connoisseur
   ( 3)
Creature — Vedalken Mutant
(0/5)
Flying, vigilance This creature gets +1/+0 for each transformed permanent you control.
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Nagao, Bound by Honor
  ( 4)
Legendary Creature — Human Samurai
(3/3)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Nagao attacks, Samurai creatures you control get +1/+1 until end of turn.
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Nanogene Conversion
  ( 4)
Sorcery
Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary.
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Nature's Panoply
 ( 1)
Instant
Strive — This spell costs  more to cast for each target beyond the first. Choose any number of target creatures. Put a +1/+1 counter on each of them.
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Necron Monolith
 ( 7)
Artifact — Vehicle
(7/7)
Flying, indestructible Eternity Gate — Whenever this Vehicle attacks, mill three cards. For each creature card milled this way, create a 2/2 black Necron Warrior artifact creature token. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
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Neglected Manor
( 0)
Land
This land enters tapped unless a player has 13 or less life. : Add or .
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Nimble Innovator
  ( 4)
Creature — Vedalken Artificer
(2/2)
When this creature enters, draw a card.
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No Escape
  ( 3)
Instant
Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Scry 1.
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No Mercy
   ( 4)
Enchantment
Whenever a creature deals damage to you, destroy it.
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No More Lies
  ( 2)
Instant
Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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No One Left Behind
  ( 5)
Sorcery
This spell costs less to cast if it targets a creature card with mana value 3 or less. Return target creature card from your graveyard to the battlefield.
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No Quarter
  ( 4)
Enchantment
Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature. Whenever a creature blocks a creature with lesser power, destroy the attacking creature.
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No Rest for the Wicked
  ( 2)
Enchantment
Sacrifice this enchantment: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
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No Way Out
  ( 3)
Sorcery
Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
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No Witnesses
   ( 4)
Sorcery
Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Nobilis of War
     ( 5)
Creature — Spirit Avatar
(3/4)
Flying Attacking creatures you control get +2/+0.
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Noble Banneret
   ( 4)
Creature — Human Knight
(3/3)
Draft this card face up. As you draft a creature card, you may reveal it, note its name, then turn this card face down. As long as you control one or more creatures with a name you noted for cards named Noble Banneret, this creature and those creatures get +1/+1 and have lifelink.
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Noble Benefactor
  ( 3)
Creature — Human Cleric
(2/2)
When this creature dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles.
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Noble Elephant
  ( 4)
Creature — Elephant
(2/2)
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Noble Heritage
  ( 2)
Legendary Enchantment — Background
Commander creatures you own have "When this creature enters and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
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Noble Ox (playtest)
  ( 4)
Creature — — Noble Ox
(2/4)
Flash When Noble Ox enters the battlefield, all unblocked creatures attacking you become blocked by Noble Ox. Noble Ox can block any number of creatures.
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Noble Panther
   ( 3)
Creature — Cat
(3/3)
: This creature gains first strike until end of turn.
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Noble Purpose
   ( 5)
Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
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Noble Quarry
  ( 3)
Enchantment Creature — Unicorn
(1/1)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) All creatures able to block this creature or enchanted creature do so. Enchanted creature gets +1/+1.
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Noble Stand
  ( 5)
Enchantment
Whenever a creature you control blocks, you gain 2 life.
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Noble Steeds
  ( 3)
Enchantment
 : Target creature gains first strike until end of turn.
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Noble Templar
  ( 6)
Creature — Human Cleric Soldier
(3/6)
Vigilance Plainscycling ( , Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
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Noble Vestige
  ( 3)
Creature — Spirit
(1/2)
Flying : Prevent the next 1 damage that would be dealt to target player or planeswalker this turn.
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Noble's Purse
 ( 2)
Artifact
This artifact enters tapped and with three coin counters on it. , Remove a coin counter from this artifact: Create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Nocturnal Feeder
  ( 3)
Creature — Vampire Rogue
(2/1)
Flying When this creature dies, each opponent loses 2 life and you gain 2 life.
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Nocturnal Hunger
  ( 3)
Instant
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with " , , Sacrifice this token: You gain 3 life.") Destroy target creature. If the gift wasn't promised, you lose 2 life.
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Nocturnal Raid
   ( 4)
Instant
Black creatures get +2/+0 until end of turn.
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No-Dachi
 ( 2)
Artifact — Equipment
Equipped creature gets +2/+0 and has first strike. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Noetic Scales
 ( 4)
Artifact
At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand.
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Noggin Whack
   ( 4)
Kindred Sorcery — Rogue
Prowl  (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player reveals three cards from their hand. You choose two of them. That player discards those cards.
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Noggle Bandit
   ( 3)
Creature — Noggle Rogue
(2/2)
This creature can't be blocked except by creatures with defender.
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Noggle Bridgebreaker
   ( 4)
Creature — Noggle Rogue
(4/3)
When this creature enters, return a land you control to its owner's hand.
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Noggle Hedge-Mage
  ( 3)
Creature — Noggle Wizard
(2/2)
When this creature enters, if you control two or more Islands, you may tap two target permanents. When this creature enters, if you control two or more Mountains, you may have this creature deal 2 damage to target player or planeswalker.
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Noggle Ransacker
  ( 3)
Creature — Noggle Rogue
(2/1)
When this creature enters, each player draws two cards, then discards a card at random.
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Nogi, Draco-Zealot
   ( 3)
Legendary Creature — Kobold Shaman
(3/3)
Dragon spells you cast cost less to cast. Whenever Nogi attacks, if you control three or more Dragons, until end of turn, Nogi becomes a Dragon with base power and toughness 5/5 and gains flying.
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Noise Marine
  ( 5)
Creature — Astartes Warrior
(3/2)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Sonic Blaster — When this creature enters, it deals damage equal to the number of spells you've cast this turn to any target.
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Nomad Mythmaker
  ( 3)
Creature — Human Nomad Cleric
(2/2)
, : Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
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Nomadic Elf
  ( 2)
Creature — Elf Nomad
(2/2)
 : Add one mana of any color.
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Nomads' Assembly
   ( 6)
Sorcery
Create a 1/1 white Kor Soldier creature token for each creature you control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Nomads en-Kor
 ( 1)
Creature — Kor Nomad Soldier
(1/1)
: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
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Non-Human Cannonball
  ( 3)
Artifact Creature — Clown Robot
(4/3)
When this creature dies, roll a six-sided die. If the result is 4 or less, this creature deals that much damage to you.
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Noose Constrictor
  ( 2)
Creature — Snake
(2/2)
Reach Discard a card: This creature gets +1/+1 until end of turn.
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Noosegraf Mob
   ( 6)
Creature — Zombie
(0/0)
This creature enters with five +1/+1 counters on it. Whenever a player casts a spell, remove a +1/+1 counter from this creature. If you do, create a 2/2 black Zombie creature token.
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No-Regrets Egret (playtest)
  ( 2)
Creature — — Bird Scout
(2/2)
Flying Any time you could mulligan and No-Regrets Egret is in your hand, you may reveal No-Regrets Egret. If you do, look at the top two cards of your library. (Put those cards back in the same order. You can still mulligan.)
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Norika Yamazaki, the Poet
  ( 3)
Legendary Creature — Human Samurai
(3/2)
Vigilance Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.
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Norin the Wary
 ( 1)
Legendary Creature — Human Warrior
(2/1)
When a player casts a spell or a creature attacks, exile Norin. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Norin, Swift Survivalist
 ( 1)
Legendary Creature — Human Coward
(2/1)
Norin can't block. Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn.
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Norn's Annex
   ( 5)
Artifact
( can be paid with either or 2 life.) Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
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