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Norn's Choirmaster
   ( 5)
Creature — Phyrexian Angel
(5/4)
Flying, first strike Whenever a commander you control enters or attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Norn's Decree
  ( 3)
Enchantment
Whenever one or more creatures an opponent controls deal combat damage to you, that opponent gets a poison counter. Whenever a player attacks, if one or more players being attacked are poisoned, the attacking player draws a card.
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Norn's Inquisitor
  ( 2)
Creature — Phyrexian Knight
(1/1)
When this creature enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Whenever a permanent you control transforms into a Phyrexian, put a +1/+1 counter on it.
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Norn's Wellspring
  ( 2)
Artifact
Whenever a creature you control dies, scry 1 and put an oil counter on this artifact. , , Remove two oil counters from this artifact: Draw a card.
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Norritt
  ( 4)
Creature — Imp
(1/1)
: Untap target blue creature.
: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.
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North Star
 ( 4)
Artifact
, : For one spell this turn, you may spend mana as though it were mana of any type to pay that spell's mana cost. (Additional costs are still paid normally.)
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Norwood Archers
  ( 4)
Creature — Elf Archer
(3/3)
Reach (This creature can block creatures with flying.)
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Norwood Priestess
   ( 4)
Creature — Elf Druid
(1/1)
: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared.
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Norwood Riders
  ( 4)
Creature — Elf
(3/3)
This creature can't be blocked by more than one creature.
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Norwood Warrior
  ( 3)
Creature — Elf Warrior
(2/2)
Whenever this creature becomes blocked, it gets +1/+1 until end of turn.
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Nostalgic Dreams
  ( 2)
Sorcery
As an additional cost to cast this spell, discard X cards. Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.
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Nosy Goblin
  ( 3)
Creature — Goblin
(2/1)
, Sacrifice this creature: Destroy target face-down creature.
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Not Dead After All
 ( 1)
Instant
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
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Not Forgotten
  ( 2)
Sorcery
Put target card from a graveyard on your choice of the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying.
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Not of This World
 ( 7)
Kindred Instant — Eldrazi
Counter target spell or ability that targets a permanent you control. This spell costs less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.
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Nothic
  ( 5)
Creature — Horror
(4/3)
Weird Insight — When this creature dies, roll a d20. 1–9 | You draw a card and you lose 1 life. 10–19 | You draw two cards and you lose 2 life. 20 | You draw seven cards and you lose 7 life.
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Notion Rain
   ( 3)
Sorcery
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Notion Thief
   ( 4)
Creature — Human Rogue
(3/1)
Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
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Notorious Sliver War
( 0)
Stickers
2 — : Creatures you control get +1/+1 until end of turn. 3 — Protection from creatures with two or more creature types 2 — 3/3 5 — 9/6
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Notorious Throng
  ( 4)
Kindred Sorcery — Rogue
Prowl  (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
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Nourishing Shoal
   ( 2)
Instant — Arcane
You may exile a green card with mana value X from your hand rather than pay this spell's mana cost. You gain X life.
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Nova Chaser
  ( 4)
Creature — Elemental Warrior
(10/2)
Trample Champion an Elemental (When this enters, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)
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Nova Pentacle
 ( 4)
Artifact
, : The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead.
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Novellamental
  ( 2)
Creature — Elemental
(2/1)
Flying This creature can block only creatures with flying.
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Novice Dissector
  ( 4)
Creature — Troll Warlock
(3/3)
, Sacrifice another creature: Put a +1/+1 counter on target creature. Activate only as a sorcery.
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Novice Inspector
 ( 1)
Creature — Human Detective
(1/2)
When this creature enters, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Novice Knight
 ( 1)
Creature — Human Knight
(2/3)
Defender (This creature can't attack.) As long as this creature is enchanted or equipped, it can attack as though it didn't have defender.
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Novice Occultist
  ( 2)
Creature — Human Wizard
(1/2)
When this creature dies, you draw a card and you lose 1 life.
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Novijen Sages
   ( 6)
Creature — Human Advisor Mutant
(0/0)
Graft 4 (This creature enters with four +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) , Remove two +1/+1 counters from among creatures you control: Draw a card.
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Now for Wrath, Now for Ruin!
  ( 4)
Sorcery
Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you.
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Now I Know My ABC's
   ( 3)
Enchantment
At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game.
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Now You See Me . . .
 ( 1)
Instant
Exile target creature you control, then return it to the battlefield under its owner's control with X +1/+1 counters on it, where X is the number of mirrors on walls you can see from your seat.
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Nowhere to Run
  ( 2)
Enchantment
Flash When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
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Noxious Assault
   ( 5)
Sorcery
Creatures you control get +2/+2 until end of turn. Whenever a creature blocks this turn, its controller gets a poison counter.
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Noxious Dragon
   ( 6)
Creature — Dragon
(4/4)
Flying When this creature dies, you may destroy target creature with mana value 3 or less.
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Noxious Field
   ( 3)
Enchantment — Aura
Enchant land Enchanted land has " : This land deals 1 damage to each creature and each player."
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Noxious Gearhulk
   ( 6)
Artifact Creature — Construct
(5/4)
Menace When this creature enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
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Noxious Ghoul
   ( 5)
Creature — Zombie
(3/3)
Whenever this creature or another Zombie enters, all non-Zombie creatures get -1/-1 until end of turn.
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Noxious Grasp
  ( 2)
Instant
Destroy target creature or planeswalker that's green or white. You gain 1 life.
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Noxious Hatchling
  ( 4)
Creature — Elemental
(6/6)
This creature enters with four -1/-1 counters on it. Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever you cast a black spell, remove a -1/-1 counter from this creature. Whenever you cast a green spell, remove a -1/-1 counter from this creature.
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Noxious Revival
 ( 1)
Instant
( can be paid with either or 2 life.) Put target card from a graveyard on top of its owner's library.
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Noxious Toad
  ( 3)
Creature — Frog
(1/1)
When this creature dies, each opponent discards a card.
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Noxious Vapors
   ( 3)
Sorcery
Each player reveals their hand, chooses one card of each color from it, then discards all other nonland cards.
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Noyan Dar, Roil Shaper
   ( 5)
Legendary Creature — Merfolk Ally
(4/4)
Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
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Oathkeeper, Takeno's Daisho
 ( 3)
Legendary Artifact — Equipment
Equipped creature gets +3/+1. Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card. When Oathkeeper is put into a graveyard from the battlefield, exile equipped creature. Equip 
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Obsessive Astronomer
  ( 2)
Creature — Human Wizard
(2/2)
If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards.
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Odunos River Trawler
  ( 3)
Creature — Zombie
(2/2)
When this creature enters, return target enchantment creature card from your graveyard to your hand. , Sacrifice this creature: Return target enchantment creature card from your graveyard to your hand.
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Offalsnout
  ( 3)
Creature — Elemental
(2/2)
Flash When this creature leaves the battlefield, exile target card from a graveyard. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Ominous Roost
  ( 3)
Enchantment
When this enchantment enters and whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This token can block only creatures with flying."
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Ominous Seas
  ( 2)
Enchantment
Whenever you draw a card, put a foreshadow counter on this enchantment. Remove eight foreshadow counters from this enchantment: Create an 8/8 blue Kraken creature token. Cycling ( , Discard this card: Draw a card.)
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Ominous Sphinx
   ( 5)
Creature — Sphinx
(4/4)
Flying Whenever you cycle or discard a card, target creature an opponent controls gets -2/-0 until end of turn.
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Ominous Traveler
 ( 2)
Creature — — Human
(1/1)
When Ominous Traveler enters the battlefield, draft a card from Ominous Traveler's spellbook. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell" and "When you cast this spell, return a creature named Ominous Traveler you control to its owner's hand."
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Ondu Knotmaster
   ( 4)
Creature — Kor Rogue
(2/2)
Lifelink Whenever another modified creature you control dies, put two +1/+1 counters on this creature.
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Orcish Cannonade
   ( 3)
Instant
Orcish Cannonade deals 2 damage to any target and 3 damage to you. Draw a card.
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Orcish Cannoneers
   ( 3)
Creature — Orc Warrior
(1/3)
: This creature deals 2 damage to any target and 3 damage to you.
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Ovinomancer
  ( 3)
Creature — Human Wizard
(0/1)
When this creature enters, sacrifice it unless you return three basic lands you control to their owner's hand. , Return this creature to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.
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Padeem, Consul of Innovation
  ( 4)
Legendary Creature — Vedalken Artificer
(1/4)
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.
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Paliano Vanguard
  ( 2)
Creature — Human Soldier
(2/2)
Draft this card face up. As you draft a creature card, you may reveal it, note its creature types, then turn this card face down. Other creatures you control of a type you noted for cards named Paliano Vanguard get +1/+1.
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Paliano, the High City
( 0)
Legendary Land
Reveal this card as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. : Add one mana of any color chosen as you drafted cards named Paliano, the High City.
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Panoptic Mirror
 ( 5)
Artifact
Imprint — , : You may exile an instant or sorcery card with mana value X from your hand. At the beginning of your upkeep, you may copy a card exiled with this artifact. If you do, you may cast the copy without paying its mana cost.
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Panoptic Projektor
 ( 4)
Artifact
: The next face-down creature spell you cast this turn costs less to cast.
If turning a face-down permanent face up causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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Paranoid Delusions
  ( 2)
Sorcery
Target player mills three cards. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Paranoid Parish-Blade
  ( 3)
Creature — Human Soldier
(3/2)
Delirium — This creature gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.
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Paranormal Analyst
  ( 2)
Creature — Human Detective
(1/3)
Whenever you manifest dread, put a card you put into your graveyard this way into your hand.
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Patchwork Gnomes
 ( 3)
Artifact Creature — Gnome
(2/1)
Discard a card: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Pay No Heed
 ( 1)
Instant
Prevent all damage a source of your choice would deal this turn.
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Pennon Blade
 ( 3)
Artifact — Equipment
Equipped creature gets +1/+1 for each creature you control. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Pests of Honor
  ( 3)
Creature — Mouse
(2/2)
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on this creature.
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Phantom Nomad
  ( 2)
Creature — Spirit Nomad
(0/0)
This creature enters with two +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
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Phenomenon Investigators
   ( 4)
Creature — Human Detective
(3/4)
As this creature enters, choose Believe or Doubt. • Believe — Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token. • Doubt — At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card.
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Phyrexian Denouncer
  ( 2)
Creature — Phyrexian Carrier
(1/1)
, Sacrifice this creature: Target creature gets -1/-1 until end of turn.
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Phyrexian Dreadnought
 ( 1)
Artifact Creature — Phyrexian Dreadnought
(12/12)
Trample When this creature enters, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.
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Phyrexian Snowcrusher
 ( 6)
Snow Artifact Creature — Phyrexian Juggernaut
(6/5)
This creature attacks each combat if able.  : This creature gets +1/+0 until end of turn. ( can be paid with one mana from a snow source.)
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Pianna, Nomad Captain
   ( 3)
Legendary Creature — Human Nomad
(2/2)
Whenever Pianna attacks, attacking creatures get +1/+1 until end of turn.
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Polukranos, Engine of Ruin
( 0)
Legendary Creature — Phyrexian Hydra
(6/6)
Reach, lifelink Whenever Polukranos or another nontoken Hydra you control dies, create a 3/3 green and white Phyrexian Hydra creature token with reach and a 3/3 green and white Phyrexian Hydra creature token with lifelink.
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Polukranos, World Eater
   ( 4)
Legendary Creature — Hydra
(5/5)
  : Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When Polukranos becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos.
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Pooling Venom
  ( 2)
Enchantment — Aura
Enchant land Whenever enchanted land becomes tapped, its controller loses 2 life.  : Destroy enchanted land.
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Porphyry Nodes
 ( 1)
Enchantment
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield, sacrifice this enchantment.
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Possessed Nomad
   ( 4)
Creature — Human Nomad Horror
(3/3)
Vigilance Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1, is black, and has " , : Destroy target white creature."
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Price of Knowledge
  ( 7)
Enchantment
Players have no maximum hand size. At the beginning of each opponent's upkeep, this enchantment deals damage to that player equal to the number of cards in that player's hand.
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Priests of Norn
  ( 3)
Creature — Phyrexian Cleric
(1/4)
Vigilance Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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