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Corrupted Roots
 ( 1)
Enchantment — Aura
Enchant Forest or Plains Whenever enchanted land becomes tapped, its controller loses 2 life.
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Corrupted Shapeshifter
  ( 4)
Creature — Eldrazi Shapeshifter
(*/*)
Devoid (This card has no color.) As this creature enters, it becomes your choice of a 3/3 creature with flying, a 2/5 creature with vigilance, or a 0/12 creature with defender.
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Corrupted Zendikon
  ( 2)
Enchantment — Aura
Enchant land Enchanted land is a 3/3 black Ooze creature. It's still a land. When enchanted land dies, return that card to its owner's hand.
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Corrupting Licid
  ( 3)
Creature — Licid
(2/2)
, : This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
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Corruption of Towashi
  ( 5)
Enchantment
When this enchantment enters, incubate 4. (Create an Incubator token with four +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Whenever a permanent you control transforms or a permanent you control enters transformed, you may draw a card. Do this only once each turn.
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Corsair Captain
  ( 3)
Creature — Human Pirate
(2/2)
When this creature enters, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") Other Pirates you control get +1/+1.
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Cosmic Epiphany
   ( 6)
Sorcery
Draw cards equal to the number of instant and sorcery cards in your graveyard.
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Costly Plunder
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards.
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Counterpoint
   ( 5)
Instant
Counter target spell. You may cast a creature, instant, sorcery, or planeswalker spell from your graveyard with mana value less than or equal to that spell's mana value without paying its mana cost.
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Courser of Kruphix
   ( 3)
Enchantment Creature — Centaur
(2/4)
Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land you control enters, you gain 1 life.
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Courtly Provocateur
  ( 3)
Creature — Human Wizard
(1/1)
: Target creature attacks this turn if able.
: Target creature blocks this turn if able.
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Cover the Spot (Cover the Spot (a))
( 0)
Artifact — Attraction
Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover this Attraction, claim the prize Prize — You get    , then you may put a sticker on a nonland permanent you own. Sacrifice this Attraction, then open an Attraction. Lights — 2, 3, 4, 6
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Cover the Spot (Cover the Spot (b))
( 0)
Artifact — Attraction
Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover this Attraction, claim the prize Prize — You get    , then you may put a sticker on a nonland permanent you own. Sacrifice this Attraction, then open an Attraction. Lights — 2, 3, 5, 6
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Cover the Spot (Cover the Spot (c))
( 0)
Artifact — Attraction
Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover this Attraction, claim the prize Prize — You get    , then you may put a sticker on a nonland permanent you own. Sacrifice this Attraction, then open an Attraction. Lights — 2, 4, 5, 6
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Cover the Spot (Cover the Spot (d))
( 0)
Artifact — Attraction
Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover this Attraction, claim the prize Prize — You get    , then you may put a sticker on a nonland permanent you own. Sacrifice this Attraction, then open an Attraction. Lights — 3, 4, 5, 6
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Covert Cutpurse
  ( 3)
Creature — Human Rogue
(2/1)
When this creature enters, destroy target creature you don't control that was dealt damage this turn. Disturb  (You may cast this card from your graveyard transformed for its disturb cost.)
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Covert Operative
  ( 5)
Creature — Human Wizard
(3/2)
This creature can't be blocked.
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Coveted Peacock
   ( 5)
Creature — Bird
(3/4)
Flying Whenever this creature attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Coveted Prize
  ( 5)
Sorcery
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost.
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Crabapple Cohort
  ( 5)
Creature — Treefolk Warrior
(4/4)
This creature gets +1/+1 as long as you control another green creature.
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Crack Open
  ( 3)
Sorcery
Destroy target artifact or enchantment. Create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Crackling Cyclops
  ( 3)
Creature — Cyclops Wizard
(0/4)
Whenever you cast a noncreature spell, this creature gets +3/+0 until end of turn.
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Crackling Perimeter
  ( 2)
Enchantment
Tap an untapped Gate you control: This enchantment deals 1 damage to each opponent.
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Crackling Spellslinger
   ( 5)
Creature — Human Wizard
(2/2)
Flash When this creature enters, if you cast it, the next instant or sorcery spell you cast this turn has storm. (When you cast that spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Crafty Cutpurse
  ( 4)
Creature — Human Pirate
(2/2)
Flash When this creature enters, each token that would be created under an opponent's control this turn is created under your control instead.
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Crafty Octopus
  ( 3)
Host Creature — Octopus Rigger
(1/3)
When this creature enters, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Crafty Pathmage
  ( 3)
Creature — Human Wizard
(1/1)
: Target creature with power 2 or less can't be blocked this turn.
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Crag Puca
   ( 3)
Creature — Shapeshifter
(2/4)
: Switch this creature's power and toughness until end of turn.
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Cragplate Baloth
   ( 7)
Creature — Beast
(6/6)
Kicker   This spell can't be countered. Hexproof, haste If this creature was kicked, it enters with four +1/+1 counters on it.
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Cramped Bunker
   ( 6)
Enchantment
At the beginning of each opponent's upkeep, that player moves a permanent they control to touch this enchantment and no other permanents. If the player can't, destroy each permanent they control that isn't touching this enchantment, then sacrifice it.
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Cramped Vents // Access Maze (Cramped Vents)
  ( 4)
Enchantment — Room
When you unlock this door, this Room deals 6 damage to target creature an opponent controls. You gain life equal to the excess damage dealt this way. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Cranial Plating
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+0 for each artifact you control.  : Attach this Equipment to target creature you control.
Equip 
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Crash the Party
  ( 6)
Instant
Create a tapped 4/4 green Rhino Warrior creature token for each tapped creature you control.
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Crash the Ramparts
  ( 3)
Instant
Target creature gets +3/+3 and gains trample until end of turn.
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Crawlspace
 ( 3)
Artifact
No more than two creatures can attack you each combat.
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Cream of the Crop
  ( 2)
Enchantment
Whenever a creature you control enters, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
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Creeperhulk
   ( 5)
Creature — Plant Elemental
(5/5)
Trample  : Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.
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Creeping Bloodsucker
  ( 2)
Creature — Vampire
(1/2)
At the beginning of your upkeep, this creature deals 1 damage to each opponent. You gain life equal to the damage dealt this way.
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Creeping Chill
  ( 4)
Sorcery
Creeping Chill deals 3 damage to each opponent and you gain 3 life. When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.
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Creeping Dread
  ( 4)
Enchantment
At the beginning of your upkeep, each player discards a card. Each opponent who discarded a card that shares a card type with the card you discarded loses 3 life. (Players reveal the discarded cards simultaneously.)
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Creeping Inn
( 0)
Artifact Creature — Horror Construct
(3/7)
Whenever this creature attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with this creature. : This creature phases out.
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Creeping Mold
   ( 4)
Sorcery
Destroy target artifact, enchantment, or land.
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Creeping Peeper
  ( 2)
Creature — Eye
(2/1)
: Add . Spend this mana only to cast an enchantment spell, unlock a door, or turn a permanent face up.
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Creeping Renaissance
   ( 5)
Sorcery
Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Creeping Trailblazer
  ( 2)
Creature — Elemental
(2/2)
Other Elementals you control get +1/+0.   : This creature gets +1/+1 until end of turn for each Elemental you control.
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Creepy Crawler (playtest)
  ( 4)
Creature — — Spider
(2/4)
Menace, reach Whenever Creepy Crawler deals combat damage to a player who is afraid of you, that player discards a card and you draw a card. (An opponent is afraid of you if a Horror, Nightmare, enchantment, or face-down creature you control entered the battlefield or attacked them this turn.)
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Creepy Doll
 ( 5)
Artifact Creature — Construct
(1/1)
Indestructible Whenever this creature deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.
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Creepy Puppeteer
  ( 4)
Creature — Human Rogue
(4/3)
Haste Whenever this creature attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.
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Crew Captain
   ( 3)
Creature — Human Warrior
(4/2)
Haste This creature has indestructible as long as it entered this turn.
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Crib Swap
  ( 3)
Kindred Instant — Shapeshifter
Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
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Crime // Punishment (Crime)
   ( 5)
Sorcery
Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.
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Crimestopper Sprite
  ( 3)
Creature — Faerie Detective
(2/2)
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Flying When this creature enters, tap target creature. If evidence was collected, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Criminal Past
  ( 3)
Legendary Enchantment — Background
Commander creatures you own have menace and "This creature gets +X/+0, where X is the number of creature cards in your graveyard." (A creature with menace can't be blocked except by two or more creatures.)
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Crimson Wisps
 ( 1)
Instant
Target creature becomes red and gains haste until end of turn. (It can attack and this turn.) Draw a card.
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Crippling Blight
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1 and can't block.
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Crippling Chill
  ( 3)
Instant
Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.
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Crippling Fatigue
   ( 3)
Sorcery
Target creature gets -2/-2 until end of turn. Flashback— , Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Crippling Fear
   ( 4)
Sorcery
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
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Croakid Amphibonaut
  ( 5)
Creature — Frog Guest
(4/3)
This creature has flying as long as you control a stickered permanent.
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Croaking Counterpart
   ( 3)
Sorcery
Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Crop Rotation
 ( 1)
Instant
As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.
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Crop Sigil
 ( 1)
Enchantment
At the beginning of your upkeep, you may mill a card. Delirium —  , Sacrifice this enchantment: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate only if there are four or more card types among cards in your graveyard.
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Crosis, the Purger
    ( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Crosis deals combat damage to a player, you may pay  . If you do, choose a color, then that player reveals their hand and discards all cards of that color.
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Crossway Vampire
   ( 3)
Creature — Vampire
(3/2)
When this creature enters, target creature can't block this turn.
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Crown of Empires
 ( 2)
Artifact
, : Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.
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Crown of Suspicion
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/-1. Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.
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Crude Rampart
  ( 4)
Creature — Wall
(4/5)
Defender (This creature can't attack.) Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Cruel Somnophage
  ( 2)
Creature — Nightmare
(*/*)
Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards.
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Crushing Canopy
  ( 3)
Instant
Choose one — • Destroy target creature with flying. • Destroy target enchantment.
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Crushing Pain
  ( 2)
Instant — Arcane
Crushing Pain deals 6 damage to target creature that was dealt damage this turn.
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Crypsis
  ( 2)
Instant
Target creature you control gains protection from creatures your opponents control until end of turn. Untap it.
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Crypt Angel
  ( 5)
Creature — Angel
(3/3)
Flying, protection from white When this creature enters, return target blue or red creature card from your graveyard to your hand.
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Crypt Champion
  ( 4)
Creature — Zombie
(2/2)
Double strike When this creature enters, each player puts a creature card with mana value 3 or less from their graveyard onto the battlefield. When this creature enters, sacrifice it unless was spent to cast it.
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Crypt Cobra
  ( 4)
Creature — Snake
(3/3)
Whenever this creature attacks and isn't blocked, defending player gets a poison counter. <I>(A player with ten or more poison counters loses the game.)</I>
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Crypt Creeper
  ( 2)
Creature — Zombie
(2/1)
Sacrifice this creature: Exile target card from a graveyard.
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Crypt Feaster
  ( 4)
Creature — Zombie
(3/4)
Menace (This creature can't be blocked except by two or more creatures.) Threshold — Whenever this creature attacks, if there are seven or more cards in your graveyard, this creature gets +2/+0 until end of turn.
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Crypt Ghast
  ( 4)
Creature — Spirit
(2/2)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) Whenever you tap a Swamp for mana, add an additional .
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Crypt Incursion
  ( 3)
Instant
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
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Crypt Lurker
  ( 4)
Creature — Horror
(3/4)
When this creature enters, you may sacrifice a creature or discard a creature card. If you do, draw a card.
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Crypt Rats
  ( 3)
Creature — Rat
(1/1)
: This creature deals X damage to each creature and each player. Spend only black mana on X.
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Crypt Ripper
   ( 4)
Creature — Shade
(2/2)
Haste : This creature gets +1/+1 until end of turn.
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