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Fortifying Provisions
  ( 3)
Enchantment
Creatures you control get +0/+1. When this enchantment enters, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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Fortress Cyclops
   ( 5)
Creature — Cyclops Soldier
(3/3)
Whenever this creature attacks, it gets +3/+0 until end of turn. Whenever this creature blocks, it gets +0/+3 until end of turn.
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Foul Imp
  ( 2)
Creature — Imp
(2/2)
Flying When this creature enters, you lose 2 life.
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Foul Play
  ( 2)
Sorcery
Destroy target creature with power 2 or less. Investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Foul Presence
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1 and has " : Target creature gets -1/-1 until end of turn."
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Promise of Aclazotz (Foul Rebirth)
  ( 3)
Sorcery — Adventure
Sacrifice a non-Demon creature. If you do, create a 4/3 white and black Vampire Demon creature token with flying.
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Foul Spirit
  ( 3)
Creature — Spirit
(3/2)
Flying When this creature enters, sacrifice a land.
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Founding the Third Path
  ( 2)
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost. II — Target player mills four cards. III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
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Foundry Champion
   ( 6)
Creature — Elemental Soldier
(4/4)
When this creature enters, it deals damage to any target equal to the number of creatures you control. : This creature gets +1/+0 until end of turn.
: This creature gets +0/+1 until end of turn.
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Foundry Inspector
 ( 3)
Artifact Creature — Construct
(3/2)
Artifact spells you cast cost less to cast.
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Fountainport Bell
 ( 1)
Artifact
When this artifact enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. , Sacrifice this artifact: Draw a card.
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Fourth Bridge Prowler
 ( 1)
Creature — Human Rogue
(1/1)
When this creature enters, you may have target creature get -1/-1 until end of turn.
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Fowl Play
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and is a Bird creature with base power and toughness 1/1.
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Frankie Peanuts
   ( 4)
Legendary Creature — Elephant Rogue
(2/3)
At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.
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Frantic Purification
  ( 3)
Instant
Destroy target enchantment. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Frantic Scapegoat
 ( 1)
Creature — Goat
(1/1)
Haste When this creature enters, suspect it. (It has menace and can't block.) Whenever one or more other creatures you control enter, if this creature is suspected, you may suspect one of the other creatures. If you do, this creature is no longer suspected.
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Fraying Omnipotence
   ( 5)
Sorcery
Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control of their choice. Round up each time.
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Freeze in Place
  ( 2)
Sorcery
Tap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Frenemy of the Guildpact (playtest)
  ( 2)
Creature — — Spirit
(3/2)
Protection from enemy-colored multicolored. (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything that's two enemy colors, such as blue and green.)
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Frenzied Gorespawn
   ( 5)
Creature — Horror
(4/4)
When this creature enters, for each opponent, goad target creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Whenever one or more creatures attack one of your opponents, those creatures gain menace until end of turn.
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Frenzied Trapbreaker
( 0)
Creature — Werewolf
(3/3)
, Sacrifice this creature: Destroy target artifact or enchantment.
Whenever this creature attacks, destroy target artifact or enchantment defending player controls. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Freyalise Supplicant
  ( 2)
Creature — Human Cleric
(1/1)
, Sacrifice a red or white creature: This creature deals damage to any target equal to half the sacrificed creature's power, rounded down.
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Freyalise, Skyshroud Partisan
   ( 3)
Legendary Planeswalker — — Freyalise
+1: Untap up to one target Elf. That Elf and a random Elf creature card in your hand perpetually get +1/+1. −1: Seek an Elf card. −6: Conjure a card named Regal Force onto the battlefield.
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Friarball (playtest)
  ( 4)
Sorcery
Create a 2/2 white Monk creature token. Coststorm (When you cast this spell, copy it for each different mana value among other spells and lands you've played this turn.)
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Frilled Deathspitter
  ( 3)
Creature — Dinosaur
(3/2)
Enrage — Whenever this creature is dealt damage, it deals 2 damage to target opponent or planeswalker.
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Frilled Sparkshooter
  ( 4)
Creature — Lizard Archer
(3/3)
Menace, reach This creature enters with a +1/+1 counter on it if an opponent lost life this turn.
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Frogkin Kidnapper (playtest)
  ( 2)
Creature — — Frog Rogue
(2/1)
When CARDNAME enters the battlefield, target opponent reveals their hand. Choose a nonland card from it. Ransom that card. (Exile it. Its owner may pay at any time to return it to their hand.)
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Frontier Explorer (playtest)
 ( 1)
Creature — — Cat Scout
(2/1)
, : Until end of turn, you may play one basic Plains card from outside the game.
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Frost Raptor
  ( 3)
Snow Creature — Bird
(2/2)
Flying  : This creature gains shroud until end of turn. ( can be paid with one mana from a snow source. A creature with shroud can't be the target of spells or abilities.)
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Frostpyre Arcanist
  ( 5)
Creature — Giant Wizard
(2/5)
This spell costs less to cast if you control a Giant or a Wizard. When this creature enters, search your library for an instant or sorcery card with the same name as a card in your graveyard, reveal it, put it into your hand, then shuffle.
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Frostweb Spider
  ( 3)
Snow Creature — Spider
(1/3)
Reach (This creature can block creatures with flying.) Whenever this creature blocks a creature with flying, put a +1/+1 counter on this creature at end of combat.
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Fume Spitter
 ( 1)
Creature — Phyrexian Horror
(1/1)
Sacrifice this creature: Put a -1/-1 counter on target creature.
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Funeral Pyre
 ( 1)
Instant
Exile target card from a graveyard. Its owner creates a 1/1 white Spirit creature token with flying.
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Fungal Plots
  ( 2)
Enchantment
 , Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token.
Sacrifice two Saprolings: You gain 2 life and draw a card.
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Fungal Sprouting
  ( 4)
Sorcery
Create X 1/1 green Saproling creature tokens, where X is the greatest power among creatures you control.
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Brightcap Badger (Fungus Frolic)
  ( 3)
Instant — Adventure
Create two 1/1 green Saproling creature tokens. (Then exile this card. You may cast the creature later from exile.)
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Furious Reprisal
  ( 4)
Sorcery
Furious Reprisal deals 2 damage to each of two targets.
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Furious Spinesplitter
   ( 4)
Creature — Ogre Warrior
(3/3)
Trample At the beginning of your end step, put a +1/+1 counter on this creature for each opponent who was dealt damage this turn.
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Furnace Punisher
  ( 3)
Creature — Phyrexian Warrior
(3/3)
Menace At the beginning of each player's upkeep, this creature deals 2 damage to that player unless they control two or more basic lands.
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Furnace Scamp
 ( 1)
Creature — Phyrexian Beast
(1/1)
Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, this creature deals 3 damage to that player.
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Furnace Spirit
  ( 3)
Creature — Spirit
(1/1)
Haste : This creature gets +1/+0 until end of turn.
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Furnace Whelp
   ( 4)
Creature — Dragon
(2/2)
Flying : This creature gets +1/+0 until end of turn.
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Furyblade Vampire
  ( 2)
Creature — Vampire Berserker
(1/2)
Trample At the beginning of combat on your turn, you may discard a card. If you do, this creature gets +3/+0 until end of turn.
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Futurist Operative
  ( 4)
Creature — Human Ninja
(3/4)
As long as this creature is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked.  : Untap this creature.
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Futurist Spellthief
  ( 3)
Creature — — Moonfolk Wizard
(3/2)
Flash When Futurist Spellthief enters the battlefield, conjure a duplicate of target spell into your hand. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
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Fyndhorn Pollen
  ( 3)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) All creatures get -1/-0.  : All creatures get -1/-0 until end of turn.
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Gaea's Protector
  ( 4)
Creature — Elemental Warrior
(4/2)
This creature must be blocked if able.
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Galazeth Prismari
   ( 4)
Legendary Creature — Elder Dragon
(3/4)
Flying When Galazeth Prismari enters, create a Treasure token. Artifacts you control have " : Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."
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Gale Swooper
  ( 4)
Creature — Griffin
(3/2)
Flying When this creature enters, target creature gains flying until end of turn.
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Gale, Waterdeep Prodigy
  ( 3)
Legendary Creature — Human Wizard
(1/3)
Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead. Choose a Background (You can have a Background as a second commander.)
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Galea, Kindler of Hope
    ( 4)
Legendary Creature — Elf Knight
(4/4)
Vigilance You may look at the top card of your library any time. You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains "When this Equipment enters, attach it to target creature you control."
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Galepowder Mage
  ( 4)
Creature — Kithkin Wizard
(3/3)
Flying Whenever this creature attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Gallant Pie-Wielder
  ( 3)
Creature — Dwarf Knight
(2/3)
First strike Celebration — This creature has double strike as long as two or more nonland permanents entered the battlefield under your control this turn.
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Galloping Lizrog
   ( 5)
Creature — Frog Lizard
(3/3)
Trample When this creature enters, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on this creature.
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Game Plan
  ( 6)
Sorcery
Assist (Another player can pay up to of this spell's cost.) Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.
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Game Preserve
  ( 3)
Enchantment
At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.
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Gamekeeper
  ( 4)
Creature — Elf
(2/2)
When this creature dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
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Gang Up
  ( 1)
Instant
Assist (Another player can pay up to of this spell's cost. You choose the value of X.) Destroy target creature with power X or less.
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Garenbrig Paladin
  ( 5)
Creature — Giant Knight
(4/4)
Adamant — If at least three green mana was spent to cast this spell, this creature enters with a +1/+1 counter on it. This creature can't be blocked by creatures with power 2 or less.
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Garruk Wildspeaker
   ( 4)
Legendary Planeswalker — Garruk
(3)
+1: Untap two target lands. −1: Create a 3/3 green Beast creature token. −4: Creatures you control get +3/+3 and gain trample until end of turn.
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Garruk, Apex Predator
   ( 7)
Legendary Planeswalker — Garruk
(5)
+1: Destroy another target planeswalker. +1: Create a 3/3 black Beast creature token with deathtouch. −3: Destroy target creature. You gain life equal to its toughness. −8: Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn."
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Garruk, Primal Hunter
    ( 5)
Legendary Planeswalker — Garruk
(3)
+1: Create a 3/3 green Beast creature token. −3: Draw cards equal to the greatest power among creatures you control. −6: Create a 6/6 green Wurm creature token for each land you control.
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Garruk's Companion
  ( 2)
Creature — Beast
(3/2)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Garruk's Packleader
  ( 5)
Creature — Beast
(4/4)
Whenever another creature you control with power 3 or greater enters, you may draw a card.
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Garruk's Uprising
  ( 3)
Enchantment
When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.
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Garrulous Sycophant
  ( 3)
Creature — Human Advisor
(1/4)
At the beginning of your end step, if you're the monarch, each opponent loses 1 life and you gain 1 life.
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Garza Zol, Plague Queen
    ( 7)
Legendary Creature — Vampire Noble
(5/5)
Flying, haste Whenever a creature dealt damage by Garza Zol this turn dies, put a +1/+1 counter on Garza Zol. Whenever Garza Zol deals combat damage to a player, you may draw a card.
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Gate to Phyrexia
  ( 2)
Enchantment
Sacrifice a creature: Destroy target artifact. Activate only during your upkeep and only once each turn.
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Gatecreeper Vine
  ( 2)
Creature — Plant
(0/2)
Defender When this creature enters, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.
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Gatekeeper Gargoyle
 ( 6)
Artifact Creature — Gargoyle
(3/3)
Flying This creature enters with a +1/+1 counter on it for each Gate you control.
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Gatekeeper of Malakir
  ( 2)
Creature — Vampire Warrior
(2/2)
Kicker (You may pay an additional as you cast this spell.) When this creature enters, if it was kicked, target player sacrifices a creature of their choice.
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Gateway Plaza
( 0)
Land — Gate
This land enters tapped. When this land enters, sacrifice it unless you pay . : Add one mana of any color.
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Gather Specimens
    ( 6)
Instant
If a creature would enter the battlefield under an opponent's control this turn, it enters under your control instead.
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Gather the Pack
  ( 2)
Sorcery
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.
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Gatstaf Shepherd
  ( 2)
Creature — Human Werewolf
(2/2)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Gauntlet of Power
 ( 5)
Artifact
As this artifact enters, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
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Gavony Trapper
 ( 1)
Creature — Human Soldier
(0/2)
, : Tap target creature.
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Gaze of Pain
  ( 2)
Sorcery
Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn.
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Gearseeker Serpent
   ( 7)
Creature — Serpent
(5/6)
Affinity for artifacts (This spell costs less to cast for each artifact you control.)  : This creature can't be blocked this turn.
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Gearsmith Prodigy
 ( 1)
Creature — Human Artificer
(1/2)
This creature gets +1/+0 as long as you control an artifact.
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Geist Trappers
  ( 5)
Creature — Human Warrior
(3/5)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have reach.
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Geistpack Alpha
  ( 4)
Creature — — Wolf
(5/4)
Trample When Geistpack Alpha dies, seek a permanent card with mana value equal to the number of lands you control.
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Generous Patron
  ( 3)
Creature — Elf Advisor
(1/4)
When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) Whenever you put one or more counters on a creature you don't control, draw a card.
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Generous Plunderer
  ( 2)
Creature — Human Rogue
(2/2)
Menace At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token. Whenever this creature attacks, it deals damage to defending player equal to the number of artifacts they control.
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Generous Pup
  ( 2)
Creature — Dog
(2/2)
Vigilance Whenever one or more +1/+1 counters are put on this creature, put a +1/+1 counter on each other creature you control. This ability triggers only once each turn.
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