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Highspire Artisan
  ( 3)
Creature — Elf Artificer
(0/3)
Reach (This creature can block creatures with flying.) Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Highspire Bell-Ringer
  ( 3)
Creature — Djinn Monk
(1/4)
Flying The second spell you cast each turn costs less to cast.
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Highspire Infusion
  ( 2)
Instant
Target creature gets +3/+3 until end of turn. You get  (two energy counters).
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Hipparion
  ( 2)
Creature — Horse
(1/3)
This creature can't block creatures with power 3 or greater unless you pay .
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Hish of the Snake Cult (playtest)
    ( 5)
Legendary Creature — — Snake
(2/5)
Nagas and Serpents you control are Snakes. (We'll errata this to be true.) Snakes you control have daunt, deathtouch, and poisonous 2. (A creature with daunt can't be blocked by creatures with power 2 or less. Whenever a creature with poisonous 2 deals combat damage to a player, that player gets two poison counters.)
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Hithlain Rope
 ( 2)
Artifact
This artifact can't be sacrificed. , : Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of this artifact.
, : Draw a card. The player to your right gains control of this artifact.
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Hivespine Wolverine
   ( 5)
Creature — Elemental Wolverine
(5/4)
When this creature enters, choose one — • Put a +1/+1 counter on target creature you control. • This creature fights target creature token. • Destroy target artifact or enchantment.
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Hixus, Prison Warden
   ( 5)
Legendary Creature — Human Soldier
(4/4)
Flash (You may cast this spell any time you could cast an instant.) Whenever a creature deals combat damage to you, if Hixus entered this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.)
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Hobgoblin Captain
  ( 2)
Creature — Goblin Barbarian
(3/1)
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, this creature gains first strike until end of turn.
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Hogaak, Arisen Necropolis
   ( 7)
Legendary Creature — Avatar
(8/8)
You can't spend mana to cast this spell. Convoke, delve (Each creature you tap while casting this spell pays for or one mana of that creature's color. Each card you exile from your graveyard pays for .) You may cast this card from your graveyard. Trample
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Hollow Specter
   ( 3)
Creature — Specter
(2/2)
Flying Whenever this creature deals combat damage to a player, you may pay . If you do, that player reveals X cards from their hand and you choose one of them. That player discards that card.
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Hollowhenge Spirit
  ( 4)
Creature — Spirit
(2/2)
Flash (You may cast this spell any time you could cast an instant.) Flying When this creature enters, remove target attacking or blocking creature from combat.
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Holographic Double
 ( 1)
Creature — — Illusion
(1/1)
, Exile Holographic Double from your hand: Choose a creature card in your hand. Conjure a duplicate of it into your hand.
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Homarid Explorer
  ( 4)
Creature — Homarid Scout
(3/3)
When this creature enters, target player mills four cards.
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Homeward Path
( 0)
Land
: Add .
: Each player gains control of all creatures they own.
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Honed Khopesh
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Honor the God-Pharaoh
  ( 3)
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Honorable Passage
  ( 2)
Instant
The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
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Honored Crop-Captain
  ( 2)
Creature — Human Warrior
(3/2)
Whenever this creature attacks, other attacking creatures get +1/+0 until end of turn.
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Hoofprints of the Stag
  ( 2)
Kindred Enchantment — Elemental
Whenever you draw a card, you may put a hoofprint counter on this enchantment.  , Remove four hoofprint counters from this enchantment: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.
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Hop to It
  ( 3)
Sorcery
Create three 1/1 white Rabbit creature tokens.
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Hope Against Hope
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each creature you control. As long as enchanted creature is a Human, it has first strike.
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Hope and Glory
  ( 2)
Instant
Untap two target creatures. Each of them gets +1/+1 until end of turn.
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Hope Charm
 ( 1)
Instant
Choose one — • Target creature gains first strike until end of turn. • Target player gains 2 life. • Destroy target Aura.
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Hope of Ghirapur
 ( 1)
Legendary Artifact Creature — Thopter
(1/1)
Flying Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells.
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Hope-Ender Coatl
  ( 3)
Creature — Eldrazi Snake
(2/2)
Devoid (This card has no color.) Flash When you cast this spell, counter target spell an opponent controls unless they pay . Flying
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Hopeful Eidolon
 ( 1)
Enchantment Creature — Spirit
(1/1)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Enchanted creature gets +1/+1 and has lifelink.
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Hopeful Initiate
 ( 1)
Creature — Human Warlock
(1/2)
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)  , Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
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Hopeful Vigil
  ( 2)
Enchantment
When this enchantment enters, create a 2/2 white Knight creature token with vigilance. When this enchantment is put into a graveyard from the battlefield, scry 2.  : Sacrifice this enchantment.
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Hopeless Nightmare
 ( 1)
Enchantment
When this enchantment enters, each opponent discards a card and loses 2 life. When this enchantment is put into a graveyard from the battlefield, scry 2.  : Sacrifice this enchantment.
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Hopping Automaton
 ( 3)
Artifact Creature — Construct
(2/2)
: This creature gets -1/-1 and gains flying until end of turn.
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Horizon Spellbomb
 ( 1)
Artifact
, , Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
When this artifact is put into a graveyard from the battlefield, you may pay . If you do, draw a card.
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Horn of Plenty
 ( 6)
Artifact
Whenever a player casts a spell, they may pay . If the player does, they draw a card at the beginning of the next end step.
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Horobi's Whisper
   ( 3)
Instant — Arcane
If you control a Swamp, destroy target nonblack creature. Splice onto Arcane—Exile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Horrid Shadowspinner
   ( 3)
Creature — Horror
(2/3)
Lifelink Whenever this creature attacks, you may draw cards equal to its power. If you do, discard that many cards.
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Surgical Suite // Hospital Room (Hospital Room)
  ( 4)
Enchantment — Room
Whenever you attack, put a +1/+1 counter on target attacking creature. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Hot Pursuit
  ( 2)
Enchantment
When this enchantment enters, suspect target creature an opponent controls. As long as this enchantment remains on the battlefield, that creature is also goaded. At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
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Hot Soup
 ( 1)
Artifact — Equipment
Equipped creature can't be blocked. Whenever equipped creature is dealt damage, destroy it. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Hot Springs
  ( 2)
Enchantment — Aura
Enchant land you control Enchanted land has " : Prevent the next 1 damage that would be dealt to any target this turn."
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Hour of Promise
  ( 5)
Sorcery
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
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House Cartographer
  ( 2)
Creature — Human Scout Survivor
(2/2)
Survival — At the beginning of your second main phase, if this creature is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.
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Hoverguard Sweepers
   ( 8)
Creature — Drone
(5/6)
Flying When this creature enters, you may return up to two target creatures to their owners' hands.
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Hoverstone Pilgrim
 ( 5)
Artifact Creature — Golem
(2/5)
Flying Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) : Put target card from a graveyard on the bottom of its owner's library.
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How Is This a Par Three?!
   ( 4)
Enchantment
Whenever you cast a spell, you may have target player mill X cards, where X is the number of words in that spell's name.
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Howlpack Alpha
( 0)
Creature — Werewolf
(3/3)
Each other creature you control that's a Werewolf or a Wolf gets +1/+1. At the beginning of your end step, create a 2/2 green Wolf creature token. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Howlpack Avenger
( 0)
Creature — Werewolf
(4/4)
Whenever a permanent you control is dealt damage, this creature deals that much damage to any target.  : This creature gets +2/+0 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Howlpack of Estwald
( 0)
Creature — Werewolf
(4/6)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Howlpack Piper
  ( 4)
Creature — Human Werewolf
(2/2)
This spell can't be countered.  , : You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap this creature. Activate only as a sorcery.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Howlpack Resurgence
  ( 3)
Enchantment
Flash Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
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Howlpack Wolf
  ( 3)
Creature — Wolf
(3/3)
This creature can't block unless you control another Wolf or Werewolf.
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Hua Tuo, Honored Physician
   ( 3)
Legendary Creature — Human
(1/2)
: Put target creature card from your graveyard on top of your library. Activate only during your turn, before attackers are declared.
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Huatli, Poet of Unity
  ( 3)
Legendary Creature — Human Warrior Bard
(2/3)
When Huatli enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.   : Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.
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Huatli, Radiant Champion
   ( 4)
Legendary Planeswalker — Huatli
(3)
+1: Put a loyalty counter on Huatli for each creature you control. −1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. −8: You get an emblem with "Whenever a creature you control enters, you may draw a card."
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Huatli, Warrior Poet
   ( 5)
Legendary Planeswalker — Huatli
(3)
+2: You gain life equal to the greatest power among creatures you control. 0: Create a 3/3 green Dinosaur creature token with trample. −X: Huatli deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn.
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Huatli's Raptor
  ( 2)
Creature — Dinosaur
(2/3)
Vigilance When this creature enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Huatli's Spurring
 ( 1)
Instant
Target creature gets +2/+0 until end of turn. If you control a Huatli planeswalker, that creature gets +4/+0 until end of turn instead.
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Huddle Up
  ( 3)
Sorcery
Assist (Another player can pay up to of this spell's cost.) Two target players each draw a card.
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Hulking Metamorph
 ( 9)
Artifact Creature — Shapeshifter
(7/7)
You may have this creature enter as a copy of an artifact or creature you control, except it's an artifact creature in addition to its other types, and its power and toughness are equal to this creature's power and toughness. //PRT-Prototype_Mech//   
Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 3/3
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Hulking Raptor
   ( 4)
Creature — Dinosaur
(5/3)
Ward  At the beginning of your first main phase, add  .
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Hunger of the Howlpack
 ( 1)
Instant
Put a +1/+1 counter on target creature. Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.
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Hungry Spriggan
  ( 3)
Creature — Goblin Warrior
(1/1)
Trample Whenever this creature attacks, it gets +3/+3 until end of turn.
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Hunt for Specimens
  ( 2)
Sorcery
Create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Hunted Phantasm
   ( 3)
Creature — Spirit
(4/6)
This creature can't be blocked. When this creature enters, target opponent creates five 1/1 red Goblin creature tokens.
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Hunted Wumpus
  ( 4)
Creature — Beast
(6/6)
When this creature enters, each other player may put a creature card from their hand onto the battlefield.
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Hunter's Prowess
  ( 5)
Sorcery
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
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Hunting Pack
   ( 7)
Instant
Create a 4/4 green Beast creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Hunting Velociraptor
  ( 3)
Creature — Dinosaur
(3/2)
First strike Dinosaur spells you cast have prowl  . (You may cast a spell for its prowl cost if you dealt combat damage to a player this turn with a creature with any of its creature types.)
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Hurler Cyclops
   ( 5)
Creature — Cyclops
(5/4)
, Sacrifice another creature: This creature deals 1 damage to any target.
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Hussar Patrol
   ( 4)
Creature — Human Knight
(2/4)
Flash (You may cast this spell any time you could cast an instant.) Vigilance
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Hyalopterous Lemure
  ( 5)
Creature — Spirit
(4/3)
: This creature gets -1/-0 and gains flying until end of turn.
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Hydroelectric Specimen
  ( 3)
Creature — Weird
(1/4)
Flash When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature.
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Hydromorph Guardian
  ( 3)
Creature — Elemental
(2/2)
, Sacrifice this creature: Counter target spell that targets a creature you control.
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Hydromorph Gull
   ( 5)
Creature — Elemental Bird
(3/3)
Flying , Sacrifice this creature: Counter target spell that targets a creature you control.
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Hypergenesis
( 0)
Sorcery
Suspend 3—   Starting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
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Hyperion Blacksmith
   ( 3)
Creature — Human Artificer
(2/2)
: You may tap or untap target artifact an opponent controls.
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Hypersonic Dragon
   ( 5)
Creature — Dragon
(4/4)
Flying, haste You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)
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Hypervolt Grasp
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has " : This creature deals 1 damage to any target."  : Return this Aura to its owner's hand.
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Hypnotic Cloud
  ( 2)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Target player discards a card. If this spell was kicked, that player discards three cards instead.
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Hypnotic Grifter
 ( 1)
Creature — Human Rogue
(1/2)
: This creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Hypnotic Pattern
 ( 1)
Instant
Target creature perpetually gets -2/-0. Target creature gets -2/-0 until end of turn.
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Hypnotic Siren
 ( 1)
Enchantment Creature — Siren
(1/1)
Bestow   (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying You control enchanted creature. Enchanted creature gets +1/+1 and has flying.
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Hypnotic Specter
   ( 3)
Creature — Specter
(2/2)
Flying Whenever this creature deals damage to an opponent, that player discards a card at random.
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Hypnotic Swirly Disc
( 0)
Artifact — Contraption
Whenever you crank this Contraption, target player mills X cards, where X is the number of creatures you control.
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Hypnox
    ( 11)
Creature — Nightmare Horror
(8/8)
Flying When this creature enters, if you cast it from your hand, exile all cards from target opponent's hand. When this creature leaves the battlefield, return the exiled cards to their owner's hand.
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Hypochondria
  ( 2)
Enchantment
, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn.
, Sacrifice this enchantment: Prevent the next 3 damage that would be dealt to any target this turn.
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Hypothesizzle
   ( 5)
Instant
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
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Icatian Phalanx
  ( 5)
Creature — Human Soldier
(2/4)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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