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Kithkin Spellduster
  ( 5)
Creature — Kithkin Wizard
(2/3)
Flying  , Sacrifice this creature: Destroy target enchantment.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Kithkin Zephyrnaut
  ( 3)
Creature — Kithkin Soldier
(2/2)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, this creature gets +2/+2 and gains flying and vigilance until end of turn.
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Kitnap
   ( 4)
Enchantment — Aura
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.) Enchant creature When this Aura enters, tap enchanted creature. If the gift wasn't promised, put three stun counters on it. You control enchanted creature.
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Kitsune Palliator
  ( 3)
Creature — Fox Cleric
(0/2)
: Prevent the next 1 damage that would be dealt to each creature and each player this turn.
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Kjeldoran Phalanx
  ( 6)
Creature — Human Soldier
(2/5)
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Kjeldoran Pride
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2.  : Attach this Aura to target creature other than enchanted creature.
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Kjeldoran Skycaptain
  ( 5)
Creature — Human Soldier
(2/2)
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Knickknack Ouphe
  ( 1)
Creature — Ouphe
(1/1)
This creature enters with X +1/+1 counters on it. When this creature enters, reveal the top X cards of your library. You may put any number of Aura cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.
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Knight Exemplar
   ( 3)
Creature — Human Knight
(2/2)
First strike (This creature deals combat damage before creatures without first strike.) Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
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Knight of Lost Causes (playtest)
  ( 2)
Creature — — Human Knight
(2/2)
Vigilance As long as you are way behind, Knight of Lost Causes gets +3/+3 and has indestructible. (You are way behind if, at any point during this turn, an opponent had 10 or more life than you, controlled at least three more creatures than you, or had at least three more cards in hand than you.)
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Knight of the Hokey Pokey
  ( 2)
Creature — Knight
(2/2)
First strike  , Do the Hokey Pokey: Prevent all damage a source of your choice would deal to this creature this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey Turn yourself around.)
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Knight of the Pilgrim's Road
  ( 3)
Creature — Human Knight
(3/2)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
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Knight Paladin
 ( 5)
Artifact — Vehicle
(6/6)
Trample Rapid-fire Battle Cannon — When this Vehicle enters, it deals 4 damage to each opponent. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Knight Rampager
  ( 5)
Artifact Creature — Knight
(6/5)
Trample Frenzied Rampage — At the beginning of combat on your turn, choose an opponent at random. This creature attacks that player this combat if able. When this creature dies, it deals 4 damage to target opponent chosen at random.
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Knight-Captain of Eos
  ( 5)
Creature — Human Knight
(2/2)
When this creature enters, create two 1/1 white Soldier creature tokens. , Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
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Knight's Pledge
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2.
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Knollspine Dragon
   ( 7)
Creature — Dragon
(7/5)
Flying When this creature enters, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
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Knollspine Invocation
   ( 3)
Enchantment
, Discard a card with mana value X: This enchantment deals X damage to any target.
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Knotvine Paladin
  ( 2)
Creature — Human Knight
(2/2)
Whenever this creature attacks, it gets +1/+1 until end of turn for each untapped creature you control.
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Knowledge and Power
  ( 5)
Enchantment
Whenever you scry, you may pay . If you do, this enchantment deals 2 damage to any target.
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Knowledge Exploitation
   ( 7)
Kindred Sorcery — Rogue
Prowl  (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles.
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Knowledge Is Power
   ( 5)
Enchantment
Creatures you control get +X/+X, where X is the number of cards you've drawn this turn.
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Knowledge Pool
 ( 6)
Artifact
Imprint — When this artifact enters, each player exiles the top three cards of their library. Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with this artifact without paying its mana cost.
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Kogla, the Titan Ape
    ( 6)
Legendary Creature — Ape
(7/6)
When Kogla enters, it fights up to one target creature you don't control. Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.  : Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
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Kolaghan Aspirant
  ( 2)
Creature — Human Warrior
(2/1)
Whenever this creature becomes blocked by a creature, this creature deals 1 damage to that creature.
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Kolodin, Triumph Caster
  ( 2)
Legendary Creature — Human Pilot
(2/3)
Mounts and Vehicles you control have haste. Whenever a Mount you control enters, it becomes saddled until end of turn. Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn.
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Kolvori, God of Kinship
   ( 4)
Legendary Creature — God
(2/4)
As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance.  , : Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Koma, Cosmos Serpent
     ( 7)
Legendary Creature — Serpent
(6/6)
This spell can't be countered. At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. Sacrifice another Serpent: Choose one — • Tap target permanent. Its activated abilities can't be activated this turn. • Koma gains indestructible until end of turn.
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Kongming's Contraptions
  ( 4)
Creature — Human Soldier
(2/4)
: This creature deals 2 damage to target attacking creature. Activate only during the declare attackers step and only if you've been attacked this step.
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Kopala, Warden of Waves
   ( 3)
Legendary Creature — Merfolk Wizard
(2/2)
Spells your opponents cast that target a Merfolk you control cost more to cast. Abilities your opponents activate that target a Merfolk you control cost more to activate.
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Kor Cartographer
  ( 4)
Creature — Kor Scout
(2/2)
When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
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Kor Spiritdancer
  ( 2)
Creature — Kor Wizard
(0/2)
This creature gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card.
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Kosei, Penitent Warlord
   ( 3)
Legendary Creature — Ogre Samurai
(0/5)
As long as Kosei is enchanted, equipped, and has a counter on it, Kosei has "Whenever Kosei deals combat damage to an opponent, you draw that many cards and Kosei deals that much damage to each other opponent."
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Kothophed, Soul Hoarder
   ( 6)
Legendary Creature — Demon
(6/6)
Flying Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
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Kotis, Sibsig Champion
   ( 3)
Legendary Creature — Zombie Warrior
(3/3)
Once during each of your turns, you may cast a creature spell from your graveyard by exiling three other cards from your graveyard in addition to paying its other costs. Whenever one or more creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put two +1/+1 counters on Kotis.
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Kotis, the Fangkeeper
    ( 4)
Legendary Creature — Zombie Warrior
(2/1)
Indestructible Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
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Kotori, Pilot Prodigy
   ( 3)
Legendary Creature — Moonfolk Pilot
(2/4)
Vehicles you control have crew 2. At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn.
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Kotose, the Silent Spider
   ( 5)
Legendary Creature — Human Ninja
(4/4)
When Kotose enters, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it.
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Kozilek, Compleated (playtest)
   ( 10)
Legendary Creature — — Phyrexian Eldrazi
(12/12)
( can be paid with either or 2 life.) When you cast this spell, each opponent gets two poison counters, then each opponent with more than two cards in hand discards cards equal to the difference. Annihinfect (Whenever this creature attacks, defending player sacrifices a permanent for each poison counter they have.)
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Kozilek's Pathfinder
 ( 6)
Creature — Eldrazi
(5/5)
: Target creature can't block this creature this turn. ( represents colorless mana.)
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Kozilek's Predator
  ( 4)
Creature — Eldrazi Drone
(3/3)
When this creature enters, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add ."
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Kraul Harpooner
  ( 2)
Creature — Insect Warrior
(3/2)
Reach Undergrowth — When this creature enters, choose up to one target creature you don't control with flying. This creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have this creature fight that creature.
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Kraul Whipcracker
  ( 2)
Creature — Insect Assassin
(3/2)
Reach When this creature enters, destroy target token an opponent controls.
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Kraum, Ludevic's Opus
   ( 5)
Legendary Creature — Zombie Horror
(4/4)
Flying, haste Whenever an opponent casts their second spell each turn, draw a card. Partner (You can have two commanders if both have partner.)
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Kraum, Violent Cacophony
   ( 4)
Legendary Creature — Zombie Horror
(2/3)
Flying Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum and draw a card.
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Krenko, Tin Street Kingpin
  ( 3)
Legendary Creature — Goblin
(1/2)
Whenever Krenko attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
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Krosan Adaptation (playtest)
 ( 1)
Enchantment — — Aura
Enchant creature Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. The copies enter the battlefield as tokens.) Enchanted creature gets +1/+0 and has vigilance.
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Krosan Grip
  ( 3)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.
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Krothuss, Lord of the Deep
( 0)
Legendary Creature — Kraken Horror
(3/5)
Flying Whenever Krothuss attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead.
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Krovikan Plague
  ( 3)
Enchantment — Aura
Enchant non-Wall creature you control When this Aura enters, draw a card at the beginning of the next turn's upkeep. Tap enchanted creature: This Aura deals 1 damage to any target. Put a -0/-1 counter on enchanted creature. Activate only if enchanted creature is untapped.
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Krovikan Vampire
   ( 5)
Creature — Vampire
(3/3)
At the beginning of each end step, if a creature dealt damage by this creature this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of this creature.
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Krovikan Whispers
  ( 4)
Enchantment — Aura
Enchant creature Cumulative upkeep or (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) You control enchanted creature. When this Aura is put into a graveyard from the battlefield, you lose 2 life for each age counter on it.
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Kruphix, God of Horizons
   ( 5)
Legendary Enchantment Creature — God
(4/7)
Indestructible As long as your devotion to green and blue is less than seven, Kruphix isn't a creature. You have no maximum hand size. If you would lose unspent mana, that mana becomes colorless instead.
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Kruphix's Insight
  ( 3)
Sorcery
Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.
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Kujar Seedsculptor
  ( 2)
Creature — Elf Druid
(1/2)
When this creature enters, put a +1/+1 counter on target creature you control.
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Kukemssa Pirates
  ( 4)
Creature — Human Pirate
(2/2)
Whenever this creature attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, this creature assigns no combat damage this turn.
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Kukemssa Serpent
  ( 4)
Creature — Serpent
(4/3)
This creature can't attack unless defending player controls an Island. , Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn.
When you control no Islands, sacrifice this creature.
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Kuldotha Phoenix
    ( 5)
Creature — Phoenix
(4/4)
Flying, haste Metalcraft — : Return this card from your graveyard to the battlefield. Activate only during your upkeep and only if you control three or more artifacts.
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Kumano's Pupils
  ( 5)
Creature — Human Shaman
(3/3)
If a creature dealt damage by this creature this turn would die, exile it instead.
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Kumena's Speaker
 ( 1)
Creature — Merfolk Shaman
(1/1)
This creature gets +1/+1 as long as you control another Merfolk or an Island.
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Kutzil, Malamet Exemplar
   ( 3)
Legendary Creature — Cat Warrior
(3/3)
Your opponents can't cast spells during your turn. Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
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Kwende, Pride of Femeref
  ( 4)
Legendary Creature — Human Knight
(2/2)
Double strike Creatures you control with first strike have double strike.
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Kydele, Chosen of Kruphix
   ( 4)
Legendary Creature — Human Wizard
(2/3)
: Add for each card you've drawn this turn.
Partner (You can have two commanders if both have partner.)
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Kykar, Zephyr Awakener
   ( 4)
Legendary Creature — Bird Wizard
(3/4)
Flying Whenever you cast a noncreature spell, choose one — • Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. • Create a 1/1 white Spirit creature token with flying.
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Kyoki, Sanity's Eclipse
   ( 6)
Legendary Creature — Demon Spirit
(6/4)
Whenever you cast a Spirit or Arcane spell, target opponent exiles a card from their hand.
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Kyren Sniper
  ( 3)
Creature — Goblin
(1/1)
At the beginning of your upkeep, you may have this creature deal 1 damage to target player or planeswalker.
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Labyrinth Champion
  ( 4)
Creature — Human Warrior
(2/2)
Heroic — Whenever you cast a spell that targets this creature, this creature deals 2 damage to any target.
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Labyrinth Raptor
  ( 2)
Creature — Nightmare Dinosaur
(2/2)
Menace Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature of their choice that's blocking it.  : Creatures you control with menace get +1/+0 until end of turn.
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Laccolith Whelp
 ( 1)
Creature — Beast
(1/1)
Whenever this creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, this creature assigns no combat damage this turn.
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Lae'zel, Vlaakith's Champion
  ( 3)
Legendary Creature — Gith Warrior
(3/3)
If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead. Choose a Background (You can have a Background as a second commander.)
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Lagrella, the Magpie
   ( 3)
Legendary Creature — Human Soldier
(2/3)
When Lagrella enters, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters under your control this way, put two +1/+1 counters on it.
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Lambholt Pacifist
  ( 2)
Creature — Human Shaman Werewolf
(3/3)
This creature can't attack unless you control a creature with power 4 or greater. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Lampad of Death's Vigil
  ( 2)
Enchantment Creature — Nymph
(1/3)
, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.
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Lamplight Phoenix
   ( 3)
Creature — Phoenix
(3/3)
Flying When this creature dies, you may exile it and collect evidence 4. If you do, return this card to the battlefield tapped. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.)
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Lamplighter of Selhoff
  ( 5)
Creature — Zombie Horror
(3/5)
When this creature enters, if you control another Zombie, you may draw a card. If you do, discard a card.
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Land Cap
( 0)
Land
This land doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from this land. : Add or . Put a depletion counter on this land.
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Lantern Spirit
  ( 3)
Creature — Spirit
(2/1)
Flying : Return this creature to its owner's hand.
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Lapis Lazuli Talisman
 ( 2)
Artifact
Whenever a player casts a blue spell, you may pay . If you do, untap target permanent.
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Lapis Orb of Dragonkind
  ( 3)
Artifact
: Add . When you spend this mana to cast a Dragon creature spell, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Lapse of Certainty
  ( 3)
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
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Laquatus's Champion
   ( 6)
Creature — Nightmare Horror
(6/3)
When this creature enters, target player loses 6 life. When this creature leaves the battlefield, that player gains 6 life. : Regenerate this creature.
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Largepox (playtest)
    ( 4)
Sorcery
Each player discards a card, then loses 1 life, then sacrifices an artifact, a creature, an enchantment, a land, a planeswalker, and a tribal permanent, then exiles a card from their graveyard, then puts the top card of their library into their graveyard, then removes a counter from a permanent they control, then gets a poison counter.
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Last Gasp
  ( 2)
Instant
Target creature gets -3/-3 until end of turn.
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Lasyd Prowler
   ( 4)
Creature — Snake Ranger
(5/5)
When this creature enters, you may mill cards equal to the number of lands you control. Renew —  , Exile this card from your graveyard: Put X +1/+1 counters on target creature, where X is the number of land cards in your graveyard. Activate only as a sorcery.
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Lat-Nam Adept
  ( 4)
Creature — Human Wizard
(3/3)
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
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Laughing Jasper Flint
   ( 3)
Legendary Creature — Lizard Rogue
(4/3)
Creatures you control but don't own are Mercenaries in addition to their other types. At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.
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Launch Mishap
  ( 3)
Instant
Counter target creature or planeswalker spell. Create a 1/1 colorless Thopter artifact creature token with flying.
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Launch Party
  ( 4)
Instant
As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. Its controller loses 2 life.
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