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Bishop of the Bloodstained
   ( 5)
Creature — Vampire Cleric
(3/3)
When this creature enters, target opponent loses 1 life for each Vampire you control.
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Bishop of Wings
  ( 2)
Creature — Human Cleric
(1/4)
Whenever an Angel you control enters, you gain 4 life. Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.
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Bishop's Soldier
  ( 2)
Creature — Vampire Soldier
(2/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Biting Remark (playtest)
  ( 4)
Creature — — Elemental
(3/3)
Scrycast (If you see this card while scrying, you may reveal it and cast it by paying .) Flying
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Biting-Palm Ninja
  ( 3)
Creature — Human Ninja
(3/3)
Ninjutsu   This creature enters with a menace counter on it. Whenever this creature deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.
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Bitter Triumph
  ( 2)
Instant
As an additional cost to cast this spell, discard a card or pay 3 life. Destroy target creature or planeswalker.
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Blacklance Paragon
  ( 2)
Creature — Human Knight
(3/1)
Flash When this creature enters, target Knight gains deathtouch and lifelink until end of turn.
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Blade Splicer
  ( 3)
Creature — Phyrexian Human Artificer
(1/1)
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control have first strike.
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Bladed Pinions
 ( 2)
Artifact — Equipment
Equipped creature has flying and first strike. Equip 
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Bladegraft Aspirant
  ( 3)
Creature — Phyrexian Warrior
(2/3)
Menace Equipment spells you cast cost less to cast. Activated abilities of Equipment you control that target this creature cost less to activate.
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Bladegriff Prototype
 ( 5)
Artifact Creature — Griffin
(3/2)
Flying Whenever this creature deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls.
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Bladehold War-Whip
   ( 3)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equip abilities you activate of other Equipment cost less to activate. Equipped creature has double strike. Equip   
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Blanchwood Prowler
  ( 2)
Creature — Elemental
(1/1)
When this creature enters, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)
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Blaring Captain
  ( 4)
Creature — Azra Warrior
(2/2)
Partner with Blaring Recruiter (When this creature enters, target player may put Blaring Recruiter into their hand from their library, then shuffle.) Whenever this creature attacks, attacking Warriors get +1/+1 until end of turn.
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Blasphemous Act
  ( 9)
Sorcery
This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
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Blasphemous Edict
   ( 5)
Sorcery
You may pay rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield. Each player sacrifices thirteen creatures of their choice.
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Blazing Hope
 ( 1)
Instant
Exile target creature with power greater than or equal to your life total.
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Blazing Specter
   ( 4)
Creature — Specter
(2/2)
Flying, haste Whenever this creature deals combat damage to a player, that player discards a card.
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Bleak Coven Vampires
   ( 5)
Creature — Vampire Warrior
(4/3)
Metalcraft — When this creature enters, if you control three or more artifacts, target player loses 4 life and you gain 4 life.
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Blessed Hippogriff
  ( 4)
Creature — Hippogriff
(2/3)
Flying Whenever this creature attacks, target attacking creature without flying gains flying until end of turn.
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Blessed Respite
  ( 2)
Instant
Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.
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Blessed Spirits
  ( 3)
Creature — Spirit
(2/2)
Flying Whenever you cast an enchantment spell, put a +1/+1 counter on this creature.
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Blex, Vexing Pest
  ( 3)
Legendary Creature — Pest
(3/2)
Other Pests, Bats, Insects, Snakes, and Spiders you control get +1/+1. When Blex dies, you gain 4 life.
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Blight Keeper
 ( 1)
Creature — Bat Imp
(1/1)
Flying  , , Sacrifice this creature: Target opponent loses 4 life and you gain 4 life.
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Blight Pile
  ( 2)
Creature — Phyrexian
(3/3)
Defender  , : Each opponent loses X life, where X is the number of creatures with defender you control.
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Blight-Breath Catoblepas
   ( 6)
Creature — Beast
(3/2)
When this creature enters, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)
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Blightspeaker
  ( 2)
Creature — Human Rebel Cleric
(1/1)
: Target player loses 1 life.
, : Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
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Blind Creeper
  ( 2)
Creature — Zombie Beast
(3/3)
Whenever a player casts a spell, this creature gets -1/-1 until end of turn.
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Blinding Powder
 ( 1)
Artifact — Equipment
Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Blinding Spray
  ( 5)
Instant
Creatures your opponents control get -4/-0 until end of turn. Draw a card.
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Blind-Spot Giant
  ( 3)
Creature — Giant Warrior
(4/3)
This creature can't attack or block unless you control another Giant.
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Blinking Spirit
  ( 4)
Creature — Spirit
(2/2)
: Return this creature to its owner's hand.
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Blisterpod
 ( 1)
Creature — Eldrazi Drone
(1/1)
Devoid (This card has no color.) When this creature dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ."
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Blisterspit Gremlin
 ( 1)
Creature — Gremlin
(1/1)
, : This creature deals 1 damage to each opponent.
Whenever you cast a noncreature spell, untap this creature.
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Blitz of the Thunder-Raptor
  ( 2)
Instant
Blitz of the Thunder-Raptor deals damage to target creature or planeswalker equal to the number of instant and sorcery cards in your graveyard. If that creature or planeswalker would die this turn, exile it instead.
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Blitzwing, Adaptive Assailant
( 0)
Legendary Artifact — Vehicle
(3/5)
Living metal (During your turn, this Vehicle is also a creature.) At the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn. Whenever Blitzwing deals combat damage to a player, convert it.
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Blizzard Specter
   ( 4)
Snow Creature — Specter
(2/3)
Flying Whenever this creature deals combat damage to a player, choose one — • That player returns a permanent they control to its owner's hand. • That player discards a card.
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Bloated Processor
  ( 3)
Creature — Phyrexian
(3/2)
Sacrifice another Phyrexian: Put a +1/+1 counter on this creature. When this creature dies, incubate X, where X is its power. (Create an Incubator token with X +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
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Blood Aspirant
  ( 2)
Creature — Satyr Berserker
(1/1)
Whenever you sacrifice a permanent, put a +1/+1 counter on this creature.  , , Sacrifice a creature or enchantment: This creature deals 1 damage to target creature. That creature can't block this turn.
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Blood Baron of Vizkopa
   ( 5)
Creature — Vampire
(4/4)
Lifelink, protection from white and from black As long as you have 30 or more life and an opponent has 10 or less life, this creature gets +6/+6 and has flying.
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Blood Crypt
( 0)
Land — Swamp Mountain
( : Add or .) As this land enters, you may pay 2 life. If you don't, it enters tapped.
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Blood Hypnotist
  ( 3)
Creature — Vampire
(3/3)
This creature can't block. Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn.
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Blood Operative
   ( 3)
Creature — Vampire Assassin
(3/1)
Lifelink When this creature enters, you may exile target card from a graveyard. Whenever you surveil, if this card is in your graveyard, you may pay 3 life. If you do, return this card to your hand.
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Blood Pact
  ( 3)
Instant
Target player draws two cards and loses 2 life.
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Blood Pet
 ( 1)
Creature — Thrull
(1/1)
Sacrifice this creature: Add .
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Blood Petal Celebrant
  ( 2)
Creature — Vampire
(2/1)
This creature has first strike as long as it's attacking. When this creature dies, create a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this token: Draw a card.")
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Blood Poet (playtest)
  ( 3)
Creature — — Vampire Cleric
(3/2)
Spark (Activate spark abilities by spending or giving yourself spark counters. Activate only one spark ability per turn, and only as a sorcery.) +1: CARDNAME gains lifelink until end of turn. −3: Target opponent discards a card. You gain life equal to its converted mana cost.
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Blood Price
  ( 4)
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life.
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Blood Spatter Analysis
  ( 2)
Enchantment
When this enchantment enters, it deals 3 damage to target creature an opponent controls. Whenever one or more creatures die, mill a card and put a bloodstain counter on this enchantment. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.
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Blood Speaker
  ( 4)
Creature — Ogre Shaman
(3/2)
At the beginning of your upkeep, you may sacrifice this creature. If you do, search your library for a Demon card, reveal that card, put it into your hand, then shuffle. Whenever a Demon you control enters, return this card from your graveyard to your hand.
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Bloodbond Vampire
   ( 4)
Creature — Vampire Shaman Ally
(3/3)
Whenever you gain life, put a +1/+1 counter on this creature.
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Bloodcrazed Hoplite
  ( 2)
Creature — Human Soldier
(2/1)
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it. Whenever a +1/+1 counter is put on this creature, remove a +1/+1 counter from target creature an opponent controls.
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Bloodcrazed Paladin
  ( 2)
Creature — Vampire Knight
(1/1)
Flash This creature enters with a +1/+1 counter on it for each creature that died this turn.
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Bloodfeather Phoenix
  ( 2)
Creature — Phoenix
(2/2)
Flying This creature can't block. Whenever an instant or sorcery spell you control deals damage to an opponent or battle, you may pay . If you do, return this card from your graveyard to the battlefield. It gains haste until end of turn.
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Bloodfire Expert
  ( 3)
Creature — Efreet Monk
(3/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Bloodhall Priest
   ( 4)
Creature — Vampire Cleric
(4/4)
Whenever this creature enters or attacks, if you have no cards in hand, this creature deals 2 damage to any target. Madness   (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Bloodline Keeper
   ( 4)
Creature — Vampire
(3/3)
Flying : Create a 2/2 black Vampire creature token with flying.
: Transform this creature. Activate only if you control five or more Vampires.
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Bloodline Pretender
 ( 3)
Artifact Creature — Shapeshifter
(2/2)
Changeling (This card is every creature type.) As this creature enters, choose a creature type. Whenever another creature you control of the chosen type enters, put a +1/+1 counter on this creature.
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Bloodmad Vampire
  ( 3)
Creature — Vampire Berserker
(4/1)
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Bloodpyre Elemental
  ( 5)
Creature — Elemental
(4/1)
Sacrifice this creature: It deals 4 damage to target creature. Activate only as a sorcery.
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Bloodrage Alpha
  ( 4)
Creature — — Wolf
(4/3)
When Bloodrage Alpha enters the battlefield, choose one — • Another target Wolf or Werewolf you control fights target creature you don't control. • When you cast your next Wolf or Werewolf spell, it gains "When this creature enters the battlefield, it fights up to one target creature you don't control."
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Bloodrage Vampire
  ( 3)
Creature — Vampire
(3/1)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
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Bloodrock Cyclops
  ( 3)
Creature — Cyclops
(3/3)
This creature attacks each combat if able.
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Bloodroot Apothecary
  ( 3)
Creature — Squirrel Druid
(3/3)
Toxic 2 (Players dealt combat damage by this creature also get two poison counters. A player with ten or more poison counters loses the game.) When this creature enters, you and target opponent each create a Treasure token. Whenever an opponent sacrifices a noncreature token, that player gets two poison counters.
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Bloodscale Prowler
  ( 3)
Creature — Lizard Warrior
(3/1)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
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Bloodshot Cyclops
  ( 6)
Creature — Cyclops Giant
(4/4)
, Sacrifice a creature: This creature deals damage equal to the sacrificed creature's power to any target.
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Bloodsoaked Champion
 ( 1)
Creature — Human Warrior
(2/1)
This creature can't block. Raid —  : Return this card from your graveyard to the battlefield. Activate only if you attacked this turn.
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Bloodspore Thrinax
   ( 4)
Creature — Lizard
(2/2)
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) Each other creature you control enters with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on this creature.
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Bloodthrone Vampire
  ( 2)
Creature — Vampire
(1/1)
Sacrifice a creature: This creature gets +2/+2 until end of turn.
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Blood-Toll Harpy
  ( 3)
Creature — Harpy
(2/1)
Flying When this creature enters, each player loses 1 life.
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Bloodvial Purveyor
   ( 4)
Creature — Vampire
(5/6)
Flying, trample Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this token: Draw a card.") Whenever this creature attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
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Blossom Prancer
   ( 5)
Creature — Spirit
(4/4)
Reach When this creature enters, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life.
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Blue, Loyal Raptor
   ( 4)
Legendary Creature — Dinosaur
(5/4)
Partner with Owen Grady, Raptor Trainer (When this creature enters, target player may put Owen into their hand from their library, then shuffle.) For each kind of counter on Blue, Loyal Raptor, each other Dinosaur you control enters with a counter of that kind on it.
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Blurry Visionary (playtest)
  ( 4)
Creature — — Human Wizard
(3/2)
When Blurry Visionary enters the battlefield, look at the top two cards of your library and put them back-to-back in the same sleeve with either card in front. They become a modal double-faced card for the rest of the game. Then put that card into your hand. (You can play either face of that double-faced card. Make sure to reset it when the game ends.)
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Boarding Party
  ( 6)
Creature — Human Pirate
(6/3)
Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Boareskyr Tollkeeper
  ( 2)
Creature — — Orc Knight
(3/1)
When Boareskyr Tollkeeper enters the battlefield, target opponent reveals all creature and land cards in their hand. Choose one of them. That card perpetually gains "This permanent enters the battlefield tapped."
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Body Dropper
  ( 2)
Creature — Devil Warrior
(2/2)
Whenever you sacrifice another creature, put a +1/+1 counter on this creature.  , Sacrifice another creature: This creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
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Bog Imp
  ( 2)
Creature — Imp
(1/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Bog Serpent
  ( 6)
Creature — Serpent
(5/5)
This creature can't attack unless defending player controls a Swamp. When you control no Swamps, sacrifice this creature.
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Bogardan Phoenix
    ( 5)
Creature — Phoenix
(3/3)
Flying When this creature dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.
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Boggart Sprite-Chaser
  ( 2)
Creature — Goblin Warrior
(1/2)
As long as you control a Faerie, this creature gets +1/+1 and has flying.
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Boilerbilges Ripper
  ( 5)
Creature — Human Assassin
(4/4)
When this creature enters, you may sacrifice another creature or enchantment. When you do, this creature deals 2 damage to any target.
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Bold Impaler
 ( 1)
Creature — Vampire Knight
(1/2)
 : This creature gets +2/+0 until end of turn.
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Bold Plagiarist
  ( 4)
Creature — Vampire Rogue
(2/2)
Flash Whenever an opponent puts one or more counters on a creature they control, they put the same number and kind of counters on this creature.
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Bolshack Dragon (playtest)
  ( 6)
Creature — — Armored Dragon
(6/6)
Double <s>breaker</s> strike While attacking, this creature gets +1<s>000</s> power for each <s>fire</s> red card in your graveyard.
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Boltfire (playtest)
 ( 1)
Sorcery
Boltfire deals 2 damage to any target. Flashforward  (You may cast this card from exile for its flashforward cost. Then put it on the bottom of your library.)
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Bombardment (playtest)
 ( 1)
Sorcery
Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost with "Missile deals 2 damage to any target."
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Bomber Corps
  ( 2)
Creature — Human Soldier
(1/2)
Battalion — Whenever this creature and at least two other creatures attack, this creature deals 1 damage to any target.
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