|
Swamp Mosquito
  ( 2)
Creature — Insect
(0/1)
Flying Whenever this creature attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
|
|
|
Swarm of Locus (playtest)
  ( 2)
Creature — — Insect Locus
(1/1)
Flying Whenever CARDNAME attacks, it gets +1/+0 until end of turn for each Locus you control.
|
|
|
Sweep Away
  ( 3)
Instant
Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead.
|
|
|
Sweep the Skies
   ( 2)
Sorcery
Converge — Create a 1/1 colorless Thopter artifact creature token with flying for each color of mana spent to cast this spell.
|
|
|
Two-Handed Axe (Sweeping Cleave)
  ( 2)
Instant — Adventure
Target creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.)
|
|
|
Swift Spinner
  ( 4)
Creature — Spider
(2/3)
Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.)
|
|
|
Twining Twins (Swift Spiral)
  ( 2)
Instant — Adventure
Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
|
|
|
Swinging Ship (Swinging Ship (a))
( 0)
Artifact — Attraction
Visit — After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn. Lights — 2, 6
|
|
|
Swinging Ship (Swinging Ship (b))
( 0)
Artifact — Attraction
Visit — After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn. Lights — 4, 6
|
|
|
Swooping Protector
  ( 4)
Creature — Bird Citizen
(2/1)
Flash Flying This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
|
|
|
Swooping Pteranodon
   ( 5)
Creature — Dinosaur
(3/3)
Flying, haste Whenever this creature or another Dinosaur you control with flying enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains flying and haste until end of turn. At the beginning of the next end step, target land deals 3 damage to that creature.
|
|
|
Swooping Talon
   ( 6)
Creature — Bird Soldier
(2/6)
Flying : This creature loses flying until end of turn.
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
|
|
|
Sword Coast Serpent
   ( 7)
Creature — Serpent Dragon
(6/6)
This creature can't be blocked as long as you've cast a noncreature spell this turn.
|
|
|
Sword of the Paruns
 ( 4)
Artifact — Equipment
As long as equipped creature is tapped, tapped creatures you control get +2/+0. As long as equipped creature is untapped, untapped creatures you control get +0/+2. : You may tap or untap equipped creature.
Equip 
|
|
|
Sword of War and Peace
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip 
|
|
|
Sword of Wealth and Power
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from instants and from sorceries. Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Equip 
|
|
|
Sword-Point Diplomacy
  ( 3)
Sorcery
Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.
|
|
|
Swords to Plowshares
 ( 1)
Instant
Exile target creature. Its controller gains life equal to its power.
|
|
|
Sword-Swallowing Seraph
   ( 6)
Creature — Angel Performer
(4/4)
Flying, vigilance When this creature enters, you may put a name sticker on a nonland permanent you own.  , : Put a +1/+1 counter on another target creature with a name sticker on it. Activate only as a sorcery.
|
|
|
Sworn Companions
  ( 3)
Sorcery
Create two 1/1 white Soldier creature tokens with lifelink.
|
|
|
Sylvan Hierophant
  ( 2)
Creature — Human Cleric
(1/2)
When this creature dies, exile it, then return another target creature card from your graveyard to your hand.
|
|
|
Sylvan Paradise
 ( 1)
Instant
One or more target creatures become green until end of turn.
|
|
|
Sylvan Primordial
   ( 7)
Creature — Avatar
(6/8)
Reach When this creature enters, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle.
|
|
|
Sylvan Safekeeper
 ( 1)
Creature — Human Wizard
(1/1)
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
|
|
|
Sylvan Shepherd
  ( 3)
Creature — Human Druid
(2/3)
Vigilance Whenever this creature attacks, roll a d20. 1–9 | You gain 1 life. 10–19 | You gain 2 life. 20 | You gain 5 life.
|
|
|
Sylvia Brightspear
  ( 3)
Legendary Creature — Human Knight
(2/2)
Partner with Khorvath Brightflame (When this creature enters, target player may put Khorvath into their hand from their library, then shuffle.) Double strike Dragons your team controls have double strike.
|
|
|
Sylvok Explorer
  ( 2)
Creature — Human Druid
(1/1)
: Add one mana of any color that a land an opponent controls could produce.
|
|
|
Sylvok Replica
 ( 3)
Artifact Creature — Shaman
(1/3)
, Sacrifice this creature: Destroy target artifact or enchantment.
|
|
|
Symbiotic Deployment
  ( 3)
Enchantment
Skip your draw step. , Tap two untapped creatures you control: Draw a card.
|
|
|
Synapse Necromage
  ( 3)
Creature — Fungus Wizard
(3/1)
When this creature dies, create two 1/1 black Fungus creature tokens with "This token can't block."
|
|
|
Synapse Sliver
  ( 5)
Creature — Sliver
(3/3)
Whenever a Sliver deals combat damage to a player, its controller may draw a card.
|
|
|
Synchronized Spellcraft
  ( 5)
Instant
Synchronized Spellcraft deals 4 damage to target creature and X damage to that creature's controller, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
|
|
|
Syncopate
  ( 1)
Instant
Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
|
|
|
Syphon Essence
  ( 3)
Instant
Counter target creature or planeswalker spell. Create a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this token: Draw a card.")
|
|
|
Syphon Flesh
  ( 5)
Sorcery
Each other player sacrifices a creature. You create a 2/2 black Zombie creature token for each creature sacrificed this way.
|
|
|
Syphon Fuel
  ( 5)
Instant
Target creature gets -6/-6 until end of turn. You gain 2 life.
|
|
|
Syphon Life
   ( 3)
Sorcery
Target player loses 2 life and you gain 2 life. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
|
|
|
Syphon Mind
  ( 4)
Sorcery
Each other player discards a card. You draw a card for each card discarded this way.
|
|
|
Syphon Sliver
  ( 3)
Creature — Sliver
(2/2)
Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.)
|
|
|
Syphon Soul
  ( 3)
Sorcery
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
|
|
|
T.A.P.P.E.R.
 ( 1)
Artifact Creature — Clown Robot
(1/2)
, Tap an untapped creature you control that has a hat: Tap target creature.
|
|
|
T-45 Power Armor
 ( 2)
Artifact — Equipment
When this Equipment enters, you get  (two energy counters). Equipped creature gets +3/+3 and doesn't untap during its controller's untap step. At the beginning of your upkeep, you may pay . If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it. Equip 
|
|
|
Tablet of Epityr
 ( 1)
Artifact
Whenever an artifact you control is put into a graveyard from the battlefield, you may pay . If you do, you gain 1 life.
|
|
|
Taborax, Hope's Demise
  ( 3)
Legendary Creature — Demon Cleric
(2/2)
Flying Taborax has lifelink as long as it has five or more +1/+1 counters on it. Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.
|
|
|
Taeko, the Patient Avalanche
  ( 4)
Legendary Creature — Turtle Ninja
(4/5)
Taeko enters tapped. Whenever another creature you control leaves the battlefield, if it didn't die, scry 1 and put a +1/+1 counter on Taeko. Whenever Taeko attacks, you may pay . When you do, target attacking creature can't be blocked this turn.
|
|
|
Tah-Crop Elite
  ( 4)
Creature — Bird Warrior
(2/2)
Flying You may exert this creature as it attacks. When you do, creatures you control get +1/+1 until end of turn. (An exerted creature won't untap during your next untap step.)
|
|
|
Taiga Stadium (playtest)
( 0)
Land
CARDNAME enters the battlefield tapped unless you control a white, blue, or black permanent. : Add or .
|
|
|
Taigam, Master Opportunist
  ( 2)
Legendary Creature — Human Monk
(2/2)
Flurry — Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
|
|
|
Taii Wakeen, Perfect Shot
  ( 2)
Legendary Creature — Human Mercenary
(2/3)
Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card. , : If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.
|
|
|
Tail Swipe
 ( 1)
Instant
Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
|
|
|
Tainted Pact
  ( 2)
Instant
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
|
|
|
Tajuru Paragon
  ( 2)
Creature — Elf
(3/2)
Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard. Kicker  When this creature enters, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.
|
|
|
Tajuru Pathwarden
  ( 5)
Creature — Elf Warrior Ally
(5/4)
Vigilance (Attacking doesn't cause this creature to tap.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
|
|
|
Tajuru Preserver
  ( 2)
Creature — Elf Shaman
(2/1)
Spells and abilities your opponents control can't cause you to sacrifice permanents.
|
|
|
Spellscorn Coven (Take It Back)
  ( 3)
Instant — Adventure
Return target spell to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
|
|
|
Take Possession
   ( 7)
Enchantment — Aura
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant permanent You control enchanted permanent.
|
|
|
Take Up Arms
  ( 5)
Instant
Create three 1/1 white Warrior creature tokens.
|
|
|
Take Up the Shield
  ( 2)
Instant
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
|
|
|
Talas Explorer
  ( 2)
Creature — Human Pirate Scout
(1/1)
Flying When this creature enters, look at target opponent's hand.
|
|
|
Talent of the Telepath
   ( 4)
Sorcery
Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest into their graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two instant and/or sorcery spells from among the revealed cards instead of one.
|
|
|
Tallowisp
  ( 2)
Creature — Spirit
(1/3)
Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, put it into your hand, then shuffle.
|
|
|
Talon of Pain
 ( 4)
Artifact
Whenever a source you control other than this artifact deals damage to an opponent, put a charge counter on this artifact. , , Remove X charge counters from this artifact: It deals X damage to any target.
|
|
|
Talruum Champion
  ( 5)
Creature — Minotaur
(3/3)
First strike Whenever this creature blocks or becomes blocked by a creature, that creature loses first strike until end of turn.
|
|
|
Talruum Piper
  ( 5)
Creature — Minotaur
(3/3)
All creatures with flying able to block this creature do so.
|
|
|
Talus Paladin
  ( 4)
Creature — Human Knight Ally
(2/3)
Whenever this creature or another Ally you control enters, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on this creature.
|
|
|
Tamiyo's Compleation
  ( 4)
Enchantment — Aura
Flash Enchant artifact, creature, or planeswalker When this Aura enters, tap enchanted permanent. If it's an Equipment, unattach it. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
|
|
|
Tamiyo's Safekeeping
 ( 1)
Instant
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life.(A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
|
|
|
Tangle Asp
  ( 2)
Creature — Snake
(1/2)
Whenever this creature blocks or becomes blocked by a creature, destroy that creature at end of combat.
|
|
|
Tangle Kelp
 ( 1)
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn.
|
|
|
Tangle Spider
   ( 6)
Creature — Spider
(3/4)
Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.)
|
|
|
Tanglesap
  ( 2)
Instant
Prevent all combat damage that would be dealt this turn by creatures without trample.
|
|
|
Tanglespan Bridgeworks
( 0)
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped. : Add .
|
|
|
Tanglespan Lookout
  ( 3)
Creature — Satyr
(2/3)
Whenever an Aura you control enters, draw a card.
|
|
|
Tangletrap
  ( 2)
Instant
Choose one — • Tangletrap deals 5 damage to target creature with flying. • Destroy target artifact.
|
|
|
Tangletrove Kelp
   ( 7)
Artifact Creature — Clue Plant
(6/6)
Ward  At the beginning of each combat, other Clues you control become 6/6 Plant creatures in addition to their other types until end of turn. , Sacrifice this creature: Draw a card.
|
|
|
Tanuki Transplanter
  ( 4)
Artifact Creature — Equipment Dog
(2/4)
Whenever this creature or equipped creature attacks, add an amount of equal to its power. Until end of turn, you don't lose this mana as steps and phases end. Reconfigure ( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
|
|
|
Tapestry of the Ages
 ( 4)
Artifact
, : Draw a card. Activate only if you've cast a noncreature spell this turn.
|
|
|
Tapping at the Window
  ( 2)
Sorcery
Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest into your graveyard. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Tar Pit Warrior
  ( 3)
Creature — Cyclops Warrior
(3/4)
When this creature becomes the target of a spell or ability, sacrifice it.
|
|
|
Tar Pitcher
  ( 4)
Creature — Goblin Shaman
(2/2)
, Sacrifice a Goblin: This creature deals 2 damage to any target.
|
|
|
Tarpan
 ( 1)
Creature — Horse
(1/1)
When this creature dies, you gain 1 life.
|
|
|